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[Backpack Battles] Resident Evil 4's inventory system meets auto-battlers!
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I'm not sold on the strategy diversity; seems too easy to put all your stock in food and just win.
But I've had a play around at bronze/silver level with thorns, and poison, and luck, and cards, and they all seem to pay off, so not sure.
My weakest game was with the spear, but then the game seemed to throw me at people with a hideous amount of armour to compensate?
Which brings me to, I'm not sure that all these opponents are human.
Seeing people with like 4x holy armours, or 4x dark potions, and I'm just gobsmacked by the consistency in their shops.
Unless they're re-rolling a whole lot more than me.
My other complaint would be that my runs appear to clock in at around an hour long.
So I could really use some sort of save function at the shop, to play a bit, and then drop.
But overall, it's a pretty neat puzzle game, and it's really great when your inventory starts clicking over.
Even better though was both my kids got very into watching me play and reorganize my stuff. My 5-year old even saw a way to max out my stars on an item that I totally missed. My 8-year old wanted to play, but it was late (and I don't like her playing games on my PC). I'd totally pick it up for her on the Switch if that becomes a thing.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch: akThera
Steam: Thera
It's pretty different. The inventory system is similar, but the game play is an auto-battler (TFT, HS Battlegrounds, etc) instead of Backpack Hero's Slay the Spire deckbuilder theme.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Twitch Page
This match came pretty close.
My potions are pretty dubious.
Poison is just going to trip immediately, and try and activate the health.
And banana potion is not being consumed because too few weapons.
Probably should have avoided the stamina potion and just lined the other three up in the 2xpotion belts.
One small detail is that in the event of a tie, you always win with 1hp remaining.
And ties happen really often actually, with fatigue and poison being simultaneous damage.
Do you know if matches happen for both players or if it's more like a lot of the mobile games with asynchronous PVP where it's basically only real for the initiator.
I do wonder about how easy it would be to modify store contents or your inventory through hacks, as it seems like that's all client-side.
But that's probably because I'm getting rolled.
Got the build to work twice, with both wins one-sided blowouts. The first picture is closest to the original build, missing just one Pineapple, the gemstone box, and one Vampire gloves. The second had a more complete build, though I did vary it a bit. You gotta take what the store offers.
Essentially, you're building around the Sword with 2-3 gloves increasing it's attack speed and 2 acorn rings to increase it's critical. Everything else is about getting more Thorns, Regen, and Lifesteal any way you can. The Sub-Class Arrow allows you to go absolutely turbo on the critical rates.
Give it a go sometime. It's actually a pretty easy build to assemble, with a few subs easy enough to find. Typically, I'd roll 1-2 weapons, then transition once the sword becomes available.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Was briefly fun tho
I hear you there. They've been doing weekly(ish) patches with new items, balancing items, and creating new combos of items. It reminds me of Vampire Survivors during it's EA phase. With launch being scheduled for April, there should be a lot more meat on the bones by the then.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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https://youtu.be/qqhlUfR3B2Q?feature=shared
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I already had StS so the bundle was just the one game for like 15% off
I don't know; I think I'm just burned out on ladders.
I started the fight with 3 Regen, 6 Vampire, 1 Mana, 22 Heat, 405 Max Health, and 164 Armor. The Phoenix deals 10 damage to me when it attacks for 15-20 damage. The Vampire Armor deals 10 damage to me to give me 20 Armor. The 4 Chili Peppers give me 4 Heat and heal me for 20 every 3 seconds. Basically, from the start of the fight, I'm just about breaking even on the damage dealt vs healing.
By the end of the fight, my Heat was so high that my Phoenix and Vampire Armor were triggering every second and my Chilis every 2 seconds. My opponent had a similar build with Dragon splash. When they died, they had 39 Heat which converted into 390 Health (basically a full heal) and they still didn't get through my first life. My Phoenix still didn't activate it's special ability.
It's still Bronze rank, but damn if this build didn't dominate. Only took the 1 loss vs a mass Crit/Bow Ranger.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Towards the end I was regularly ending fights near full health. Also corrupted crystals are very silly. If you can last to nightfall they're basically a win condition.
*The Flame Shield deals 4 damage whenever a nearby Armor gains 10 Armor. Stone Armor gains 80 Armor at round start, meaning 32 damage ([80/10]*4) per Stone Armor touching a Flame Shield.*
This is the game right at the 0:00 second mark. Pretty close to an instant-kill. I think I might have gotten there if I put an Armor in the lower right for more burst damage. It loses hard to anything with Lifesteal, but is very satisfying to watch go off.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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30% damage reduction for the first three seconds is going to put a rather large dent in the burst.
You might get lifesteal to kill itself with Vampiric armour, honestly, which would be funny.
Depends on how quickly the lifesteal ramps to cover the initial -15 HP, +armour deficit.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I considered it, but the backpack area is only 7x9. That's why some of the maps had to be built sideways then I rotated the pictures. Not sure I could do much more in terms of dungeon designs.
Maybe I'll turn to pixel art. Although given the small space, not sure I could do much their either.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Not only that, they have the unusual sizing like LttP does. Nothing is a perfect square, which sort of ruins the BPB recreation.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Going into Survival rounds with this build. It's a bit stamina heavy with the trio Gun build, but the burst damage from the Grenades helps close games out fast. Triple healing Sprays and blinds from Flashbangs help in longer games. Looking to pick up a Green Herb for the Red/Yellow combo. Thoughts?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Here was my last game. A full food + monster spider build w/no weapons. I worry I may be falling down the BPB rabbit hole again...
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Another win today. Went with the mass Armor + Garlic Badge again, only this time, I used a single Holy Spear to obliterate the enemy's armor. The Bag Badge is also insane, granting me tons of Armor and Cooldown allowing all my potions to activate and my Holy Spear to attack once per second. The rest of the build is healing from the Cauldron and Heart Container with a splash of "random buffs go!".
Backpack Battles got the hooks in me again.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page