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[V Rising] Version 1.0 is now live on Steam! PS5 releases June 11

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    DarkewolfeDarkewolfe Registered User regular
    I didn't really enjoy this game and place it as one of my game purchase regrets for the year.

    What is this I don't even.
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    ironzergironzerg Registered User regular
    Just an FYI. I renewed the server for 30 more days, in the event that enough new content drops to keep people interested. That being said, it was a blast up to that and worth the money. Depending on what they do, this might be something I let sit for the next year while they add more content, then come back to.

    But unfortunately, it seems this game hits a very hard wall once you "finish" the blood hunts. Decorating a castle is amazing fun but passed that is a hard stop.

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    KarozKaroz Registered User regular
    Yeah, this is where the pvp element does the heavy lifting to keep people logged in.

    Partly is the limit of the setting, the lack of criticality does limit how much customization you can do versus a badass tower in the middle of nowhere. Still, $20 I more than got my money's worth even buying the dlcs.

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    KarozKaroz Registered User regular
    Patch 0.5.42405 | Patch Notes - Hotfix 7

    We will be patching V Rising today between 10:00 and 11:00 CEST (08:00 and 09:00 UTC).

    If you encounter any issues with the patch, please report them here and use the patch number in the title so that we can identify them easily: bugs.playvrising.com/

    The following improvements will be added to V Rising with this patch:

    NEW FEATURES
    We added Steam Cloud support for Private Game saves. This allows playing your saves on different computers.
    All new Private Games hosted will now be saved on Steam Cloud by default.
    You can move saves to/from Steam Cloud Saving.
    You can now delete Saves and Server History entries in the Continue Game menu.
    An option for limiting FPS separately in-game and in menus have been added to the Graphics Options. Please note that the option to limit FPS settings will not have an effect if V Sync is ON in the Graphics Options.


    BUG FIXES
    Fixed an exploit where users could bypass RichText protection in the chat.
    Fixed some characters not being displayed correctly in Polish and Turkish.
    Fixing issue where some players could not use the servant mission system due to missions not showing up on the map.
    Fixing client crash if the fallen angel is killed while transformed to a pig by Matka hex spell.


    GENERAL
    Gear Score will no longer be shown for online Vampires in the Steam Server List.
    Language support for Arabic has been added again.
    Known issues with Arabic:
    -Input fields do not correctly parse Arabic right-to-left writing.
    -Layout issues in various places.

    Build menu optimizations.

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    KarozKaroz Registered User regular
    New Hotfix Patch
    We will be patching the client (V Rising game) today at 10:00 CEST / 08:00 UTC
    and the server version between 13:00 and 14:00 CEST / 11:00 and 12:00 UTC
    .

    The following improvements will be added to V Rising with this patch:

    NEW FEATURES
    New servers can now be hosted with repeated scheduled wipes.

    Servers with Scheduled Wipes will show a unique icon in the server list.
    Added a filter to show only servers with Scheduled Wipes.
    Server with Scheduled Wipes will display the number of days remaining until the next planned wipe.
    Once the date for the wipe arrives, the next Server Restart will trigger a wipe.
    Instructions on how to use this feature will be included in our Dedicated Server documentation and on G-Portal’s website.
    We will open new Official servers with this feature in the near future.
    Please note that Scheduled Wipes is an optional feature
    and will only be possible in new servers created after today’s patch.



    NEW SETTINGS

    Added new ServerHostSettings for lowering FPS on servers when they are empty:
    -LowerFPSWhenEmpty
    -LowerFPSWhenEmptyValue
    -The default is true and with a value of 1.
    Official PvP Presets now uses 1.25 BloodDrainModifier instead of 1.0



    BUG FIXES

    Fixed a bug where clouds would get blurrier and start to lag over time.
    DLCs now work in LAN Mode.
    Fixed a rare server crash involving Directional Shields and Counters.
    Fixed an issue where crashing servers would leave a growing amount of temporary data in the save folders. Such temporary data will be cleaned up with this patch.



    GENERAL

    The initial Server List request will now prioritize servers with players, to increase the speed at which servers are fetched.
    Replaced “Activity” with “Territory” in the server list view.
    Localization has been added for Spanish - Latin America, Danish, Thai, and Ukrainian.
    Replaced “Days Played” with “Days Running” in the Server Details.
    “Days Played” previously displayed the number of in-game days since server start, “Days Running” will now instead display the number of real-time days since server start.



    With this new patch, the old version of the game will not be compatible with the new server version, thus the game must be updated to the latest version for it to work.

    Please make sure that you have the latest client if you get stuck in the loading screen
    when connecting to a server by verifying game files.

    In your Steam library, right-click on V Rising > Properties > Local Files > Verify Integrity of game files.


    If you are still having issues after 14:00 and have already updated the game client, please post your issues here and use the patch number in the title so that we can identify the issue easily.

    The V Rising development team wishes you a happy summer! (Beware of the sun!).

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    ironzergironzerg Registered User regular
    Just an FYI, the server I'm running is up on the 23rd, so 10 days from now.

    If anyone wants the world file, shoot me a PM and I'll see if I can download it and transfer the file.

    Otherwise, this was fun while it lasted, but I personally haven't felt compelled to log in for a couple weeks now.

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    KarozKaroz Registered User regular
    Yup the content is pretty much done, I'm sure I'll revisit when more stuff opens up but it's pretty open and closed experience atm.

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    KarozKaroz Registered User regular
    edited October 2022
    Karoz on
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    KarozKaroz Registered User regular
    lfcg9t5usiwp.png

    Feb 9th Dev Update


    Text
    A ravishing new year to you all, my Vampires! It is our first check-in for the new spin around our most feared enemy, the Sun, and an ideal time to discuss our plans for the coming year. We at Stunlock Studios have been spending the most enjoyable endless Swedish nights preparing for the coming year, and what a year it will be.

    Tonight, on this most thirsty of nights, we will share with you our visions of the future. We will unveil a massive overhaul to spellcasting and magic progression, as well as a few other things we’re experimenting with.

    Be sure to check towards the bottom of the blog, where we discuss an experimental feature we’re working on. We want to know what you think about it, and this is another opportunity to directly affect the development of V Rising, so please give us your feedback in the survey toward the end of the blog!


    Our Upcoming Free Expansion





    Our next step on the road to full release is the Free Expansion, our first major content release in May.


    This update will primarily be about strengthening our foundations with new ways to live out the Vampire fantasy. To us, this means enhancing the way you already play by giving you more of what you already love, but it also means adding more layers of depth and complexity to the world to masterfully tie things together. We’re taking this time to build the game out and prepare it for a satisfying endgame, where we can build up to an apex moment that lets you fully realize your potential.

    That journey should be dense with memorable and diverse experiences. By creating new layers of enrichment, like Multiple Floors and Jewels, we’ll be able to build a game that creates more of those moments. The Free Expansion will let you build bigger and better lairs with more control than ever, wield new weapons and magic, explore new areas, and encounter new bosses and factions. Vardoran will get grander, darker, and deeper.

    So to whet your appetite, Vampires, how about a little bit of magic?


    Magic Schools, Jewels, and New Tools



    Let’s talk sorcery.


    Like many of our kin, you might remember that we’ve sent out a few feedback surveys between the beta tests and the period after the Early Access launch. One common theme that surfaced was that our ever-clever vampire community imagined a world of greater spell variety and more in-depth interactions between them.

    Our aim is to update spells holistically, adding layers with stronger type identity, individual spell modification, and improving the connection between spell types to allow for many more combinations of techniques. With these changes, our kits should be more exciting and put the tools to create more unique, focused, and intentional builds in the hands of our most devious tacticians.

    To begin, let’s talk about our most magical overhaul to date, starting with Jewels.


    Introducing Jewels

    Jewels are a new item type used to strengthen and modify spell powers individually. We want to give players the ability to specialize how they like but also get the opportunity to experiment and try out many different kit combinations. We want you to become the dark warlock of your dreams, whether that means turning your surroundings into hell frozen over, ripping the life essence out of anyone who dares to challenge you or moving through the battlefield shrouded in illusions like a phantom assassin.

    To acquire Jewels in our current vision, they’re something Vampires will begin to find around the time they’re killing Clive the Firestarter and similar tiers of V Bloods. They can be dropped by standard units, V Bloods, and chests but will most often be found in the more extravagant treasure chests, which you can identify by their eye-catching gold detailing. When you loot a jewel from an area, it will be tailored to the progression level of that area, so you’ll only be finding jewels you can currently use or will be able to use soon. As you progress, the number of spells you can find jewels for will increase.



    Give me your spell jewels, Clive!



    While our original design had jewels slotting into weapons and magic sources, it was found to be inflexible to swap out different spells. It discouraged Vampires from being adaptive and from exploring all of the deadly possibilities afforded to them. It’s important to us that this system offers more freedom in spell choice and variety to satisfy your dark desires. For this reason, jewels now slot into each individual spell, and as long as they’re equipped, they cannot be dropped on death. You will only be able to equip one jewel for each ability. Still, not to worry, an extra spell jewel can always be a valuable bargaining chip with a potential ally or a gift for a less fortunate clanmate.

    The modifications available on every jewel found will be randomized, and each spell has many different gameplay-altering options that can manifest in these magical treasures. Some effects are unique to that spell, but others will be shared between others of the same spell school. The earliest jewels you find will only have one modification on them, but in later areas, you’ll be finding ones infused with up to three different effects.

    These changes to your spell will unlock a new level of customization and interaction between the various magical workings you can employ. With so many possibilities, we’ll be watching closely to see what kind of tweaks we’ll need to make the system as freeing and exciting as possible.



    Values are still being adjusted.



    My Villain Academia: Spell School ReVamp

    We’re taking you Vampires back to school.

    There are currently five prime schools of magic in V Rising: Blood, Unholy, Illusion, Chaos, and Frost. Not counted among those core magics are your Vampire Powers, abilities such as mind control to charm weakened humans and make them into servants, and your various shapeshifting abilities.

    Each of the main spell subdivisions has been refocused to have a stronger identity. We’ve created better cohesion within specialized schools by adding debuffs that benefit from stacking. This will encourage leaning into the individual magical archetypes but shouldn’t be so beneficial that they discourage a smart Vampire from mixing techniques for other strategies. To act as an adjustable counterweight to balance out any overpowered debuff spamming, we’ll also be experimenting with diminishing returns on stacking debuffs to give us a tool to even them out if it’s too much.

    The sheer amount of changes means that every individual spell has had some kind of tweak. Some have only had minor changes, like being rebalanced around the added debuff, while others are almost entirely redone. There are also a few who have been rebranded and moved into different categories where they now fit in better, with their visual effects and theme reconstructed to fit their new place in the new arcane taxonomy.



    Placeholder animation for the newly rehomed illusionary mosquito.



    Some recognizable archetypes have also been reworked, such as the various shield spells now having a recast to send out a projectile. For instance, Chaos Barrier now lets you toss a chaos bolt, Ward of the Damned sends out a wave of unholy energy, and Frost Barrier bursts out into a cone of cold. Overall, the number of abilities has increased, and each group now has five standard spells, one veil(movement ability), and two ultimate abilities.

    We’ll also be seeing a brand new sixth spell school in the Free Expansion, but let’s leave you pondering that mystery a little while longer.



    These are about to become a bit more important.



    For All You Bloodsuckers Out There

    Blood Magic has become the center of vampiric healing and represents a Vampire controlling raw life essence. Blood spells now inflict a leech effect on your enemies, allowing you to attack an afflicted foe and replenish your life force much like, well, a leech. Blood has acquired a little gift from the Unholy branch. The “area of effect” spell Purgatory, which sets down an explosive magic circle to heal your allies and harm your enemies, is now exactly where it belongs.



    The Blood Magic page, still in development.



    Let’s Raise Some Hell

    We haven’t forgotten about the necromancers, of which there are many. More ways to summon an army of the undead is a frequent request, and we’re happy to deliver. The unique debuff for Unholy inflicts an effect that amplifies damage on the target but also has a ghoulish secondary effect. If an enemy dies under the effect of the Unholy amplify, a skeleton will rise from its corpse to aid you in battle for a short time. Unholy will be all about striking down bloodied enemies using their remains to serve you.

    There will be other ways to get the most out of your undead army using the Jewel system, such as exploding skeletal minions or summoning up some of those aim-hacking skeletal mages.



    Who wouldn’t want this handsome lad on their side?


    Unholy emphasizes its summoning nature by conjuring up a trick from the Illusion school. Our favorite spinny fellow, the Spectral Assassin, has found a new home as the unholy Death Knight.



    The Unholy Magic page, still in development.



    Feel the Burn, Bring on the Chaos

    Where else would you expect to dish out colossal damage than the home of our beloved friend, the Chaos Bolt? Chaos magic will be all about aggression, damage, and wreckage. The familiar ignite debuff is making a comeback as a staple of this branch of arcana, and some of the more supportive spells are going to be tweaked to focus on offensive stats instead of defensive ones.

    There will be more focus on causing damage to large groups and increasing your ability to put enemies in a position to take a hit. For example, the area of effect spell Void no longer pushes enemies away but instead draws them towards the center.



    The Chaos Magic page, still in development.



    Now You See Me, Now You Don’t

    Illusions are more elusive than ever, being reimagined to let you fulfill your fantasy of being a slippery trickster. This is the magical technique of support and defense and the only spell type so far imbued with two unique mechanics. This specialty will inflict a weakening effect on foes, making them deal less damage with their attacks.

    Casting an Illusion won’t just cause a debuff. It will also provide a buff to the caster. The ‘Phantasm’ buff will stack with each cast. With each stack, it will increase your chance to bypass your standard spell cooldowns and give the user a free ability cast. This is similar to a benefit currently available from the scholar blood type. Upon getting this free cast, your Phantasm stacks will clear and begin the process again.

    With Phantasm, your dedicated illusionist makes up for their defensive nature by casting more often, so don’t think that you'll have it easy just because you’ve run into a “support” themed Vampire. There will also be some new crowd control abilities, like a fear effect to scramble and punish an overly aggressive opponent.

    In addition to these changes, Illusion has proven its playful nature by stealing not one but two spells from other specialties. Unholy’s Mosquito and Blood’s Crimson Aegis have been reworked to fit their new shrouded siblings.



    The Illusion Magic page, still in development.



    Batty, It’s Cold Outside

    The spell school we all love to hate is being horrifically petrified by Frost Magic. There have been major changes to how the chilling debuff works, which no longer freezes outright. If you think you’ve escaped the freeze, think again! There will be methods of consuming the chilled debuff to freeze your foes; it will just require a bit of specialization with spell jewels.

    Chill effects also now affect V Blood units, making the effect much stronger in boss fights.



    The Frost magic page is still in development, and the text is inaccurate.



    New Spell Looks For Your Spellbooks

    As another small note, you may have noticed that we’ve made improvements to the spell book’s general look and layout to fit its new, more intricate needs better. Equipping spells, vampire techniques, and emotes have been updated to make each spell category easier to understand and make room for fitting jewels into your ability slots.


    To Be Legendary

    To add additional layers of depth and complexity to your spell kit and make your build unique, we’re experimenting with Legendary Weapons. Legendary Weapons will be rare weapons you can find in the world, and much like jewels will have randomized benefits related to your physical abilities. It may even include an additional way to implement some of the debuffs otherwise only accessible through spell schools, albeit in a more limited way.

    Should it survive the fires of testing, we’ll be able to share a bit more on Legendary Weapons later on!


    Experimental Feature: Territories

    We’re going to be experimenting with a feature internally that we’re calling ‘Territories’ that allow Vampires to claim individual plots of land instead of placing a castle heart and expanding single tile by single tile.

    In brief, the goals of this system are

    To fit more players in the world in a more balanced way, which we believe will benefit the lifetime of a populated server.
    Reduce player friction. This will prevent players from blocking each other’s bases from reaching the road, whether accidentally or intentionally. It will also prevent players from settling on the same ‘plateau’ or pre-defined space and learning eventually that they don’t have enough space to build properly.
    Prevent various technical issues, like vampires being able to land on unclaimable ledges, clans building castles just to buffer their main castle, or building armies of servants to defend.
    Will make detecting and communicating how full or active a server is easier.



    This may also set the stage for us to build a lot of interesting systems much more easily. We’ve discussed using this to implement a mechanic to move your castle between two territories. This would open up possibilities for servant-to-player interactions and missions like infiltrations, invasions, and spy missions. There could be mechanics like PvE territory holders that you have to defeat to take over an area, preventing players from rushing the best spots on a new server. And more!



    No matter what, we’re building bigger.


    The drawback is that it will remove players’ ability to build freely in any location outside the currently restricted points of interest. To us, there is some debate over how much this tradeoff is worth it. In an open-world game, we’re trying to understand how important that feeling is compared to the benefits of the Territory system.

    The only way to know how you feel is to ask. So we in the darkest crypts of Stunlock Studios would like to reach out to you, our beloved kin, to hear your opinions.

    ANSWER THE SURVEY HERE!


    Beyond the Free Expansion

    As we build away in our crypts at Stunlock Studios, we aim to see well beyond the next milestone. Black magic is in full effect, and we’ve got our attention focused well into the future. There are many roads forward, and it’s important to be ready to take a detour if needed, but that doesn’t mean you shouldn’t try to plan your adventure the best you can.

    To clarify our current strategy, the future expansion of the game is not the full release of V Rising, as there will be more things we wish to improve on and more work to finalize our vision for the complete game, currently set for 2024.

    Let’s not get too ahead of ourselves, though! There’s still so much to know and prepare for right in front of our noses. In only some months' time, you will be drinking deep the fruits of our labors!

    2023 is a glorious year to be a Vampire.



    … with new mysteries to uncover.


    We want to hear you out! What do you think of the new spell ability overhaul? What do you think about territories? What ARE legendary weapons? What is the mysterious glowing object?

    Let us know on Twitter, Discord, and the Steam forums! We’re very curious to see where your imagination takes you. We’ve already seen some very prescient Vampires here and there. Maybe you’re one of them.

    Join the conversation in our socials below!


    Subscribe to our newsletter: https://www.stunlock.com/newsletter

    Join The V Rising Discord Server: https://discord.gg/VRising


    V Rising Tiktok: https://www.tiktok.com/@stunlockstudios

    V Rising Facebook: https://www.facebook.com/VRisingGame

    V Rising Twitter:
    @VRisingGame


    V Rising Instagram: https://www.instagram.com/vrisinggame/


    Lots of love and a pint of blood,

    /The Marketing Team

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Have they added Gamepad support yet? No?

    Put me back in cryo.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    UncleSporkyUncleSporky Registered User regular
    edited February 2023
    Actually works great on my Steam Deck with a community layout. But a big part of that is the touchpad right there as a mouse pointer.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    yeah there's a user made controller thing that works just insanely well by someone named MedicRabbit

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    KarozKaroz Registered User regular
    V Rising Update #1: Secrets of Gloomrot coming THIS MAY

    Evolve or Die

    Short text, pictures in link
    Enter Gloomrot...


    ...a land of equal parts filth, ambition, brilliance, and madness! Navigate polluted valleys and lightning-scorched highlands to face the uncontrollable horrors of The Trancendum’s mutated experiments alongside the mechanical wonders born of their twisted imaginations. Suck the blood of the brilliantly insane to gain their knowledge and enter a new age of technology.





    This new biome will be almost the same size as Dunley Farmlands and is divided into two unique sections, Gloomrot South and Gloomrot North. Each area will bring a new wave of challenges, technologies, and enemies, both great and small, with plenty of space to stretch out and settle your multi-floor strongholds.

    Explore Gloomrot first-hand this MAY in V Rising's first major content update!

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    LucascraftLucascraft Registered User regular
    Nice! I kind of set this game aside after my initial play of it. More content is definitely welcome.

    Side note -- has anyone tried playing V Rising on a Steam Deck? Any thoughts?

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    KarozKaroz Registered User regular
    Looks like @UncleSporky has

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    KarozKaroz Registered User regular
    edited May 2023
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    LucascraftLucascraft Registered User regular
    Excited for the update. I’ve been needing a reason to get back into this.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited May 2023
    Can you fight with just claws/your hands and magic in this?

    As much as I love a good variety, the idea of vampires fighting with swords and guns never felt right to me. When you're super fast and strong enough to rip somebody in half like a phonebook, a good axe kind of loses some of its appeal.

    (still waiting patiently for gamepad to be implemented before playing)

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    LucascraftLucascraft Registered User regular
    Yeah, gamepad would help this game tremendously. WASD works fine, but this game feels like it would work so much better on a gamepad.

    Heck, I'm hopeful that one day they'll bring it to console. I'd love to play this from the comfort of my couch on my bigass TV and my PS5.

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Lucascraft wrote: »
    Yeah, gamepad would help this game tremendously. WASD works fine, but this game feels like it would work so much better on a gamepad.

    Heck, I'm hopeful that one day they'll bring it to console. I'd love to play this from the comfort of my couch on my bigass TV and my PS5.

    There's a controller set up on Steam Big Picture by MedicRabbit that's works perfectly. You have to memorize buttons but it gave me like 20+ hours in the game and I loved it

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    KarozKaroz Registered User regular
    https://youtu.be/fjjrmnX2FfI
    A FRESH CHAPTER ON YOUR VAMPIRE JOURNEY!

    Glorious children of the night!

    Behold new footage of the coming update, just one week away on May the 17th. For those of you who have missed it, here's a quick catch-up on some of the features you can expect to revamp your blood-sucking experience.

    BUILD EPIC CASTLES

    With this update comes multi-level castles, the new territory system, and sweeping improvements to building and decorating your lair! Finally, you have the tools to make a mighty citadel worthy of your power.

    A NEW WORLD

    Vardoran has been reimagined! From beautiful new vistas that house terrifying and mystifying new threats to the cursed, choking mist that completely warps the Cursed Forest experience, you can discover the human-infested lands as if it's your first time again.

    ENTER GLOOMROT

    A massive new zone with two unique areas twisted in the pursuit of cruel science. Navigate polluted valleys and lightning-scorched highlands to face the mutated experiments and mechanical wonder spawned from the maddened imaginations of the Trancendum.

    EVOLVED COMBAT

    Confront these new threats with an ascended spell system that has been revamped to make each spell school feel unique, including the new Storm magic. Modify your magic with new spell jewels. Cut down waves of enemies with the sweeping strikes of the greatsword, or go for black powder devastation with the dual pistols.

    HUNT NEW BOSSES

    New powers roam the lands. Fight powerful new V Blood bosses all across the land of Vardoran and defeat them in epic showdowns so that you can drink their blood to gain their knowledge and abilities.

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    Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited May 2023
    Magic Pink wrote: »
    Lucascraft wrote: »
    Yeah, gamepad would help this game tremendously. WASD works fine, but this game feels like it would work so much better on a gamepad.

    Heck, I'm hopeful that one day they'll bring it to console. I'd love to play this from the comfort of my couch on my bigass TV and my PS5.

    There's a controller set up on Steam Big Picture by MedicRabbit that's works perfectly. You have to memorize buttons but it gave me like 20+ hours in the game and I loved it
    Does it do that thing all custom control schemes for games without gamepad support do where the right stick is awkwardly trying to move the mouse around? :/

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Dr. Chaos wrote: »
    Magic Pink wrote: »
    Lucascraft wrote: »
    Yeah, gamepad would help this game tremendously. WASD works fine, but this game feels like it would work so much better on a gamepad.

    Heck, I'm hopeful that one day they'll bring it to console. I'd love to play this from the comfort of my couch on my bigass TV and my PS5.

    There's a controller set up on Steam Big Picture by MedicRabbit that's works perfectly. You have to memorize buttons but it gave me like 20+ hours in the game and I loved it
    Does it do that thing all custom control schemes for games without gamepad support do where the right stick is awkwardly trying to move the mouse around? :/

    No! Well, yes, but only in certain parts and only when you click the left stick and it's not bad!

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    KarozKaroz Registered User regular
    Todays the day!
    Alas I am at work.

    Cosmetic DLC pack is all of $10 so I will probably grab it.

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    KarozKaroz Registered User regular
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    I really hope they start on a official controller support soon. The Steam one I use is great but a real one would still be better

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    LucascraftLucascraft Registered User regular
    I've been playing a bunch of Diablo lately, and returning to this game was really awkward to re-acclimate to their controls.

    My previous game was just an offline/singleplayer game, and they forced a restart. So I restarted last night and had some fun with it again, but did not get all that far. I probably only played for ~30 minutes.

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    KarozKaroz Registered User regular
    Started up my 10 player server, DM if you want deets

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    KarozKaroz Registered User regular
    edited May 2023
    Alright so first day playing Gloomrot update:

    Decide to spoiler if people want to go in blind
    -New enemies! Neat, gruesome and deadly to a young vamp!
    -New crafting! Getting more bag space is nice, even when dedicated to a particular type of item (gems, research, herbs) instead of overall. Take what I can get and does help out.
    -Re-balanced spells! Chaos volley isn't the best in the world and I've been experimenting around more! Every tree has a debuff to go with it that seems much more effective. I've given up the the one hit counter a lot earlier for the illusion shield. Plus the customization gems can give them unique properties, such as recasting the shield to pull an ally to me! -Some are just flat buffs to the spell but there's some nice customization to be discovered.
    -Building tech rebalance! So far you get castle waypoint much earlier and no longer need a blood altar to track V bloods, very nice.
    -V Blood Health Orbs! Felt like you couldn't make it through a boss because you lost too much health at the start? Get them to half health and they'll drop orbs you can collect for some instant healing. Can help keep you in the fight and make some of the harder (at least early on V bloods) more manageable.

    The overall map is the same and V bloods in the same location at least in Farbane woods, but I'm surprised that Gloomrot is actually in the northwest and so the big shadowy continent to the east is still a mystery.

    Karoz on
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Just picked this up on Tuesday, played around a bit, got as far as needing to upgrade my heart to level 2, and spent an embarrassing amount of time before finding out that defeating the special bosses also gives castle unlocks.

    DM sent for server info.

    steam_sig.png
    MWO: Adamski
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Thanks for the server info!

    Completed the first 3 blood hunts on my new Vampire on the server, currently working on gaining enough materials to build enough walls to put a roof over my head

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    MWO: Adamski
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    Steel AngelSteel Angel Registered User regular
    I forgot how long it takes before the game gives you the ability to create stone walls.

    Couple that with my habit of generally refusing to spend a night building, and I didn't really get all my workstations covered with a roof until I was about to head into Dunley.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
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    KarozKaroz Registered User regular
    I'd gladly help with the grind! I help all vamps!

    You don't need to join our guild though it gives you more teleport options and all the research before you if you want to skip the grind.

    In other news, looks like dominated humans don't take damage anymore so you can sprint home--if you don't use the dusk caller almost instantly. Though if you're in a guild it will teleport into the nearest jail cell instead of your castle's. They don't keep up with horses but they'll teleport to catch up so it's all good.

    Gloomrot and Cursed Forest now seem harder than they were last patch even with a little tweaking. Maybe I just need alchemical courage.

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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Whoo! Got myself to item level 41 and almost done with Act 1, just need to kill the Bandit King o:)

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    MWO: Adamski
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Maybe I'm just bad at this game but I'm at the last few bosses for getting the mats to upgrade the last of my gear and this does not feel particularly doable solo. You're either focusing on evasion and not getting any damage in, or getting damage in and end up taking unsustainable amounts of damage in the process.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    KarozKaroz Registered User regular
    edited May 2023
    NEO|Phyte wrote: »
    Maybe I'm just bad at this game but I'm at the last few bosses for getting the mats to upgrade the last of my gear and this does not feel particularly doable solo. You're either focusing on evasion and not getting any damage in, or getting damage in and end up taking unsustainable amounts of damage in the process.

    My server settings are slightly tweaked to favor the player but yeah I'm having some issues too. Trying with potion buffs this time to see if it makes a difference and changing up my build to be a bit more survivable and try it again.

    Edit: Alright can confirm that subdued humans AREN'T immune, I was just getting very lucky with them.

    Also beat one of the hard bosses, just barely and had to depend on a lot of leech, high quality blood, alch potions and still barely made it solo.

    Was rocking 90% creature blood, probably would have been better with brute or warrior.

    Karoz on
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    Whoo! Got myself to item level 41 and almost done with Act 1, just need to kill the Bandit King o:)

    Yep, a bit stuck on the Bandit King

    Set up a temporary castle next door, since there arent any nearby teleport pads, and was getting tired of running so much.

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    MWO: Adamski
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    KarozKaroz Registered User regular
    I can help out sometime if you'd like Gnome.

    After defeating an important V blood and leveling up my gear the other bosses have become much more manageable. Helps that Mal has a bunch of 100% rogue blood but it didn't feels as bad in general.

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