The best scifi film ever made is actually star trek 4: the one with the whales
Ah, a fellow Whale Pill’d Chad.
Ah, it stinks, it sucks, it's anthropologically unjust
0
JedocIn the scupperswith the staggers and jagsRegistered Userregular
It's absolutely a me problem, but every time I see someone mention the game Vampyr I'm briefly excited that someone had the same shareware CD as me in the mid 90s.
I really need to take some time and go through the TNG library. there's a lot of episodes I haven't seen, or haven't seen since I was a child.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited February 22
I am enjoying Helldivers 2.
I have completed a mission involving killing 2 chargers. Though sadly, my helldivers did not make it back, so my super destroyer is still woefully undergeared. I should do some pickup missions, but I wanna play with friends.
The amount of stuff they threw at me at the end of that mission was just insane. Like... couldn't even load the artillery shells levels of swarms, and not a flamethrower in sight.
Athenor on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
0
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I've recently started noticing some jankiness with the left analogue stick on my steam deck. i'll be walking around in Project Zomboid and my guy will intermittently stop and sort of shuffle on the spot, or walk in slow motion. It's less than a year old so I guess I'll send it in under warranty, but it's annoying.
I managed to team-kill someone in Helldivers today with a bomb.
Not, you understand, with the explosion of the bomb. No, the bomb itself squished them. It also squished them as they dived to get into the dropship and extract.
End of mission screen reported all helll divers extracted, so presumably, we got their head and that was good enough.
Slave Zero X: it's real hard! Also kind of uneven. The third or fourth stage boss, a Lieutenant with a resummonable pinkie from doom supporting him on a train, feels like a huge difficulty cliff, and then the next boss is relatively super easy. Could also stand to have more tutorialization in the game, I found a lot of helpful tips actively looking for them on the internet, in a steam guide by the developers and a developer video about how to style on the demo, but it seems like if you're expected to learn this stuff to progress they should actually teach you in game. And maybe a block button instead of just street fighter parries by tapping towards an enemy the frame they'd hit you?
It looks and feels really cool when things are flowing the intended way though, and the visuals and vibe are awesome. Just feels like it needs some difficulty ironing out and some tutorialization of the deeper systems beyond the basic what the buttons do.
reVerseAttack and Dethrone GodRegistered Userregular
I mean, that's pretty good, but it's no 10/10 so honestly probably pretty mid.
0
BroloBroseidonLord of the BroceanRegistered Userregular
https://www.youtube.com/watch?v=o7HhzZ3Fa4w
Sokobond Express is a beautifully minimalist puzzle game that combines chemical bonds and puzzling pathfinding in novel ways. 20240222 Sokobond Express (Puzzle Science Logic Grid-Based Movement )
https://www.youtube.com/watch?v=Xj_c0P6PBxU
Ruff Ghanor is a Deckbuilder game with Roguelite elements, where each collected card represents a crucial action in your journey. Build the perfect deck, strategize, and create powerful synergies as you progress to face your destiny. 20240222 Ruff Ghanor (Strategy Roguelike Deckbuilder Card Battler 2D )
https://www.youtube.com/watch?v=jTyN3LYmwxk
An unforgiving strategy survival Tribe-builder, set in a Lovecraftian Stone Age with a dash of rogue-like. Gather and manage resources to grow your Tribe. Navigate complex social dynamics, unique to every run. No choice is too small when it comes to preparing your Tribe to survive. 20240222 The Tribe Must Survive (Early Access Building Horror Choices Matter )
https://www.youtube.com/watch?v=Wc4Zm1OYJig
Garden Life is a relaxing gardening game in which you create your dream garden in a peaceful, colourful world. Plant and add ornaments at your own pace, transforming an overgrown forgotten plot into a flourishing community garden. 20240222 Garden Life: A Cozy Simulator (Relaxing Simulation Singleplayer Casual Indie )
https://www.youtube.com/watch?v=sfGnxh0PNL8
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive. 20240222 Pacific Drive (Story Rich Action Sci-fi Adventure Survival)
https://www.youtube.com/watch?v=fG5titKQjkM
SCP: The Expedition' invites you to command a unit in a world of untold mysteries. Command a skilled squad in the enigmatic world, enhance your team, explore global secrets, and engage in gripping turn-based battles against a shadowy foe. 20240222 SCP: The Expedition (Early Access Turn-Based Tactics Exploration 3D )
https://www.youtube.com/watch?v=yQt6lkDy3GU
Yohane the Parhelion is an official spin-off of Love Live! Sunshine. 『Yohane the Parhelion - NUMAZU in the MIRAGE -』 is a deckbuilding roguelite set in that world! A mysterious mirror world that changes each time it's entered. After countless choices, Yohane chooses... 20240222 Yohane the Parhelion - NUMAZU in the MIRAGE - (Roguelike Deckbuilder Card Game Dungeon Crawler )
YouTube started showing me stuff about Last Epoch last night, a new ARPG (a Diablo-like, if you will) that had its official launch yesterday. I was curious, so I watched a trailer that explained some of the systems, and just... I immediately felt exhausted. I know that (some?) ARPG fans want sophisticated, involved character systems (skill webs, talent nets, item moods, enemy pet peeves, whatever), so they can make unique, personalized characters, suss out which ability combos are especially effective, and so on. For me, though, Diablo 3 has been such a perfect "zone out and decompress at the end of the day" game. Seasoned players lament the fact that in D3, armor sets are so powerful that they basically define playstyles, and are required for actual cohesive builds and end-game play, but for me it's a blessing; it's relatively easy to gear up into a cohesive build (which, granted, you can work on upgrading infinitely), it's easy to pick your handful of skills, and then I can sit back, watch demons go boom, and watch numbers go up.
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
Delduwath on
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Call me weird, but I really like Lady Gaga's model there. It fits in with the aesthetic for things like League of Legends.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
YouTube started showing me stuff about Last Epoch last night, a new ARPG (a Diablo-like, if you will) that had its official launch yesterday. I was curious, so I watched a trailer that explained some of the systems, and just... I immediately felt exhausted. I know that (some?) ARPG fans want sophisticated, involved character systems (skill webs, talent nets, item moods, enemy pet peeves, whatever), so they can make unique, personalized characters, suss out which ability combos are especially effective, and so on. For me, though, Diablo 3 has been such a perfect "zone out and decompress at the end of the day" game. Seasoned players lament the fact that in D3, armor sets are so powerful that they basically define playstyles, and are required for actual cohesive builds and end-game play, but for me it's a blessing; it's relatively easy to gear up into a cohesive build (which, granted, you can work on upgrading infinitely), it's easy to pick your handful of skills, and then I can sit back, watch demons go boom, and watch numbers go up.
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
It's really not that complicated. There's no esoteric interactions or anything like that. It might seem like a lot at a glance, but the game does a pretty good job of easing you in. Plus, it's kinda hard to make a bad build, the synergies between skills are pretty apparent. The tooltips are also very informative.
0
BroloBroseidonLord of the BroceanRegistered Userregular
Maneater (Cloud, Console, and PC) – February 27
Returning to the Game Pass library, Maneater is a single-player action-RPG, set in the Gulf Coast’s unforgiving waters. Fight to survive in the open ocean, swamps, and rivers with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed.
Madden NFL 24 (Cloud) EA Play – February 27
Ultimate members can start their season with Xbox Cloud Gaming on February 27, 2024, courtesy of EA Play. Don’t forget that until March 8, you’ll also score an Ultimate Team Supercharge Pack with your membership.
Indivisible (Cloud, Console, and PC) – February 28
Making a return to the Game Pass library, immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, and gameplay that’s easy to learn but difficult to master. With a huge fantasy world to explore and a variety of characters to meet and fight alongside, help Ajna learn about herself and how to save her world.
Space Engineers (Cloud, Console, and PC) – February 29
A sandbox game about engineering, construction, exploration, and survival in space and on planets. Players build spaceships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships, and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized, and explored.
Warhammer 40,000: Boltgun (Cloud, Console, and PC) – March 5
Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of ’90s retro shooters.
In Case You Missed It
Diablo IV is Coming to Game Pass on March 28
The next-gen action RPG experience is coming to Game Pass with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. Experience a gripping story or jump straight into Season of the Construct to unearth a new threat looming deep beneath the sands of Kehjistan.
Tales of Arise was a lot of fun, if pretty slight in terms of actually interesting story stuff. I think Berseria still has my favorite characters/storyline of the Tales games even though it's often really incongruously dark.
Do what you can to elect Harris/Walz and downticket Dem candidates in your area by doorknocking, phonebanking, or postcarding: https://www.mobilize.us/
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
YouTube started showing me stuff about Last Epoch last night, a new ARPG (a Diablo-like, if you will) that had its official launch yesterday. I was curious, so I watched a trailer that explained some of the systems, and just... I immediately felt exhausted. I know that (some?) ARPG fans want sophisticated, involved character systems (skill webs, talent nets, item moods, enemy pet peeves, whatever), so they can make unique, personalized characters, suss out which ability combos are especially effective, and so on. For me, though, Diablo 3 has been such a perfect "zone out and decompress at the end of the day" game. Seasoned players lament the fact that in D3, armor sets are so powerful that they basically define playstyles, and are required for actual cohesive builds and end-game play, but for me it's a blessing; it's relatively easy to gear up into a cohesive build (which, granted, you can work on upgrading infinitely), it's easy to pick your handful of skills, and then I can sit back, watch demons go boom, and watch numbers go up.
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
It's really not that complicated. There's no esoteric interactions or anything like that. It might seem like a lot at a glance, but the game does a pretty good job of easing you in. Plus, it's kinda hard to make a bad build, the synergies between skills are pretty apparent. The tooltips are also very informative.
To be perfectly honest, a big part of it is that I am not sure that at this point in my life, I have the mental capability to take in information from that many sources and combine it together into something useful. Although it sounds like you might be able to go "I like skill X, let me just look for all the things that involve skill X".
Anyway, this is probably not even all that relevant, because I'm just gonna end up copying a build from the Internet anyway!
I take it you've played the game? Did you enjoy it?
YouTube started showing me stuff about Last Epoch last night, a new ARPG (a Diablo-like, if you will) that had its official launch yesterday. I was curious, so I watched a trailer that explained some of the systems, and just... I immediately felt exhausted. I know that (some?) ARPG fans want sophisticated, involved character systems (skill webs, talent nets, item moods, enemy pet peeves, whatever), so they can make unique, personalized characters, suss out which ability combos are especially effective, and so on. For me, though, Diablo 3 has been such a perfect "zone out and decompress at the end of the day" game. Seasoned players lament the fact that in D3, armor sets are so powerful that they basically define playstyles, and are required for actual cohesive builds and end-game play, but for me it's a blessing; it's relatively easy to gear up into a cohesive build (which, granted, you can work on upgrading infinitely), it's easy to pick your handful of skills, and then I can sit back, watch demons go boom, and watch numbers go up.
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
I have it on my wishlist, but seems they are having launch network/server issues as well. Might just wait a bit for a sale to try.
Origin ID\ Steam ID: Warder45
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
A final fantasy without mini games sounds like a dismal affair
Final Fantasy XVI and, yeah, a lot of it was.
You could argue that the arcade mode and the Eikon challenges shook things up, but the game never fundamentally changed what you were doing by adding something like fishing or chocobo races or whatever.
YouTube started showing me stuff about Last Epoch last night, a new ARPG (a Diablo-like, if you will) that had its official launch yesterday. I was curious, so I watched a trailer that explained some of the systems, and just... I immediately felt exhausted. I know that (some?) ARPG fans want sophisticated, involved character systems (skill webs, talent nets, item moods, enemy pet peeves, whatever), so they can make unique, personalized characters, suss out which ability combos are especially effective, and so on. For me, though, Diablo 3 has been such a perfect "zone out and decompress at the end of the day" game. Seasoned players lament the fact that in D3, armor sets are so powerful that they basically define playstyles, and are required for actual cohesive builds and end-game play, but for me it's a blessing; it's relatively easy to gear up into a cohesive build (which, granted, you can work on upgrading infinitely), it's easy to pick your handful of skills, and then I can sit back, watch demons go boom, and watch numbers go up.
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
It's really not that complicated. There's no esoteric interactions or anything like that. It might seem like a lot at a glance, but the game does a pretty good job of easing you in. Plus, it's kinda hard to make a bad build, the synergies between skills are pretty apparent. The tooltips are also very informative.
To be perfectly honest, a big part of it is that I am not sure that at this point in my life, I have the mental capability to take in information from that many sources and combine it together into something useful. Although it sounds like you might be able to go "I like skill X, let me just look for all the things that involve skill X".
Anyway, this is probably not even all that relevant, because I'm just gonna end up copying a build from the Internet anyway!
I take it you've played the game? Did you enjoy it?
Yeah, I got it during early access after getting fed up with PoE. It's lots of fun. Gearing is straightforward, and crafting is very useful and powerful. I haven't played D3 or 4, so I can't really compare, but I like it a lot more than PoE, the gambling addict game.
Posts
https://m.youtube.com/watch?v=OnIODgqUHxw
some say it's one of the best sci-fi films ever made
Ah, a fellow Whale Pill’d Chad.
That sure was 95 minutes of my life
A quick glance at the Discord I see a couple of people asking for UI scaling to improve readability, which rules out that version for me for now.
This is objectively true.
I have completed a mission involving killing 2 chargers. Though sadly, my helldivers did not make it back, so my super destroyer is still woefully undergeared. I should do some pickup missions, but I wanna play with friends.
The amount of stuff they threw at me at the end of that mission was just insane. Like... couldn't even load the artillery shells levels of swarms, and not a flamethrower in sight.
Not, you understand, with the explosion of the bomb. No, the bomb itself squished them. It also squished them as they dived to get into the dropship and extract.
End of mission screen reported all helll divers extracted, so presumably, we got their head and that was good enough.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
It looks and feels really cool when things are flowing the intended way though, and the visuals and vibe are awesome. Just feels like it needs some difficulty ironing out and some tutorialization of the deeper systems beyond the basic what the buttons do.
https://www.youtube.com/watch?v=TFtKHCrvZHA
This post is brought to you by:
Karl, he has a baby on the way and cannot justify the cost of a new PC. Low requirement Indie games are now his thing
I always really liked First Contact, are the TNG movies universally hated?
Even Generations I've been thinking about doing a rewatch.
generations and first contact are watchable
the rest aren't
https://www.youtube.com/watch?v=Nci6Oy_rNhY
9/10
ign gave it a 9 but they also gave skull and bones a 7 while gamespot gave it a 4
TLDR gaming reviews are just opinions
https://www.youtube.com/watch?v=pAcPD5b6AYY
I'm going to assume this is why Fortnite continues to make £££££££££££
I watched a "starting guide for Last Epoch" video from a D3 streamer I like, and he said that the game's complexity is the midpoint between D3 and Path of Exile. I'm sure it's easier to acclimate to as you take in the game gradually, during first hours of play and leveling up, but it still seems a bit more complex than what I get from D3. But, I'm kinda of curious, and I'm tempted to give it a try. Has anyone here played it yet? The reactions I've seen online are incredibly positive, and it seems like the game does a lot of things right to improve QoL for ARPG playstiles, but I trust you Gamers more than anyone else online.
Tell you what, the art looks beautiful from a technical excellence perspective, but the art style is the most generic, nondescript thing I've ever seen. At least, in the clips I've watched.
It's really not that complicated. There's no esoteric interactions or anything like that. It might seem like a lot at a glance, but the game does a pretty good job of easing you in. Plus, it's kinda hard to make a bad build, the synergies between skills are pretty apparent. The tooltips are also very informative.
I played a couple hours and enjoyed it, I would say it's about Grim Dawn levels of complexity.
I'm glad they're there for people what like em, but I think I've rarely engaged with the majority of them in the ones I've played
Anyway, this is probably not even all that relevant, because I'm just gonna end up copying a build from the Internet anyway!
I take it you've played the game? Did you enjoy it?
I have it on my wishlist, but seems they are having launch network/server issues as well. Might just wait a bit for a sale to try.
Final Fantasy XVI and, yeah, a lot of it was.
You could argue that the arcade mode and the Eikon challenges shook things up, but the game never fundamentally changed what you were doing by adding something like fishing or chocobo races or whatever.
It's fucked up that they skipped my day off when considering their release date.
Cancelled.
Yeah, I got it during early access after getting fed up with PoE. It's lots of fun. Gearing is straightforward, and crafting is very useful and powerful. I haven't played D3 or 4, so I can't really compare, but I like it a lot more than PoE, the gambling addict game.