Dominions Priests, Prophets & Pretenders; 2: The Ascension Wars; 3: The Awakening; 4: Thrones of Ascension; 5: The Warriors of Faith 6: Rise of the Pantokrator is a Fantasy 4x strategy game series by Illwinter Game Design Company. The latest installment was released on 17 January 2024, and includes some important changes to the long-running series.
In this game you take on the role of a Pretender God. The Pantokrator, the One True God, he who brought order from Chaos, has gone missing. You, as a Pretender God, seek to defeat all other contenders and take his now vacant throne, bringing order to the chaos, and becoming Pantokrator yourself.
The graphics are simple, but in also my opinion (:D) charming. There's a strategy map and a battle map, everything is in 2d sprites. You do not actually control the battles, rather they are fought by a battle AI, you can give commands to the AI before a battle (telling formations of troops to attack the closest, or to wait and attack the rear, etc. and you can give commanders more complex commands, giving them 5 specific commands and then one generic command to do)
There are a large number of nations, and 3 separate ages to start your game in which determine the nations, most of which will be versions of previous ones as they move and change through history. All nations have access to a number of different Pretender Gods to choose from, though there is overlap between nations of related cultural background (two of the three Norse inspired nations have access to the Allfather in the Early Ages for instance)
The game is also highly moddable, with everything from gameplay balance mods, to single units added to a single nation, to whole new nations created from whole cloth and added into the game. There are also hand drawn maps people have made which you can download, and you can randomly generate maps to your liking and save them.
What makes Dominions 6 different from Dominions 5?https://www.youtube.com/watch?v=4d8fRkHp-FQDominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 features a number of new nations as well. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
Missing from the official description on Steam (but first in the above video) is the very, very important fact that there are now DIPLOMACY OPTIONS in single-player! Game settings can cause those to be binding (e.g., you cannot declare war on someone you've got a peace treaty with without cancelling it and giving fair warning), weak (non-aggression pacts can be broken immediately without warning), or "totally off." For more info, you can check out here:
https://www.illwinter.com/dom6/changes.htmlWhat makes Dominions 5 different from Dominions 4?
New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.
For more information on 5's changes, you can check them out here:
https://www.illwinter.com/dom5/changes.html
Each game in the series builds on the last, with (nearly) all of the changes and improvements being brought forward and integrated with the new stuff. E.g., all of the work that went into specializing your Pretender God's most (un)holy blessing for your Sacred warriors that was built out for Dom5 is still present in Dom6, even though they've changed it around a bit. (In 5, you'd might have a Blessing where you could select 4 points of Nature bonuses and 5 points of Air bonuses; now, you might have 9 points of blessing to spend, and the highest value bonus you can pick is a 4-point Nature bonus or a 5-point Air bonus, but you can spend all 9 points on Air blessings if you want (a 5-point, a 2-point, and two 1-point bonuses, etc).)
[Information on how-to-play Dom6 will go here]
http://www.illwinter.com/dom6/
I am, in fact, very much
not good at these games, but they're a blast to play.
OP largely based on
@Lord_Asmodeus 's
Dominions 4 OP; thank you!
Posts
Forum Games:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I love supporting small devs making weird and interesting games too! This is just the one where you read the version notes between releases and they sound like a solid free patch for another game, but for $45-60 instead. I think the last I played was 3 when it was like $50-60 with no discounts far after release and no Steam support -- I was jazzed for the steam release of 4, buuut pricetag hit me again and I passed it up.
Maybe some daaay! It's good to see this version beefed up the singleplayer version a tad, as convincing multiple people to drop full price on it was the hardest part.
So to me it’s more like DLC / an expansion pack where the rollback to the prior version is easier than it is for, like, a Paradox game.
On a release by release basis, it’s a little more expensive than an expansion pack, but not by enough to matter in the grand scheme of things.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah I think this is what gets me with the price/updates.
It's basically designed as a multiplayer game with single player kind of tacked on as an afterthought, and it's super barebones in that department. Like I can't think of any other 4X I've played....ever....that doesn't have diplomacy options in singleplayer. I'm glad 6 finally added some! But getting several friends to shell out $45 for such an esoteric and dated looking game is just tough. I think if the singleplayer version were given as much love as a "normal" 4X, then I would have a lot less reservation about the very expensive patches. The store page doesn't communicate at all how barebones the singleplayer experience is either, which doesn't help.
I don't mean to sound too harsh, I just love the concept but haven't been able to fall in love with the execution and the complete package. The lore is super cool and "design your own god" is a great idea!
Some nations logistics are rougher than others. EA atlantis or Abysia have awful map move and it takes forever to get anywhere
I've been mostly jumping between uruk a d Jotunheim in the middle ages
Patch Notes, 19 Jan:
General
Modding
Map Making
Ran into a neat bless combination while just messing around ... Niefelheim has these Niefel Giants which I think got a bit of a buff vs. Dom5; I'd have to check, but I think they've gone up a size category (7 vs. 6, I think) and gotten some extra HP / Strength etc. Anyway, Sacred infantry with Chill aura. Huuuuuge protection values.
The Niefelheim Bless in my current trying-things-out game includes Enchanted Blood (which gives a light amount of regen and causes bleed injuries to go away basically immediately) and Blood Bond (range 5). Blood Bond takes half of any damage you take and shares it with any other similarly blessed sacreds nearby. So, what happens is that they get a pack of 5 or so Niefel giants standing together, and when you finally smack one for 4 damage, it takes 2 and the other 2 points are shared out among the other 4, so they don't take any damage. Then, it regens that damage fairly quickly. And then, meanwhile, everyone trying to sneak some damage in is getting fatigued out from the cold, eventually just passing out.
It's kind of ridiculously impressive - need to bring some AoE damage and / or armor piercing, which is hard to find early-game.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Then you run into someone who can cast gifts of heaven and cry, as half of 150 still kills all of your sacreds
General
Modding
Map Making
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
General
Modding
[list[[*] Slash,pierce,bluntres now shown on magic items
[*] SpellAI can now cast more type of affliction causing spells
[*] Monster/item commands: #deathshock, #deathslime, #deathgrab
[*] Monster/item commands: #nightmareaura, #falseregen, #reconst, #dread
[*] Monster/item commands: #fireelementals...etc, #undisleader
[*] Monster commands: #assencloc, #extralives
[*] New nation commands: #forestfortrec, #forestfortcom, etc.
[*] New nation commands: #driprec/com, #dripfortrec/com,
[*] New nation commands: #searec/com, #deeprec/com, #kelprec/com
[*] New spell commands: #reqnospellsinger, #reqnotaskmaster, #reqnoseduce
[*] New event command: #remount
[*] New general command: #startresearch
[*] #templegems didn't work for blood
[*] #aimusthavemag didn't work for blood
[*] #minsizeleader didn't accept values greater than 6
[*] #coastcom1-2 and #coastunit1-3 are deprecated
[*] #airshield didn't work[/list]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@taliosfalcon @Moridin889
Pinging a couple of people who might be into it from the SE++ side, as well: @Iolo @durandal4532
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
@Vic @Moridin889 @taliosfalcon
I need your votes:
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
2. Difficult would probably be best for me
3. EA
4. Pyrene, Agartha, R'Lyeh, Helheim
5. Weak preference for a single cave system
6. No preference
I prefer MP because the AI teaches you bad habits and does random things.
Any age works.
I'll make sure to play something I've not done before so pick what you folks think could be fun.
Cave layer is new and exciting and some people have a cave start. Indies down there are terrifying.
Water sucks unless we have a water nation but there are ways to get in there. No real preference
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Only thing I'm trying to figure out is if I need to assign the nations when creating the game or if y'all can pick one when you join. If I need to, then you'll have to tell me which one you want; so if someone could try logging in and joining and seeing if you can create your Pretender, etc.?
Game is called PA_GT_Game_01, password is the old classic.
Make sure you set a password for your Pretender. I'll take the top slot, and anyone else can grab any of the others. @Vic @taliosfalcon @Moridin889
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I entered the second slot, it let me pick a nation, create a pretender etc. no problem
Awesome - I was afraid it was going to make me assign Nations and Pretenders to each slot, and that didn't seem to make a whole lot of sense.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
My Civ is in the second slot, Gallu/C'tis
I think creating that and PW protecting it is all I had to do? Or am i still missing steps?
It's @Vic we're waiting on.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Elvenshae
Ladies and gentlemen, beings of all descriptions, welcome to the very first PA Forums game of Dominions 6: The Rise of the Pantokrator.
The world is now created, the Pretender Gods are in-place and ready to take to the stage. This one's gonna be wild!
In this corner, we have ...
We will be fighting over:
The first Pretender to claim 9 points of the Thrones of Ascension will ascend to be the new Pantokrator. All Thrones will help your dominion - the area in which your Pretender God holds mystical sway - spread, at greater or lesser rates. The Thrones' details (and how many points each is worth, which also determines the strength of their initial defenses and benefits once claimed) are:
Pretender Gods can also ascend by eliminating their rivals' nations, either physically, by capturing all of their territory, or spiritually, by converting all of their rivals' followers to their own faith. Rumors about an impending apocalypse, where one Pretender God will assume control to save the world, are completely fabricated and should be dismissed as the foolish tavern talk they are.
Good luck to all players!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]