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SSBM Thread: Just how wrong are you playing the game?
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Thank you for keeping this shit out of the Brawl thread.
You can make of me for using the stick to jump as I give you herpes on the fly.
But for god's sake, look at the guy. "OtakuD00D." A little phrase he thinks is witty as his location. I started laughing before I even read his post.
Edit: Whoops, location changed. Let's see if he changes his username next!
I have been using the stick to jump since SSB.
I can't even short hop consistantly.
I'm way far behind in the technical game.
Have you actually played with the most technical players in your state?
If so, do you live in like Alaska or something?
http://www.audioentropy.com/
It's too late! The damage has been done!
I've played with some of the best players in the southeastern united states.
Do you
I don't think you do.
http://www.audioentropy.com/
Ah, fuck it.
I like to live in my own world where I'm the best. If Brawl catches on in the competitive crowd, then maybe I'll look in to really learning that game down to it's core and playing in a few tournaments. I might be a little too old for the "smasher" crowd though. From everything I've seen, they seem to be worse than Halo's bunch.
Because seriously, Falco sucks unless you go balls to the wall with him and a good Game&Watch will make you cry.
Southeast? Where do you live?
It was a really heated battle and somehow in the middle of it he throws a bomb up, jumps up and stabs the it causing it to explode on him. For some reason, watching this made me start laughing my ass off and he took this opportunity to smash me out of the arena. Funnnnnn.
EXACTLY! This is what's so great a bout the game everyone can play it! People who just picked up the game can have some fun and a little fighting chance, cause of the items, technical players can be as technical as they want and the world is happy. Frankly, I just do whatever I want and play with whoever I feel like at the time. I once rocked at the game, but I never bothered to use wavedashing and the sorts and I won a tournie against a guy who used those techniques.
Pokémon HGSS: 1205 1613 4041
I suck with them all, but can beat anyone I play, cause I"m a cheater, and pull their controller out of the port with my foot when they aren't watching. Now that's what I call technical. (Actually I usually only do that when I'm really drunk, and then, it's like 50/50 who's control I pull out, mine or theirs, and also, I'm usually not very sneaky about it, but they're usually so drunk too, we don't care, and just laugh our asses off)
It's interesting because being able to do the more advanced techniques doesn't necessarily make somebody a good player. I have run into a few people who could wavedash decently, but honestly weren't that much trouble to beat.
For example in my first year at college, before I even knew what L-canceling was, I met a guy who could wavedash, L-cancel, etc.. With virtually no knowledge of advanced techniques I was still able to win about 80% of the time.
Learning advanced techniques is not necessarily synonymous with being good at the game. Some people find out about these things early and go out of their way to learn them even though they're still not that good. Advanced tactics are nothing but tools in the player's hands - how good you are is more then just how many techniques you can use.
There's...there's atlernate level music? God damn I've been missing out.
Also, Bowser 4 lyfe, son.
i.e. hyrule temple's alt music is Fire Emblem.
While the [competitive smash scene] doesn't really anger/upset me, it really seems like they completely miss the point of the game. I'm fairly certain that, say, a quake tournament wouldn't use a ruleset like [pistols only/played only on 1 of 3 small & symmetric maps/wallhacks allowed] and call it "the one true way to determine quake skill"
on the other hand, I don't get the "tier debate" at all. no one is telling anyone else that they "have" to use certain characters. It's just a relative ranking of character's power that is, IMO, actually pretty obvious to even casual players.
edit: there are alternate songs for every stage? that pretty awesome
Yeah, but they are optional, just like VS mode is in smash brothers. You should not use them.
L-cancelling was in the first game, and reappeared (in a more balanced and harder to do version) melee.
I'd not be surprised to see wavedashing return.
Not Roy, just marth. He's an easy character to cheese with. You just need half a brain and over-C and you've got the basic marth fighter who can take out the lower tier characters.
Wavedashing may be a glitch and it may not. Come brawl, we'll find out.
L-canceling is not a glitch.
Final destination is a level which gives an advantage to certain characters as opposed to others. It's the "standard" area because it's a large field that's hard to fall under without any platforms. In all honesty, a smart player will playing say, Jigglypuff, will want Mute City (it confers the greatest advantage to her). Many stages that are banned are banned because they exery such a difference in balance (try playing fox/cpt. falcon in Jungle Japes and you'll see what I mean)
Items ruin competitive play. Casually, that's up to you. But they do ruin competitive play in the same way that some levels (Jungle Japes, Ice Climbers, Hyrule Castle) do.
EDIT: The current tier list is fucked up anyway. The best way to use it is as a starting point to create odds on a match. If you have the two best players in the world playing character X and Y, who will come out on top? That's where the tiers come into play. Most people seem to think that tiers are how well the characters function in regular play.
I'm not actually sure which part of my post you're replying to.
...the items maybe?
The biggest fix that needs to be made, of course, is Fox/Falco being able to jump out of their reflectors (assuming their reflectors work the same way otherwise, and Falco is even in the game at all). The short hop laser in general, also (as well as Samus's missile canceling).
Honestly I don't care what they do. It could be the exact same game except with spruced up graphics, some different characters, and new stages/items and I'll be perfectly content.
If you are going to draw a imaginary line between what is "ok" and what is not then what the fuck is leading you to place this line where you do?
THEY BETTER NOT TOUCH MY MISSILE CANCLE!!!!!1shift
Seriously tho, rather then removing Fox and Falco's ability to jump cancel one of their moves they should just give every character the ability to jump cancel a move.
Crawling.
I'm not seeing a connection or bridge as it were between the two "mechanics". One allows (as far as we know) a character to crawl rather slowly across the ground and the other allow a character to move (in many cases faster) across the ground without effecting his ability to attack or defend as if he where moving at all.
What are you talking about? My entire point was that there shouldn't be a line between what is/isn't part of legitimate competitive play: that competitive play should include all intended facets of the game, barring exploits when possible.
You wave-dash at an angle and you end up in your crawl position rather than a crouch+slide position.
So, are options an intended facet of a game or not?
Depends on how crawling works, if you initiate a crawl simply by crouching then that would only serve to make wavedashing harder, not eliminate it.
http://www.audioentropy.com/