WHAT IS
ARMORED CORE?
https://youtu.be/LN9YcAPilUU
Customizable Mecha Action! Design your own highly maneuverable and deadly Armored Core out of Core, Head, Arms, and Legs parts, choose your internal systems like the generator, boosters, fire control computer and optional parts, and equip various cannons, rifles, lasers, missile launchers and energy blades to take on mercenary contracts and make the big money. Then pay for your repairs and ammo, and save up for more parts to improve your machine's performance and fine tune your loadouts to take on specific opponents and mission objectives. Customize your paint job, fight matches in the arena, blast your friends and enemies in multiplayer matches, and unravel a story of corporate intrigue and conspiracies as you progress through your choices of missions and become a legendary Raven.
And I guess AC6 was real after all! Out on PC on Steam, on PS4/5, and Xbox One/S/X.
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RUBICON/
Reveal trailer:
https://www.youtube.com/watch?v=YRyRv0bwH2o
Gameplay trailer (No UI):
https://www.youtube.com/watch?v=eV42ueUq6To
Story trailer:
https://youtu.be/Vs2piSWfofQ
Gameplay demo (Yes UI):
https://www.youtube.com/watch?v=DcDjyestr4Y
Dynamic, Fast-Paced Mech Action
Based on the knowledge gained during joint development of their recent titles, Bandai Namco Entertainment and FromSoftware seek to deliver a new action game. By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, ARMORED CORE VI FIRES OF RUBICON will be a new action experience.
In ARMORED CORE VI FIRES OF RUBICON, players will assemble and pilot their own mech with 3D maneuverability to move freely through three dimensional fast-paced missions. Take on difficult challenges and overwhelm your enemies with dynamic movements that make full use of ranged and melee combat. Players can enjoy a variety of actions that can only be truly realized with mechs.
Story Overview
A mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity’s technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burning Star System.
Almost half a century later, the same substance resurfaced on Rubicon 3, a planet now contaminated and sealed off by the catastrophe.
Extra-terrestrial corporations and resistance groups fight over control of the substance. The player infiltrates Rubicon as an independent mercenary and finds themself in a struggle over the substance with the corporations and other factions.
Development Team
Hidetaka Miyazaki will be involved as the Initial Game Director. Based on the initial development, Masaru Yamamura has taken over as Director.
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Twitch: KoopahTroopah - Steam: Koopah
It's been so goddamn long.
At least part of that trailer makes it look like there's a salvaging aspect. I really really hope they've learned some good fun lessons from the open world of Elden Ring and exploring for weapons and items and shit. Scavenging the apocalyptic wasteland of the future for giant robot parts with Fromsoft-smooth combat? Just... yes. Shovel it into my gaping maw with a dumptruck. Don't bother cleaning the truck first, I don't care where it's been, just get to work.
they slowed it down quite a bit in 5, perhaps a bit overcompensating, though you could still be boosting around like the pre-4 games with the right loadout.
The old style of AC games would feel downright hilariously budget title, like Fromsoft used to make, by comparison to their modern output.
-Armored Core
The original PS1 game. Join the Raven's Nest mercenary organization, customize your advanced "armored core" humanoid robot tank with your earnings from mercenary contracts, pick sides in the megacorp war by which missions you tend to take more to see a somewhat branching story unfold mostly through the briefings.
-Armored Core: Project Phantasma
A new story and set of missions with the same game engine as Armored Core 1, investigating a terrorist organization creating some kind of superweapon. Some new parts added to the parts list but otherwise the game systems are straight up AC1's. This will become a pattern with the series. Attempted some more advanced mission scripting and boss fights.
-Armored Core: Master of Arena
Another new story and set of missions, this time retelling the plot of Armored Core 1 but slightly differently.
PS2:
-Armored Core 2
A new, improved engine for a new console generation. A near-launch title for the PS2, featuring better graphics, new parts list, new features. You are a Raven working on Mars, and end up embroiled in a plot between megacorps and subjugation forces from Earth.
-Armored Core 2: Another Age
A relatively weird one, this game was an "expansion" to AC2 like the earlier AC1 followups, using the same engine and expanding the parts list, but there wasn't much focus on a story and you picked missions to support or oppose various factions in locations around a large map.
-Armored Core 3
They didn't wait for a new console generation to make a new iteration of their core engine because Armored Core was a hot franchise at this point. They improved on the stuff they had already done in AC2, implemented new systems, and changed the setting from Mars back to Earth at an unknown time period where humanity has been driven to live in underground arcologies so massive they appear to be open sky spaces by some forgotten cataclysmic event on the surface. The complexes are ruled by megacorps and a mysterious administrator.
-Silent Line: Armored Core
Expansion to AC3. The administrator is defeated and humanity and its megacorps return to the surface. But a satellite weapon destroys anything that approaches the Silent Line, a mysterious region. Work for the megacorps to get more money for more parts! More parts! And solve the mystery I guess.
[/i]-Armored Core Nexus[/i]
Another continuation of the AC3 setting. There's a megacorp war later in the AC3 timeline, over lost age tech relics in a desert. You profit off the conflict as a Raven mercenary, but the forgotten super tech gets activated and you are killed by endless waves of suicide drones in a last stand. Lol. Lmao.
-Armored Core Nine Breaker
A storyless arena battle compilation game. Somewhat lacking in meat. Doesn't even have a garage or parts to buy, you can only import a complete build from AC Nexus and not edit it.
-Armored Core: Last Raven
Final continuation of the AC3 setting. The Raven's Ark declares itself a sovereign power opposed to the now-united megacorporations after the world is devastated by the drone weapons at the end of Nexus, and a war breaks out when the Ravens' leader declares a 24 hour ultimatum. This has several branching story routes with different mission options and potential endings. Time advances after each mission, leading to different mission options depending on how you've chosen to support the various factions so far and your performance. Absolutely the hardest AC game.
PSP:
-Armored Core Formula Front
A weird red-headed stepchild. Probably because of concerns about controls on the PSP, the focus of this entry is customizing an armored core and its AI parameters and letting it fight automatically in a pro circuit of mech arena battles, fighting to become the top Formula Front team. The option exists to pilot manually but the game encourages you to engage with the AI tuning game mechanics instead.
-Several portable remakes of earlier AC titles were on the PSP as well (AC3, Silent Line, and Last Raven)
PS3/Xbox 360:
-Armored Core 4
Different timeline time! Old-style armored cores and Ravens are now obsolete. They've been replaced with larger, super-powerful machines called NEXTs, piloted by Lynxes. Governments and megacorps can only afford to field a handful of these powerful machines which can turn the tide of wars single-handedly, but are powered by dangerous Kojima reactors that devastate the environment if they are breached, which happens all the time because they shoot and stab each other constantly. NEXTs play pretty differently from the previous games' armored cores, being able to jet around at supersonic speeds and stay flying and airborne indefinitely fairly easily. This entry also introduced online player-vs.-player game modes for the first time, though split screen vs. mode had been a staple of the series since the first game.
-Armored Core For Answer
Sequel to AC4. The surface of the Earth has been ruined by the use of Kojima reactors in the war in AC4, with the elite escaping to the clean upper atmosphere on giant perpetually flying colonies while the rest of humanity toils and fights for them on the polluted surface, using NEXTs and giant mechanical fortresses. It has a story campaign that adds new branches and endings on replays, there's 3 total endings I believe.
-Armored Core V
Maybe a distant sequel or prequel to AC4's setting? Unclear. There was a much greater focus on online multiplayer elements this time, with a rather short linear single player story campaign, though the individual story missions were each quite long affairs. You're back to piloting plain old armored cores now instead of NEXTs, and they're even chunkier and clunkier than they used to be with a new squat and bulky aesthetic, perhaps in reaction to AC4's sleek supersonic jet fighter robots going too far in the other direction for some fans' tastes.
-Armored Core Verdict Day
Sequel to ACV. Has a focus on multiplayer still like ACV, but had more single player story content. The final fight is you in a conventional armored core having to defeat a NEXT, it's pretty rad.
Mysterious Phone Games:
Supposedly there's some phone game versions of AC from the 00s, but they never saw daylight outside of Japan so I only have a brief wikipedia mention to go off of.
...I wasn't sure if that was actually any kind of flex, but googling suggests that he's in the running for hardest arena opponent in the franchise and is most dangerous at close range, lol.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Law and Order ≠ Justice
Twitch: KoopahTroopah - Steam: Koopah
Still remember first renting this from the blockbuster and it blowing my mind.
This is up there with d4 and starfield for hype levels.
2023 is going to be bonkers for gaming, there are like 10 other things I am also looking forward to.
It's like 2004 all over again.
After Blood Borne, I don't think they'll be going exclusive or console only any time soon.
PSN:Furlion
It leaned a bit too far into anime trope territory for me. I mean, there's weeb, and then there's weeb.
Holy shit
90's-sci-fi as hell
I've never played an Armored Core but I do love a mech
It would be pointless, the stories of each entry barely connect and 6 is probably another reboot of the setting.
https://web.archive.org/web/20170203060551/http://www.glixel.com/interviews/expanse-writer-franck-on-star-citizen-mass-effect-3-w464385
(Note: Glixel is now under Rolling Stone and lot of the old articles got lost)
The stories of these games are rather Fromsoft-vague (like souls style stories) and mostly unrelated to each other, other than vaguely sharing a setting within each cluster of related titles. There's not that much to summarize, you're usually an independent mercenary, working for several rival mega corporations who make AC parts of different styles as they corporately espionage each other, leading to some sort of crisis, that often but not always involves an AI weapon of some sort. The closest they got to long running continuity was in the four AC3-derived games you maybe are playing the same character through all of them, maybe, if you want, or they could be different characters. Except I guess you couldn't be in Nexus since you die at the end of that one.
I like how even the font is old school.
That "Feed the Fire" screen is a straight up PS2 font. Like something you would've seen in MGS2.
All indications are development for AC6 started years before the PS5 was even announced.
Sekiro, Elden Ring and this were all being worked on in various capacities in parallel