guys check out this other piece of illidan loot. one handed mace
+22 Stamina
+15 Intellect
Durability 105 / 105
Requires Level 70
Equip: Increases healing done by spells and effects by up to 486.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health.
its ilevel 10 more than other epic lewtz in the black temple. that would be an awesome healadin mace.
I play these games for loots and stats and can get easily excited
guys check out this other piece of illidan loot. one handed mace
+22 Stamina
+15 Intellect
Durability 105 / 105
Requires Level 70
Equip: Increases healing done by spells and effects by up to 486.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health.
its ilevel 10 more than other epic lewtz in the black temple. that would be an awesome healadin mace.
guys check out this other piece of illidan loot. one handed mace
+22 Stamina
+15 Intellect
Durability 105 / 105
Requires Level 70
Equip: Increases healing done by spells and effects by up to 486.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health.
its ilevel 10 more than other epic lewtz in the black temple. that would be an awesome healadin mace.
personally I think awesome one handed healing items should default to healadins first, since they get the most out of a one handed item and a shield. also there's way more leather and cloth healing gear than plate.
I think they should make more awesome +healing swords to help with such decisions. +healing daggers are obviously for priests and druids since paladins cant use daggers. (duurrh durrh this sharp pointy thing is shorter than a sword. durrrh how does it work durr?)
I think they should make more awesome +healing swords to help with such decisions. +healing daggers are obviously for priests and druids since paladins cant use daggers. (duurrh durrh this sharp pointy thing is shorter than a sword. durrrh how does it work durr?)
I don't want to hear it. Hunters can't use maces, but they can figure out how to tame wild beasts, infuse arrows with arcane energies, and trick monsters into thinking they are dead long enough to reduce their overall threat.
So basically, I'm like the Beastmaster and Legolas had a lovechild, yet I can't figure out how to smash something with a blunt object.
the whole item type with awesome stats causing ambiguity comes up with +damage items and shadow priests. they need the damage as much as anyone, but no one takes them seriously. to solve this they could just add in more +damage maces. the only recent one I can remember drops in heroic sethekk halls I think.
man I was spec'd disc/holy anyways. but it was nice collecting +dmg gear in case I ever wanted to solo smite or respec. anyways, any serious raiding guild will have a couple of hardcore shadow priests just because their debuffs are awesome and help out the entire raid.
also I hear spell haste now works with channeled spells. that makes mind flay just about the best spell ever.. although its range is still lacking.
the only catch being that almost all the new spell haste gear only drops in the newest raid instances.
Nobody takes shadow priests seriously because if you wanted to do shadow spell damage there is a warlock. Now heal me and quit yer yappin'.
Imp. Shadowform.
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HunterChemist with a heart of AuRegistered Userregular
edited June 2007
I was a Prot warrior for a long time on a PvP server. I could withstand hits from a T-Rex driving a semi-truck full of TNT and rocket fuel riding on a flaming comet. The draw back is I hit like a retarded kitten with cerebral palsy. I was an easy HK for far to long.
Now that I leveled up my hunter, I get to kill people from 30 yards away and laugh.
I knew someone who had the turtle. he was this stupid troll hunter he had the most retarded looking gear. at 60 he looked like a god damned rodeo clown. when he was on his turtle.. oh god
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I'm more involved in his real non-WoW life than you'll ever be, Hunter
Give them to me (to sell on ebay)
+22 Stamina
+15 Intellect
Durability 105 / 105
Requires Level 70
Equip: Increases healing done by spells and effects by up to 486.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health.
its ilevel 10 more than other epic lewtz in the black temple. that would be an awesome healadin mace.
or a restodrood
That shit would go straight to a priest.
yes they can. the only class that CANT use daggers is the paladin.
And the rouge
I don't want to hear it. Hunters can't use maces, but they can figure out how to tame wild beasts, infuse arrows with arcane energies, and trick monsters into thinking they are dead long enough to reduce their overall threat.
So basically, I'm like the Beastmaster and Legolas had a lovechild, yet I can't figure out how to smash something with a blunt object.
Secret Satan 2013 Wishlist
Secret Satan 2013 Wishlist
also I hear spell haste now works with channeled spells. that makes mind flay just about the best spell ever.. although its range is still lacking.
the only catch being that almost all the new spell haste gear only drops in the newest raid instances.
Imp. Shadowform.
Now that I leveled up my hunter, I get to kill people from 30 yards away and laugh.
Secret Satan 2013 Wishlist
I answered your mac id question.
but you never thanked me.
you now owe me one savage boning.
Can I repay with three fierce pelvic thrusts and a jizz-cupcake?
add in a deep tongue kiss while you check my oil and you got a deal.
It's gut-wrenchingly simple.