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[Immortality]: An Archival FMV Game (Please read top of OP for spoiler etiquette)

PaperLuigi44PaperLuigi44 My amazement is at maximum capacity.Registered User regular
edited September 2022 in Social Entropy++
Please use spoiler tags to the best of your ability as a courtesy to other forumers, but due to the non-linear nature of this game and it's deeper layers, even with tags in place you may be spoiled on story beats and mechanics if you haven't hit credits (or heck, even if you have, it's that kinda game).

What is Immortality?

Immortality is an FMV game from Half Mermaid Productions, that is directed by Sam Barlow (Her Story, Telling Lies) with writing from Allan Scott (Don’t Look Now, Queen’s Gambit), Amelia Gray (Mr. Robot, Maniac) and Barry Gifford (Wild at Heart, Lost Highway). It launched on Windows and the Xbox family (including Game Pass) with Mac, Android and iOS versions in the works (mobile stuff will be through the Netflix app though). The basic premise is that model-turned-actress Marissa Marcel (Manon Gage) starred in three ill-fated movies in 1968, 1970 and 1999 that never saw the light of day, and little is known about why or what happened to Marissa herself. That is, until a veritable treasure trove of unreleased behind the scenes film (interviews, rehearsals, unedited footage and more) is discovered, with you being tasked with scrubbing the footage for answers. However, no sooner do you start when all but one clip is lost, but you can pause the clips at any time and move your cursor around to pseudo-match cut and recover footage from elsewhere in the archive.

Content Warning

Immortality incorporates some heavy topics, which Half Mermaid have helpfully outlined on their website and the games' main menu
Advisory
The movies of Marissa Marcel are presented untouched or edited and reflect the values of their times. Viewers are warned that the film footage collected within IMMORTALITY contains subject matter that may be upsetting. The stories are taken from the gothic, thriller and supernatural genres and tackle themes and elements such as:

– Strong curse words
– Blasphemy regarding the Catholic faith
– Sudden and surprising visual cuts and sound events
– Alcohol, cigarette and drug use
– Abusive relationships
– Nudity, sex
– Blood and wounding
– Suicide
– Sexual assault
– Murder (asphyxia, knife and firearm)

I'll finish off this post by saying that it was a hell of a game, and one I'm going to be thinking about for a long time.

PaperLuigi44 on
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Posts

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I think I've hit my limit on being able to play. I had a bunch of nightmares about this game last night and I'm far too unsettled searching for stuff now. I'd very much look forward to someone writing up their interpretation of everything though.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Actually as someone who is not great with spooky shit, should I play this?

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited September 2022
    Brolo wrote: »
    Actually as someone who is not great with spooky shit, should I play this?

    It isn't super spooky, just very creepy. There are a couple startling parts that you can stumble across.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    Brolo wrote: »
    Actually as someone who is not great with spooky shit, should I play this?

    To kind of paraphrase what I said in the other thread, it’s exactly as spooky (or I think “unsettling” is a better word) as you put into it. If you keep it at arm’s length, stay detached and clinical, it can all feel that way. But if you dive in, let it surround you, and breathe it in deep, there are definitely bits that are going to unnerve you. Specific aesthetic (but not necessarily narrative) things in spoilers:
    There are scenes of murder, of sudden deaths, and the ones I found most unnerving, scenes of a character suddenly turning to camera and addressing you directly with mildly terrifying maniacal expressions on their face. It sounds dumb, but the execution of those last bit is just so, so good and feels like it breaks an unspoken barrier of safety, in a way.

    another member of the crowd goes down
  • MilskiMilski Poyo! Registered User regular
    Man, I really want to talk about where I'm at with this, but I'm not done and so it's very, very difficult. I think I have an idea of one major character's true fate and a potential motivation, but not much more than that.

    Also, major mechanics spoiler/question, do not read if you haven't played yet:
    Regarding the unique scenes, again, if you don't know don't dig in
    Is there something special to be done with the times it just overlays extra footage, Y/N? I've tried walking those back frame by frame and adjusting the footage speed but haven't gotten anything out of them.

    I ate an engineer
  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    One particular (small) story beat I haven’t been able to puzzle out (maybe I’m missing a relevant clip or maybe it’s never explained)
    Why was Ambrosio never released? I know Minsky was shelved because of Carl’s death, and I know what happened with Two of Everything, but I haven’t gotten anything concrete from Ambrosio, except for one clip where The Other mentions that Arthur gave her back the negatives from the film that he had stolen. My assumption is that he went a little crazy after being manipulated by The Other and decided the film could never see the light of day, but I don’t know if there’s more detail to that somewhere.

    minor incident on
    another member of the crowd goes down
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited September 2022
    milski wrote: »
    Man, I really want to talk about where I'm at with this, but I'm not done and so it's very, very difficult. I think I have an idea of one major character's true fate and a potential motivation, but not much more than that.

    Also, major mechanics spoiler/question, do not read if you haven't played yet:
    Regarding the unique scenes, again, if you don't know don't dig in
    Is there something special to be done with the times it just overlays extra footage, Y/N? I've tried walking those back frame by frame and adjusting the footage speed but haven't gotten anything out of them.

    Major mechanics answer
    When you're rewinding? I had to hold down the frame reverse button, that did it for me.

    PaperLuigi44 on
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    One particular (small) story beat I haven’t been able to puzzle out (maybe I’m missing a relevant clip or maybe it’s never explained)
    Why was Ambrosio never released? I know Minsky was shelved because of Carl’s death, and I know what happened with Two of Everything, but I haven’t gotten anything concrete from Ambrosio, except for one clip where The Other mentions that Arthur gave her back the negatives from the film that he had stolen. My assumption is that he went a little crazy after being manipulated by The Other and decided the film could never see the light of day, but I don’t know if there’s more detail to that somewhere.

    Also spoiler
    My best read on it is that Fischer lost creative control of the movie over the course of the shoot (we see Durick film scenes without his knowledge) and somehow canned it (probably by stealing the negatives) instead of releasing something that wasn't his.

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    One particular (small) story beat I haven’t been able to puzzle out (maybe I’m missing a relevant clip or maybe it’s never explained)
    Why was Ambrosio never released? I know Minsky was shelved because of Carl’s death, and I know what happened with Two of Everything, but I haven’t gotten anything concrete from Ambrosio, except for one clip where The Other mentions that Arthur gave her back the negatives from the film that he had stolen. My assumption is that he went a little crazy after being manipulated by The Other and decided the film could never see the light of day, but I don’t know if there’s more detail to that somewhere.

    Also spoiler
    My best read on it is that Fischer lost creative control of the movie over the course of the shoot (we see Durick film scenes without his knowledge) and somehow canned it (probably by stealing the negatives) instead of releasing something that wasn't his.

    Yeah, the
    sex scene near the end definitely implied that Marissa and John were kind of just taking over, so that read on it definitely makes sense. Still odd that she did a talk show appearance promoting it months later as if it was about to come out.

    another member of the crowd goes down
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular


    I write a whole effort post about how thinking and talking about the game is to continue to "play" it and Barlow just... Tweets it out

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    Endlessly humming a cheesy late 90s pop song against your will is playing Immortality.

    another member of the crowd goes down
  • MilskiMilski Poyo! Registered User regular
    OK, I haven't seen everything everything yet, but I've hit credits and seen the fate of enough characters to more or less piece together things and also discuss the full game.

    The one thing that's brilliant about the game is that the way everything is framed means that Barlow can pack so many layers into everything, which makes it incredibly easy to get some degree of symbolism or subtext for a scene no matter what stage of the game you're at. One specific example (everything spoilers, natch):
    At one point, when discussing Minsky, The One says she wanted the film to focus on Franny from the right perspective, noting that "the camera is sovereign". This has, literally, at least a dozen meanings. A non-definitive list:
    • In the sense she is discussing: How Franny is framed controls how she will be seen.
    • In the sense of directing: The person with control of the camera is sovereign for the film.
    • As a subset of that, this is also around where The One takes over as director, because she wants more artistic control.
    • In the surface level gameplay sense, you're literally controlling the camera as your only agency; the highest and only power is control of the camera.
    • In another gameplay sense, how the camera jumps between scenes and what is chosen controls your experience.
    • In a third gameplay sense, controlling a camera is the only way you can see anything with The One/The Other One.
    • In a meta perspective, what is being shown to you, the player, is what controls your experience interacting with the game.
    • Extending on that, what you don't see, such as the twenty years of directing that The One did, don't matter; without a camera to perceive the events, they are nothing to you.
    • From a supernatural sense, who the immortals are perceived as is what matters.
    • Additionally, the immortals control history by adjusting the perception of events, e.g. being Jesus and Mary Magdalene and who knows who else.
    • Which is a form of what The One is doing more directly, by attempting to capture herself on camera as various roles that reflect her from a certain perspective.
    • Finally, in a very literal sense the camera is sovereign because watching video of the immortals death allows them to come back within anybody who watched the footage; it is both a figurative and literal extension of their immortality.

    That's a lot of meaning packed into a single sentence!

    I ate an engineer
  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    I specifically copied that line down in my notes app to mention it later! What a wonderful, loaded turn of phrase.

    another member of the crowd goes down
  • cursedkingcursedking Registered User regular
    edited September 2022
    Ok, so i'm at a certain point in Immortality, and I feel like i kind of sort of know what's going on? But can someone who has been really far let me know if i'm on the right track? this has deep spoilers for Immortality, I belive.
    So Marissa is a vampire, or something like a vampire. She seduced John on the set of Ambrosio, and her Partner, called The Other One, was not into it. Then in some way, she and possibly John kill the Other One (possibly), but then that doesn't make her happy and she kills John at the same time as turning him into a vampire as well?

    Then they resurface 30 years later, without having aged, but then Marissa seems to die at the end? The furthest thing I have shot is her character spouting blood from under her wig while they call for medics.


    Edit:

    I've also noticed something that isn't, I believe, a spoiler. But I will spoiler it anyway
    I've noticed a couple of lines that don't match the subtitles? but I can only remember one specifically. In one scene with Ambrosio, he says in the subtitles "St. Frances be blessed" but he mumbles something about St Claire (???) instead. There's no other weirdness in the clip though. Is that....on purpose?

    cursedking on
    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    I will say that you’re on the right general track, but you’ve misinterpreted a lot of what is happening. Specifically some of the relationships and who/what certain characters are.

    Spoiler with a specific thing you have wrong:
    There are no vampires.

    Edit: to be clear, totally misinterpreting things and getting the jolt of realization later when things start to click is the mirror polished gameplay loop this whole thing revolves around, so in that sense, you’re killing it. Make those connections and work out theories. They’ll almost all be wrong, but that’s exactly how you’ll get the most out of it as you learn more.

    minor incident on
    another member of the crowd goes down
  • MilskiMilski Poyo! Registered User regular
    One very very helpful mechanical tip that is almost certainly not a spoiler, but spoiling anyway:
    When you're in the match cut selection mode, you can pick any viable object by using the arrow keys to navigate.

    I ate an engineer
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I will say that you’re on the right general track, but you’ve misinterpreted a lot of what is happening. Specifically some of the relationships and who/what certain characters are.

    Spoiler with a specific thing you have wrong:
    There are no vampires.

    I mean, yeah, but I think they're very adjacent to the concept.
    They don't work exactly the same way and seem to be maybe not fully corporeal, since they can possess people and travel through video footage, but they share a lot of the basic concepts (eating people/drinking blood, immortality) and typical narrative fixtures like ageless ennui, claiming to be the inspiration for/actual story behind important events or scriptural stories, etc.

    They're something weird, they might be fallen angels, but they're basically vampires.

    Anyway, thinking about them and typing that out just now, something occurred to me -
    The narrative seems to establish them as creators, as artists. The One certainly wants us to think of her as an artist. She talks about creative forces in opposition to "Law" and death and makes it clear which side she thinks she's on. She claims that she's an author or at least co-author of the Jesus myth, she implies in the Johnny Carson interview that her people might be the creators of humanity, etc.

    But over the course of the game we learn that she and the Other One take the memories and forms of people they devour, and we see her start to have trouble distinguishing between herself/herself as Marissa/herself as John, and in the Carson interview we also learn that her memories aren't reliable and she can't access most of them, and she frequently remembers things that didn't happen to her.

    That sounds less like she's a creator and more like she's the audience. Or, put another way, a consumer.

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    Jacobkosh wrote: »
    I will say that you’re on the right general track, but you’ve misinterpreted a lot of what is happening. Specifically some of the relationships and who/what certain characters are.

    Spoiler with a specific thing you have wrong:
    There are no vampires.

    I mean, yeah, but I think they're very adjacent to the concept.
    They don't work exactly the same way and seem to be maybe not fully corporeal, since they can possess people and travel through video footage, but they share a lot of the basic concepts (eating people/drinking blood, immortality) and typical narrative fixtures like ageless ennui, claiming to be the inspiration for/actual story behind important events or scriptural stories, etc.

    They're something weird, they might be fallen angels, but they're basically vampires.

    Anyway, thinking about them and typing that out just now, something occurred to me -
    The narrative seems to establish them as creators, as artists. The One certainly wants us to think of her as an artist. She talks about creative forces in opposition to "Law" and death and makes it clear which side she thinks she's on. She claims that she's an author or at least co-author of the Jesus myth, she implies in the Johnny Carson interview that her people might be the creators of humanity, etc.

    But over the course of the game we learn that she and the Other One take the memories and forms of people they devour, and we see her start to have trouble distinguishing between herself/herself as Marissa/herself as John, and in the Carson interview we also learn that her memories aren't reliable and she can't access most of them, and she frequently remembers things that didn't happen to her.

    That sounds less like she's a creator and more like she's the audience. Or, put another way, a consumer.

    Yeah, I was attempting to keep that nudge brief and without much context, but you’re right,
    “they aren’t just vampires” is probably more accurate.

    Deeper spoiler talk:
    I actually got the impression they probably inspired/created the vampire myths too. The line that I really liked (which I think is also from that Not-Carson interview) was when she describes her kind as the snow on a mountaintop that melts into the streams, only to evaporate into the clouds to become snow again. It was… pretty, and kind of hauntingly disarming.

    another member of the crowd goes down
  • DJ EebsDJ Eebs Moderator, Administrator admin
    So I've hit the...for lack of a better word, the "turning point," of the game, where it starts to reveal its hand. The mechanics of how it all works is really good, the performances and design work in the clips is really good, and the story and themes just...aren't doing as much for me. I'll put it in spoilers:
    I want to preface this with the fact that I am really impressed with what this game is pulling off, how it is pulling the threads together mechanically while telling a very purposeful story. What is losing me isn't the craft involved, it's that...fiction that's about fiction, or about the making of fiction and what it all means, all of that is mostly a non-starter for me. I know that's not all that's going on here, mind, but I did just get a monologue about LAW vs THE ARTISTS and...eh. The other bits, where she talks about the young actors who feel immortal, that felt more interesting, you know? Maybe a bit less navel gazey, the way stories that purport to be about stories sort of inherently are.

    But then, I also don't generally love fourth wall breaks where the character is like, "I see you!" and I got one of those in this that was genuinely spooky. And the first time I realized when I was rewinding that there was a flicker, that something else was going on, I was genuinely taken aback. It's got a lot of great stuff, and I feel like it's all purposeful, and part of a whole story. I just wish I found the whole of the story to be as compelling to me as it is to all of you

    I respect the hell out of this, and it's got a lot of stuff I really do admire, but I do think that I've...gotten what I'm going to get out of it.

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Some quick post credits thoughts, so major spoilers
    What I'm really enjoying is how gaining some understanding of The One and The Other One and mulling over their through line in the game helps some jigsaw pieces click into place. I've had multiple "ohhhh" moments since hitting credits where scenes which made little sense/are subject to realistic first interpretations suddenly coalesce. That's of course typical for a good mystery story, but the non-linear and scattered nature of the game really enhanced that aspect for me.

  • ProlegomenaProlegomena Frictionless Spinning The VoidRegistered User regular
    I can't wait to open all these spoilers eventually.

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    Some quick post credits thoughts, so major spoilers
    What I'm really enjoying is how gaining some understanding of The One and The Other One and mulling over their through line in the game helps some jigsaw pieces click into place. I've had multiple "ohhhh" moments since hitting credits where scenes which made little sense/are subject to realistic first interpretations suddenly coalesce. That's of course typical for a good mystery story, but the non-linear and scattered nature of the game really enhanced that aspect for me.

    The really wonderful thing about the game is that there are tons of scenes which are perfectly functional when viewed initially with a very literal read, but which later become bombshells of information and meaning and subtext when rewatched with the power of the knowledge you’ve gleaned over a few hours of watching.

    It’s almost like… a Metroidvania where context and understanding are your power ups that allow for backtracking and further exploration, and I find that just so cool.

    minor incident on
    another member of the crowd goes down
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    yeah,
    I like the supernatural stuff - a lot, even, especially for the vibe it adds - but I also think that in a story with so few characters, outright replacing two of them with other characters can't help but diminish it a bit. Minsky, especially, kind of takes a hit when it goes from "under the guise of 70s liberation, the actress/cowriter on the project pushed herself onto the lead actor in a discomforting way" to "oh the lady vampire was just fucking with the dude vampire for kicks."

  • MilskiMilski Poyo! Registered User regular
    edited September 2022
    Jacobkosh wrote: »
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    yeah,
    I like the supernatural stuff - a lot, even, especially for the vibe it adds - but I also think that in a story with so few characters, outright replacing two of them with other characters can't help but diminish it a bit. Minsky, especially, kind of takes a hit when it goes from "under the guise of 70s liberation, the actress/cowriter on the project pushed herself onto the lead actor in a discomforting way" to "oh the lady vampire was just fucking with the dude vampire for kicks."

    About that...
    I may be misinterpreting things, but I'm reasonably certain that the male lead actor wasn't The Other One until partway through filming. I'd have to go back and check at some point to be sure.

    Milski on
    I ate an engineer
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited September 2022
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    I still need to sit down and try to type up all my thoughts, but it feels a very daunting task. That said:
    I do not know how reliable The One and The Other One are, as narrators. I think they would like you to believe they exist, and had an impact on the events depicted. I, personally, do not feel compelled to believe them.

    I think it is telling that the last line before credits is a triumphant, "I'm inside you, now." Because if you've tracked down enough of their clips to get their side of the story, as it were, it's ceding the point that there was something at play in these stories other than the human elements and the human relationships. You had all this evidence of your eyes and ears and lived experiences, all of the context of history and art, and if you are willing to accept the authority of an outside Other, a force only visible in retrospect, a force that can only subvert existing material and never create, to tell you that there's a deeper, Correct Answer in art? Game over, baby. The devil wins and you lose. You let the devil into your head, and you're choosing to believe it.

    It's a really cool, really upsetting ending!

    Like, I didn't realize you could "dial-in" those video subversions (and that's what the game itself calls those phenomena, in its achievements - "subversions," a loaded and intentional word, imo) until WAY late in the game. I'd found some of the full-color ones, which requiring less fiddling to make pop, but I had missed a TON of them. And yet, I was able to put together a coherent, cohesive series of narrative threads. I had blank spaces, but I had educated guesses that could fill them.

    When I finally discovered what all I'd been missing, when I went back and kinda mainlined 'em, they told me very little that was NEW new. They offered me very little evidence that my eyes had deceived me ever. I kinda just had to take their word for it.

    I mean, catch me after a beer or two and I might hammer together a working theory that The One and The Other One are an art project by Amy Archer.

    I think it's a uniquely interpretation-resistant piece of capital-a Art. Or rather - it's possible to justify so many theories that I don't think there's any one, definitive, canonical truth. And I think that's kinda the point.

    Poorochondriac on
  • ProlegomenaProlegomena Frictionless Spinning The VoidRegistered User regular
    rolled credits, still don't really feel like I can open any spoilers

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Mechanical/thematic/achievement spoiler that isn't really a plot spoiler and names no names
    There's a secret achievement for finding all the hidden-in-the-rewind clips. The term the game chooses for these moments is, "subversions." I think that's a fascinating, loaded word.

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    rolled credits, still don't really feel like I can open any spoilers

    Yeah, it do be like that.

    another member of the crowd goes down
  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    I still need to sit down and try to type up all my thoughts, but it feels a very daunting task. That said:
    I do not know how reliable The One and The Other One are, as narrators. I think they would like you to believe they exist, and had an impact on the events depicted. I, personally, do not feel compelled to believe them.

    I think it is telling that the last line before credits is a triumphant, "I'm inside you, now." Because if you've tracked down enough of their clips to get their side of the story, as it were, it's ceding the point that there was something at play in these stories other than the human elements and the human relationships. You had all this evidence of your eyes and ears and lived experiences, all of the context of history and art, and if you are willing to accept the authority of an outside Other, a force only visible in retrospect, a force that can only subvert existing material and never create, to tell you that there's a deeper, Correct Answer in art? Game over, baby. The devil wins and you lose. You let the devil into your head, and you're choosing to believe it.

    It's a really cool, really upsetting ending!

    Like, I didn't realize you could "dial-in" those video subversions (and that's what the game itself calls those phenomena, in its achievements - "subversions," a loaded and intentional word, imo) until WAY late in the game. I'd found some of the full-color ones, which requiring less fiddling to make pop, but I had missed a TON of them. And yet, I was able to put together a coherent, cohesive series of narrative threads. I had blank spaces, but I had educated guesses that could fill them.

    When I finally discovered what all I'd been missing, when I went back and kinda mainlined 'em, they told me very little that was NEW new. They offered me very little evidence that my eyes had deceived me ever. I kinda just had to take their word for it.

    I mean, catch me after a beer or two and I might hammer together a working theory that The One and The Other One are an art project by Amy Archer.

    I think it's a uniquely interpretation-resistant piece of capital-a Art. Or rather - it's possible to justify so many theories that I don't think there's any one, definitive, canonical truth. And I think that's kinda the point.

    I like this reading on it a lot, and it also goes a long way towards explaining why I see it confounding so much of the games journalism space. Not to disparage the profession as a whole, but in a scene where concepts like unreliable narrators and a mixture of literalism and symbolism are still pretty uncommon affairs (I mean, look at the lukewarm reception Returnal’s narrative received), this kind of stuff is, as you said, almost violently opposed to definitive interpretation. And I fuckin’ love that, but it’s not an easy thing to write about and assign a value to in the rigid way games journalism is accustomed to.

    minor incident on
    another member of the crowd goes down
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    I still need to sit down and try to type up all my thoughts, but it feels a very daunting task. That said:
    I do not know how reliable The One and The Other One are, as narrators. I think they would like you to believe they exist, and had an impact on the events depicted. I, personally, do not feel compelled to believe them.

    I think it is telling that the last line before credits is a triumphant, "I'm inside you, now." Because if you've tracked down enough of their clips to get their side of the story, as it were, it's ceding the point that there was something at play in these stories other than the human elements and the human relationships. You had all this evidence of your eyes and ears and lived experiences, all of the context of history and art, and if you are willing to accept the authority of an outside Other, a force only visible in retrospect, a force that can only subvert existing material and never create, to tell you that there's a deeper, Correct Answer in art? Game over, baby. The devil wins and you lose. You let the devil into your head, and you're choosing to believe it.

    It's a really cool, really upsetting ending!

    Like, I didn't realize you could "dial-in" those video subversions (and that's what the game itself calls those phenomena, in its achievements - "subversions," a loaded and intentional word, imo) until WAY late in the game. I'd found some of the full-color ones, which requiring less fiddling to make pop, but I had missed a TON of them. And yet, I was able to put together a coherent, cohesive series of narrative threads. I had blank spaces, but I had educated guesses that could fill them.

    When I finally discovered what all I'd been missing, when I went back and kinda mainlined 'em, they told me very little that was NEW new. They offered me very little evidence that my eyes had deceived me ever. I kinda just had to take their word for it.

    I mean, catch me after a beer or two and I might hammer together a working theory that The One and The Other One are an art project by Amy Archer.

    I think it's a uniquely interpretation-resistant piece of capital-a Art. Or rather - it's possible to justify so many theories that I don't think there's any one, definitive, canonical truth. And I think that's kinda the point.

    I like this reading on it a lot, and it also goes a long way towards explaining why I see it confounding so much of the games journalism space. Not to disparage the profession as a whole, but in a scene where concepts like unreliable narrators and a mixture of literalism and symbolism are still pretty uncommon affairs (I mean, look at the lukewarm reception Returnal’s narrative received), this kind of stuff is, as you said, almost violently opposed to definitive interpretation. And I fuckin’ love that, but it’s not an easy thing to write about and assign a value to in the rigid way games journalism is accustomed to.
    "I don't like this part of the game."
    "Then ignore it. It's a game about building stories, build one you like better. The whole thesis is that you can remove a lot of parts and still build a story. Remove those parts."
    "But this is the right one! The real one!"
    "Says who?"
    "The achievements!"
    "Oh, you let a digital participation ribbon tell you what a story is? What it means? Seems like a you problem, buddy."
    "It's the intent of the author, why else would it be hardcoded?!"
    "Oh, shit, you don't think an author can lie in the text? Fuck, kid, sit down, we're gonna be here a while. You ever heard of this cat Nabokov?"

  • akajaybayakajaybay Registered User regular
    edited September 2022
    Post credits completionism.
    I also didnt realize until a ways in that you could flip over fully into the shadow overlay scenes vs the ones that pop in on their own by just having the reel going the right way until after having already found a good amount of them. So, not entirely sure which ones I've not actually watched fully. Also took me a bit longer past that to realize you're not necessarily starting from the beginning of those subversion clips either and to pop back to the start. Loved the game. I think it's mainly because I'm not quite done noodling around in my head about the game that I'm still popping it open for a bit each night to see if I can find a few more tidbits.
    Looking it up it seems I am missing all of 1 clip in Minksy, but haven't gotten the all subversion vierwing achievement yet either. Could be in that last clip, but might also be one I never clicked into. I also enjoyed Her Story and Telling Lies, but felt no real driving need to find every last clip from those.

    Edit: also re: the above talk, the achievements themselves also have all caps commentary from The One suggesting they're also being written from that perspective.

    akajaybay on
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    akajaybay wrote: »
    Post credits completionism.
    I also didnt realize until a ways in that you could flip over fully into the shadow overlay scenes vs the ones that pop in on their own by just having the reel going the right way until after having already found a good amount of them. So, not entirely sure which ones I've not actually watched fully. Also took me a bit longer past that to realize you're not necessarily starting from the beginning of those subversion clips either and to pop back to the start. Loved the game. I think it's mainly because I'm not quite done noodling around in my head about the game that I'm still popping it open for a bit each night to see if I can find a few more tidbits.
    Looking it up it seems I am missing all of 1 clip in Minksy, but haven't gotten the all subversion vierwing achievement yet either. Could be in that last clip, but might also be one I never clicked into. I also enjoyed Her Story and Telling Lies, but felt no real driving need to find every last clip from those.
    There's a known bug related to, specifically, Minsky clips. The way the game's built (which is fascinating, and I can't wait to hear a full explanation of the machinery of it someday), it's possible for your last Minksy clip, whatever it may be, to never populate.

    Subversions are apparently also broken in some way or another - all known holders of the "see all subversions" achievement have admitted to hacking to get it

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    Man, if there was ever a game that was well suited to have a purposely impossible achievement, this would be it.

    minor incident on
    another member of the crowd goes down
  • akajaybayakajaybay Registered User regular
    akajaybay wrote: »
    Post credits completionism.
    I also didnt realize until a ways in that you could flip over fully into the shadow overlay scenes vs the ones that pop in on their own by just having the reel going the right way until after having already found a good amount of them. So, not entirely sure which ones I've not actually watched fully. Also took me a bit longer past that to realize you're not necessarily starting from the beginning of those subversion clips either and to pop back to the start. Loved the game. I think it's mainly because I'm not quite done noodling around in my head about the game that I'm still popping it open for a bit each night to see if I can find a few more tidbits.
    Looking it up it seems I am missing all of 1 clip in Minksy, but haven't gotten the all subversion vierwing achievement yet either. Could be in that last clip, but might also be one I never clicked into. I also enjoyed Her Story and Telling Lies, but felt no real driving need to find every last clip from those.
    There's a known bug related to, specifically, Minsky clips. The way the game's built (which is fascinating, and I can't wait to hear a full explanation of the machinery of it someday), it's possible for your last Minksy clip, whatever it may be, to never populate.

    Subversions are apparently also broken in some way or another - all known holders of the "see all subversions" achievement have admitted to hacking to get it
    Now that's a fiendish way to make me keep thinking about and watching these scenes.

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited September 2022
    akajaybay wrote: »
    akajaybay wrote: »
    Post credits completionism.
    I also didnt realize until a ways in that you could flip over fully into the shadow overlay scenes vs the ones that pop in on their own by just having the reel going the right way until after having already found a good amount of them. So, not entirely sure which ones I've not actually watched fully. Also took me a bit longer past that to realize you're not necessarily starting from the beginning of those subversion clips either and to pop back to the start. Loved the game. I think it's mainly because I'm not quite done noodling around in my head about the game that I'm still popping it open for a bit each night to see if I can find a few more tidbits.
    Looking it up it seems I am missing all of 1 clip in Minksy, but haven't gotten the all subversion vierwing achievement yet either. Could be in that last clip, but might also be one I never clicked into. I also enjoyed Her Story and Telling Lies, but felt no real driving need to find every last clip from those.
    There's a known bug related to, specifically, Minsky clips. The way the game's built (which is fascinating, and I can't wait to hear a full explanation of the machinery of it someday), it's possible for your last Minksy clip, whatever it may be, to never populate.

    Subversions are apparently also broken in some way or another - all known holders of the "see all subversions" achievement have admitted to hacking to get it
    Now that's a fiendish way to make me keep thinking about and watching these scenes.

    This is an under-the-hood mechanical thing, which I would consider to actually, actively spoil the experience for anyone going in for the first time, like legit "these spoilers will spoil the product," forewarning.
    So, as I understand it, there are a series of buckets, one for each movie. Whenever you click on anything, the game will pull a RANDOM ASS CLIP from those various buckets that can be matched to whatever you clicked. Click an apple, you get a clip from any of the buckets, and that clip will have an apple. It's why this game is chock fucking full of clocks, and apples, and knives, and keys - images repeat over and over in everything.

    When a bucket empties far enough, you get new clips in that bucket. This is how certain reveals are hidden and paced out. Like I have a hunch that it's kinda hard to find out that Carl died at all, let alone how, until that Minksy bucket has been emptied a fair bit.

    It's so, so funny how much time I spent trying to figure out the specific connections between linked clips when the link is "lol it's literally random, look at you you dumb monkey, seeing patterns in everything." I truly and genuinely love it, it's a very good prank (and also a commentary on how post-hoc examinations of media are not done in a vacuum and how the very act of seeing is, itself, both subjective and transformative).

    Poorochondriac on
  • MilskiMilski Poyo! Registered User regular
    I will say
    i do really like the presentation of the supernatural stuff, and obviously you can read all of that metaphorically, but i do think the story was more interesting for me before i found out that these people were haunted by immortal creatures who acted out all the scenes from the bible for the benefit of humanity

    I still need to sit down and try to type up all my thoughts, but it feels a very daunting task. That said:
    I do not know how reliable The One and The Other One are, as narrators. I think they would like you to believe they exist, and had an impact on the events depicted. I, personally, do not feel compelled to believe them.

    I think it is telling that the last line before credits is a triumphant, "I'm inside you, now." Because if you've tracked down enough of their clips to get their side of the story, as it were, it's ceding the point that there was something at play in these stories other than the human elements and the human relationships. You had all this evidence of your eyes and ears and lived experiences, all of the context of history and art, and if you are willing to accept the authority of an outside Other, a force only visible in retrospect, a force that can only subvert existing material and never create, to tell you that there's a deeper, Correct Answer in art? Game over, baby. The devil wins and you lose. You let the devil into your head, and you're choosing to believe it.

    It's a really cool, really upsetting ending!

    Like, I didn't realize you could "dial-in" those video subversions (and that's what the game itself calls those phenomena, in its achievements - "subversions," a loaded and intentional word, imo) until WAY late in the game. I'd found some of the full-color ones, which requiring less fiddling to make pop, but I had missed a TON of them. And yet, I was able to put together a coherent, cohesive series of narrative threads. I had blank spaces, but I had educated guesses that could fill them.

    When I finally discovered what all I'd been missing, when I went back and kinda mainlined 'em, they told me very little that was NEW new. They offered me very little evidence that my eyes had deceived me ever. I kinda just had to take their word for it.

    I mean, catch me after a beer or two and I might hammer together a working theory that The One and The Other One are an art project by Amy Archer.

    I think it's a uniquely interpretation-resistant piece of capital-a Art. Or rather - it's possible to justify so many theories that I don't think there's any one, definitive, canonical truth. And I think that's kinda the point.

    Regarding your interpretation:
    I think it's possible it's intentionally written to where both "they are telling the truth" and "they are lying/don't exist" are wrong/incoherent.

    There is a degree to which it makes sense that they are unreliable narrators and are not wholly truthful in what they are saying, and there is also a degree to which their subversions don't appear to make much sense or present other issues. For instance, while I'd have to go back and double check, I feel like The One killing Durick doesn't actually seem to make much sense when it's presented; there are scenes with both Durick/The One after that (at least the floor corpse, if not more), but there are none of the Two of Everything style difficulties shown portraying both characters. On the flip side, Marissa being exhausted to the point of suffering multiple aneurysms or Durick disappearing for days during Two of Everything, along with neither of them being visibly aged, are just at the borderline where it could either be read as plausible for a realistic story or supernatural, with the latter making The One a necessity. Yes, The One is subverting a story that's mostly coherent and adding an additional layer on top, but it's only mostly coherent.

    I ate an engineer
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    akajaybay wrote: »
    akajaybay wrote: »
    Post credits completionism.
    I also didnt realize until a ways in that you could flip over fully into the shadow overlay scenes vs the ones that pop in on their own by just having the reel going the right way until after having already found a good amount of them. So, not entirely sure which ones I've not actually watched fully. Also took me a bit longer past that to realize you're not necessarily starting from the beginning of those subversion clips either and to pop back to the start. Loved the game. I think it's mainly because I'm not quite done noodling around in my head about the game that I'm still popping it open for a bit each night to see if I can find a few more tidbits.
    Looking it up it seems I am missing all of 1 clip in Minksy, but haven't gotten the all subversion vierwing achievement yet either. Could be in that last clip, but might also be one I never clicked into. I also enjoyed Her Story and Telling Lies, but felt no real driving need to find every last clip from those.
    There's a known bug related to, specifically, Minsky clips. The way the game's built (which is fascinating, and I can't wait to hear a full explanation of the machinery of it someday), it's possible for your last Minksy clip, whatever it may be, to never populate.

    Subversions are apparently also broken in some way or another - all known holders of the "see all subversions" achievement have admitted to hacking to get it
    Now that's a fiendish way to make me keep thinking about and watching these scenes.

    This is an under-the-hood mechanical thing, which I would consider to actually, actively spoil the experience for anyone going in for the first time, like legit "these spoilers will spoil the product," forewarning.
    So, as I understand it, there are a series of buckets, one for each movie. Whenever you click on anything, the game will pull a RANDOM ASS CLIP from those various buckets that can be matched to whatever you clicked. Click an apple, you get a clip from any of the buckets, and that clip will have an apple. It's why this game is chock fucking full of clocks, and apples, and knives, and keys - images repeat over and over in everything.

    When a bucket empties far enough, you get new clips in that bucket. This is how certain reveals are hidden and paced out. Like I have a hunch that it's kinda hard to find out that Carl died at all, let alone how, until that Minksy bucket has been emptied a fair bit.

    It's so, so funny how much time I spent trying to figure out the specific connections between linked clips when the link is "lol it's literally random, look at you you dumb monkey, seeing patterns in everything." I truly and genuinely love it, it's a very good prank (and also a commentary on how post-hoc examinations of media are not done in a vacuum and how the very act of seeing is, itself, both subjective and transformative).


    Yeah early on I was all "Where will this take me?" when clicking stuff but by the end I was thinking "SNAKE" or "KISS" in my head like I was Idris Elba in Cats because I'd realised how much simpler the connective tissue actually was.

  • minor incidentminor incident publicly subsidized! privately profitable!Registered User, Transition Team regular
    edited September 2022
    The very early realization that clicking on
    The One’s face would always take you to a clip of Marissa
    took two or three times trying it to register for me that it wasn’t just random but DID actually mean something was a big “ohhhh shiiiiiit” moment for me early on.

    minor incident on
    another member of the crowd goes down
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2022
    Personally I am just never not thinking either "SNAKE" or "KISS" in my head.

    Jacobkosh on
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