i was gonna say, wasn't surge 2 supposed to be okay? maybe they learned? but i just checked and i guess the publisher handed it off to some brand new dev company lol
who knows, man
art's cool
Yeah I mean
Their intentions are pretty clear because it's just called The Lords of the Fallen. They aren't even pretending the old game exists, they just put a "The" at the front of the name.
So they're pulling a Suicide Squad on it?
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
The ease of respec in ER was great im just kind of sad it is capped per run heh.... but if there is a game where it makes sense to cap respecs it is souls/ER just sucks in the souls line heh.
Capped? What do you mean? You can farm the material for respec
Really? What mob can drop larval tears repeatedly? I dont remember reading that in the wiki.
The sphere enemies drop them and they respawn but maybe there is still a set amount. Still, I think there are plenty per run. I respec'd like 6 times on my last character and had like 5 tears left without ever intentionally looking for them.
Huh. I've only found one so far, so I haven't respecced yet. I'm like 50 hours in and I've just beaten the boss of the capital. Pointers for where to get more?
i think pidia in carian manor sells one, i think a merchant in siofra does
the painting puzzle in liurnia hives you one
there's mimic guys around who turn into more dangerous monsters; one is in limgrave on a cliff overlooking the road with the caravan, one is in altus one the road leading to lansseax from the windmill villages.
there's a bunch in the lore appropriate area of ranni's quest.
Elendil on
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited February 2023
Never played Lords of the Fallen, my experience is basically that Iron Pineapple video about it.
Though it looked like hammered ass in the video, with the wonderful pairing of stupid slow everything and *checks notes* animation cancelling, ensuring nothing will hit ever
jungleroomx on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I’ve played Lords of the Fallen and The Surge 1 and they’ve got a long way to go to convince me that they’ve learned anything about how to make a game in that genre
Their animation design is among the absolute worst I’ve ever seen, like unpredictably, unusably, skin-peelingly bad! It’s a real study in how those games require an attention to mechanical detail in order to work at all
I’ve played Lords of the Fallen and The Surge 1 and they’ve got a long way to go to convince me that they’ve learned anything about how to make a game in that genre
Their animation design is among the absolute worst I’ve ever seen, like unpredictably, unusably, skin-peelingly bad! It’s a real study in how those games require an attention to mechanical detail in order to work at all
I'd say LotF is like a 4/10, don't play it unless you just have to know. The Surge is a 6/10, if you like what it's offering aesthetically or storywise you'll probably get some fun from it despite its blemishes, but it's not going to wow anyone. The Surge 2 is a 7 or an 8, I think if you like the genre you'll probably enjoy it.
I'd say Surge 2 is in the same space as Nioh or Code Vein in being competently made Soulslikes that some people might enjoy as much as FromSoft offerings, even if they have their blemishes (I think FromSoft's Soulsborne games are 9s and 10s, for the record). In my case, Code Vein is the one I enjoyed as much as any real Soulsborne game despite the stagger system and some animations making things feel floaty. YMMV.
While I'm at it, I'll put Mortal Shell (no input queue feels terrible) and Ashen (you've seen everything except the ludicrously overtuned final boss after the first 30 minutes) in my bad pile. Steelrising is a maybe good? I have to finish it but it's held up for the first few hours. I'd expect any second attempt in the genre from the devs behind any of them to be worth trying, though.
Kamar on
+1
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
This game sold ridiculously well. More than double what DS3 sold in its first year. Without sitting next to Miyazaki and watching him work, I am 99% certain they are making DLC.
Sure you'd think so, but we're coming up on the 1 year release anniversary in February with not a single peep or non-debunked rumor about it.
I don't really see what that has to do with anything, other than it has been longer than we'd like for them to announce DLC.
They made more DLC for games that sold less. They would be crazy not to sell a follow up.
i think pidia in carian manor sells one, i think a merchant in siofra does
the painting puzzle in liurnia hives you one
there's mimic guys around who turn into more dangerous monsters; one is in limgrave on a cliff overlooking the road with the caravan, one is in altus one the road leading to lansseax from the windmill villages.
there's a bunch in the lore appropriate area of ranni's quest.
Yeah Ranni's quest will lead you to two different underground levels where there are a bunch.
Steelrising is okay, better than the other crop of lower budget soulslikes, but the enemies are extremely repetitive, and — critically — the animations for the weapon I was most excited about, the giant clock bludgeon, are very bad and look weak and awkward.
I'd say LotF is like a 4/10, don't play it unless you just have to know. The Surge is a 6/10, if you like what it's offering aesthetically or storywise you'll probably get some fun from it despite its blemishes, but it's not going to wow anyone. The Surge 2 is a 7 or an 8, I think if you like the genre you'll probably enjoy it.
I'd say Surge 2 is in the same space as Nioh or Code Vein in being competently made Soulslikes that some people might enjoy as much as FromSoft offerings, even if they have their blemishes (I think FromSoft's Soulsborne games are 9s and 10s, for the record). In my case, Code Vein is the one I enjoyed as much as any real Soulsborne game despite the stagger system and some animations making things feel floaty. YMMV.
While I'm at it, I'll put Mortal Shell (no input queue feels terrible) and Ashen (you've seen everything except the ludicrously overtuned final boss after the first 30 minutes) in my bad pile. Steelrising is a maybe good? I have to finish it but it's held up for the first few hours. I'd expect any second attempt in the genre from the devs behind any of them to be worth trying, though.
I can agree with you about The Surge, Code Vein, and Nioh as I have the platinum in all three and put some time into them. They each fail in different ways compared to From Soft, although I think Nioh gets closest. I thought Mortal Shell was good right up until the no shell final boss fight. The fight is so fucking long and even with a maxed out weapon there is no way to speed it up and if you take literally one hit you die. And on top of that suck salad you get the bacon bits of it being buggy as shit. Fuck that fight. I never bothered with Lords of the Fallen despite being such a huge souls fan because it was pretty universally panned.
I think nioh is the most successful of those three because it's kind of doing its own thing with the combat, not just copying fromsoft's homework badly
Code Vein I picked up in a bundle and to be honest didn't even realise it was supposed to be a Soulslike until I'd played quite a bit of it because the early combat and monsters are so easy and your health levels are so forgiving that I was just treating it as a button mashing 3rd person brawler before so many of the other "Souls components" made themselves obvious that I went "ooooooh".
I think I didn't see it at first because I'd spent so long rolling my eyes at the gratuitous opening breasts that I blinded myself.
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Nioh rocked. Nioh 2 was a ton of fun.
I couldn't get into Code Vein. The combat felt weightless and the aesthetic, for someone who really isn't too big into anime, was a little much for me.
Of the Souls like ive played so far ive liked the Salt games the best. I havent beat them but I will jump into them more once i finish the fromsoft games heh
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited February 2023
If we're willing to really let the definition of "soulslike" be a bit broader
Elden Ring > DS3 > Sekiro > Hollow Knight > Nioh 2 > DS2 > Salt and Sanctuary > Unsighted > Nioh > DS1 > Blasphemous
I think Sekiro and Unsighted are far closer to each other than all the rest and might not qualify
Code Vein I picked up in a bundle and to be honest didn't even realise it was supposed to be a Soulslike until I'd played quite a bit of it because the early combat and monsters are so easy and your health levels are so forgiving that I was just treating it as a button mashing 3rd person brawler before so many of the other "Souls components" made themselves obvious that I went "ooooooh".
I think I didn't see it at first because I'd spent so long rolling my eyes at the gratuitous opening breasts that I blinded myself.
Code Vein becomes one of the harder Soulslikes if you don't bring the NPC partner. Fair, every move can be dodged and makes sense, but it's unforgiving.
If we're willing to really let the definition of "soulslike" be a bit broader
Elden Ring > DS3 > Sekiro > Hollow Knight > Nioh 2 > DS2 > Salt and Sanctuary > Unsighted > Nioh > DS1 > Blasphemous
I think Sekiro and Unsighted are far closer to each other than all the rest and might not qualify
This has convinced me to finally get Unsighted, so thanks for that.
Unsighted is fucking rad. I think it's a hugely underrated game. It feels Sekiro-ish becuase your combat is based around a parry mechanic. The combat is somewhere between Zelda and Sekiro (with guns, too!) and mechnically it's perfectly executed.
The timer mechanic where you and every NPC will die (including shopkeepers) is great. It actually gives a sense of urgency these kinds of games try to convey but always seem to miss. You can turn it off (and you can extend certain peoples lives, there's an item for it), but I wouldn't.
jungleroomx on
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Of the Souls like ive played so far ive liked the Salt games the best. I havent beat them but I will jump into them more once i finish the fromsoft games heh
I really want to play Ender Lillies (that one might just be metroidvania), Vigil and Grime.
So many 2D Souls I've yet to touch. Hollow Knight was excellent even if the optional endgame stuff was a lil too balls in a vice for me.
Not necessarily my favorite, but the game that is the most successful in what it attempts to do, with what it attempts to do also being good.
I think Hollow Knight has an awesome visual presentation and world but I think the combat system could be a lot better. I'm not huge on that aspect.
A simple moveset with room for mastery, then a ton of different fights to really explore every nook and cranny of possibility for that moveset, for my money that's the ideal. It's why I like Soulslikes.
Bloodhound Fang is so good. First time around I gave up and just summoned a couple of other people to carry me through Radagon and the Elder Beast. But now in NG+ I just summoned Tiche because while I could and did solo Radagon I didn't feel like going through that whole fight every time just to get to the Elden Beast, and with Alexander's talisman for extra damage and the Carian crest one for cheaper skills I could just backflip to win and kill both in only like 4 or 5 full combos.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
0
knitdanIn ur baseKillin ur guysRegistered Userregular
Not really a fan of the cap on flasks
I’ve got 10 golden seeds in my inventory I can’t do a thing with
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
knitdanIn ur baseKillin ur guysRegistered Userregular
I don’t know exactly how many stone sword keys there are but I do recall early on thinking there weren’t enough and now I have I think 7. I know of at least one door I still need to open but I suspect there may be more stone sword keys than you need
Which makes sense, they wouldn’t expect every player to find every place
I’ve been working on filling out my book collection and realized there was a cave on the Weeping Peninsula I’ve missed entirely
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
There are more Golden Seeds and Stonesword Keys than you need.
Not necessarily my favorite, but the game that is the most successful in what it attempts to do, with what it attempts to do also being good.
I think Hollow Knight has an awesome visual presentation and world but I think the combat system could be a lot better. I'm not huge on that aspect.
A simple moveset with room for mastery, then a ton of different fights to really explore every nook and cranny of possibility for that moveset, for my money that's the ideal. It's why I like Soulslikes.
This may actually be why I'm so garbage at Hollow Knight. I die so god damned often just moving from one place to another and there's no way to level out of the situation. I'd just have to be better, but I'm not better, and I'm not going to get better. In respect to close quarters combat I am already at the ceiling of my skill before I even begin, and range only isn't an option from the word go. Any close quarters fighting where I take damage contacting enemies and don't have a shield might as well just kill my character at the outset and be done with it. Even without those two things I'd still continue to struggle. I just have a low capacity for improvement when it comes to quick decisions in tight spaces, and my first impulse is always to run, get some distance. Get space to think.
If we're willing to really let the definition of "soulslike" be a bit broader
Elden Ring > DS3 > Sekiro > Hollow Knight > Nioh 2 > DS2 > Salt and Sanctuary > Unsighted > Nioh > DS1 > Blasphemous
I think Sekiro and Unsighted are far closer to each other than all the rest and might not qualify
This has convinced me to finally get Unsighted, so thanks for that.
Unsighted is fucking rad. I think it's a hugely underrated game. It feels Sekiro-ish becuase your combat is based around a parry mechanic. The combat is somewhere between Zelda and Sekiro (with guns, too!) and mechnically it's perfectly executed.
The timer mechanic where you and every NPC will die (including shopkeepers) is great. It actually gives a sense of urgency these kinds of games try to convey but always seem to miss. You can turn it off (and you can extend certain peoples lives, there's an item for it), but I wouldn't.
That sounds like the kind of mechanic I'm totally uninterested in, and would turn off immediately. It instantly penalizes full exploration, and all games get one and only one play (I have 400+ other games), so it's not like it'd be encouraging me to play it again.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
That sounds like the kind of mechanic I'm totally uninterested in, and would turn off immediately. It instantly penalizes full exploration, and all games get one and only one play (I have 400+ other games), so it's not like it'd be encouraging me to play it again.
Every NPC has a different amount of time. The game allows for the extension of NPC's lives, like your favorite ones, via a certain item. It gives weight to your decisions and there's consequences to it.
It's layout is a 2D overhead like Zelda LTTP, so it's not like some vast Elden Ring world. There is some exploration there's also generally speaking enough time and resources for your and some favorite NPC's. I think it's brilliant. It's the solution to the annoying "OH GOD THE END OF THE WORLD IS COMING but you can look at things for 122 hours if you wish" storytelling trope that's so pervasive in gaming.
That being said, it can be turned off, but the games entire soul resides within making your actions carry weight and making the reality of the entire game plot make sense. The decision to extend an NPC's life is some really great player-driven world building and ambient ludo-narrative storytelling. NPC's dying in a soulslike is just par for the course.
jungleroomx on
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
I . . . don't really get favorite characters. Like, I don't care about a single character in any of the Dark Souls games I've played thus far, they kind of blend together. In most games, or media, I might have only a scant few "favorite" characters in my 40+ years of life. What I do care about is completion, having done "the thing" in a character's quest is more important to me than the fluid and varying nature of their lives and how especially in Dark Souls games they can be botched with a simple slip-up. I care more about the check-mark.
So when it comes to games where the world is meant to end but I can dink about for time unending . . . that's actually sort of my ideal situation? It doesn't bother me at all, I'd rather have that instead of being rushed to do things within a time frame, to have to choose what I finish and what I miss. I already have to do that in life, and it's ultimately shitty every single time. I hate it. If I could alter life as it exists I'd make it so I wouldn't have to choose.
Which is why I'd turn it off. And why I play Souls games with a guide and map open at all times. That's what feels comfortable to me, or at least as comfortable as these sorts of games get.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Basilisks...out of all the DS1 enemies to survive.
Fuck my life.
There is a line in the Castlevania animated series, when Trevor Belmont finds a cyclops able to turn things to stone with its laser eye gaze below a city. The line is "God shits in my dinner once again".
I said that line when I first found the basilisks in Elden Ring.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
One of the bigger laughs Elden Ring got out of me is when I first encountered Basilisks. Look at these stupid mother fuckers with their stupid googly eyes and little hopping animation.
Huh, what's this? Another status bar? It's not normal poison, or the red poison...or the ice status, what's going o-
<DEATH>
You just get impaled out of no where by this fucking tree branch. It's so sudden. Made me laugh
Then like fifty hours later you run into the same goofy assholes in an actual lake of rot!
Posts
So they're pulling a Suicide Squad on it?
Huh. I've only found one so far, so I haven't respecced yet. I'm like 50 hours in and I've just beaten the boss of the capital. Pointers for where to get more?
the painting puzzle in liurnia hives you one
there's mimic guys around who turn into more dangerous monsters; one is in limgrave on a cliff overlooking the road with the caravan, one is in altus one the road leading to lansseax from the windmill villages.
there's a bunch in the lore appropriate area of ranni's quest.
Though it looked like hammered ass in the video, with the wonderful pairing of stupid slow everything and *checks notes* animation cancelling, ensuring nothing will hit ever
Their animation design is among the absolute worst I’ve ever seen, like unpredictably, unusably, skin-peelingly bad! It’s a real study in how those games require an attention to mechanical detail in order to work at all
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Different teams, though.
Don't know a thing about the new team either, so
I'd say Surge 2 is in the same space as Nioh or Code Vein in being competently made Soulslikes that some people might enjoy as much as FromSoft offerings, even if they have their blemishes (I think FromSoft's Soulsborne games are 9s and 10s, for the record). In my case, Code Vein is the one I enjoyed as much as any real Soulsborne game despite the stagger system and some animations making things feel floaty. YMMV.
While I'm at it, I'll put Mortal Shell (no input queue feels terrible) and Ashen (you've seen everything except the ludicrously overtuned final boss after the first 30 minutes) in my bad pile. Steelrising is a maybe good? I have to finish it but it's held up for the first few hours. I'd expect any second attempt in the genre from the devs behind any of them to be worth trying, though.
I don't really see what that has to do with anything, other than it has been longer than we'd like for them to announce DLC.
They made more DLC for games that sold less. They would be crazy not to sell a follow up.
PS - should we start a new thread?
Yeah Ranni's quest will lead you to two different underground levels where there are a bunch.
I can agree with you about The Surge, Code Vein, and Nioh as I have the platinum in all three and put some time into them. They each fail in different ways compared to From Soft, although I think Nioh gets closest. I thought Mortal Shell was good right up until the no shell final boss fight. The fight is so fucking long and even with a maxed out weapon there is no way to speed it up and if you take literally one hit you die. And on top of that suck salad you get the bacon bits of it being buggy as shit. Fuck that fight. I never bothered with Lords of the Fallen despite being such a huge souls fan because it was pretty universally panned.
PSN:Furlion
I think I didn't see it at first because I'd spent so long rolling my eyes at the gratuitous opening breasts that I blinded myself.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I couldn't get into Code Vein. The combat felt weightless and the aesthetic, for someone who really isn't too big into anime, was a little much for me.
Probably goes something like DS1 -> DS2 -> Code Vein -> Sekiro -> Elden Ring -> Nioh 2 -> Dark Souls 3.
Elden Ring > DS3 > Sekiro > Hollow Knight > Nioh 2 > DS2 > Salt and Sanctuary > Unsighted > Nioh > DS1 > Blasphemous
I think Sekiro and Unsighted are far closer to each other than all the rest and might not qualify
Code Vein becomes one of the harder Soulslikes if you don't bring the NPC partner. Fair, every move can be dodged and makes sense, but it's unforgiving.
This has convinced me to finally get Unsighted, so thanks for that.
Unsighted is fucking rad. I think it's a hugely underrated game. It feels Sekiro-ish becuase your combat is based around a parry mechanic. The combat is somewhere between Zelda and Sekiro (with guns, too!) and mechnically it's perfectly executed.
The timer mechanic where you and every NPC will die (including shopkeepers) is great. It actually gives a sense of urgency these kinds of games try to convey but always seem to miss. You can turn it off (and you can extend certain peoples lives, there's an item for it), but I wouldn't.
So many 2D Souls I've yet to touch. Hollow Knight was excellent even if the optional endgame stuff was a lil too balls in a vice for me.
Like, period.
Not necessarily my favorite, but the game that is the most successful in what it attempts to do, with what it attempts to do also being good.
A simple moveset with room for mastery, then a ton of different fights to really explore every nook and cranny of possibility for that moveset, for my money that's the ideal. It's why I like Soulslikes.
I’ve got 10 golden seeds in my inventory I can’t do a thing with
-Indiana Solo, runner of blades
Becuase I've bought a shitload of them. Thats a lot of lost runes.
why a stupid number like 14 when it could be 15
Which makes sense, they wouldn’t expect every player to find every place
I’ve been working on filling out my book collection and realized there was a cave on the Weeping Peninsula I’ve missed entirely
-Indiana Solo, runner of blades
This may actually be why I'm so garbage at Hollow Knight. I die so god damned often just moving from one place to another and there's no way to level out of the situation. I'd just have to be better, but I'm not better, and I'm not going to get better. In respect to close quarters combat I am already at the ceiling of my skill before I even begin, and range only isn't an option from the word go. Any close quarters fighting where I take damage contacting enemies and don't have a shield might as well just kill my character at the outset and be done with it. Even without those two things I'd still continue to struggle. I just have a low capacity for improvement when it comes to quick decisions in tight spaces, and my first impulse is always to run, get some distance. Get space to think.
That sounds like the kind of mechanic I'm totally uninterested in, and would turn off immediately. It instantly penalizes full exploration, and all games get one and only one play (I have 400+ other games), so it's not like it'd be encouraging me to play it again.
Every NPC has a different amount of time. The game allows for the extension of NPC's lives, like your favorite ones, via a certain item. It gives weight to your decisions and there's consequences to it.
It's layout is a 2D overhead like Zelda LTTP, so it's not like some vast Elden Ring world. There is some exploration there's also generally speaking enough time and resources for your and some favorite NPC's. I think it's brilliant. It's the solution to the annoying "OH GOD THE END OF THE WORLD IS COMING but you can look at things for 122 hours if you wish" storytelling trope that's so pervasive in gaming.
That being said, it can be turned off, but the games entire soul resides within making your actions carry weight and making the reality of the entire game plot make sense. The decision to extend an NPC's life is some really great player-driven world building and ambient ludo-narrative storytelling. NPC's dying in a soulslike is just par for the course.
So when it comes to games where the world is meant to end but I can dink about for time unending . . . that's actually sort of my ideal situation? It doesn't bother me at all, I'd rather have that instead of being rushed to do things within a time frame, to have to choose what I finish and what I miss. I already have to do that in life, and it's ultimately shitty every single time. I hate it. If I could alter life as it exists I'd make it so I wouldn't have to choose.
Which is why I'd turn it off. And why I play Souls games with a guide and map open at all times. That's what feels comfortable to me, or at least as comfortable as these sorts of games get.
Fuck my life.
There is a line in the Castlevania animated series, when Trevor Belmont finds a cyclops able to turn things to stone with its laser eye gaze below a city. The line is "God shits in my dinner once again".
I said that line when I first found the basilisks in Elden Ring.
Huh, what's this? Another status bar? It's not normal poison, or the red poison...or the ice status, what's going o-
<DEATH>
Then like fifty hours later you run into the same goofy assholes in an actual lake of rot!