I needed a gnome to post. wrote: »
that said i do think one of the most telling things about e3's lifestyle, to me, is how many iconic moments we remember from the 360/ps3 generation compared to the others
they shaved off too many rough edges
Peen wrote: »
Your browser does not support HTML5 video! https://i.imgur.com/RDICFwS.gifv
Nate Silver 2.0 wrote:
Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
Maddoc wrote: »
It's also fun to go back to those early E3 memes, and rewatch them and go "Wait, that was it?"
599 US dollars, Giant Enemy Crab, Ridge Racer, etc all live so large in that mental landscape, but they were all actually pretty low key bits in their respective presentations
SanderJK wrote: »
The Giant Enemy Crab year was the year YouTube gained traction, I'm pretty sure. I certainly associate it with video memes becoming a thing. Before that it was all Image Macros. And ytmnds.
E3 was mostly about the Giant Bomb interviews for me for a while. The marketing pipeline has become pretty solidified, games journalists aren't that important to getting the word out, surprises are rare, and big companies make less games nowadays and take 3+ years to do so, so it's very unlikely to miss something coming up.
The one thing that is lost is getting millions of people to watch an indie game trailer montage, which is a double dice roll for creating one of those relatively rare indie hits (first you needed to get into the montage, then you need to stand out)
And behind the scenes it was a big industry network event. But it's so hard to gauge the impact of that.
reVerse wrote: »
That's great, I love marketing.
Hate buying things, though.