Have you ever wished you could min/max your inventory system in RE4 and have it fight other inventories? Well now you can with Backpack Battles! Here's some gameplay:
This is neat though I'm not sure I like that it seems to be "pvp" only. Being an auto battler it feels less intimidating than actual live PVP where I can fail in real time. But also being inventory based is like I'm opening the door the room where I shove all the crap I haven't found a shelf for and saying don't judge me.
If there weren't player names, I'd assume I'm facing CPU opponents. But I'm sure the game will go through a lot of changes since it's not scheduled to go live until April.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I'm not sold on the strategy diversity; seems too easy to put all your stock in food and just win.
But I've had a play around at bronze/silver level with thorns, and poison, and luck, and cards, and they all seem to pay off, so not sure.
My weakest game was with the spear, but then the game seemed to throw me at people with a hideous amount of armour to compensate?
Which brings me to, I'm not sure that all these opponents are human.
Seeing people with like 4x holy armours, or 4x dark potions, and I'm just gobsmacked by the consistency in their shops.
Unless they're re-rolling a whole lot more than me.
My other complaint would be that my runs appear to clock in at around an hour long.
So I could really use some sort of save function at the shop, to play a bit, and then drop.
But overall, it's a pretty neat puzzle game, and it's really great when your inventory starts clicking over.
My first run was two flutes and two horns, causing tons of stuns, stamina decreases, and buffs every second. The rest was lifestealing the opponent to oblivion.
Even better though was both my kids got very into watching me play and reorganize my stuff. My 5-year old even saw a way to max out my stars on an item that I totally missed. My 8-year old wanted to play, but it was late (and I don't like her playing games on my PC). I'd totally pick it up for her on the Switch if that becomes a thing.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
A single dark crystal in the backpack feels like it's almost enough to carry a run. I've seen people with like 3, but they always have them in armor or weapons, and I'm like, why, when you can add fatigue stacks?
It's pretty different. The inventory system is similar, but the game play is an auto-battler (TFT, HS Battlegrounds, etc) instead of Backpack Hero's Slay the Spire deckbuilder theme.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I dropped a match early on because of buying shields but otherwise.
This match came pretty close.
My potions are pretty dubious.
Poison is just going to trip immediately, and try and activate the health.
And banana potion is not being consumed because too few weapons.
Probably should have avoided the stamina potion and just lined the other three up in the 2xpotion belts.
I uninstalled the demo so as not to hit it too hard before release, but I had a run go all the way to the end of survival where I won at least 3 matches with single digit HP including one that was well into fatigue with the lead flipping back and forth that I ended up winning with 1.
I uninstalled the demo so as not to hit it too hard before release, but I had a run go all the way to the end of survival where I won at least 3 matches with single digit HP including one that was well into fatigue with the lead flipping back and forth that I ended up winning with 1.
One small detail is that in the event of a tie, you always win with 1hp remaining.
And ties happen really often actually, with fatigue and poison being simultaneous damage.
Ah I'd just assumed that with all the various heals and whatnot I'd legitimately squeeked it out.
Do you know if matches happen for both players or if it's more like a lot of the mobile games with asynchronous PVP where it's basically only real for the initiator.
Progressed to mid-gold tier and everyone is suddenly good.
I do wonder about how easy it would be to modify store contents or your inventory through hacks, as it seems like that's all client-side.
But that's probably because I'm getting rolled.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm not sold on the strategy diversity; seems too easy to put all your stock in food and just win.
But I've had a play around at bronze/silver level with thorns, and poison, and luck, and cards, and they all seem to pay off, so not sure.
My weakest game was with the spear, but then the game seemed to throw me at people with a hideous amount of armour to compensate?
Which brings me to, I'm not sure that all these opponents are human.
Seeing people with like 4x holy armours, or 4x dark potions, and I'm just gobsmacked by the consistency in their shops.
Unless they're re-rolling a whole lot more than me.
My other complaint would be that my runs appear to clock in at around an hour long.
So I could really use some sort of save function at the shop, to play a bit, and then drop.
But overall, it's a pretty neat puzzle game, and it's really great when your inventory starts clicking over.
Even better though was both my kids got very into watching me play and reorganize my stuff. My 5-year old even saw a way to max out my stars on an item that I totally missed. My 8-year old wanted to play, but it was late (and I don't like her playing games on my PC). I'd totally pick it up for her on the Switch if that becomes a thing.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Twitch: akThera
Steam: Thera
It's pretty different. The inventory system is similar, but the game play is an auto-battler (TFT, HS Battlegrounds, etc) instead of Backpack Hero's Slay the Spire deckbuilder theme.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
This match came pretty close.
My potions are pretty dubious.
Poison is just going to trip immediately, and try and activate the health.
And banana potion is not being consumed because too few weapons.
Probably should have avoided the stamina potion and just lined the other three up in the 2xpotion belts.
One small detail is that in the event of a tie, you always win with 1hp remaining.
And ties happen really often actually, with fatigue and poison being simultaneous damage.
Do you know if matches happen for both players or if it's more like a lot of the mobile games with asynchronous PVP where it's basically only real for the initiator.
I do wonder about how easy it would be to modify store contents or your inventory through hacks, as it seems like that's all client-side.
But that's probably because I'm getting rolled.