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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
[ICON] - Episode One - "Going Off the Trails Towards a Walking-Train"
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The elder Lopen and the cautious Trogg, after a (likely-too-brief) explanation from an exuberant (and already-mostly-out-the-door) Eiko, descend briefly hand-in-hand down the central path into the Dragon’s Drop caves together, Ember’s eyes darting around for any sign of movement, while the Rabbit glares at the ground beneath her toes, wary for any sudden slopes or falls…
The route is winding and steep, and the pebbles beneath Eirlys shift and cascade threateningly every twenty yards or so, but despite the air of danger the pair both find themselves admiring the beauty of this odd cavern: towering rock formations, lit by flickering wisps of sunshine from cracks in the cliffside; the rain-soaked stones and carved out natural-gutters running full and heavy with the day’s rains; the loose gravel, faded footprints, and rough-and-muddy walkway carved by the feet of likely *scores* of souls who’ve hiked this route before…
For three hundred yards of the descent, things remain uneventful. Eirlys and Embergaze travel down the drop in a peaceful, watchful silence, only occasionally disturbed by an occasional drip of water or scatter and drop of pebbles. But at some point, the Lopen’s ears twitch and she pulls her staff a bit closer to herself without thinking, and the hairs on Ember’s back raise up ever-so-slightly, the lad thrusting his horns up while his nostrils flare…both exchange a knowing glance as they get the unmistakable feeling like they’re right now being watched from somewhere…
It’s at this point that the Watchers begin to notice odd things along the trail they’re currently travelling….a trampled knapsack here, a clump of hair over there…a single lost boot, and a smudge of dried copper dirt, that you both suspect might be…
The Lopen’s ears perk up on the sound of footsteps mere seconds before the Trogg senses a shift within the walls up far up to his right….The movement of people. Ill-intented laughter. Danger…
It’s a trap. Run!
Embergaze and Eirlys: Traverse, Excel, or Endure to outrun the boulder! You’re in *imminent* danger, but were both made aware of the trap before it was properly sprung, so this situation is Risky!
The signs that he and Eirlys come upon aren't promising, abandoned gear, what looks like it might be hair and blood. His muscles tense immediately at the sight, and that's when the laughter breaks through. His eyes catch movement far up to his right, and his legs are already in action, pushing down the tunnel away from their current location.
Going to push on this one.
Geth, roll 3d6k1 for Traverse
I'll push as well.
Geth, roll 3d6k1 for Endure
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No worries at all, I’ve been pretty busy already for the Holidays as well this year! I'm assuming the period between here and the Holiday Forum is gonna be pretty spotty for *everyone* as far as involvement goes in the game…which might turn out to be a good thing, as they’ll be less RPing necessary when you all hit your first Battle!…
Embergaze/Eirlys
Without a word between them, the Trogg and Lopen both break into a mad dash down the tunnels, the sounds of crashing, cracking, whirring momentum building up behind, and coming on fast!
The paths carved between the massive stalagmites and stalactites of the Drop weave in and around each other like a mad-ant’s descent! The cave walls are rife with sharp rock and jutting overhangs, and more than a few times Ember is made to suddenly duck before whacking his skull, or Eirlys must pull herself up a steep climb of loose rock while the boulder rolls ever closer. The sprint seems to last for ages…separately, the pair both begin to pant, and then wheeze…keeping up this pace is impossible. There’s no way you can possibly continue much longer: you each begin to look for a nook or cranny to throw yourself into as you run, maybe a side tunnel, a place to climb up, something…
Before they’ve even realized it, the pair have exited the lower caves of the Dragon's Drop: are running through a old-growth forest in the basin, spots of sunlight lighting the verdant floor around. Eirlys can hear the *booming* sound of the trap receding, and discovers she’s run straight off the boulder’s path. But, for the first time, the Lopen notices that she's lost track of Embergaze…
Ember
Embergaze: What’s your priority here, Watcher? Sneak to remain undetected (despite your loud entrance to the basin); Sense to get eyes on your friend Eirlys?; Study to take a good look around the area you’ve just entered? Or, lemme know if you have something else in mind!
Eirlys
Eirlys: What’s the first thing Eirlys does here? Sneak to remain undetected (despite your loud entrance to the basin); Sense to get eyes on your friend Embergaze?; Study to take a good look around the area you’ve just entered? Always lemme know if you have something else in mind!
Swims-to-Glory/Eiko
Without another word, the Otter and Pridi vanish down the tunnel to the east, well out of the fire and danger…
Coughing, Eiko bats the smoke from her eyes and bravely steps forward towards the strangers, reaching her hand out to the Churner over the crackling fire!...
Eiko
Eiko: Please gimme a roll to rescue the Churner prisoner and safely escape the fire down the slide (can think of a lot of ways you could play this)! Your current situation is Risky!
Swims-to-Glory
After a ride that sets the Otter’s heart aflutter and presses his stomach into his throat, Swims-to-Glory and Pridi finally arrive at a long, calm stretch of river that flows out into the sunlit basin they’d seen far below: it seems you’ve come to the base of the Dragon’s Drop! Shake off, soak up some sunshine...probably best to get a look around, as well…
Swims-to-Glory: Since you’re the only one in the group arriving *not* under some sort of duress, you get a free Wheel of Fortune roll to determine your immediate surroundings!
He grunts to himself, "I risk my skin and she doesn't even make use of it? This is why I don't work with kids." His hand holds tight to his mount's leash, the brief stint in the water having energised it, "Ne." Yank.
Back to business. With a suspect eye Swims-to-Glory begins to take in his surroundings, ready for a potential ambush.
Geth, roll 1d6 for Casino Otter
Stealth roll please, to determine whether Ember will: remain well-hidden and takes note of any others in the basin around here/find himself being sought by Bandits looking to "clean" that trap of theirs/is about to be loudly hunted for *sport* by the ruffians!
Geth, roll 1d6 for Sense
3DS Friend Code: 3110-5393-4113
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I'm gonna say we're still at Risky, given Eiko currently has a clear path to the exit through the smoke behind her, a hand already extended through the fire, and you and S-T-G cleaned out most of the aggressors in the cave...*but*, should this fraught Study roll go poorly, a consequence could be you looking at a Desperate Traverse roll to escape this place in safety, with *or* without the captured prisoner in tow!
So:
6:
4-5:
3:
2:
1:
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- Swims-to-Glory will actually start the battle with a *full* map of the basin area, but with tabs on *no one*, including his enemies. A safe but isolated location, for the moment...
- Embergaze will find himself pursued close behind by a gang of the Bandits, but will start hidden from their sight *entirely*, within pouncing distance, and lying ready
- Eirlys, herself hidden, will take quick note of Embergaze's location and situation, but will completely fail to notice all but *one* of the Bandits close in pursuit behind him
- Eiko has acquired a wounded and grateful (and competent) Churner companion for the moment, and now must make *one* additional roll on her descent into the valley: Smash to crash into the basin as destructively as possible on that leaf together, Traverse to coast carefully down the slide and arrive with wide eyes, eager to spot trouble, or Excel to spin you and your rescued captive off from the leaf once you arrive under the sun, ready-to-roll whatever the circumstances!
Geth roll 3d6k1 for dramatic entrance
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