I had basically zero use for any of the apartments in my playthroughs.
Like... after leaving to meet Takemura at the diner, I never went back.
I bought the other apartments for the sake of completion but spent time in none of them.
Having romance interests hang around in them and deliver a handful of canned lines felt kind of underwhelming.
I went back to my apartment daily. My V was a night owl (because the city is gorgeous at night), so every morning I'd go home, sleep for 8 hours, nom some noms, take a shower, change clothes, and head out again.
I've always used the house rule that I could only level up or break down weapons/craft while in my apartment. It really helped establish a sense of place.
+9
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
It didn't feel like there was much incentive, though I'd try periodically just to let V chill, but yeah, all the more reason to have someone waiting for you there.
+2
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah it's was fun to have them just as an excuse to spend money on something but I didn't actually use them much
0
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
It added to my immersion to go home and take a shower, whisky and sleep after a long mission. It makes sense that you would be covered in the blood and entrails of your enemies, as you see them driven before you. #JustEdgerunnerShit
Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
edited April 13
I actually got this game on sale recently. Surprisingly good! Only a little buggy, usually fixable with a save and reload. One boss forgot to shoot at me so I just chopped at them with a katana for several minutes.
Man I really like the int/tech build, I'm basically a cybernetic mage. Sometimes I can take out a whole group before they even know I'm there. The inventory system is kind of awkward but at least I can hold quite a bit of crappy shotguns to sell before I get overburdened.
Basically this feels like GTA but actually fun. I never could get into GTA quests and always end up just driving around listening to music. No, this game has actually kept me interested both in what's going on and just in getting more powerful. I'm a regular at the ripdoc office, always fiddling with my setup.
That Phantom City stuff... I keep seeing it called DLC, but I'm hoping it's more like an expansion, I have a strict no DLC rule but expansions are OK if the are substantial enough. Does it have a new area? Change the game at all? Is it worth actually paying for?
Monkey Ball Warrior on
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
+2
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
That Phantom City stuff... I keep seeing it called DLC, but I'm hoping it's more like an expansion, I have a strict no DLC rule but expansions are OK if the are substantial enough. Does it have a new area? Change the game at all? Is it worth actually paying for?
Yes, yes, and yes. If you can afford it, get it. It's an awesome spy thriller quest line that adds a whole other ending to the game.
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
To be clear, the new area is the part of Pacifica you can't get into.
+1
NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
I have a question about the Wallpuncher mod you can get in phantom liberty. The mod is reusable and installed on my achilles tech rifle. But the question is, what does charging to 200% capacity mean? More damage? And I'm looking for a vendor who sells a crafting blueprint for the Achilles...no luck yet.
I have a question about the Wallpuncher mod you can get in phantom liberty. The mod is reusable and installed on my achilles tech rifle. But the question is, what does charging to 200% capacity mean? More damage? And I'm looking for a vendor who sells a crafting blueprint for the Achilles...no luck yet.
A normal charged shot with a tech weapon adds 50% more base damage, e.g. 100 -> 150, and let's you penetrate cover but with a reduction in damage.
A Wallpuncher charged shot doubles that. So it adds 100% more base damage, e.g 100 -> 200. It also doubles the armor penetration stat of the weapon, e.g, 60% -> 120%, and removes the damage reduction when penetrating cover. It's extremely good.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
That Phantom City stuff... I keep seeing it called DLC, but I'm hoping it's more like an expansion, I have a strict no DLC rule but expansions are OK if the are substantial enough. Does it have a new area? Change the game at all? Is it worth actually paying for?
Yes, yes, and yes. If you can afford it, get it. It's an awesome spy thriller quest line that adds a whole other ending to the game.
Also to be clear, the quest line in question is basically like an approximately 10+ hour campaign with its own side quests, vehicles, weapons and a new piece of cyberware you get as a plot beat
The ending is also
honestly a downer, but it’s a thematically appropriate downer if you choose to go that route and do the things it requires of you
I finally finished a second playthrough since launch. I'm really glad I waited so long. The major updates + Phantom Liberty's missions mixed in with the original story kept things fresh. I decided to play as a slightly idealistic nomad who still wouldn't hesitate to massacre a bunch of people if they got in her way. My first playthrough was a selfish, self-centered corpo asshole. I eventually got to the point where my V could just walk up to a mission area and techno-wizard everyone's head to explode.
PL Ending:
I was actually surprised at Songbird's confession, and for a second was going to call Reed and wash my hands of everything. Then I remembered how much of an asshole Myers turned out to be and figured I'd get Songbird to space just to spite Myers. I wish one of the dialog options to Reed was basically "Fuck you, I'm doing this to spite Myers".
My Ending:
Obviously, being Nomad, I called the Aldecaldos for help and did that ending. When all was said and done, left Night City with Judy.
I liked how what I did in previous missions could influence dialog in others. I saw Lizzy Wizzy in Dogtown before getting her side missions, and one of the options was about seeing her in Dogtown. And of course the Voodoo Boys in Dogtown heard about what V did in Pacifica.
It was a nice playthrough, only had one bug where the screen stayed blurry after a cutscene effect, but a quick save/load fixed it.
So I finally restarted a post-2.0 Cyberpunk run, given how the Fallout mode community is still reeling from the apocalyptic update, and I just finished Phantom Liberty.
I truly and honestly couldn't decide between Songbird and Reed. I guess it's a testament to CDPR's craft that both individuals come across as equally broken. I started down siding with Songbird, then Reed called me up to and Idris Elba telling V how disappointed he was just destroyed me. (It was hilarious how I aimed for Reed's knee, intending to disable him, but the cutscene insisted my aim was so bad I shot him in the chest instead...) Reloaded and sided with Reed, and Songbird's story made me feel really bad for her.
Like, I know "It's Night City, V." There will be no happy endings no matter what. I just really wish there were ways to tell Reed "Look, I'm a professional netrunning John Wick, just trust me when I say I can side with Songbird and get us all out of this, no need to call the cavalry down on me cause you know what I will do to them with just a pencil." while also telling Songbird "Now what's going to happen next won't be nice, but you have to just trust me that I can get us all out of this, stop ratting us out to Kurt Hanson. And stop sicing your murderbot on my disabled ass!"
In the end, absent a perfect solution, I went with the V that I've crafted to this point: A young loner on a crusade in her Mai Mai to champion the cause of the innocent, the helpless, the powerless in a world of corpos and countries who operate above the law. I let that bird soar to the moon, and maybe she'll find the life that V won't have.
Now all that's left is to ride off into the sunset with best girl Judy.
Life's pretty good. Your boss rules this area, is holding a fancy-ass party upstairs that you'll be able to grab some leftovers from tomorrow, and you're surrounded by several dozen of your chooms in the most heavily fortified lobby in the entire city. Plus, it looks like he just kicked out two gonk-ass gatecrashers who are being shame-walked through the lobby. They don't look sufficiently cowed, you think. Still walking like they own the place, even with all these weapons pointed at them. Roy tells them "Keep on walkin'", and a few seconds later Elias says "Hope you had fun, morons." Here they come. Gotta have fun with this.
"Get outta here. Good little doggy." You say as the woman walks past. You see her eyes glow red.
Then you don't see anything else ever again.
The others see your head get vaporized as her Gorilla Arm fist impacts against your temple. They see how fast she's moving, but not not to dodge any of the shots being fired at her. There's a lot being fired at her. Most of it's hitting. It's just not doing anything. She's moving fast in order to get them within reach. They unload every bullet in their magazines, reload and unload some more, all while they steadily have fewer and fewer friends to worry about.
The ones by the entrance hear the commotion on the other side of the dividing wall, how could they not? But they're not worried, they've got two Punisher mechs with them, and there's like 30 guys by the elevator in there anyway. Everything goes quiet after a minute and they start to relax. Then they see a woman in high heels and a pantsuit riddled with bullet holes, covered in blood that isn't hers, jump 25 feet up to the balcony to punch the snipers that had definitely hit her with their shots as she ran up. She jumps the 25 feet down and the floor explodes around her, along with two more of your chooms, then the Punisher mechs stop being a comforting presence after she punches them two times each and they fall apart.
Your boss watches the playback of the security footage and mutters "fucking idiots" then disables the alert before the debacle spreads to the rest of the district.
In unrelated news I also just got the "The APB is Not Enough" achievement.
And just did the guns-blazing Temperance ending to see how that one went, before I finish up Phantom Liberty.
Cyberpunk endings now 2 for 3 in making me cry. It's not better than The Star. Nothing is. But it's incredibly well done.
This fucking game. I guess at this point I have to say it's my favorite game of all time, huh? If it isn't then at least V's easily my favorite protagonist.
The devs really made something special, now it's all said and done. Shame what it cost them all, and that it's fully over now. But I hope they're proud of it. They really should be.
Having a weird issue with Phantom Liberty on XBX: I'm at what I think is the end, but
I'm carrying So Mi to the shuttle and Reed has killed me a couple of times. Every time he does, I reload to the last checkpoint, but there is a wall in the of getting to activating the Reed conversation.
So I have reload back to the train station and do the slow as hell Blackwall stroll and sit through the train ride again.
I either need to figure out how to get through that conversation alive or fix that bug?
Funny thing is the wall looks like the wall right next to it. Like, it's part of the same advertisement so it doesn't really look like a big, I just can't proceed through it.
I went and did The Star again afterwards just to make sure. And yeah. No contest I like it the most still. But it's an interesting contrast.
The Tower is a bad ending for the video game, but that's because it's not an ending. There's no end in it. Because all the bummer shit that happens aside, V now gets to live the rest of her life. She's in her late 20s. Had a wild few months there and then a two year coma, but now has the rest of her life ahead of her.
I still like The Star more, but that's because it's a great ending to a story. That story being the one of Cyberpunk 2077 and the characters within it. But real people don't live in a story. And at the end of The Tower V becomes a real person.
The tower ending is the book end for that brings the whole story back to one of the first real questions you are asked in night city. Do you want to go out like a legend or are you willing to live as just one of the unnamed masses. The endings run the gamut of going for the impossible heist kamakazi run to become a legend for all times or the star where you leave night city on your own terms riding the your family even though you know you are probably going to die you do it surrounded by the people you love on your own terms and then finally the tower turn your back on the edge and walk away from it all as a normal person one of the faceless masses in night city. In some ways the tower is probably the most mature choice give up all the striving and clawing trying to burn out as a flaming comet in the sky and actually do the hard thing which is living a normal life. Go out get a job and just live not as a super hero chrome goddess but just as a person.
Cyberpunk 2077 is going to stay with me a long time. I'll do a replay one of the days when I upgrade the PC. But the character and world building was top notch, and while I can't speak for the early experience, I had a lot of fun with the combat system too.
One of the things that struck me in the Tower ending was
watching Militech fill in the power vacuum left by Arasaka and turning the city into a complete police state. That car ride home is brutal. It was just as depressing as losing V's chrome. That V not only has to live as a mundane, but probably in an even more oppressive NC.
One of the things that struck me in the Tower ending was
watching Militech fill in the power vacuum left by Arasaka and turning the city into a complete police state. That car ride home is brutal. It was just as depressing as losing V's chrome. That V not only has to live as a mundane, but probably in an even more oppressive NC.
Star ending all the way.
it is the judy quest writ large. You can knock down the current bosses but night city won't accept a vacuum some other power is going to step in and typically this is going to mean things get worse. The star ending is normally my choice because there is no fixing night city. Sure you can burn one corp down to the ground in a way that makes Johnny giddy but in the end it doesn't matter another corp will step in the gap and at best nothing changes and at worst it does.
+2
NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
I really need to finish Phantom Liberty. I mean, the President gave me her little "Scout" badge so I could be in her club, but I said, "Naw, no thanks. Byeeee." I rescued your sorry kiester, so you can just hang for a bit. I got some nifty new upgrades and I wanna mess around with them back in NC.
So I guess I gotta go back to Dogtown and see if she isn't a scorch mark by now?
I think my favorite bit in Phantom Liberty is the part where
you and Reed get caught at Hansen's party and are being escorted out though a lobby that's absolutely packed full of Dogtown soldiers. As you're walking they're all making these snide remarks and insults and Reed's just like "Be cool V, we're almost out."
But then someone says just the wrong thing and V's like, "You know what? I'm gonna kill every last motherfucker in this room."
+7
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
I got this game last week and have sunk 30 hours into it so far
Runs great on the deck and my 3080 makes it look great on pc
I had basically zero use for any of the apartments in my playthroughs.
Like... after leaving to meet Takemura at the diner, I never went back.
I bought the other apartments for the sake of completion but spent time in none of them.
Having romance interests hang around in them and deliver a handful of canned lines felt kind of underwhelming.
I went back to my apartment daily. My V was a night owl (because the city is gorgeous at night), so every morning I'd go home, sleep for 8 hours, nom some noms, take a shower, change clothes, and head out again.
Having Judy there would have been better. >.>
There were buffs for taking a shower and getting sleep so I would lurk back home at dawn face plant on the bed and then get up when the sun went down ready to show night city who was boss.
+2
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Finally beat the DLC after 120 hours and this game is so good
Absolutely masterful storytelling and music and the gameplay isn't bad either
I had lots of fun with the (paid) VR mod despide the artifacts and bit of jank. The Casino scene and the mission prior in the expansion is intense.
So far I played this game on three systems (VR on my mainrig - low to mid, Steamdeck with mid setting and FSR, and pathtracing + frame generation + DLSS on my living room PC)
0
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
Two hundred hours and my third playthrough later, good LORD this game is good
Posts
I want this V to live in an alternative headcanon timeline where the Relic chip heist never even happens, and Jackie never dies.
Just low level best friend Edgerunners that eventually leave Night City behind, in the rear view mirror, together. 😎 🌃🌈💯
Like... after leaving to meet Takemura at the diner, I never went back.
I bought the other apartments for the sake of completion but spent time in none of them.
Having romance interests hang around in them and deliver a handful of canned lines felt kind of underwhelming.
I went back to my apartment daily. My V was a night owl (because the city is gorgeous at night), so every morning I'd go home, sleep for 8 hours, nom some noms, take a shower, change clothes, and head out again.
Having Judy there would have been better. >.>
Steam | XBL
To crush cans of nucola, see MaiMais driven before me, and to hear the lamination of my genitals in hard PVC!
GDC interview with the devs.
Man I really like the int/tech build, I'm basically a cybernetic mage. Sometimes I can take out a whole group before they even know I'm there. The inventory system is kind of awkward but at least I can hold quite a bit of crappy shotguns to sell before I get overburdened.
Basically this feels like GTA but actually fun. I never could get into GTA quests and always end up just driving around listening to music. No, this game has actually kept me interested both in what's going on and just in getting more powerful. I'm a regular at the ripdoc office, always fiddling with my setup.
That Phantom City stuff... I keep seeing it called DLC, but I'm hoping it's more like an expansion, I have a strict no DLC rule but expansions are OK if the are substantial enough. Does it have a new area? Change the game at all? Is it worth actually paying for?
A normal charged shot with a tech weapon adds 50% more base damage, e.g. 100 -> 150, and let's you penetrate cover but with a reduction in damage.
A Wallpuncher charged shot doubles that. So it adds 100% more base damage, e.g 100 -> 200. It also doubles the armor penetration stat of the weapon, e.g, 60% -> 120%, and removes the damage reduction when penetrating cover. It's extremely good.
It also increases armor penetration but I think most weapons are already effectively ignoring armor at a normal charge let alone 200%.
Also to be clear, the quest line in question is basically like an approximately 10+ hour campaign with its own side quests, vehicles, weapons and a new piece of cyberware you get as a plot beat
The ending is also
PL Ending:
My Ending:
I liked how what I did in previous missions could influence dialog in others. I saw Lizzy Wizzy in Dogtown before getting her side missions, and one of the options was about seeing her in Dogtown. And of course the Voodoo Boys in Dogtown heard about what V did in Pacifica.
It was a nice playthrough, only had one bug where the screen stayed blurry after a cutscene effect, but a quick save/load fixed it.
Like, I know "It's Night City, V." There will be no happy endings no matter what. I just really wish there were ways to tell Reed "Look, I'm a professional netrunning John Wick, just trust me when I say I can side with Songbird and get us all out of this, no need to call the cavalry down on me cause you know what I will do to them with just a pencil." while also telling Songbird "Now what's going to happen next won't be nice, but you have to just trust me that I can get us all out of this, stop ratting us out to Kurt Hanson. And stop sicing your murderbot on my disabled ass!"
In the end, absent a perfect solution, I went with the V that I've crafted to this point: A young loner on a crusade in her Mai Mai to champion the cause of the innocent, the helpless, the powerless in a world of corpos and countries who operate above the law. I let that bird soar to the moon, and maybe she'll find the life that V won't have.
Now all that's left is to ride off into the sunset with best girl Judy.
Helluva quest.
V is also scary as fuck.
In unrelated news I also just got the "The APB is Not Enough" achievement.
Cyberpunk endings now 2 for 3 in making me cry. It's not better than The Star. Nothing is. But it's incredibly well done.
This fucking game. I guess at this point I have to say it's my favorite game of all time, huh? If it isn't then at least V's easily my favorite protagonist.
The devs really made something special, now it's all said and done. Shame what it cost them all, and that it's fully over now. But I hope they're proud of it. They really should be.
So I have reload back to the train station and do the slow as hell Blackwall stroll and sit through the train ride again.
I either need to figure out how to get through that conversation alive or fix that bug?
Funny thing is the wall looks like the wall right next to it. Like, it's part of the same advertisement so it doesn't really look like a big, I just can't proceed through it.
I went and did The Star again afterwards just to make sure. And yeah. No contest I like it the most still. But it's an interesting contrast.
I still like The Star more, but that's because it's a great ending to a story. That story being the one of Cyberpunk 2077 and the characters within it. But real people don't live in a story. And at the end of The Tower V becomes a real person.
V's story ends better with The Star.
Valerie's life is better with The Tower.
I finally did things and so what AR said happened. Pretty good ending to that arc.
Star ending all the way.
Oo\ Ironsizide
So I guess I gotta go back to Dogtown and see if she isn't a scorch mark by now?
But then someone says just the wrong thing and V's like, "You know what? I'm gonna kill every last motherfucker in this room."
Runs great on the deck and my 3080 makes it look great on pc
Super fun! Lots of moral dilemma quests too
There were buffs for taking a shower and getting sleep so I would lurk back home at dawn face plant on the bed and then get up when the sun went down ready to show night city who was boss.
Absolutely masterful storytelling and music and the gameplay isn't bad either
So far I played this game on three systems (VR on my mainrig - low to mid, Steamdeck with mid setting and FSR, and pathtracing + frame generation + DLSS on my living room PC)