[Untitled Marvel World War 2... Game]
https://youtu.be/XXHuJ2QY0JQ
We don't even have a title for this one yet but I'm pleasantly surprised with this one.
We still don’t know much about the former Uncharted writer’s latest project other than that it’s set in World War II and will likely feature a mix of grim battlefields and stealth espionage. A stylish trailer sporting old-timey music shows a few clues about what the game’s story might be about, and ends with a quick glimpse of the King of Wakanda himself:
The camera pans over a reference to Hydra, Marvel’s generation-spanning paramilitary terrorist organization, and eventually settles on an image of Black Panther and Captain America. The first is flanked by a soldier and the Eiffel Tower, while the second is next to a Wakandan warrior and a seeming image of that nation’s capital. So far, though, we still don’t know the game’s official title or a projected release date.
https://kotaku.com/marvel-disney-d23-captain-america-black-panther-amy-1849516169
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I'll also be surprised if Wolverine doesn't show up and they're just hiding it.
Shush.
This is the absolutely perfect person to be doing a game like this.
Something like the surprisingly awesome Wolverine game would a hundred times better. Skill and power progression to give you increasingly better tools of kicking ass, enough fun little collectibles to be interesting but not annoying, combat that is actually combat instead of rides, and plenty of space in the gameplay to give the characters room to express their style.
In particular, I've wanted for ages to have a Captain America game where you actually get to the awesome impossible shield shit Cap does all the time, with enough of a skill aspect to feel rewarding and allow for bonkers shit but smooth enough that you don't feel like a klutz fucking everything up.
There are no pseudo QTEs in the entire sequence. You have to actually drive, you can easily fail or make it look good* and while parts of the chase are tightly scripted (notably the ending), it's still quite possible to play it different ways. If it's anything like my clean run I did, you actually do need to practice it a couple of times first because it's actually not easy to get right and you can easily stuff it up.
If you're going to have bad takes on things, at least have given me the indication you've played it first.
*And the reason you can say it looks like a movie scene with pseudo-QTEs is because this person has practiced it and nails it to a god damn T.
And yes, if you'd watched me doing that section of the game it'd look a lot less like a movie scene.
PSN / Xbox / NNID: Fodder185
Worth noting Amy Hennig left after Uncharted 3.
She directed her own share of really awesome sequences though.
Oh absolutely. I also feel her DNA is still firmly in the fourth game as well.
I got Uncharted 4 for free with my PS4, so I figured what the heck, I'll get the other Uncharted games as well. Slogged my way through the lot of them and burned out fast on Uncharted 4 when it was more of the same extremely heavily-scripted sequences interspersed with tremendously weak and shallow gunfights. I could all but see the guiderails most of the time because the player is so heavily "nudged" on where to go. I can get why people got enjoyment out of the games, I would just rather a game meant for me to actually play than a game I just sort of... participate in.
But I see now that they have a writer from Uncharted, so I'm not concerned. The only part of the Uncharted games I wouldn't object to being lifted wholesale is the various character interactions and whatnot, so good for the game that have that writer in the mix.
Huh, I had not heard about that. Yeah, after two amazing Spider-Man games I'd imagine they'll make a stellar Wolverine game as well. Combat system for the Spider-Man games could've been a bit better, but it was still really good.
Amy Hennig was the Writer and Creative Director of the first three.
Hennig is the director of the new studio and writer for the game, so chances are her gameplay preferences are going to still be there.