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WH40K 10th Edition: Roll your dice, then reroll them.

Gnome-InterruptusGnome-Interruptus Registered User regular
OP stolen from Burnage in last thread:
Warhammer 40K 10th Edition Rules and Datacards Freedownloads:
https://www.warhammer-community.com/warhammer-40000-downloads/
Burnage wrote: »
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DWARFHAMMER 40k is a futuristic tabletop strategy game created by Games Workshop that pits the Leagues of Votann, heroic space dwarves, against a series of inferior factions for control of the galaxy.

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The Current State of the Game

Squats have finally returned to 40k! After over twenty years of being relegated to lore, the Leagues of Votann have landed and are immediately making waves. Please do fasten your seatbelt while has arrived, and with it the narrative and rules are both continuing to evolve. Primarchs are returning, old threats have arisen, and the Drukhari continue to dominate on the tabletop despite repeated sets of nerfs. This year is also turning out to be a very festive season for the other Eldar armies, with a whole month of rumours and leaks being dedicated to the forthcoming Craftworlds Codex.
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How Do I Get Started?

40k can be a daunting game for beginners. Luckily, there are now some nice places to start; the core rules are available for free, the Recruit Edition starter set is a cheap way to get enough models and extras for two people to start playing, and the Easy to Build line of models give you a cheap way to pick up models if you're interested in putting some together and painting them (or just to expand your current collection).

The Command Edition starter set is probably the best way to go if you really want to dive in, as it'll give you a full rulebook alongside two decently sized armies. It only contains Space Marine and Necron units, but if you like the look of another army you might find a Start Collecting! or Combat Patrol box for them which will give you an easy way to begin playing them. The Indomitus box set that was released last year is also phenomenally good value if you can still find it for sale somewhere.

Hold On, How Do I Choose A Faction?

The simplest answer to this question is; however you want to. You might find the look of an army appealing. Maybe you like the way that it plays. Or maybe you just want to pick up the new hotness that's currently dominating tournaments. Whatever! It's your army. Details of a lot of the factions can be found below, but you can broadly divide them into a few different groups which share traits; Imperial factions tend to be versatile and solid at everything, Chaos factions are like the Imperium except edgier, Eldar armies tend towards being glass cannons, etc. 9th edition's rules allow you to mix and match similar factions to an extent, so if, for instance, you like the look of both Space Marines and Sisters of Battle then you can run both in the same army (although they might be a bit less effective than running each individually).

But Once I've Got All This, Where Do I Find A Game?

Maybe you've got some friends who play. Maybe there's a local hobby or gaming shop in your area - if there is, odds are good that there'll be people looking for games. 40k's always been popular in tabletop crowds and 9th edition seems to have made it even easier to find games. There are also large tournaments like the Las Vegas Open and the London GT, if you fancy diving into the competitive side of the game.

Factions:
Imperium
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Adeptus Astartes (Space Marines)
- The Loyal -
They are the most powerful and dreaded of all the human warriors in the galaxy. No longer strictly human, but superhuman, superior in all respects to mere men by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Few in number compared to the uncounted trillions of humanity, Space Marines are organized into small independent armies called Chapters that stand ready to lay fight wherever the Imperium needs them. Their unswerving loyalty is to the Emperor of Mankind first, their Chapter second, and none other beyond that. There are also a number of specific Chapters with notably unique traits, such as the Blood Angels (space vampires), Space Wolves (space... wolves), and the Dark Angels (unquestionably loyal).

Adeptus Custodes (Golden Space Marines)
- The Watchful -
The Emperor's personal golden army, these chaps have finally become bored of standing by a corpse for several thousand years and have instead decided to venture out into space on their own personal jetbikes. These guys are the most elite of elite armies, and are the faction you want to be taking if you want every single model in your army to outclass the strongest heroes of other factions.

Adeptus Mechanicus (01000011 01111001 01100010 01101111 01110010 01100111 00100000 01100010 01110010 01101111 01110011)
-The Ironhearted -
The Adeptus Mechanicus is a technological organisation, often known as the Priesthood of Mars. It holds a monopoly on technological knowledge in the Imperium. Their Forge Worlds turn out the Imperium's most powerful and advanced weaponry and equipment. The organisation's adepts, the Tech-priests, are vital in maintaining much of the Imperium's more technologically advanced equipment, not the least of which is the Emperor's life-sustaining Golden Throne.

Astra Militarum (Imperial Guard)
- The Dutiful -
In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere mortals. Protected by little more than faith, they contend with the most terrifying threats the darkest corners of the galaxy vomits forth armed with flesh and steel. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes. Also: tanks tanks lol

Adepta Soritas (Sisters of Battle)
- The Faithful -
The darkness contained within the hearts and minds of humanity itself is a sinister and subtle threat. The heretic, mutant, and rogue psyker threaten humanity with an internal rot as damaging any xenos invasion. The Ordo Hereticus exists to seek and burn out this threat. The Sisters of Battle, empowered by their unwavering faith in the Holy Emperor of Terra, hunt the witch, the heretic, the fallen cleric, and none is permitted to escape the cleansing fire of their wrath.

Grey Knights
- The Hammer -
The Grey Knights are the amongst the most inscrutable of the Imperium's many organizations. Incorruptible, armed with the best weapons and equipment that Mankind has to offer, they are humanity's defense against the darkness of Chaos wherever it may lurk.
Chaos
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Daemons
- The Nightmares -
Lust, hate, despair, sorrow. All emotion has a reverberation within the warp, the worst, most bitterly felt, and the furthest extreme becoming strong enough to persist, coalesce, and finally, become. It was from the darkest corners of the galaxy's hearts that Khorne, Tzeentch, Nurgle, and Slaneesh sprang forth, and they await the time when the veil against the Warp wears thin so that their warriors, spawn, and offspring can pour through.

Heretic Astartes (Chaos Space Marines)
- The Betrayers -
During the tumult of the birth of the Imperium of Man, half of the Emperor's most trusted Legions turned against him in a bitter civil war. Brother fought brother, and Mankind drove itself to the very brink of extinction. Ten thousand years after their defeat, those same traitors still launch their Black Crusades from within the Eye of Terror, their dead hearts intent upon nothing less than the utter destruction of the Imperium and the death of its weakling Emperor.
Xenos
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Asuryani (Craftworlds Eldar)
- The Dying -
An almost unimaginably ancient race who once ruled an empire spanning the galaxy. Then came the hideous time of the Fall, when the Eldar were consumed by their own decadence and nearly obliterated to the last, the few survivors scattered across the stars. Though now few in number, they are still one of the most advanced races in the galaxy. This advantage combined with the prescient abilities of their Farseers, who scry the future, guide their kin along the most favorable paths of fate, no matter what the cost to the lesser races.

Drukhari (Dark Eldar)
- The Lost-
These spawn of unquiet dreams inhabit a realm called Commorragh, a place as darkly twisted as its rulers, from which these merciless pirates launch raids across the length and breadth of the galaxy. The purpose of these raids is not to conquer planets or protect territory but to cause mayhem, steal, pillage, and – most importantly of all – capture new victims to be taken back to Commorragh for endless torture. Having fallen far into the depths of depravity, their every waking moment is dedicated to inflicting pain and suffering on the galaxy. The Dark Eldar are broadly an alliance of three loose groups; Kabals (pirate raiders), Wych Cults (drugged-up gladiators), and Haemonculus Covens (the cenobites from Hellraiser).

Harlequins
-The Laughing-
The Harlequins are the keepers of the Black Library and serve the enigmatic Eldar deity called the Laughing God. The Harlequins see no distinction between art and war, and their outlook can best be explained by reference to the legend of the Fall; one of their self-appointed duties is to keep this legend alive through their performances. The Laughing God is the only authority that the Harlequins recognise, and their every deed is thought to be in furtherance of his own inscrutable agenda. Harlequins are undeniably part of the Eldar race, yet they owe no allegiance to any given Craftworld or Kabal.

Ynnari
-The Reborn-
The Ynnari are a newly formed Eldar group that worship the God Ynnead and believe their race can be saved from the predation of Slaanesh, by helping to bring about the birth of the slumbering God of the dead. Led by Ynnead's Emissary Yvraine, the group is composed of Eldar from the Craftworlds, Corsair groups, Commorragh and even from among the Harlequins. With their combined might they have become a rising force in the galaxy, who not only seek to bring about Ynnead's birth, but also return the Eldar to the glory their race had before their Empire fell. However, the arrogant coercion they employ to save their race, has alienated as many Eldar as it has united under Yvraine's command. Worse still, many see the Ynnari as corrupted by the very daemonic forces they seek to thwart, while others believe they are already dead inside. Ynnari on the tabletop also have a hilarious history of veering wildly from being one of the most overpowered things in the game to being (currently) almost useless. Play at your own risk.

Necrons
- The Ancient -
Ancient beyond imagining even before their great sleep, the Necrons are awakening from their 60-million-year dormancy to plague the living once more. Countless thousands of immortal, soulless warriors have risen from dusty stasis-tombs, their cold wills bent on harvesting the teeming species of the galaxy. They commanded the stars long before the ancient Eldar had even begun their existence, and it is only that so few have awoken that they do not pose a greater threat in the current day.

Orks
- The Beast -
The most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. From the depths of the galactic core to the distant ghost-stars beyond the galactic rim, Ork empires rise, clash, fall and the remnants mixing to begin the cycle again. In terms of sheer numbers and planets, Orks occupy more of the galaxy than any other single race, and if they ever unified, they would crush all opposition the stood before them, It is to the galaxy's benefit that the orks' passion for violence is so unquenchable that they spend their entire lives embroiled in war, fighting each other as readily as any other foe.

T'au
- The Young -
Since their first contact with the Imperium in the 35th millennium, the Tau have risen from a hunter-gatherer society to a star-faring race, nibbling at the flanks of the Imperium, in less than six thousand years. Absolute obedient to the command of the enigmatic ethereal caste, the Tau believe that now is their time. It is their race and their Empire that will bring unity to the stars, all races equal, the Tau first among them. There is no foe their technology cannot overcome, no quandary their science cannot resolve, the stars and all that lies between to be joined beneath the aegis of the Greater Good.

Tyranids
- The Hungry -
Without a doubt the most alien race encountered by Humanity. They have been likened to locusts, piranhas, on a galactic scale remorselessly hungry, too numerous to destroy. Tyranids are a nomadic, space-dwelling race that emerged from the void between galaxies into our own in search of new resources to consume. These hive fleets have discovered sustenance in abundance in the forms of the myriad species of the Milky Way, leaving nothing but balls of scoured rock in the wake of their titanic swarms, tendrils boring ever deeper towards the heart of our galaxy.

Genestealer Cults
-The Insidious-
A Genestealer Cult is a xenos-worshipping secret society made up of and controlled by Tyranid Genestealers that thrives in the dark corners of the Imperial underworld across the galaxy. Secretive, stealthy, and utterly malignant, Genestealer Cults are the cankers growing unseen in the hidden spaces of Mankind's realm. Some cultists are truly monstrous, skulking along dank tunnels with robes or hessian sacks covering their hybrid xenos anatomies. Others are merely pallid and bald, able to pass for loyal Imperial citizens whilst their wyrm-form tattoos remain hidden. These latter-generation brethren mingle amongst the herd of Mankind like wolves in sheep's clothing, working so hard amongst the crumbling machineries of Human industry that none spare them a second glance -- but under their work fatigues and rough miner’s apparel, they all bear the mark of the alien.

Leagues of Votann
-The Steadfast
Are these xenos? I have no idea. The space dwarves fit all your typical dwarf-y stereotypes; they're slow, durable, bring a list of grudges a mile long and, most importantly of all, will absolutely obliterate you with their firepower. With some incredible vehicles, a good selection of melee offense to sprinkle in, and the promise of a likely expanded range over the next few years, the Leagues are ones to watch. And stay out of the firing line of, obviously.

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MWO: Adamski
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Posts

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Burnage wrote: »
    Paints, Painting, Tools and Hobby Supplies
    Tower Hobbies: The best place for finding Tamiya paints and sprays in the U.S. outside of a well stocked local store.

    Model Painters: Test out paint scheme templates without actually putting pigment to plastic.

    Bolter & Chainsword's awesome multi-model painter.

    Rare earth magnets: Tiny, strong, a modeler's best friend for making swappable pieces.

    In the U.S.:
    K&J Magnetics
    In the UK:
    Power Magnet Store
    E-Magnets UK

    Podcasts, youtube channels, and other items of interest.
    Non GW-Minis, Hobby Supplies and Terrain that are useful:
    http://www.3t-studios.com/Scratchbuilt terrain and tables
    http://ainstycastings.co.uk/index.php Resin scenic terrain and accessories for gamers
    http://www.airconnection.on.ca/ Kits of vehicles to convert or raid for bitz.
    http://www.amera.co.uk/ Vacuform terrain with fantasy, modern, and future themes. really cheap too.
    http://www.antenocitisworkshop.com/ Some neat stuff in his store in terms of 40k terrain and modeling.
    http://armorcast.com/store/index.php/ Lots of Terrain and some tanks, their models and Steampunk stuff is okay
    https://artelw.com/ Excellent range of models now, with a particularly good set of not-Eldar sculpts.
    atlargegamers.tumblr.com/ Augmented wargaming terrain and accessories. Check out the Clockwork Cove and Penny Arcade commission table.
    http://www.avatars-of-war.com/ So. Amazingly. Beautiful. If you play Fantasy, you owe it to yourself to take a look at these models for your lords or heroes; they have at least one model for virtually every faction and they are all gorgeous.
    http://www.back2base-ix.com/index.php/ They have a decent range of resin bases, although nothing that blew me away, but they are at least alternatives to some of the others out there. They also sell a variety of other craft supplies, including plasticard, movement trays, basing supplies, and even GW/FW product.
    http://members.ebay.com/ws/eBayISAPI.dll?ViewUserPage&userid=the_bannerman Bannerman's eBay store for cloth printed banners and pennants.
    http://www.basecrafts.com/index.php?route=common/home Basing kits and weathering powders.
    http://bitspudlo.com/products bitz and kits for missing models in the GW line, including Necron Triarch Stalker.
    http://blackcatbases.com/ Despite the name they sell more than just bases, although they certainly have a good selection of those; they also do heads, conversion bitz, and especially accessories for figures, like weapons, tools, backpacks, etc.
    http://cart.blackorc.com/Blackorc miniatures, a wide variety of scifi, zombie and fantasy miniatures to choose from.
    http://www.blackscorpionminiatures.com/index.php Random minis, ton of pirates.
    http://blightwheelminiatures.vendder.com/Adeptus Mechanicus style figures and conversion bitz.
    http://www.brother-vinni.com/index_eng.htmHistorical, Steampunk, Post-Apocalyptic miniatures, with a section of women warriors using the power of bulletproof nudity...
    http://chapterhousestudios.com/webshop/ Custom Sculpts and Bits for 40K and Fantasy.
    http://www.comfychairgames.com/catalog.php Mostly a Horror-based Necromunda, but the W.i.l.d.fire robot spider is kewl
    http://www.copplestonecastings.co.uk/range.php?range=FW From Gang Warfare to Terrain and historicals. You have to click each link to see the miniantures, though.
    http://www.corseceng.com/online-store/ Acrylic flying stands and gaming templates for Battlefleet Gothic-style games.
    http://custom-minis.blogspot.com/Bits and shoulderpads off of a 3D printer. Looks like he's testing printing up unique models as well.
    http://www.darkswordminiatures.com/ Miniatures from George R. R. Martin's Song of Fire and Ice, There's plenty of interesting stuff in here, although most of it doesn't quite fit the Warhammer "Heroic Scale" aesthetic.
    http://dragonforge.com More useful for the micro chain and ready to use power cables than anything else, lots of custom base sets though.
    http://www.ebobminiatures.com/products/tools.htm Tools, armatures, sculpting media
    http://www.ema-models.co.uk/Architectural and Hobby model parts and supplies, including DC motors and gearboxes
    http://www.em4miniatures.com/acatalog/index.html Not a huge line of stuff and only tiny, tiny pictures available, but their range of metals seems to have some interesting options.
    http://www.empressminiatures.com Some historical and modern figures, very realistic.
    http://www.eurekamin.com.au/ They make all kinds of miniatures, including Nazi's riding dinosaurs.
    http://www.evergreenscalemodels.com/ Do you need plasticard in odd shapes or sizes, or want something patterned, or otherwise odd? This may be the place for you.
    http://www.evilmushroomgames.com/new_page_2.htm Not a huge selection, but some pretty okay bases and a number of interesting terrain pieces.
    http://www.ex-illis.com/ Angels and Demons take sides in historical medieval Europe.
    http://www.fantasyflightgames.com/index.aspFantasy Flight Games, where you can find Anima Tactics, AT-43, Confrontation, and Wings of War miniatures in their store.
    http://www.ff-fields.com/ Many custom Blood Bowl pitches in heavy cardstock or rollable fabric.
    http://www.figurines-studio38.com/default.html Tyranid Spore Pod and their own ranges of figures.
    http://www.forgecraftgames.com/catalog/index.php Perhaps a little smaller than some of the other base manufacturers, but they have a good selection and all of the casts are excellent, both for wargaming and for tabletop minis.
    http://www.gamezoneminiatures.de/ A wide range of our 1/5 inch (28 mm) fantasy miniatures.
    http://gdesignsinc.com/ Laser cut plastic templates and gaming aids, plus terrain.
    http://www.geniusfactorygames.com/ Plastic templates for helping out Necron forces, in green and blue.
    http://www.greenstuffindustries.blogspot.com/ A mould for making ridged tubing/tentacles, very Cthulhu-esque.
    http://www.grindhousegames.com/ On the one side, we have a weird-WW2 thing with gas-masked allies fighting German monstrosities. On the other side of the site, we have weird robots.
    http://www.groundzerogames.net/ I have some of their models, but their online store is hampered by an extreme lack of photos
    http://www.hfminis.co.uk/index.php Great detailed Fantasy, Sci-Fi, and Modern miniatures.
    http://www.heavy-support.com/ Heavy Support - Not much here, just an alternate Leman Russ/Chimera
    http://www.helldorado.fr/figurines/index.php A French game, but available through some US (and potentially other?) retailers. They have an absolutely gonzo line of models, with everything from Chinese hell-demons to abominations of the pit to Arabic summoners to Victorian mercenaries. No idea how they're scaled, but some very pretty stuff.
    http://www.heresyminiatures.com/ For when you need a unique looking miniature for your Inquisitor Reitnu.. Hey, is that David Tennant?
    http://hitechminiatures.com/# Some could-be Grey Knights and Dreadknight here.
    http://www.hlj.com/index.html A lot of mecha and tank parts that are of use to a creative IG or Ork player, so maybe search around a bit.
    http://www.hotzmats.com/Painted felt mats for gaming surfaces, with hex grid option.
    http://www.hydraminiatures.com/index.shtml Buck Rogers-y looking scifi and a line of prehistoric monsters.
    http://impactminiatures.com/ Many Blood Bowl-like miniatures and a stand alone game, plus a a rock band of Orcs.
    http://www.infinitythegame.com/infinity_ENG/ A standalone futuristic game akin to Necromunda, the models are pretty nice looking but not much cheaper than their 40K equivalents, which has kept me out of the game so far.
    http://www.irondogstudios.com/store.html Some Orky bits and resin bases from the guy who built the Tater Titan
    http://www.ironhalo.net/store/catalog/ Another resin base retailer, they do some interesting lines and actually have a quite large selection of stuff. They have a lot of more unusual base sizes including those for Fantasy, War Machine, cavalry, etc.
    http://www.kabukimodels.com/ Resin and metal alternate Marine character models and bits, some larger scale models too.
    http://www.kerrandking.co.uk/ A nice-looking site in a lot of ways, but awkward to browse through. Still, it's not completely awful and the bases all look rather nice, including a few more unusual types.
    http://kingdomdeath.com/Pin-up adventure babes and some disturbing horror pieces.
    http://demoslasercutdesigns.blogspot.com/ Laser Cut buildings and terrain
    http://www.lead-adventure.com/Some Steampunk and Post-Apocalyptic figures plus heads with tophats.
    http://www.lostclan.net/Lostclan/Home.html Home of the infamous Female Cadians, and also a bionics upgrade sprue.
    http://www.manticgames.com/ An excellent manufacturer who is not only creeping in on GW's territory but also putting out a game of their own, heavily modeled on WFB. Their undead, elf, and dwarf kits are all very strong and have a decent variety of pieces, poses, etc, not to mention worlds cheaper than GW's kits.
    http://shop.masq-mini.de/ Masquerade Miniatures, notable for horror gaming figures and a 'Giant Riding Wolfpack' not-Thunderwolf Cavalry.
    http://www.maxmini.eu/store/ A nice little company with a quickly expanding line of conversion bitz as well as a few useful figures; their Thunderwolf is not completely awful, but there's probably better options. They do have a nice IG-scaled bike, though. Their conversion parts are the real treasure, though- they have an extensive line of awesome Ork parts (heads, bodies, bionics, etc) as well as a variety of other weapons, shields, and various upgrade parts.
    http://www.shop.microartstudio.com/index.php Mostly known for their "mechanicus" guard and some cool heads.
    http://micropanzer.com/lots of walker-tanks and sentinel/Tau suit variants in the vehicles, but keep in mind most of the infantry are 15mm, but some are 32mm, suitable fore 40K, etc.
    http://www.miniaturescenery.com/ They make hardboard "punch out" scenery. Nax got me onto them recently.
    http://www.mrdandy.com/wargamma/ Thunderwolves, bases, etc.
    http://mythicast.com/More Thunderwolves and even Cyberwolves for your Iron Priest
    http://www.oldcrowmodels.co.uk/ Manufacturer of near-future/sci-fi models, with a strong emphasis on vehicles, spacecraft, and field works (turrets, walls, scenery, etc).
    http://www.otherworld.me.uk/ More Dire Wolves of rideable size, but think D&D art inspired.
    http://www.paulsongames.com/resin.html Another small manufacturer, but does a nice little line of conversion bits.
    http://www.perry-miniatures.com/index2.html A nice historical wargaming company that produces large boxes of figures for fairly cheap; they're mostly useful to Guard players as stand-ins, but be aware of the usual differences in scale between 28mm and heroic.
    http://www.pig-iron-productions.com/ Ah, Pig Iron, beloved of Guard players everywhere. Not only do they have their own line of figures, the heads (and much of the other gear) are perfectly fitted for IG models.
    http://www.plastruct.com/Pages/USDealers.html A very nice plasticard company that apparently supplies a rather large percentage of the US, as well as one of the companies I've dealt with personally. They have a PDF catalog with approximately one million different types of plastic in it; if you're willing to dig, chances are you can find what you want. Of note is their fluorescent acrylic rods, which are perfect for Necrons should you, for some reason, decide to hate yourself.
    http://privateerpress.com/ Obviously also their own game, but several of the Cryx (Warmachine) miniatures could make good stand-ins for Dark Eldar units and Legion of Everblight (Hordes) provides some interesting possibilities for Tyranid players.
    url]http://proxiemodels.com/basesonly.aspx[/url] Custom bases for your models.
    http://pulp-city.com/index.html Pulp superheroes miniatures. Either you'll be super-excited that these exist and you can buy them or you won't care because they aren't what you need.
    http://www.pulpfigures.com/ Just what it says. Nefarious Chinamen! Doofish henchmen! Dashing adventurers! Probably not appropriate for 40K or Fantasy! But still cool!
    http://puppetswar.com/Bases, weapons, miniatures and conversion sets for 40K, incling Twin-linked Autocannon arms and viariant Dreadntought arms.
    http://www.quantumgothic.co.uk/ A lot of neat scifi terrain.
    http://www.rackham-e.com/en Makers of several miniatures games including AT-43, a prepainted future game with military gorillas. Let me repeat that: armed gorillas in space are a real thing in this game. If that isn't enough reason for you to be curious, I hate you. Some of their mecha have been converted with reasonable success into Killa Kanz by a number of folks.
    http://www.ragingheroes.com/28mm and 54mm versions of Dark Eldar-ish and Female Commissar character models, nicely detailed with options. Also have quite a lot of STL kits available now.
    http://www.ramshacklegames.co.uk/nuclear/index.html Fulfilling that Post-Nuclear/Necromunda/Orky Bitz. Look at their 'Tridlins' for vehicle bitz
    http://www.reapermini.com/ If you have ever wanted a figure for your D&D character or fancy monster the PCs are facing, this is the site for you. They have an absolutely enormous range of tagged, searchable models of all manner of heroes and horrors. Their modern and sci-fi lines are much more limited, but there are still possibilities in here. (The Darkspawn in particular could easily be some kind of alien or Tyranid beasties.)
    http://www.resinfx.com/ Very detailed resin bases of various kinds, many of them fairly unique. Lots of "scenery" bases that aren't just some bumps on a standard 25mm/40mm circle, so if you're looking for something damn fancy, this may be the place. A little more pricey than most as a consequence, though.
    Robogear Model kits - Want some cheap plastic toys to chop up for your conversions? Here's the place.
    http://www.iconusa4.com/online/Robog...dels_index.htm
    http://www.sciborminiatures.com/ Can't say for sure, but the pics of the sculpts look amazing. Various minis and parts, very obviously 40K/Fantasy-themed ("celtic space warrior," hrmmmm?) including lots of alternate heads, shields, and breastplates. Also squats.
    http://www.secretweaponminiatures.com/ Mostly just bases, but a few conversion bitz mixed in (backpacks, helmets, Extra Armor). None of them are ground-breaking surprises, but if you have a specific look in mind for your army you'll probably appreciate another option.
    http://www.shadowforge.com.au/ Have I done any Australian companies yet? Here's one with anime-styled figures.
    http://www.shapeways.com/shops/customminis 3D printed miniature bitz and accessories
    http://www.smog1888.com/ You know how some games have crazy character models? Smog has a flying doctor with robo-arms and a smoke-belching stove-top hat, oh yeah. I know absolutely nothing of the game, but the models are perhaps the best thing in the whole world.
    http://southpawart.bigcartel.com/ Acrylic templates and game aids, plus a source for small, medium and large acrylic gears.
    http://starshipmodeler.biz/shop/index.cfm/category/93/lighting.cfm LED lighting kits for vehicle conversions.
    http://www.studiomcvey.com/ A small selection of extremely well-sculpted minis, although they're generally just a bit too large to use in 40K. Pretty, though.
    http://www.studiominiatures.com/Zombies, WWII Zombies, 90mm zombies, and survivors of the zombie apocalyse.
    http://www.taban-miniatures.com/ Another of the shops I haven't really browsed in extensive depth, they produce a stand-alone game with a vague gladiatorial combat theme.
    http://www.tabletop-art.de/More bits, bases and variant figures for Marine Character models.
    http://www.tabletop-world.com/index.php Fantasy buildings and accessories
    http://www.tengumodels.co.uk/index.htm Grey Aliens, Zombies, and Cthuluhu, oh my...
    https://www.thunderboltmountain.com Mostly fantasy, but I bought some wolves from them.
    http://www.tichytraingroup.com/index.php Pre-made RIVETS! Click the 'NBW & Rivets' link.
    http://www.tobsen77.de/index.php?lan=en Vehicles that would look good in an Ork army, or a wooden Steam Tank
    http://www.toysoldiersdepot.com/ Cheap plastic off-scale models which could be used for 40K, or as terrain/wrecks/etc.
    http://trollforged.com/index.html Another company I can personally vouch for being pretty excellent. Resin casts of several useful styles of models- Daemons, beasts, definitely-not-Tyranids, and best of all, Guardsmen with greatcoats!
    https://ttcombat.com/ - terrain and miniatures
    http://www.ultraforgeminiatures.com/ If you aren't going to Avatars of War for your Fantasy needs, you damn well better be going here. Ultraforge specializes in huge, detailed models of monsters like dragons, greater daemons, and the like, and their work is second to none. They also enjoy cult popularity as the makers of an excellent set of wings that can be added to models that are in need of flight, not the least of the Hive Tyrants and Harpies.
    http://www.urbanmammoth.co.uk/ I have some of their older models for my Necromunda gangs
    http://www.victorialamb.com/store.html IG Conversion bitz from the sculptor who did those 'Spanish Inquisition' Monty Python models.
    http://www.victoryforce.com/ They have a 'Gamer Rules Lawyer' figure, and WWII re-enactors
    http://www.voodooworx.co.uk/index.htm Custom resin bases
    http://shop.warlordgames.co.uk/ Not sure if these are the same guys as Wargames Factory, but if you want to 40K-ify some historical plastics.
    http://www.warmill.co.uk/storepage814911.aspx Custom clear bases, MDF terrain kits and bitz.
    http://www.wargamesfactory.com/webstore Makers of a variety of plastic kits, all of them competitively-priced compared to the alternatives. Foremost on the list would probably be their zombie and shock trooper kits, but they also have a variety of historical minis that could be integrated into a thematic force of some kind.
    http://www.wargamesfoundry.com/asp/nocookie.asp Lots of miniatures, but not to scale with 40K. Diverse selection, though.
    https://www.wargamestournaments.com/ Offer a good range of MDF scenery.
    http://www.warploqueminiatures.co.uk/Fantasy miniatures
    http://www.westwindproductions.co.uk/ These guys have alternate-future WWII scifi stuff. Some cool mech thingies and neat troops.
    http://www.wholesale-miracle-beads.com/25mm-round-flat-back-clear-crystal-glass-cabochon-top-quality Clear glass bases for your miniatures.
    http://willy-miniatures.blogspot.com/ Fantasy Football alternate models. Some of the Undead team would look great in a Zombie Apocalypse type game.
    http://wyrd-games.net/shop/home.php Makers of Malifaux, a very cool-looking game that I unfortunately can't really afford to get into right now. But, like Hell Dorado, they have an awesome line of minis with a style all their own, slightly steampunk with a fantastic twist and some of the dark sensibilities that infuse GW's games.
    http://www.zealotminiatures.co.uk Resin miniatures and bitz, female tau heads, Space Marine scaled Guitars and bionics, etc.
    http://www.zombiesmith.com/ Zombies, survivors, and a tutorial video on "how I cast miniatures".
    http://www.zuzzy.com/ Scenery pieces and tabletops almost exclusively- and pretty nice ones, at that. If green felt isn't your thing, give this a look and see if you can't go for something more exotic; I'm told they are rather durable and quite worth the price.

    Other Places to Talk About the Game
    http://www.shiftedmatrix.com - Website owned and run by this thread's own Sharp101. It has expanded to include other contributors who are regulars in this thread. Blog posting that cover all things related to 40k and wargaming

    http://belloflostsouls.org - A great 40k (and sometimes fantasy) rumor site. They also post articles on campaigning, modeling and home made rules.

    http://www.chessex.com/ - Online custom dice store, great customer service and speed.

    http://www.warseer.com - Currently about the biggest GW-related forum on the net. Unfortunately, it has a horrible signal/noise ratio, but the rumors forums are frequently the first place to hear accurate news of upcoming products.

    http://www.bolterandchainsword.com/ - All about Space Marines and high fashion (okay, not the latter)

    http://www.the-waaagh.com - All about the orks orks orks orks! Jobs a gud'un boss.

    http://forums.tauonline.org/index.php - All things Tau in one handy place. Sign up for the greater good!

    https://www.thedarkcity.net/ - Used to be *the* Dark Eldar forum on the net. A bit less populated these days, but still a good source for discussion of the faction.

    http://www.dakkadakka.com/ - They used to be cool. Totally the place to go if you want to know why the hobby is dying. Also, a great coverage of all things wargaming.

    http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale.

    Army Transports
    Because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW itself:

    Sabol Army Transports - A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store.

    Figures in Comfort - A wide range of precut foam trays, and carrying cases for whatever your needs.

    Battle Foam - Sturdy solid cases and custom cut foam tray. Pricey, but guaranteed to keep your little dudes safe and secure in transit.

    Tabletop Tyrant - A UK based company that do some nice transport cases, as well. Check them out!

    steam_sig.png
    MWO: Adamski
  • CptHamiltonCptHamilton Registered User regular
    Played my first game of 10th. 1000pts, my Custodes vs AdMech. It....went poorly for AdMech. At the bottom of turn 3 he had a tank left with, I think, 3 remaining wounds and I was up by 30ish points, so he conceded. There was some degree of poor rolls on his part and pretty good ones on mine but by and large AdMech is just really weak. His army rule did basically nothing all game and he didn't have much going, stratagem-wise. Meanwhile my army rule let me save vs every mortal wound he managed to dish out and of the 3 models he managed to kill on my side, I resurrected two for all of 2 CP. If I'd remembered to pick a Katah during the 3rd turn fight phases I'd probably have killed his tank, too.

    PSN,Steam,Live | CptHamiltonian
  • korodullinkorodullin What. SCRegistered User regular
    Local GW store is running a small painting competition this weekend. Get one of the new Infernus marine minis of the month and roll a d100, and which number you get is the chapter you have to pick off of the old 2008 Space Marine chapter poster on the wall. I managed to roll Marine Exemplars, and painted my dude up this morning:
    o7zjw3gfkhqt.jpg

    I'll find out how I did during judging tomorrow.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Redcoat-13Redcoat-13 Registered User regular
    Rad bombardment is poor; it’s like one of the quirky build your own forge worlds from 9th that you’d end up glossing over.

    Doctrina imperatives basically give what admech used to have but now with conditions, although you’ve got a sizeable number of troops that don’t benefit from it…..then there are the strats.

    6 but 2 depend on the doctrina you have active in a turn (so in any turn you’ve really only got 5 that you can choose from). Oh and it’s Skitaari only.

    And there’s a strat that’s only for tech priests.

    I’d say admech are paying for their sins for the last edition but their win rate plummeted and they didn’t get better for a chunk of 9th.

    AoS seemed to have two different teams designing each codex for a while. One team would typically belt out a lacklustre underwhelming book while the other would come up with a much more enjoyable one.

    It kinda seems that way in 40K now.

    Admech need to go back to being more elite to justify their point costs and also make collecting an admech army not horrifically expensive.

    PSN Fleety2009
  • MazzyxMazzyx Comedy Gold Registered User regular
    Redcoat-13 wrote: »
    Rad bombardment is poor; it’s like one of the quirky build your own forge worlds from 9th that you’d end up glossing over.

    Doctrina imperatives basically give what admech used to have but now with conditions, although you’ve got a sizeable number of troops that don’t benefit from it…..then there are the strats.

    6 but 2 depend on the doctrina you have active in a turn (so in any turn you’ve really only got 5 that you can choose from). Oh and it’s Skitaari only.

    And there’s a strat that’s only for tech priests.

    I’d say admech are paying for their sins for the last edition but their win rate plummeted and they didn’t get better for a chunk of 9th.

    AoS seemed to have two different teams designing each codex for a while. One team would typically belt out a lacklustre underwhelming book while the other would come up with a much more enjoyable one.

    It kinda seems that way in 40K now.

    Admech need to go back to being more elite to justify their point costs and also make collecting an admech army not horrifically expensive.

    The shift to admech 20 man bricks is why I sold my army.

    I hated it.

    u7stthr17eud.png
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Had my first game of 10th, against my nephews Death Guard.

    Death Guard really suck this edition.

    Highlight was my Aberrants charging into a squad of Plague Marines, taking them to 2 models, getting return charged by a squad of Cataphractii Terminators, and wiping those out as well and only losing one Aberrant.

    That 4+ FNP did some work.

    Won 21-12 since his stuff was so slow he couldn’t move up to objectives fast enough.

  • korodullinkorodullin What. SCRegistered User regular
    Redcoat-13 wrote: »
    Rad bombardment is poor; it’s like one of the quirky build your own forge worlds from 9th that you’d end up glossing over.

    Doctrina imperatives basically give what admech used to have but now with conditions, although you’ve got a sizeable number of troops that don’t benefit from it…..then there are the strats.

    6 but 2 depend on the doctrina you have active in a turn (so in any turn you’ve really only got 5 that you can choose from). Oh and it’s Skitaari only.

    And there’s a strat that’s only for tech priests.

    I’d say admech are paying for their sins for the last edition but their win rate plummeted and they didn’t get better for a chunk of 9th.

    AoS seemed to have two different teams designing each codex for a while. One team would typically belt out a lacklustre underwhelming book while the other would come up with a much more enjoyable one.

    It kinda seems that way in 40K now.

    Admech need to go back to being more elite to justify their point costs and also make collecting an admech army not horrifically expensive.

    We're currently sitting on a near-50% win rate, but that win rate is propped up on the back of a single play strategy that revolves around a single unit in the index being far and away stronger than anything else (Breachers), a single Enhancement that turns one of two mediocre characters into death machines* (Omni-Sterilizer), and a single stratagem that is extremely powerful for its CP cost (Vengeful Fallout).

    We're basically a shooty variarion of how Blood Angels managed to barely cling to a decent win rate at the end of 9th, but when the one good unit (Sanguinary Guard) got priced to the stratosphere in 10th, their win rate collapsed.

    The entire faction needs a rewrite top to bottom, from Army Rule to overall playstyle to individual datasheets. But because our codex is one of the first to be released and was likely finalized half a year ago, we're not likely to be much better than the Index is now. We might limp along with band-aid fixes, but with the internal faction balance being some of the worst in the game and GW reluctant to really go to town on datasheets because lol physical index cards, I don't see a lot of hope if you don't like Breacher spam.


    *unless you're fighting a faction that shrugs off mortals easily. Hi Custodes!

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Just ordered my index cards.

    I’m there scrolling through a PDF on my phone like a chump and my nephew just had a handful of cards on the table and could quickly find stats and rules.

  • RaslinRaslin Registered User regular
    I stopped playing around 2012, but I always said I'd start again if they made an adMech faction.

    Probably gonna hold off until the codex though. My guard and blood angels are already struggling, lol.

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    -Loki- wrote: »
    Just ordered my index cards.

    I’m there scrolling through a PDF on my phone like a chump and my nephew just had a handful of cards on the table and could quickly find stats and rules.

    I don't like the printed cards. For one thing, they list all the weapons a unit can take, not the weapons my unit actually has.

    I make condensed cheat sheets for all units and army rules, with reduced wordiness an improved legibility, prior to any match.

    As a bonus, that forces me to (re)read all the army/unit rules to create the cheat sheets, which helps me remember the rules.

    Sic transit gloria mundi.
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2023
    I play WYSIWIG. I mean, I hunted down and magnetised so many special and heavy weapons that I can just put whatever I want in the squad, so it's not hard to look at the squad, see what it's got, and find the stats.

    And thanks to a bunch of Genestealer and Tyranid weapons being condensed into general weapons, there's barely anything on the weapon area for my armies outside of Neophyte squads.

    -Loki- on
  • [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    Don't knock it til you tried it. It really is a huge improvement.

    Sic transit gloria mundi.
  • honoverehonovere Registered User regular
    The indices are really only close to readable on a screen if I change the view to two page spread so stats and options are next to each other. I can't really do that on a phone which makes using the index really bad. The print layout really should not be the standard layout. I wonder how the actual codices will handle that.

  • korodullinkorodullin What. SCRegistered User regular
    honovere wrote: »
    The indices are really only close to readable on a screen if I change the view to two page spread so stats and options are next to each other. I can't really do that on a phone which makes using the index really bad. The print layout really should not be the standard layout. I wonder how the actual codices will handle that.

    By being only available in a physical book or on the app, most likely.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Part of me wants to get to two Minka Lesk minis as well as the Cado Ezechiar The Hollow King [the vampire from a Bl book} but this would be a 100+ since Minka is now sold out on ebay

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    I'd like the Minka Lesk just because I like one off IG models but that face is not a good sculpt. Especially when compared to the book covers.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    Played a 500pt game with my black templars versus Necron. It was a great game. Took one of the Regular 10e missions and scaled it down for a 44x30 board and it worked pretty well. took the 6+ FNP/5+Leadership Vow and it did work for me. My terminators were able to make a 9" charge from deepstrike and did pretty well mixing it up, I had an infernus unit actually make it to the 5th turn and my Sternguards held the home objective and kept one of his units from menacing my terminator captain with precision.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • AsherAsher Registered User regular
    Gw has just announced a pretty significant number of first-born kits are being retired. Most notably Assault Marines and all the Scouts.

    Hopefully the rumours of new Scouts are about to be born out.

    I put models on Instagram now: asher_paints
  • honoverehonovere Registered User regular
    That is a lot of models gone.

    Land Speeders are almost as iconic of the Marine range to me as the retired boxnought.

    Really end of an era.

  • LanlaornLanlaorn Registered User regular
    Do you think that line in the article about "just use your old bikes as Outriders, it's fine" will stand up as official GW policy on proxies for tournaments and whatever?

    Generally speaking the Primaris sculpt of something is just much better so whatever, but I feel for guys with lovingly painted all-bikes White Scars or whatever.

  • MazzyxMazzyx Comedy Gold Registered User regular
    There are new scouts coming or scout equivalents. The new storm speeders are just beefier land speeders. I hate the bikes. I have 6 converted into Deathwatch. Worst models. Outriders are a lot better to build and look at. Box dread is great though. I love him and sad to see him go.

    u7stthr17eud.png
  • honoverehonovere Registered User regular
    The Primaris Speeders are fine. Might look a bit better without the side guns and definitely better with the third guy replaced by some sensors.

  • honoverehonovere Registered User regular
    edited July 2023
    Ugh, double wrong thread

    honovere on
  • honoverehonovere Registered User regular
    Wrong thread

  • DayspringDayspring the Phoenician Registered User regular
    sad but not surprised at the ironclad going away
    RIP
    i guess i'll put mine on huge bases and run them as Brutalis

    Glad the scouts are going tho. scout heads are sculpting crimes

    My Warhammer stuff online: Youtube Twitter Insta
  • Styrofoam SammichStyrofoam Sammich WANT. normal (not weird)Registered User regular
    Kinda lame to do these waves of retiring units instead of all at once. I know someone who bought an ironclad specifically to replace a dreadnought that was moved to legends.

    wq09t4opzrlc.jpg
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Can’t wait for the new Primaris Tactical Squad, coming Soon™. Guilleman obviously saw the performance of regular tactical squads and re-rewrote the Codex Astartes to allow veteran tactical squads that opted to cross the rubicon Primaris to keep their guns and battle tactics…

    ...because dragons are AWESOME! That's why.
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  • korodullinkorodullin What. SCRegistered User regular
    I wonder when they're going to jettison the Rhino/Razorback/Predator before remembering that CSM uses the Rhino and Predator, Grey Knights use the Rhino and Razorback, and Sororitas use the Rhino.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    korodullin wrote: »
    Redcoat-13 wrote: »
    Rad bombardment is poor; it’s like one of the quirky build your own forge worlds from 9th that you’d end up glossing over.

    Doctrina imperatives basically give what admech used to have but now with conditions, although you’ve got a sizeable number of troops that don’t benefit from it…..then there are the strats.

    6 but 2 depend on the doctrina you have active in a turn (so in any turn you’ve really only got 5 that you can choose from). Oh and it’s Skitaari only.

    And there’s a strat that’s only for tech priests.

    I’d say admech are paying for their sins for the last edition but their win rate plummeted and they didn’t get better for a chunk of 9th.

    AoS seemed to have two different teams designing each codex for a while. One team would typically belt out a lacklustre underwhelming book while the other would come up with a much more enjoyable one.

    It kinda seems that way in 40K now.

    Admech need to go back to being more elite to justify their point costs and also make collecting an admech army not horrifically expensive.

    We're currently sitting on a near-50% win rate, but that win rate is propped up on the back of a single play strategy that revolves around a single unit in the index being far and away stronger than anything else (Breachers), a single Enhancement that turns one of two mediocre characters into death machines* (Omni-Sterilizer), and a single stratagem that is extremely powerful for its CP cost (Vengeful Fallout).

    We're basically a shooty variarion of how Blood Angels managed to barely cling to a decent win rate at the end of 9th, but when the one good unit (Sanguinary Guard) got priced to the stratosphere in 10th, their win rate collapsed.

    The entire faction needs a rewrite top to bottom, from Army Rule to overall playstyle to individual datasheets. But because our codex is one of the first to be released and was likely finalized half a year ago, we're not likely to be much better than the Index is now. We might limp along with band-aid fixes, but with the internal faction balance being some of the worst in the game and GW reluctant to really go to town on datasheets because lol physical index cards, I don't see a lot of hope if you don't like Breacher spam.


    *unless you're fighting a faction that shrugs off mortals easily. Hi Custodes!

    That win rate is also maintained off the back of like one guy (Dadmech), everyone else is going like 1-x or 2-x. And that's in a meta that's very favorable to Breacher spam due to everyone going very vehicle heavy at the moment. The second you run into someone with a reasonable amount of infantry the army's effectiveness falls through the floor.

    uH3IcEi.png
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    This really drives home to me that primaris being a new, separate thing and not just "these are marines now" was a terrible way to handle this. These cuts have been a long time coming. They need to just yank this bandage off already and be done with it.

    I love the goofy charm of a lot of old 2nd edition minis but those bikes ain't it.

    Didn't primaris scouts already show up (kind of) with Black Templars? Those were super rad.

    PSN/NNID/Steam: Dr_Keenbean
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  • R-demR-dem Registered User regular
    Space marines and Stormcasts both have needed a range cleanup for a while. The sheer number of datasheets/warscrolls for those factions is just silly.

  • honoverehonovere Registered User regular
    Second generation of stormcasts are also leagues better looking than the fisher price version of the first few releases

  • daveNYCdaveNYC Why universe hate Waspinator? Registered User regular
    The way GW has managed to convince everyone to rebuy their entire Marine army is impressive. I just hope they don't get rid of Land Raiders, none of the Primaris tanks/transports look nearly as cool.

    Shut up, Mr. Burton! You were not brought upon this world to get it!
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    R-dem wrote: »
    Space marines and Stormcasts both have needed a range cleanup for a while. The sheer number of datasheets/warscrolls for those factions is just silly.

    There's just entirely too much. When you're just throwing everything at the wall to see what sticks, at some point you need to sweep up everything that didn't stick or that fell off when something new stuck.

    I went hard into AoS when it first dropped and again for the 2nd edition release (I still maintain it's a better game than 40k). Both those Stormcast designs were trash compared to what we're seeing now. They really nailed the aesthetic this time around. I even picked up the cheapest starter for 3rd just to paint some of the Stormcast and Kruleboyz because they're both just outstanding designs.

    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
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  • MonwynMonwyn Apathy's a tragedy, and boredom is a crime. A little bit of everything, all of the time.Registered User regular
    R-dem wrote: »
    Space marines and Stormcasts both have needed a range cleanup for a while. The sheer number of datasheets/warscrolls for those factions is just silly.

    While that's definitely true there are a hell of a lot of units I'd nuke before basic Assault Squads

    Consolidate Incursors, Infiltrators, and Intercessors into a single unit, shitcan Centurions, consolidate the Pred and Razorback options into a single sheet with different weapons, cut down on the glut of Marine characters with vaguely different loadouts, half the number of UM named heroes

    uH3IcEi.png
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Monwyn wrote: »
    R-dem wrote: »
    Space marines and Stormcasts both have needed a range cleanup for a while. The sheer number of datasheets/warscrolls for those factions is just silly.

    While that's definitely true there are a hell of a lot of units I'd nuke before basic Assault Squads

    Consolidate Incursors, Infiltrators, and Intercessors into a single unit, shitcan Centurions, consolidate the Pred and Razorback options into a single sheet with different weapons, cut down on the glut of Marine characters with vaguely different loadouts, half the number of UM named heroes

    I, Cato Sicarius, must disagree. It is within the finest and most noble traditions of the august and revered Ultramarines chapter that we follow the regulations described by our worshipful founder, born of the Emperor, Roubiute Guilliman... unless one has attained both a rank and name that redounds to the greater glory of Ultramar, in which case...

    (This would be a good idea, actually, but you'll get a lot of friction about pruning named guys)

  • honoverehonovere Registered User regular
    edited July 2023
    Centurions are definitely not for long.

    Scouts and assault marines will probably get a primaris replacement in the upcoming Marine wave.

    Not sure about the pred/rhino/razorback.
    Maybe only the Deimos versions will stay.

    honovere on
  • KhraulKhraul Registered User regular
    I’d love primaris jump pack assault marines so I can stop converting primaris kits into firstborn units.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Damn, I was just about to buy Assault Marines to make Skyclaws for my Space Wolves and Ironclad Dreadnoughts to continue my oops all dreadnought shit.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    -Loki- wrote: »
    Had my first game of 10th, against my nephews Death Guard.

    Death Guard really suck this edition.

    Highlight was my Aberrants charging into a squad of Plague Marines, taking them to 2 models, getting return charged by a squad of Cataphractii Terminators, and wiping those out as well and only losing one Aberrant.

    That 4+ FNP did some work.

    Won 21-12 since his stuff was so slow he couldn’t move up to objectives fast enough.

    GSC is top tier (S-tier when played well) and DG is lower tier. Both need tweaks

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