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[D&D 5E] The Crown of Charon - The Eviscerator
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Yessss rules technicalities ftw
Also though, Sy just got wrecked, ouch! Uncanny Dodge getting some value here
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Sy what are you at?
If that's the case, I just dropped down to 32/94 (56dmg from that round alone)
Thane sends a bolt of flame before him, then follows it and moves opposite Sy to flank the serpent woman assailing him. "Be at ease, thief! Strike!"
Geth roll 1d20+10 for attack roll
Geth roll 3d10 for fire damage
Geth roll 1d4+2 for Healing Word
@AustinP0027 Voice of Authority: Sy, spend your Reaction to make an attack! We are flanking, and Sneak Attack can apply!
On top of all that, you do get another save against the charm at the end of your turn.
Thane walks up to Sy. "They're not so bad, once you get to know them a bit."
Geth roll 2d8+2 for Cure Wounds
@AustinP0027 You gain 16 instead of 4
Geth roll 1d20+7 for Wisdom Save
At this point, the pillars have sunk halfway into the floor.
Edit: DC is a 15 isn't it. Geth is taunting me I think.
Geth, roll 1d20+3 for CON save
She walks confidently to the last standing Lamia, readies her blade, and stabs at it once! Then, she whispers a different encantation than before, runs her off-hand along the blade, and it almost seems to vibrate, it's definition becoming fuzzy. She stabs again!
Geth roll 1d20+10 for first attack hit
Geth roll 1d8+5 for maybe first damage
Geth roll 1d20+10 for second attack hit
Geth roll 1d8+5+2d8 for second attack Rapier damage and Booming Blade damage
Geth roll 3d8 for extra Booming Blade damage
(The last extra damage only happens if the Lamia "willingly moves 5 feet or more" before the start of my next turn)
Awww c'mon Geth, I needed the big roll on the SECOND hit
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Just a little damage, as a treat. You're up @The Brayster
Geth, roll 1d20+1 for end of turn Wis Save
PSN: TheBrayster_92
Azara catches herself in her own confusion. 'This seems... familiar, wait... no!'
Azara begins slapping her Scimitar against the nearby pillar, keeping the piercing echo to rythm.
Action: Countercharm
In that case, assuming I did that first, I'll roll my second save for the Advantage
Geth, roll 1d20+1 for Wisdom Saving Throw
PSN: TheBrayster_92
The Lamia lunges in at Lorian, it’s filthy teeth gnashing!
It rears back, also forming a rapier from the black water coursing through it’s wounds, and with a sound like a typhoon, it strikes!
Geth, roll 1d20+7 for Paralyzing Bite
Geth, roll 1d20+7 for Booming Blade
Geth, roll 1d6+4 for Paralyzing Bite piercing damage
Geth, roll 7d8 for Paralyzing Bite poison damage
Lady Lorian must make a constitution saving throw to resist paralysis and poison!
Geth, roll 1d8+4 for Water Rapier piercing damage
Geth, roll 2d8 for Booming Blade Thunder damage
Geth, roll 3d8 for penalty thunder damage
Oh, she must be reinforcements to the team after the dwarf went flying through the mud portal! Just like how Lorian came running up right after Whatsername met her slugly demise. Shame she looks just like the one Brygos just killed; hopefully she doesn't hold it against him. Kind of an odd way to say hello, though.
Taking a stab at what the undead's native tongue might be, he calls out in Abyssal: "Quit screwing around! These pillars are sinking! We don't know why, but it's probably bad! Quick, look around for something we can do with them!"
Something else is bothering him, but he can't put a finger on it. That rhythm Azara is tapping out is oddly catchy, though.
There's no other enemy on the room, and Brygos can't be aggressive with the one that's left. Sorry.
Action: pop a cork on a Potion of Healing and give it to Lorian. That friendly bite looks vicious!
Geth roll 2d4+2 for healing potion
Geth, roll 2d20k1+1 for WIS save (advantage)
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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Also Brygos's saves... Geth is a cruel master.
Geth roll 1d20+4 for Constitution Saving Throw
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Yepper
Geth roll 1d8+2 for Cure Wounds
Geth roll 1d20+7 for Wisdom Save
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Jewels glitter in the teeth and eyes of the conjoined skulls.
"Mortals, you face a choice. I will delay the descent of the pillars for 1 round, or you may flee to the next chamber and leave behind a weapon of great power and a scroll that will prove useful on the moors of the River Styx. Choose, and perish!"
I'm joshin' ya. But I am in favor of skedaddling, because if there's hidden treasure I sure don't have a clue what the right move here is. Besides which, one round may not mean a whole lot while half of us are still being destroyed single-handedly by this dang lamia.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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I'm in favor of killing her rather than leaving.
We could still kill her, but then we need to move into puzzle solving mode ASAP because if this question is coming up, we can't have much time left before....????
I'll be honest I have no idea on the puzzle right now
Honestly it feels like it's just a timer almost? ie, "I delay them and make it harder for you, or you just give up"?
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I'm legitimately confused as to what we could have missed thus far with the puzzle.
PSN: TheBrayster_92
But we don't know what the "countdown" is even for. It could be a reward for killing everything in the room quickly, in which case one extra round might mean quite a lot!
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One of you charmed folks go figure out the skull mouth. I'll attack!
"Do not fail. Viasýni" The apparition fades and you all feel invigorated!
You each have an extra action this round! Make the most of it and don't be afraid to ask questions or recheck the thread
Sy was frozen in place for a second, happily seeing the Lamia that attacked him fall but still reeling from the pain it inflicted. As he unfreezes, he turns to the rest of the group. "Why are you just standing there?" He moves towards the second Lamia to attack.
After his swings, he retreats over towards the pit and takes a look inside. Safe away from attack, they still needed to stop these pillars from lowering.
Edit: Since I am proficient in Investigation, that 6 becomes a 10 so it is a 16.
Geth, roll 1d20+11 for Attack Hit
Geth, roll 1d8+6 for Rapier Dmg
Geth, roll 7d6 for Sneak Attack Dmg
Geth, roll 2d20l1+6 for Investigation
Sy peers into the pit and sees sharpened stakes at the bottom, the source of the pulsing glow emanating from the pits. Based on the designs he can make out, he thinks they might be Rods of Cancellation that have been fashioned into arcane spikes for an especially rude hazard.
Go for it @kime
"Hey! You lot that can't seem to fight. Come look at one of these rods!"