I reaaly don't understand the bitching about lack of a reason to get all the shines... How about because they're there? For the challenge? For the fun?
I 100%ed the game and loved it all the way. The blue coins were pretty dman ridiculous at times and ended up being GameFAQed.
The last shine I got will remain with me for a long time however. It was that one which involved jumping the amazing dissolving Yoshi from boat to boat across the sea to a pipe (difficult enough as it was) and then riding the rapidly dissolving leaf down the poison rapids trying to snatch red coins as you went. Miss one and it was a highly taxing tightrope walk over infinite space for a second shot.
Sooooo many attempts. So much swearing at the TV. Such satisfaction at managing it.
I remember that level. I ended up not riding the leaf to get the coins but walking down the very narrow edges of the rapids and then jet-packing from one side to the other to get each coin.
I loved Super Mario Sunshine, especially the hardcore platforming levels. As others have said a game made purely of them would orgasmic.
Maybe it made things easier, but I loved hovering while platforming. It just felt so smooth. The secret levels (and accompanying music) rocked hard. The camera system where hidden things became shadows was a huge step up, as was the new wall-jumping mechanic (never could wall-jump reliably in Mario 64). I also loved the "dash around at breakneck speed" nozzle.
I think my favorite thing to do in the game was spray water a little water in front of me and then try to bellyflop slide the entire way to my destinations.
It's a little tricky, but it's possible to slide in a big circle around much of the Plaza, as long as you take it slow going on to and coming off of the thin edge next to the harbor.
Edit: Another interesting note, the manta ray has a name, though it never actually comes up within the game. Phantamanta is one of the random tournament opponents in Mario Golf: Toadstool Tour, and it matches far too perfectly for it to be anything else.
I loved the game in general, and the water pack was fun, but I hated it when you had to spray away goo. It could be time consuming, and there was absolutely nothing fun about it.
I haven't played this game in a really long time, but the levels that took place inside that hotel were my favorites. Along with the old school fluddless platforming stages, which multiple people have already mentioned.
Smarmy Lech on
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JimothyNot in front of the foxhe's with the owlRegistered Userregular
Good to see other people share my love for Super Mario Sunshine. Whenever I bring it up in conversation as one of the greatest marios, people scowl at me. Why the disdain for this mario?!?!
The setting was my favorite part. I remember renting this game on a hot responsibility free summer day and wanting to be nowhere but Delfino. This game also made me very thirsty.
One of the Top 3 Marios in my book!
I always thought it was such a shame that the game came out so late in the summer. Had it hit in June or July, it would have been more appropriate than just before school started.
Jimothy on
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augustwhere you come from is goneRegistered Userregular
For all those who think the oldschool FLUDD-less levels sucked, you were playing them wrong. Those levels arent so much a platforming game, they are a puzzle game presented in platform-form. You had the ultimate goal of getting to the end, but you basically had to figure out the correct order to do it in. They are definitely the closest thing to the 2-D Marios, because once you got good at them, you could just fly through them.
For all those who think the oldschool FLUDD-less levels sucked, you were playing them wrong. Those levels arent so much a platforming game, they are a puzzle game presented in platform-form. You had the ultimate goal of getting to the end, but you basically had to figure out the correct order to do it in. They are definitely the closest thing to the 2-D Marios, because once you got good at them, you could just fly through them.
I agree. Those were my only real point of slow-down in this game, and they were frustrating as all hell, but I loved the hell out of them for it. It was a good break from the fludd filled rest of the game (I'm not complaining about that part, I like the whole game overall).
All this talk about Sunshine makes me long for the release of Galaxies. I can't wait.
Moorening on
It would appear there ain't no rest for the wicked...who knew?
Does anyone seriously hate the old-school levels? How is that possible? They were the best part of the game by far, and I'd buy a whole game with them 5 times over.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
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KorKnown to detonate from time to timeRegistered Userregular
Does anyone seriously hate the old-school levels? How is that possible? They were the best part of the game by far, and I'd buy a whole game with them 5 times over.
I loved them, but I hated myself over them.
I could never decide if I wanted the camera behind me, or to the side (2-D style).
I much preferred the 2-D style, but then I'd find I wasn't pushing right or left perfectly, and I'd run off the end.
I always thought it was such a shame that the game came out so late in the summer. Had it hit in June or July, it would have been more appropriate than just before school started.
For some strange reason every school I've ever gone to hasn't begun until late September. I believe this came out in between my 1st and 2nd year of college, the only summer vacation I would ever have throughout my university years.
Now that I think about it, this was probably the last game I played while being stress free. Maybe that's why I hold it so dear in my heart...
I just busted this out today. I don't really remember what it was like getting those shines, so I may just start up a new game and have a blast again, rather than track down the pain in the ass ones. BTW, I have 64 Shines, how many are there total?
Zenitram on
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KorKnown to detonate from time to timeRegistered Userregular
I just busted this out today. I don't really remember what it was like getting those shines, so I may just start up a new game and have a blast again, rather than track down the pain in the ass ones. BTW, I have 64 Shines, how many are there total?
The finger snapping, the clock-ticking ... everything. The psychadelic tiled-marios in the endless space beyond it. I don't care if I got like 5 game overs in the damn things. I loved it.
This game taught me that Wavebirds fly farther than Cordbirds when you throw them. I had a bunch of pillows set up by the wall for catching controllers. I'm not even an angry person really.
Don't see how you can compare the 3D fluddless levels to the 2D Marios. It just doesn't make sense to me. I think my main problem with them was that they were way to long and needed to much precision. No 2D Mario game required anything like that and doing a level over again isn't quite as frustrating. The only thing comparable in 2D to the frustration brought upon me by those sunshine levels are the huge Cheep cheeps that swallow you in some Mario games.
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited June 2007
Super Mario Sunshine has a special place in my heart because it was the game I got with my Gamecube. Back when I first played it gave me a special feeling because I had never seen graphics like it before (the GC was my first system of that gen) and just because it was the first game I played for the Gamecube.
Don't see how you can compare the 3D fluddless levels to the 2D Marios. It just doesn't make sense to me. I think my main problem with them was that they were way to long and needed to much precision. No 2D Mario game required anything like that and doing a level over again isn't quite as frustrating. The only thing comparable in 2D to the frustration brought upon me by those sunshine levels are the huge Cheep cheeps that swallow you in some Mario games.
They're hard, but I don't think they're THAT frustrating. The difficulty is part of the appeal. Difficult Nintendo games are hard to find nowadays.
meh? I never noticed any major problems with it. I occasionally had to move it, but no big deal.
This game was so fucking hard for me until I finally realized that I could walk and shoot if I just didn't push R in all the way.
mausmalone on
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited June 2007
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
It would certainly be nice to see something like Mario: the VR Missions, based on the Sunshine side-levels. I could even see it as a Wii game that allowed substitution of Mario for Miis, and a timed multiplayer mode with level races.
Saddler on
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
That's why we love you.
Hmm, but wouldn't it make more sense if all the textures in the game were stored together, or stored individually with the data for their respective levels?
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
That's why we love you.
Hmm, but wouldn't it make more sense if all the textures in the game were stored together, or stored individually with the data for their respective levels?
It depends on the file format on the disc. But most often, all textures are stored in the same spot. ALL textures.
Storing textures with individual levels would lead to redundant data - textures are reused for multiple levels. Think of how many levels in Super Mario Sunshine featured sand. If they were stored with each level, then either they'd have to have sand textures for each level (thus wasting a ton of space) or the load times would be outrageous as the laser would have to reseek to various sectors of the disc to reload the textures.
TheSonicRetard on
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
That's why we love you.
Hmm, but wouldn't it make more sense if all the textures in the game were stored together, or stored individually with the data for their respective levels?
It depends on the file format on the disc. But most often, all textures are stored in the same spot. ALL textures.
Storing textures with individual levels would lead to redundant data - textures are reused for multiple levels. Think of how many levels in Super Mario Sunshine featured sand. If they were stored with each level, then either they'd have to have sand textures for each level (thus wasting a ton of space) or the load times would be outrageous as the laser would have to reseek to various sectors of the disc to reload the textures.
That's what I figured. But then wouldn't more levels have refused to load since it was the texture sector that was scratched, rather than just the old school levels? Or the scratch was incredibly well placed as to ONLY affect the textures for the old school levels.
I hope you don't mind that I'm throwing these ideas out there, I just enjoy discussing things like this.
Interesting to note, all of the old school levels were stored on the same part of the disc. I know because my disc got scratched and everything worked fine EXCEPT for the old school levels, which would never load.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
That's why we love you.
Hmm, but wouldn't it make more sense if all the textures in the game were stored together, or stored individually with the data for their respective levels?
It depends on the file format on the disc. But most often, all textures are stored in the same spot. ALL textures.
Storing textures with individual levels would lead to redundant data - textures are reused for multiple levels. Think of how many levels in Super Mario Sunshine featured sand. If they were stored with each level, then either they'd have to have sand textures for each level (thus wasting a ton of space) or the load times would be outrageous as the laser would have to reseek to various sectors of the disc to reload the textures.
That's what I figured. But then wouldn't more levels have refused to load since it was the texture sector that was scratched, rather than just the old school levels? Or the scratch was incredibly well placed as to ONLY affect the textures for the old school levels.
I hope you don't mind that I'm throwing these ideas out there, I just enjoy discussing things like this.
It wouldn't have to be really precise. It might be extremely imprecise. It might have scratched only a tiny bit of the textures for the Secret levels.
Scratches can disable the smallest things sometimes. My Phantom Dust disc is scratched just so that it refuses to go into the Xbox Live section without Dirty Disc errors, but I can play campaign just fine. Also, it plays just fine in my brother's 360, but the FMVs tend to skip and crash.
I remember the first time I played this game at a Wal-Mart, it seemed like Mario was made out of a sprite like Mariokart 64, he was so well-rendered.
i liked this game alot. m64 is one of my fav games. but it drives me mad not having collected all the shine sprites. maybe i'll try again full on during summer.
but everytime i put the game in, the first mission i try is that frustrating one where you butt stomp the fountain to make fruit come out then feed yoshi so you can use him to jump to some star. i'm not sure if i'm doing the level wrong but i can't do it. and i consider myself a decent very capable gamer.
One of the cons of this game in fucking Bowser Jr. Why on earth would any developer look at him and think "wow, this guy is really cool, much cooler than the Koopa Kids. let's use him!". Bah. Bring back Wendy and the boys.
The whole game was based around the fact that Bowser Jr. thought Peach was his Mom and he devised a whole scheme to get Mario locked up for a long time while he kidnapped his "Mom".
The whole game was based around the fact that Bowser Jr. thought Peach was his Mom and he devised a whole scheme to get Mario locked up for a long time while he kidnapped his "Mom".
I loved Sunshine.
So change the story. Make it so the Koopa kids thought Peach was their mom. The problem is that New Super Mario Bros. used him, and I will bet Galaxy does too. He's the new go-to mini boss.
but everytime i put the game in, the first mission i try is that frustrating one where you butt stomp the fountain to make fruit come out then feed yoshi so you can use him to jump to some star. i'm not sure if i'm doing the level wrong but i can't do it. and i consider myself a decent very capable gamer.
in the dock level?
yea is kinda frustrating.
Feed Yoshi then spill some juice on the fish, Yoshi's juice turns enemies into platforms, depending on Yoshi's colour, the platform will stand still, move vertically or horizontally.
I just started this again. It's... ok. I hate aiming the FLUDD. I would love a version of this game with wiimote aiming. See: wiiplay tank game.
If only the wiimote had a C stick...
& boy are the cutscenes trashy looking / sounding. The rest of the game still looks great though. The gamecube wasn't fuckin around.
Don't actually stop and aim FLUDD unless you have to aim up ... it's so much easier to hold R half down and just walk in the direction you want to shoot, especially if you wanted to clear a path on the floor.
I just started this again. It's... ok. I hate aiming the FLUDD. I would love a version of this game with wiimote aiming. See: wiiplay tank game.
If only the wiimote had a C stick...
& boy are the cutscenes trashy looking / sounding. The rest of the game still looks great though. The gamecube wasn't fuckin around.
Don't actually stop and aim FLUDD unless you have to aim up ... it's so much easier to hold R half down and just walk in the direction you want to shoot, especially if you wanted to clear a path on the floor.
This also makes chasing down shadow mario much easier.
This is probably about my 40th favorite game of all time. I liked it more than all Mario games excluding Super Mario Kart, Mario Kart 64, Super Mario RPG, and Super Mario World. The "classic" levels were really cool, and I actually liked the layout of most of the levels. Of course the camera kind of sucked as they do in most 64 games, but the challenge it added in this game made me enjoy it even more.
Posts
I remember that level. I ended up not riding the leaf to get the coins but walking down the very narrow edges of the rapids and then jet-packing from one side to the other to get each coin.
I loved Super Mario Sunshine, especially the hardcore platforming levels. As others have said a game made purely of them would orgasmic.
It's a little tricky, but it's possible to slide in a big circle around much of the Plaza, as long as you take it slow going on to and coming off of the thin edge next to the harbor.
Edit: Another interesting note, the manta ray has a name, though it never actually comes up within the game. Phantamanta is one of the random tournament opponents in Mario Golf: Toadstool Tour, and it matches far too perfectly for it to be anything else.
I always thought it was such a shame that the game came out so late in the summer. Had it hit in June or July, it would have been more appropriate than just before school started.
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
I agree. Those were my only real point of slow-down in this game, and they were frustrating as all hell, but I loved the hell out of them for it. It was a good break from the fludd filled rest of the game (I'm not complaining about that part, I like the whole game overall).
All this talk about Sunshine makes me long for the release of Galaxies. I can't wait.
I loved them, but I hated myself over them.
I could never decide if I wanted the camera behind me, or to the side (2-D style).
I much preferred the 2-D style, but then I'd find I wasn't pushing right or left perfectly, and I'd run off the end.
Pokemon Safari - Sneasel, Pawniard, ????
For some strange reason every school I've ever gone to hasn't begun until late September. I believe this came out in between my 1st and 2nd year of college, the only summer vacation I would ever have throughout my university years.
Now that I think about it, this was probably the last game I played while being stress free. Maybe that's why I hold it so dear in my heart...
*softly sobs*
120 I think.
Pokemon Safari - Sneasel, Pawniard, ????
I loved the secret levels. I loved their music.
The finger snapping, the clock-ticking ... everything. The psychadelic tiled-marios in the endless space beyond it. I don't care if I got like 5 game overs in the damn things. I loved it.
Isn't that what they're doing?
hopefully, SMG does look kinda like that.
That was one of my best birthdays ever.
They're hard, but I don't think they're THAT frustrating. The difficulty is part of the appeal. Difficult Nintendo games are hard to find nowadays.
The one where you had to get the Delfino ass-faces to toss you from platform to platform.
meh? I never noticed any major problems with it. I occasionally had to move it, but no big deal.
This game was so fucking hard for me until I finally realized that I could walk and shoot if I just didn't push R in all the way.
While it's entirely possible that the old school levels were stored together, it's more possible that the region of your disc that was scratched was the textures for the old school levels. If that region was scratched, then none of them would load, even if they were all stored in different spots.
That's why we love you.
Hmm, but wouldn't it make more sense if all the textures in the game were stored together, or stored individually with the data for their respective levels?
It depends on the file format on the disc. But most often, all textures are stored in the same spot. ALL textures.
Storing textures with individual levels would lead to redundant data - textures are reused for multiple levels. Think of how many levels in Super Mario Sunshine featured sand. If they were stored with each level, then either they'd have to have sand textures for each level (thus wasting a ton of space) or the load times would be outrageous as the laser would have to reseek to various sectors of the disc to reload the textures.
I hope you don't mind that I'm throwing these ideas out there, I just enjoy discussing things like this.
It wouldn't have to be really precise. It might be extremely imprecise. It might have scratched only a tiny bit of the textures for the Secret levels.
If only the wiimote had a C stick...
& boy are the cutscenes trashy looking / sounding. The rest of the game still looks great though. The gamecube wasn't fuckin around.
I remember the first time I played this game at a Wal-Mart, it seemed like Mario was made out of a sprite like Mariokart 64, he was so well-rendered.
but everytime i put the game in, the first mission i try is that frustrating one where you butt stomp the fountain to make fruit come out then feed yoshi so you can use him to jump to some star. i'm not sure if i'm doing the level wrong but i can't do it. and i consider myself a decent very capable gamer.
Switch - SW-3699-5063-5018
I loved Sunshine.
So change the story. Make it so the Koopa kids thought Peach was their mom. The problem is that New Super Mario Bros. used him, and I will bet Galaxy does too. He's the new go-to mini boss.
Switch - SW-3699-5063-5018
in the dock level?
yea is kinda frustrating.
Feed Yoshi then spill some juice on the fish, Yoshi's juice turns enemies into platforms, depending on Yoshi's colour, the platform will stand still, move vertically or horizontally.
Don't actually stop and aim FLUDD unless you have to aim up ... it's so much easier to hold R half down and just walk in the direction you want to shoot, especially if you wanted to clear a path on the floor.
This also makes chasing down shadow mario much easier.
Every fights a food fight when you're a cannibal.