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[Palworld] Craft - Build - Survive - Capture - Battle

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Posts

  • FiatilFiatil Registered User regular
    edited January 23
    ironzerg wrote: »
    lazegamer wrote: »
    LD50 wrote: »
    I'm going to be real: disabling crossplay between gamepass and steam makes a lot of sense during an early access period if they are planning on pushing rapid updates.

    Does it suck? Sure. But the whole point of early access vs a standard release is that there is an expectation that not all features will be functional during the EA period while the devs iterate.

    The way early access labels are abused, I don't really give anyone a pass. They're accepting money for the game.

    Did they advertise cross-play between Gamepass and Steam on Day 1? Because most games can't cross play between the two, even a lot of stuff that's AAA and full-release.

    They did not. Their pre-release FAQ also specifically mentions it is not in and they're working on getting it going.

    Aaand yeah gamepass/steam crossplay is just not the standard feature people here are suggesting it is. It would be great if you could assume every PC gamepass title is crossplay with Steam! But they're entirely different companies and it's not an automatic plug and play thing -- retail games launch without support for it and it's not at all unique to Palworld. I don't gamepass, but have friends that do. The instant that they mentioned their plans to play this on gamepass, I looked up to see if crossplay was in because it so often is not.

    It's like being upset that there's no Switch/PS5 crossplay on some random third party title. It could happen, but it's not standard in the slightest.

    Fiatil on
    steam_sig.png
  • QuidQuid Definitely not a banana Registered User regular
    lazegamer wrote: »
    LD50 wrote: »
    I'm going to be real: disabling crossplay between gamepass and steam makes a lot of sense during an early access period if they are planning on pushing rapid updates.

    Does it suck? Sure. But the whole point of early access vs a standard release is that there is an expectation that not all features will be functional during the EA period while the devs iterate.

    The way early access labels are abused, I don't really give anyone a pass. They're accepting money for the game.

    I see it the other way. The way early access is abused these days it's very much a buyer beware situation in my opinion when buying a game the developer already says isn't complete and missing features.

    It's the clearly unfinished games released into 1.0 that I get annoyed with missing features.

  • LucascraftLucascraft Registered User regular
    I’m totally okay with small indies doing EA because that is very likely the only way they are able to keep the lights on and keep production going if they aren’t signed to a publisher.

    I am NOT okay with big publishers doing EA when they have the money, resources, and talent to do a traditional release.

    And yeah, I’m also not okay with full price, AAA games coming out and being broken and missing features at launch.

  • TryCatcherTryCatcher Registered User regular
    The monsters that look like they just ripped off 3d models from Sword and Shield, changed a few things, and then shipped them out look extra sketchy, so between that and the CEO's AI hardon I'll pass on this one.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Can you go full cave man and build inside of caves?

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • HamHamJHamHamJ Registered User regular
    Dr. Chaos wrote: »
    Can you go full cave man and build inside of caves?

    The only caves I've seen are instanced dungeons that despawn so not really. There may be some cave like place on the map you can make a base though.

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • LD50LD50 Registered User regular
    Dr. Chaos wrote: »
    Can you go full cave man and build inside of caves?

    No, because the caves don't exist forever.

    The caves are dungeons, there are a ton of places where they can spawn in the world, but only some of them are active at any given time. They exist for a set time period and then they despawn.

    That sounds kinda like a bummer, but it ends up being a good thing because dungeons are a good source of resources and the dungeons respawning this way means there's always one or two nearby ready for exploitation.

  • SkeithSkeith Registered User regular
    Everything I read about the development of this game makes it sound like pure fucking chaos. I'm on mobile so I'll fish up links later. That said, this is scratching a big itch for me, and they have a good skeleton of a game here. There's some obvious QOL stuff that's needed, but the config files have a lot of knobs you can turn.

    aTBDrQE.jpg
  • Blah64Blah64 Registered User regular
    Skeith wrote: »
    Everything I read about the development of this game makes it sound like pure fucking chaos. I'm on mobile so I'll fish up links later.

    https://note.com/pocketpair/n/n54f674cccc40#cede3b56-17b3-4811-9c38-3e08a7a34b1b

    Writeup from the CEO. Development of the game does indeed sound like it was wild.

  • QuidQuid Definitely not a banana Registered User regular
    There's at least one real cave that I've found. I'll post it when I get home. There was no loading like the other instanced caves and dungeons.

  • LD50LD50 Registered User regular
    Quid wrote: »
    There's at least one real cave that I've found. I'll post it when I get home. There was no loading like the other instanced caves and dungeons.

    Every single one of these that I found was:
    A black marketeer selling pals and nothing else.

    Also, a PSA: it seems that the blueprints you find that allow you to craft a thing can craft versions of a thing that you can't make normally that can have better stats, but it isn't clear what exactly the stats are from the tooltip of the blueprint itself.

  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    Theres mineshafts in a few places that have world bosses in them

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
  • LD50LD50 Registered User regular
    CorriganX wrote: »
    Theres mineshafts in a few places that have world bosses in them

    Oh, right, like the bee. I forgot about that one.

  • QuidQuid Definitely not a banana Registered User regular
    I think that's what I found. There was some level 40 behemoth inside and I just noped right back out.

  • zagdrobzagdrob Registered User regular
    I've found the abandoned mind that seems to be world level, but I've tried to place a bench in an instanced dungeon and been told I can't place buildings in dungeons.

    Regardless, resources seem to respawn not too long after you fully tap them, and you can get unlimited stone and wood (and Pal ore) pretty much for free.

    Also does the Free Pal Alliance have an ISIS-inspired flag? One of the camps I came across had a tent I swear to god was a beheading tent with their green and white flag backdrop.

    I also ran across this which was hm. From the descriptive text someone on the design / art team's got something going on.
    wiivi7g5o2h1.png

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    zagdrob wrote: »
    I've found the abandoned mind that seems to be world level, but I've tried to place a bench in an instanced dungeon and been told I can't place buildings in dungeons.

    Regardless, resources seem to respawn not too long after you fully tap them, and you can get unlimited stone and wood (and Pal ore) pretty much for free.

    Also does the Free Pal Alliance have an ISIS-inspired flag? One of the camps I came across had a tent I swear to god was a beheading tent with their green and white flag backdrop.

    I also ran across this which was hm. From the descriptive text someone on the design / art team's got something going on.
    wiivi7g5o2h1.png

    Maybe they made a kind of... ablative Pal to keep people from trying to lewd the other ones.

    I mean, it's even paldex #69 (and its drops are mushrooms, cake, and suspicious fluids).

  • akTheraakThera akjak Registered User regular
    zagdrob wrote: »
    I've found the abandoned mind that seems to be world level, but I've tried to place a bench in an instanced dungeon and been told I can't place buildings in dungeons.

    Regardless, resources seem to respawn not too long after you fully tap them, and you can get unlimited stone and wood (and Pal ore) pretty much for free.

    Also does the Free Pal Alliance have an ISIS-inspired flag? One of the camps I came across had a tent I swear to god was a beheading tent with their green and white flag backdrop.

    I also ran across this which was hm. From the descriptive text someone on the design / art team's got something going on.
    wiivi7g5o2h1.png

    Maybe they made a kind of... ablative Pal to keep people from trying to lewd the other ones.

    I mean, it's even paldex #69 (and its drops are mushrooms, cake, and suspicious fluids).

    And when they invade it’s “fangirls” /facepalm

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • eMoandereMoander Registered User regular
    So I went after the second boss at lvl 27. Might still be a bit low but I did build a decent fire team and was on track dps wise for a kill until my guys started dying. Already more challenge than any Pokémon boss battle I’ve ever done! Prob just need to tweak a couple things and get another level or two.

    Xbox: Travesty 0214 Switch: 3304-2356-9421 Honkai Star Rail: 600322115 Battlenet: Travesty #1822
  • discriderdiscrider Registered User regular
    edited January 24
    Gabe gets it

    20240124-Z0n7c3Ft-p1@2x.jpg

    Very close to getting this and seeing if I can somehow mod the gun skills into a Commander Hakado punching tree.
    Only thing holding me back is free time sadly :(

    discrider on
  • FiatilFiatil Registered User regular
    The devs put out a roadmap last night:
    xiar4iqk8dec1.png

    No huge shocks in there. Step 1 put out the server fires and fix progress wiping bugs (the ones I've heard about are all due to the servers being on fire), Step 2 fix Pal AI/pathing, step 3 PvP, Crossplay, Raids, and new techs/pals/islands/bosses.

    steam_sig.png
  • LucascraftLucascraft Registered User regular
    Nice. I was literally thinking that having some sort of roadmap would be a really nice thing, to know where the game is headed.

    Prioritizing PVP seems like the wrong move to me. But I don't have access to any form of data so maybe they know something I don't. But as a player and as an observer, I would say they don't need PVP (at least not right away) if they have already sold 6 million copies. They need to lean into the strengths of the game and continue to develop and produce the content that got the players in the door in the first place. People aren't buying Palworld for the hot PVP action, so why make that a priority?

  • FiatilFiatil Registered User regular
    edited January 24
    Lucascraft wrote: »
    Nice. I was literally thinking that having some sort of roadmap would be a really nice thing, to know where the game is headed.

    Prioritizing PVP seems like the wrong move to me. But I don't have access to any form of data so maybe they know something I don't. But as a player and as an observer, I would say they don't need PVP (at least not right away) if they have already sold 6 million copies. They need to lean into the strengths of the game and continue to develop and produce the content that got the players in the door in the first place. People aren't buying Palworld for the hot PVP action, so why make that a priority?

    They've been advertising it as a future feature since before launch, so it makes sense to follow up on what you promised I think.

    I don't care about PvP, but it's huge in this genre. The devs have been open about being heavily influenced by Ark and Rust -- it definitely is the same base formula -- and PvP drives a lot of interest in that stuff. I will never play on a PvP server, but it's definitely something that a bunch of people will be interested in and it provides more or less limitless end-game content if you're into that sort of thing.

    And the Pal Arena is a no-brainer. Gotta be able to battle your Pals against other trainers!

    Fiatil on
    steam_sig.png
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    Personally don't care about battling other players (in person or pal arena), but I do agree that it's an important feature. I mostly just want to see bug fixes/improvements to pals in the base, really. Crossplay is a big one, too.

  • LucascraftLucascraft Registered User regular
    Yesterday, one of the friends that I have been playing with read about a glitch online that allows you to capture the first boss. The one in the Syndicate Tower.

    After he got it, he obviously started using it out in the world. We noticed right away some weird glitchy behavior with it, like sometimes the Pal would disappear and we would just see the trainer floating around in the air. She was sitting on it's shoulder, but its shoulder wasn't there. We also saw her just randomly floating up into the sky one time.

    We also experienced more crashes last night than in any of our other play sessions. In a normal 3-4 hour play session we experienced 1-2 crashes on average. But last night, after acquiring and summoning Izzy, our crash count was like 6 or so, in a single play session, which is about triple the amount we previously experienced.

    I'm not saying those things are related. But it definitely seems fishy that on the same night that he gets a glitched boss capture, our crash rate triples.

  • FiatilFiatil Registered User regular
    edited January 24
    Lucascraft wrote: »
    Yesterday, one of the friends that I have been playing with read about a glitch online that allows you to capture the first boss. The one in the Syndicate Tower.

    After he got it, he obviously started using it out in the world. We noticed right away some weird glitchy behavior with it, like sometimes the Pal would disappear and we would just see the trainer floating around in the air. She was sitting on it's shoulder, but its shoulder wasn't there. We also saw her just randomly floating up into the sky one time.

    We also experienced more crashes last night than in any of our other play sessions. In a normal 3-4 hour play session we experienced 1-2 crashes on average. But last night, after acquiring and summoning Izzy, our crash count was like 6 or so, in a single play session, which is about triple the amount we previously experienced.

    I'm not saying those things are related. But it definitely seems fishy that on the same night that he gets a glitched boss capture, our crash rate triples.

    Yeah I've heard other people say doing that causes quite a bit of jank, but can't confirm/deny the specifics.

    The game also has a pretty tremendous memory leak on the server side that could be causing that. I'm not sure how it works for direct-host 4 player sessions, but if you're running the server client it's leaking memory like crazy and will cause the server to start booting people more or less without fail.

    The good news is that it takes about 5 seconds to restart a server -- I'm used to 5 minutes with Ark -- so it's not tremendously difficult to work around. I have my server with 12 gigs of RAM set to restart every 3 hours, and we typically have 4-6 people online at a time. We're pretty spread out over the map though, which probably makes it a bit worse than if you're sharing the same base.

    Fiatil on
    steam_sig.png
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Ended up picking this up and binged to level 17

    At the point now where I need to get better at combat and capture. It feels like anything around level 5 and under is pretty easy to capture but anything above that level and I struggle

    steam_sig.png
    MWO: Adamski
  • LD50LD50 Registered User regular
    Fiatil wrote: »
    Lucascraft wrote: »
    Yesterday, one of the friends that I have been playing with read about a glitch online that allows you to capture the first boss. The one in the Syndicate Tower.

    After he got it, he obviously started using it out in the world. We noticed right away some weird glitchy behavior with it, like sometimes the Pal would disappear and we would just see the trainer floating around in the air. She was sitting on it's shoulder, but its shoulder wasn't there. We also saw her just randomly floating up into the sky one time.

    We also experienced more crashes last night than in any of our other play sessions. In a normal 3-4 hour play session we experienced 1-2 crashes on average. But last night, after acquiring and summoning Izzy, our crash count was like 6 or so, in a single play session, which is about triple the amount we previously experienced.

    I'm not saying those things are related. But it definitely seems fishy that on the same night that he gets a glitched boss capture, our crash rate triples.

    Yeah I've heard other people say doing that causes quite a bit of jank, but can't confirm/deny the specifics.

    The game also has a pretty tremendous memory leak on the server side that could be causing that. I'm not sure how it works for direct-host 4 player sessions, but if you're running the server client it's leaking memory like crazy and will cause the server to start booting people more or less without fail.

    The good news is that it takes about 5 seconds to restart a server -- I'm used to 5 minutes with Ark -- so it's not tremendously difficult to work around. I have my server with 12 gigs of RAM set to restart every 3 hours, and we typically have 4-6 people online at a time. We're pretty spread out over the map though, which probably makes it a bit worse than if you're sharing the same base.

    Interesting, I have had some (maybe unheathily) long play sessions with the self-hosted 4 player multiplayer running and I haven't had a crash yet.

  • FiatilFiatil Registered User regular
    Ended up picking this up and binged to level 17

    At the point now where I need to get better at combat and capture. It feels like anything around level 5 and under is pretty easy to capture but anything above that level and I struggle

    You should be getting to the point where you can craft the second tier pal sphere, which is pretty important for stuff above level 15. You should be able to pull off 5+ without needing the second level sphere though, just gotta get them down as low as you can.

    Oh also make sure you're using the pal shield item. It's not like a "equip and hold to block" thing -- it's a crazy useful passive force field that will always absorb the full damage from an attack before breaking and opening up your health pool to be damaged.

    steam_sig.png
  • KarozKaroz Registered User regular
    It's pretty nice that it right out says the percentages and so switching from regular to mega pal sphere lets you understand how big a bump it is.

    Of course, if you have 70 regular pal spheres, 13% looks pretty good.

  • FiatilFiatil Registered User regular
    edited January 24
    LD50 wrote: »
    Fiatil wrote: »
    Lucascraft wrote: »
    Yesterday, one of the friends that I have been playing with read about a glitch online that allows you to capture the first boss. The one in the Syndicate Tower.

    After he got it, he obviously started using it out in the world. We noticed right away some weird glitchy behavior with it, like sometimes the Pal would disappear and we would just see the trainer floating around in the air. She was sitting on it's shoulder, but its shoulder wasn't there. We also saw her just randomly floating up into the sky one time.

    We also experienced more crashes last night than in any of our other play sessions. In a normal 3-4 hour play session we experienced 1-2 crashes on average. But last night, after acquiring and summoning Izzy, our crash count was like 6 or so, in a single play session, which is about triple the amount we previously experienced.

    I'm not saying those things are related. But it definitely seems fishy that on the same night that he gets a glitched boss capture, our crash rate triples.

    Yeah I've heard other people say doing that causes quite a bit of jank, but can't confirm/deny the specifics.

    The game also has a pretty tremendous memory leak on the server side that could be causing that. I'm not sure how it works for direct-host 4 player sessions, but if you're running the server client it's leaking memory like crazy and will cause the server to start booting people more or less without fail.

    The good news is that it takes about 5 seconds to restart a server -- I'm used to 5 minutes with Ark -- so it's not tremendously difficult to work around. I have my server with 12 gigs of RAM set to restart every 3 hours, and we typically have 4-6 people online at a time. We're pretty spread out over the map though, which probably makes it a bit worse than if you're sharing the same base.

    Interesting, I have had some (maybe unheathily) long play sessions with the self-hosted 4 player multiplayer running and I haven't had a crash yet.

    Yeah it may not affect the direct host stuff at all. I know the dedicated server client specifically is leaking tons of memory and just using ridiculous amounts of RAM over time, so it could be different for the local hosting! The only people I've heard of getting away with daily restarts instead of multiple a day have 32 or 64 gigs of RAM on their servers, and it will try to use it all!

    Fiatil on
    steam_sig.png
  • LD50LD50 Registered User regular
    Fiatil wrote: »
    LD50 wrote: »
    Fiatil wrote: »
    Lucascraft wrote: »
    Yesterday, one of the friends that I have been playing with read about a glitch online that allows you to capture the first boss. The one in the Syndicate Tower.

    After he got it, he obviously started using it out in the world. We noticed right away some weird glitchy behavior with it, like sometimes the Pal would disappear and we would just see the trainer floating around in the air. She was sitting on it's shoulder, but its shoulder wasn't there. We also saw her just randomly floating up into the sky one time.

    We also experienced more crashes last night than in any of our other play sessions. In a normal 3-4 hour play session we experienced 1-2 crashes on average. But last night, after acquiring and summoning Izzy, our crash count was like 6 or so, in a single play session, which is about triple the amount we previously experienced.

    I'm not saying those things are related. But it definitely seems fishy that on the same night that he gets a glitched boss capture, our crash rate triples.

    Yeah I've heard other people say doing that causes quite a bit of jank, but can't confirm/deny the specifics.

    The game also has a pretty tremendous memory leak on the server side that could be causing that. I'm not sure how it works for direct-host 4 player sessions, but if you're running the server client it's leaking memory like crazy and will cause the server to start booting people more or less without fail.

    The good news is that it takes about 5 seconds to restart a server -- I'm used to 5 minutes with Ark -- so it's not tremendously difficult to work around. I have my server with 12 gigs of RAM set to restart every 3 hours, and we typically have 4-6 people online at a time. We're pretty spread out over the map though, which probably makes it a bit worse than if you're sharing the same base.

    Interesting, I have had some (maybe unheathily) long play sessions with the self-hosted 4 player multiplayer running and I haven't had a crash yet.

    Yeah it may not affect the direct host stuff at all. I know the dedicated server client specifically is leaking tons of memory and just using ridiculous amounts of RAM over time, so it could be different for the local hosting! The only people I've heard of getting away with daily restarts instead of multiple a day have 32 or 64 gigs of RAM on their servers, and it will try to use it all!

    Well, my rig has 64 gigs of ram so that could be it too.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    My playgroup has hit a point where raids are 10+ levels above us and it's just a bloodbath of incapacitated pals in the aftermath. Haven't lost any buildings so far that we've noticed

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • LD50LD50 Registered User regular
    I wonder what determines the level of the raids.

  • LucascraftLucascraft Registered User regular
    I think it might be tied to your base level at the Pal Box.

    We just hit level 10 at our base, and the very next raid we got after that was waves of level 12-15 Syndicate thugs.

  • VontreVontre Registered User regular
    edited January 24
    Fiatil wrote: »
    It's like being upset that there's no Switch/PS5 crossplay on some random third party title. It could happen, but it's not standard in the slightest.

    I am always upset about this. Particularly because I know what it takes to do and it's honestly not much. If their whole reason is that they want to push a Steam patch out every single day while the GamePass build rots, it makes sense but is not confidence inspiring. This has a real negative affect on customers (like myself) and that's just a straight fact. Like I get it, Steam is very easy to work with, but you're a live game now. Early Access isn't a shield to deflect criticism.

    What I'm telling you straight up is that, 9 times out of 10 the reason a game doesn't have cross play is that the production team didn't think it was important enough to prioritize (or Sony just being dicks for no reason). There are some exceptions, this is not one of them. If there was some common wisdom that crossplay like doubled your sales or some other massive positive impact, every game on earth would have it ready to go years before they even launched. The reason it's not working is because gamers don't care enough, and have been conditioned to think it's some monumental ask rather than the baseline expectation it should be.

    I can cut Palworld some slack purely because they're seemingly less established and struggling to keep the game running. But playing games with my friends is what I like to do. If the game won't allow it, it's a pass from me until later.

    Vontre on
  • FiatilFiatil Registered User regular
    edited January 24
    Vontre wrote: »
    Fiatil wrote: »
    It's like being upset that there's no Switch/PS5 crossplay on some random third party title. It could happen, but it's not standard in the slightest.

    I am always upset about this. Particularly because I know what it takes to do and it's honestly not much. If their whole reason is that they want to push a Steam patch out every single day while the GamePass build rots, it makes sense but is not confidence inspiring. This has a real negative affect on customers (like myself) and that's just a straight fact. Like I get it, Steam is very easy to work with, but you're a live game now. Early Access isn't a shield to deflect criticism.

    What I'm telling you straight up is that, 9 times out of 10 the reason a game doesn't have cross play is that the production team didn't think it was important enough to prioritize (or Sony just being dicks for no reason). There are some exceptions, this is not one of them. If there was some common wisdom that crossplay like doubled your sales or some other massive positive impact, every game on earth would have it ready to go years before they even launched. The reason it's not working is because gamers don't care enough, and have been conditioned to think it's some monumental ask rather than the baseline expectation it should be.

    I can cut Palworld some slack purely because they're seemingly less established and struggling to keep the game running. But playing games with my friends is what I like to do. If the game won't allow it, it's a pass from me until later.

    You keep saying stuff that is blatantly false though.

    They're not "leaving the gamepass version to rot".

    They seem to have been doing everything but that this weekend, as they patched the gamepass version and I believe it's now at version parity with Steam.

    I'm not enough of a networking nerd to dispute that it's actually super easy like you say. I know other posters in this thread disagree with you, and if it were easy why wouldn't developers just...do it? Why did it take Darktide so long to do it? Why do some games just not have it at all? I don't understand why developers would maliciously choose not to do it if it's as easy as you claim.

    "I have this button I can press and all it will do is make my customers happy and give me good PR, nah I'm good".

    edit: gamepass is not at version parity with Steam as akjak noted, but did receive multiple patches this weekend.

    Fiatil on
    steam_sig.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Personally don't care about battling other players (in person or pal arena), but I do agree that it's an important feature. I mostly just want to see bug fixes/improvements to pals in the base, really. Crossplay is a big one, too.

    It just needs to abso-fucking-lutely optional to deal with randos because I'm struggling to remember the number of games now with an awesome premise totally ruined by shitty devs unwilling to let people play on their own without griefers or hackers ruining every single fucking session.

  • akTheraakThera akjak Registered User regular
    Gamepass isn’t at parity with Steam yet. It’s had a couple updates, but we’re still sitting at 0.1.1

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • ironzergironzerg Registered User regular
    edited January 24
    Creating cross-play across four completely different systems is really hard, takes a lot of resources, and upkeep. It's not something I can be convinced of as "not much" work.

    ironzerg on
  • FiatilFiatil Registered User regular
    akjak wrote: »
    Gamepass isn’t at parity with Steam yet. It’s had a couple updates, but we’re still sitting at 0.1.1

    Thanks for the clarification. I saw they put out a couple of updates in their discord, but wasn't sure what the version number wound up on.

    steam_sig.png
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