Super Mario Sunshine Appreciation!

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  • a Ferreta Ferret 360 Dunk from Half Court Registered User regular
    edited June 2007
    I stopped playing the game because of some terrible camera problems. There's a level where you need to climb up the back of a ferris wheel or something, and the camera just refused to go into any steady position that would actually help the level. I got so frustrated that I turned the game off and never played it again.
    That's the only part of the game I ever had any trouble with the camera.
    Same here. Well, at least up until that part. But it just frustrated the hell right out of me. The camera angle would change midjump and I'd be fucked.
    Wow. I stopped here as well. I remember spending almost 45 minutes trying to figure out how exactly I needed to move the stick to keep mario moving in the right direction while jumping. Then I realized what I was doing and put the game away forever.

    a Ferret on
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  • MiserableMirthMiserableMirth Registered User regular
    edited June 2007
    Wha-what? People complained about this game being too hard? I rented the game and was able to get every shine presented in the levels (not all the extras stars though). I'm guessing some of the bonus stars must be super difficult.

    This is one my least favorite Mario games because I thought the water pack made the game too easy. Being able to float via the jet back made much of the platforming less challenging.

    The parts of the game where they take the jet back away are my favorite. It is just a giant platforming orgasim.

    MiserableMirth on
  • ZombiemamboZombiemambo Registered User regular
    edited June 2007
    Deusfaux wrote: »
    sunshine is stupid if not just for the fact that like half of the 120 shines arent mission based and just a giant waste of time to get

    you get absolutely dick for all 120 shines too

    Boohoo. No matter the reward, collecting 120 of anything is a complete waste of time.

    Zombiemambo on
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  • AnakinOUAnakinOU Registered User regular
    edited June 2007
    a Ferret wrote: »
    I stopped playing the game because of some terrible camera problems. There's a level where you need to climb up the back of a ferris wheel or something, and the camera just refused to go into any steady position that would actually help the level. I got so frustrated that I turned the game off and never played it again.
    That's the only part of the game I ever had any trouble with the camera.
    Same here. Well, at least up until that part. But it just frustrated the hell right out of me. The camera angle would change midjump and I'd be fucked.
    Wow. I stopped here as well. I remember spending almost 45 minutes trying to figure out how exactly I needed to move the stick to keep mario moving in the right direction while jumping. Then I realized what I was doing and put the game away forever.

    I'd lime various parts of that quote tree, but I'm too lazy.

    But I got past that level, and all was well with the world. I only got 80 shines or whatever, enough to "beat" the game, but not 100% it.

    And yes, the special stages rocked. The FLUDD was fun, too.

    AnakinOU on
  • DeusfauxDeusfaux Registered User regular
    edited June 2007
    titmouse wrote: »
    Deusfaux wrote: »
    sunshine is stupid if not just for the fact that like half of the 120 shines arent mission based and just a giant waste of time to get

    you get absolutely dick for all 120 shines too

    Just like in Super Mario 64 and every game where you have extra optional shit to collect.

    No.


    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    and the majority by far were mission based. not collecting coins of 3 types like sunshine for 5 more shines per level

    and it was the first game of this sort, so it was exempt from any bullshit collect-a-thon criticism unlike pretty much every 3D platformer that followed (DK64 I hate you)

    Deusfaux on
  • CouscousCouscous Registered User regular
    edited June 2007
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Couscous on
  • DeusfauxDeusfaux Registered User regular
    edited June 2007
    titmouse wrote: »
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Going through hell? Dude were your thumbs broke?

    You missed the point. At least it was SOMETHING.


    And you'd already be decently close to getting them all as playing the game as it was designed would result in you having MOST of the stars.

    In shine just playing as expected I found myself suddenly having beaten the game, 59 stars from "completion". So I look up what I would get if I got all these non-mission based out of the way ones... a whole bunch of nothing!

    Who the hell wants to bother with that? Poor game design.

    Deusfaux on
  • RamiRami Registered User regular
    edited June 2007
    Collecting all 120 stars in Mario 64 was great because it was fun.

    Rami on
  • DeusfauxDeusfaux Registered User regular
    edited June 2007
    Rami wrote: »
    Collecting all 120 stars in Mario 64 was great because it was fun.

    As the majority were not based on collecting different colors of coins in levels you'd already been through a dozen times

    Deusfaux on
  • wakkawawakkawa Registered User regular
    edited June 2007
    A cool thing I like about mario 64 was that you could pretty much get the stars in any order you wanted to. Not so much in sunshine.

    Also, I thought sunshines graphics were awesome. Just the way everything look just fit right. I really wished the environments were more varied though, which is what made the other marios amazing.

    wakkawa on
  • CouscousCouscous Registered User regular
    edited June 2007
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Going through hell? Dude were your thumbs broke?

    You missed the point. At least it was SOMETHING.


    And you'd already be decently close to getting them all as playing the game as it was designed would result in you having MOST of the stars.

    In shine just playing as expected I found myself suddenly having beaten the game, 59 stars from "completion". So I look up what I would get if I got all these non-mission based out of the way ones... a whole bunch of nothing!

    Who the hell wants to bother with that? Poor game design.
    You got a slightly different ending in Sunshine. What makes you think that they intended for the average person to get all of the stars? There is no reason to feel the need to get all of the stars. It is mostly there for the completionists who want an extra challenge.

    Couscous on
  • DeusfauxDeusfaux Registered User regular
    edited June 2007
    titmouse wrote: »
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Going through hell? Dude were your thumbs broke?

    You missed the point. At least it was SOMETHING.


    And you'd already be decently close to getting them all as playing the game as it was designed would result in you having MOST of the stars.

    In shine just playing as expected I found myself suddenly having beaten the game, 59 stars from "completion". So I look up what I would get if I got all these non-mission based out of the way ones... a whole bunch of nothing!

    Who the hell wants to bother with that? Poor game design.
    You got a slightly different ending in Sunshine. What makes you think that they intended for the average person to get all of the stars? There is no reason to feel the need to get all of the stars. It is mostly there for the completionists who want an extra challenge.


    " Also, when you beat the game with all
    the Shines the ending movie/sequence is still exactly the same although
    many people seem to think it's changed. The only difference is at the very
    end it says "You have collected all the Shines! Would you like to save your"
    game?"

    Deusfaux on
  • ZekZek Registered User regular
    edited June 2007
    I liked Sunshine a lot. My two main beefs with it:

    1.) FLUDD. Specifically, its platforming applications. I felt like it was a handicap, and that the ease with which you could just hover across every gap was a band-aid fix for the precision issues of the Mario 64 platforming model. Not to say that Sunshine was easy, because the level design was a real bitch a lot of the time, but the game forces you to rely too much on your hoverpack instead of raw platforming skillz. I think it's more fun when Mario's movements are more fluid(ha ha), sort of like SMB1 is more fun when you charge through at full speed. I had a great time on the special levels because of that.

    2.) The setting. The tropical paradise setting is nice for a level or two, but there's not enough variety. Mario Galaxy should be good for this since pretty much everything falls under the "planets" umbrella.

    Zek on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited June 2007
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Going through hell? Dude were your thumbs broke?

    You missed the point. At least it was SOMETHING.


    And you'd already be decently close to getting them all as playing the game as it was designed would result in you having MOST of the stars.

    In shine just playing as expected I found myself suddenly having beaten the game, 59 stars from "completion". So I look up what I would get if I got all these non-mission based out of the way ones... a whole bunch of nothing!

    Who the hell wants to bother with that? Poor game design.
    You got a slightly different ending in Sunshine. What makes you think that they intended for the average person to get all of the stars? There is no reason to feel the need to get all of the stars. It is mostly there for the completionists who want an extra challenge.


    " Also, when you beat the game with all
    the Shines the ending movie/sequence is still exactly the same although
    many people seem to think it's changed. The only difference is at the very
    end it says "You have collected all the Shines! Would you like to save your"
    game?"

    The best reward ever in a game for collecting everything was in Sonic Adventure 2. Awful game - I hated it, but god damn was collecting everything totally 100% worth it. If Sonic 360 had the same kind of reward, I'd gladly beat it with a 100% completion rating.

    TheSonicRetard on
  • DigDug2000DigDug2000 Registered User regular
    edited June 2007
    Erased my rant. I'll just say, I really love Mario Sunshine. Not a huge fan of FLUD or Yoshi, but the controls are tight as hell. The move set is perfect. Its one of those games that you endure its few short comings just to play through the extra levels.

    DigDug2000 on
  • CouscousCouscous Registered User regular
    edited June 2007
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »
    titmouse wrote: »
    Deusfaux wrote: »

    In SM64, you got up on the roof and Yoshi and the star-y jump for collecting all 120 stars.

    I am sure that is worth having to go through hell to get all of the damn stars. Yoshi's dialogue isn't even translated properly.

    Going through hell? Dude were your thumbs broke?

    You missed the point. At least it was SOMETHING.


    And you'd already be decently close to getting them all as playing the game as it was designed would result in you having MOST of the stars.

    In shine just playing as expected I found myself suddenly having beaten the game, 59 stars from "completion". So I look up what I would get if I got all these non-mission based out of the way ones... a whole bunch of nothing!

    Who the hell wants to bother with that? Poor game design.
    You got a slightly different ending in Sunshine. What makes you think that they intended for the average person to get all of the stars? There is no reason to feel the need to get all of the stars. It is mostly there for the completionists who want an extra challenge.


    " Also, when you beat the game with all
    the Shines the ending movie/sequence is still exactly the same although
    many people seem to think it's changed. The only difference is at the very
    end it says "You have collected all the Shines! Would you like to save your"
    game?"
    If you got between 50 and 118 Shine Sprites, you'll be presented with
    a scene where El Piantissimo finds the magic brush.

    If you got 119 Shine Sprites, you'll be presented with a scene of every
    character is in front of the curtain in the casino at sirena beach, and
    at the bottom of the screen, there is text saying "Have a great vacation!"

    http://www.gamespot.com/gamespot/gameguides/video/supermariosunshine/22.html
    After collecting 120 shines...
    You'll get an improved save icon on the start screen and see a very slightly modified ending.

    Couscous on
  • paco_pepepaco_pepe Registered User regular
    edited June 2007
    i find funny how nintendo's big 3 on GC got the fanbase angry in one way or another, just because they tried a different approach with each:

    Sunshine-eh? no mushroom kingdom? a waterpack?
    Wind Waker-moar liek Celda
    Metroid Prime-what? a FPS that doesnt play like halo?

    paco_pepe on
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  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited June 2007
    I've seen come complaints about Sunshine and I just want to say that 64 had the same exact issues. It's just the nature of the beast. One of the things that assists in the games difficulty.

    I enjoyed sunshine because I didn't WANT another 64. I wanted the same platform system with something new. Well, I got it. I enjoyed it.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    edited June 2007
    Rami wrote: »
    Collecting all 120 stars in Mario 64 was great because it was fun.

    Win.

    Also Sunshine felt very much, do this specific tast now I prefer '64's way of tool around however you want (to a degree) and find a star.

    Sunshine also felt like a chore to find all those damm blue coins, I finished it but I never felt the urge to collect all the shines in it.

    Also tick tock clock was inspired. These levels didn't have the same charm as '64.

    Though their bouncy rope was fucking awesome.

    Blake T on
  • BantryBantry Registered User regular
    edited June 2007
    I loved the tropical island theme, saying that there wasn't enough variety is baffling. There were more similar levels in mario64.

    Bantry on
  • DaedalusDaedalus Registered User regular
    edited June 2007
    paco_pepe wrote: »
    i find funny how nintendo's big 3 on GC got the fanbase angry in one way or another, just because they tried a different approach with each:

    Sunshine-eh? no mushroom kingdom? a waterpack?
    Wind Waker-moar liek Celda
    Metroid Prime-what? a FPS that doesnt play like halo?

    On the other hand, we got Pikmin, so it wasn't a total waste. :D

    Daedalus on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited June 2007
    While I loved the retro platforming levels in sunshine, some of them were SO DAMNED HARD THAT I NEARLY BLEW A GASKET. AARRRRGGHHH!!! I never bothered getting all 120 shines in the game....It just wasn't as fun to me as Mario 64 was. But then again, Mario 64 came out right when I was exiting Junior High. Sunshine was when I was in College. I was a different person, and I had less time to play.

    But still, it's a great game. I still have the beach towel I got for pre-ordering it at Toys "Backwards R" Us, too.

    Also, I can't believe no one has said it:

    "SHINE GET!"

    Cameron_Talley on
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  • BurtletoyBurtletoy Registered User regular
    edited June 2007
    While I loved the retro platforming levels in sunshine, some of them were SO DAMNED HARD THAT I NEARLY BLEW A GASKET. AARRRRGGHHH!!! I never bothered getting all 120 shines in the game....It just wasn't as fun to me as Mario 64 was. But then again, Mario 64 came out right when I was exiting Junior High. Sunshine was when I was in College. I was a different person, and I had less time to play.

    But still, it's a great game. I still have the beach towel I got for pre-ordering it at Toys "Backwards R" Us, too.

    Also, I can't believe no one has said it:

    "SHINE GET!"

    You mean the first two words in the OP? In large font? Yea we needed you to say it.

    Burtletoy on
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    edited June 2007
    You know despite their insanely hard bits.

    The old school levels were by far the most fun part of the game. I'd spend hours on them swearing and whatnot having a ball.

    Blake T on
  • Lindsay LohanLindsay Lohan Registered User regular
    edited June 2007
    Kind of an odd perspective here:

    I played through Mario Sunshine first, as I didn't have an N64. I played a bit of Mario 64DS, but pretty much my first real experience with the title is with the copy in the VC. With that said, I definately prefer Sunshine.

    To me, the N64 levels having no connection to each other is a weakness - I liked having a theme run through Mario Sunshine. I'm not crazy over the random paintings as worlds - give me an overworld or some type of reason that I'm going from snow to the desert.

    I also like the introduction of FLUDD. I thought the water squirting was really well done and addressed the fact that Mario's traditional attacks (fireballs and buttbumping) become much less effective in 3D. The water gun helped with that. Trying to jump on enemies in Mario 64 is far more of a crap shoot than it should be.

    The real thing that pushes Sunshine ahead in my mind is just that overall, I had a ton of fun throughout. It never felt like a chore to play through levels - it was like a funhouse with something different and creative in each level. Mario 64 is actually slightly dull to me - alot of the stuff that was likely groundbreaking at the time is now pretty standard stuff and it leaves me wishing for more.

    Lindsay Lohan on
  • YesNoMuYesNoMu Registered User regular
    edited June 2007
    I loved Sunshine's controls (with and without pack) more than anything else. The easier "skid-flip" and wall jumps made climbing buildings a dream. And the missions were cool and funny (Cleaning an eel's teeth? Boo hotel? Sand-freaking-bird?). Some great bosses, too. Just not the final one.

    I'm also of the opinion that the water is some of the most gorgeous ever rendered. It just looks real, almost out-of-place real.

    YesNoMu on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited June 2007
    Sunshine was straight up ballin'.

    I do not even understand how people can't like it.

    Platforming bliss.

    PS: Yoshi what the fuck it is water stop being such a pussy.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited June 2007
    Burtletoy wrote: »
    While I loved the retro platforming levels in sunshine, some of them were SO DAMNED HARD THAT I NEARLY BLEW A GASKET. AARRRRGGHHH!!! I never bothered getting all 120 shines in the game....It just wasn't as fun to me as Mario 64 was. But then again, Mario 64 came out right when I was exiting Junior High. Sunshine was when I was in College. I was a different person, and I had less time to play.

    But still, it's a great game. I still have the beach towel I got for pre-ordering it at Toys "Backwards R" Us, too.

    Also, I can't believe no one has said it:

    "SHINE GET!"

    You mean the first two words in the OP? In large font? Yea we needed you to say it.

    Well fuck. I hang my head in shame.

    Cameron_Talley on
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  • Doc HollidayDoc Holliday Registered User regular
    edited June 2007
    Sunshine has the best controls of any 3D game, period. I love that game so much.

    There are two parts I don't like:
    The platforming section behind the roller coaster (this one was mentioned) and
    The part where you have to go down the pipe to get up to the top of a wall to jump over to a fruit machine and hit the fruit machine over and over until you get the proper fruit (sometimes like 20 times) and then KICK the fruit over to a Yoshi just so you can spit juice (you barely have enough) at jumping Cheep Cheeps to make platforms that only stay platforms for like 5 seconds to get across to a star but if you fall off of the platforms or run out of juice you have to start the entire process over again omg.

    Doc Holliday on
    PSN & Live: buckwilson
  • DjiemDjiem Registered User regular
    edited June 2007
    YodaTuna wrote: »
    I didn't dislike anything about it.

    It is at least as good as Mario 64.

    I wish people wouldn't complain so much about the difficulty, because that's why Nintendo makes no hard games anymore.

    Also, thank you for making this thread.

    Anyone in the entire human race who thinks Sunshine was difficult is either retarded or has no hands. Seriously, probably the easiest mario game to date, well tied with Mario DS.

    Maybe not the easiest, but there's one thing Sunshine wasn't, and it's "too hard". Sure, it was hard, but it was CHALLENGING hard, not omfg-this-is-frustrating-I'm-not-having-fun hard.

    Djiem on
  • SaddlerSaddler Registered User regular
    edited June 2007
    People complain about the difficulty? No way, 64 was harder. I don't even know what the fuck I'm doing for the last 25 stars in that one. I don't recall that being a huge problem in Sunshine.

    Saddler on
  • KorKor Known to detonate from time to time Registered User regular
    edited June 2007
    I always have, and always will view SMS as an expansion to Mario64.

    There just wasn't enough of a variation, even with FLUDD, that made the game worthy of its own.

    I love both Mario64 and SMS equally, they both have pros and cons, but the games are just so similar, its hard to discredit one without the other.



    fuck blue coins though

    Kor on
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  • Original RufusOriginal Rufus Registered User regular
    edited June 2007
    I've never found either of the 3D Marios to be particuarly close to the originals in gameplay or content, but I've got to say, those no-waterpack stages were damn close.

    A comprehensive and refined collection of those stages, perhaps put in the context of worlds, would be the greatest thing ever.

    Original Rufus on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2007
    I love Sunshine for the amazing water effects (Which still blow me away to this day) and the first 3D rideable appearance of Yoshi. (Which was damn cute.)

    maximumzero on
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  • GimGim a tall glass of water Registered User regular
    edited June 2007
    Remember that mission where you had to pull the tentacles off a screaming squid?

    Yeah, that made me fairly uncomfortable.

    Gim on
  • CouscousCouscous Registered User regular
    edited June 2007
    Gim wrote: »
    Remember that mission where you had to pull the tentacles off a screaming squid?

    Yeah, that made me fairly uncomfortable.

    For me, that marks the point at which I realized that they could do literally anything in the Mario series as long as they did it in a cute way. I wouldn't be surprised to see Mario use a cute saw with a smiley face on it to cut off Bowser's head. It will be OK because the smiley face makes the saw look cute and flowers spurt out of Bowser's head instead of blood.

    Couscous on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited June 2007
    I've never found either of the 3D Marios to be particuarly close to the originals in gameplay or content, but I've got to say, those no-waterpack stages were damn close.

    A comprehensive and refined collection of those stages, perhaps put in the context of worlds, would be the greatest thing ever.

    Add in some classic power ups, and bring back the growing/shrinking element. Bam. Mario 3D.

    TheSonicRetard on
  • DritzDritz CanadaRegistered User regular
    edited June 2007
    I think I must suck at 3D because I have no idea where you people are coming from with the love of the non-fludd sections of the game. They drove me crazy and I found them way to hard, they practically ruined the game for me. Mario Bros. 3 and Lost Levels? Pains in the ass but they are nowhere near as difficult for me and they are much more fun.

    Dritz on
    There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
  • CouscousCouscous Registered User regular
    edited June 2007
    Dritz wrote: »
    I think I must suck at 3D because I have no idea where you people are coming from with the love of the non-fludd sections of the game. They drove me crazy and I found them way to hard, they practically ruined the game for me. Mario Bros. 3 and Lost Levels? Pains in the ass but they are nowhere near as difficult for me and they are much more fun.

    When was the last time you played either of them?

    Couscous on
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited June 2007
    I've never found either of the 3D Marios to be particuarly close to the originals in gameplay or content, but I've got to say, those no-waterpack stages were damn close.

    A comprehensive and refined collection of those stages, perhaps put in the context of worlds, would be the greatest thing ever.

    Add in some classic power ups, and bring back the growing/shrinking element. Bam. Mario 3D.

    bam. mario galaxies.

    BaronVonSnakPak on
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