The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
It looks like several of the Dynasty/Samurai/Orochi musou games are on sale on PSN as part of the new May promotional sale.
I recently played Persona 5 Strikers, which is made by Omega Force, but it didn't really feel like a true musou experience. It left me hungry for a real musou game afterwards.
Any suggestions on good ones to play? From a gameplay perspective? Any with a particularly good story?
@Lucascraft yeah I didn't particularly enjoy P5 Strikers a lot. Samurai Warriors 5 is pretty fun if it's on there. Gameplay is solid... Story is still musou related. But it has a bit of base building aspects and upgrades... I haven't finished it but if you're looking for good musou it's worth it. Plus the graphics are pretty neat mix of 3D and cel-shaded.
+1
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
If the PS5 Pro lets me play FF7 Rebirth at full graphical fidelity 60fps, I will be all over it.
yoko taro is a very nice, self-effacing kind of dude so i wouldn't read too much into him puffing it up but i think i might check it in a slow season after some sales, it sounds like it might check enough boxes for me to be a good time
Based on leaked specs, I don't think the Pro can do full 4K/RT at a consistent 60 FPS, but it might create a new performance setting to get 4K 60FPS with RT off or maybe 4K/RT at 40 FPS.
See, that does nothing to excite me. The visual difference between 30fps and 60fps - or 40 and 60, for that matter - is so dramatic that I can't do 30fps if a 60fps option exists.
So giving me a shiny new option that will still be markedly inferior to 60fps is pretty whatever.
It makes me wonder who the hell the Pro is even for. Is there a contingent out there who are really clamoring to spend $500 more for a nominal increase in frame rate maybe on some titles?
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
It's because of the exchanges between the leads of Nier and Stellar Blade, who have both praised the others game. The story in Stellar Blade is the worst part by far, especially the characterization, but the gameplay is 100% top notch.
Yeah, the story is... fine. The characters are wet cardboard.
But the game feels great to play. And it makes you feel like a badass after a couple hours of play, versus Sekiro making you feel like a badass after 30 hours - but only for five minutes before it makes you feel like a chump again.
The inclusion of "make it slightly easier to dodge and parry" skills was a great idea. There's still skill involved, but it's more around noticing that you should do a block or parry in the heat of battle instead of also having to pull off pixel perfect button presses.
ElJeffe on
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
It makes me wonder who the hell the Pro is even for. Is there a contingent out there who are really clamoring to spend $500 more for a nominal increase in frame rate maybe on some titles?
If the focus is on 8k, it's probably intended to help drive 8k TV sales. I'm sure someone at Sony is all for that, because they sell those too.
This actually wouldn't be the wildest leap, because they've used previous consoles to help spread DVD and Bluray.
On the technical side, I don't know how much extra hardware would be needed to run games at 4k+60fps+RT, but I'd bet it's quite a lot more than just adding something that can handle upscaling. It sounds like a great idea, but maybe it's a great idea that'd add $300 to the price.
FWIW I've heard the story in Stellar Blade hits better if you're using the Korean voices rather than the English ones. I can believe it, because I turned off the English ones pretty quick in the demo.
I feel like I'm the one person who didn't vibe with it. It was neat enough but I dipped out when:
You go to the dark world and they take all your shit and you have to go around and get it back, just seemed like a hassle and I wasn't like, particularly infatuated with it at that point anyway.
Animal Well is the kind of game that comes along and completely disrupts my best laid plans. Trying to work through XYZ games in the backlog in a certain order, trying to plot out my priorities, saving money by not buying anything new since I have very little time to play... and then this game that was on my radar as a "maybe some day, if reviews are solid" becomes, "I feel like I need to play this today."
Yeah Animal Well needs to be played soonish, because people can't help but show how great it is but that ends up spoiling the fun of figuring out some of the puzzles on your own
I'm still playing Fallout 4 somehow. I'm slowly running out of things to do though, so I'm nearing the end.
I think I forgot how much I like this kind of large-scope open world game design. We had a 9 year stretch from March 2006 to November 2015 where we saw Oblivion, Fallout 3, Fallout New Vegas, Skyrim, and Fallout 4 released, as well as various DLCs. I think by the time Fallout 4 came out I was over saturated with this kind of game. I know it hasn't been all-silent from Bethesda or their IPs since then, we've had Fallout 76, and Elder Scrolls Online after all. But both of those games felt like trend-chasing games and have a different vibe for me from the other games (Being multiplayer/live service instead of a single player game is probably a big part of it).
I guess I miss playing these kinds of games more than I thought I would. I haven't tried Starfield yet but I've heard it doesn't quite have the same magic to it.
Yeah with Starfield imagine the Commonwealth but also less things between each point of interest and the points of interest are four times as spread out. And also 40% of the points of interest are copy and paste of others. Some planets you can walk into a cave and clear it out and then walk to the next cave and enter it and it's the exact same cave with the exact same mobs and the exact same miners note on the ground. It is way more soulless than Fallout4.
urahonky on
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Well damn.
People talking about the whole industry in trouble but PS just had some great numbers.
And interestingly the one number people were pointing to as a note of trouble (missing the the PS5 sales target of 21m) was really misleading. As what they did hit(20.8) was still a 9% increase and still a record year.
Annual revenue was up. Software sales were up. Console sales were up. Profits up.
I would think that with Microsoft starting to share their games with Sony that would have caused a big enough bump to outweigh missing the sales target by such a (relatively) small amount.
Speaking of, has anyone tried out Sea of Thieves yet? I am still on the Helldivers 2 train but the Skull and Bones demo gave me an itch that it failed to scratch. If the Sea of Thieves port is, you know, good, maybe it’s the answer.
Speaking of, has anyone tried out Sea of Thieves yet? I am still on the Helldivers 2 train but the Skull and Bones demo gave me an itch that it failed to scratch. If the Sea of Thieves port is, you know, good, maybe it’s the answer.
The two things that have kept me from diving into Sea of Thieves are a) the gameplay loop doesn't really seem that interesting and b) I really don't like how characters look in that game. Just an art style I absolutely don't vibe with.
I’m a bit leery of Sea of Thieves because it looks like solo gameplay is extremely limited, and the game is designed for groups. That’s all well and good if you can convince your friends to play. But I have been entirely unsuccessful in that because of the always-on PVP.
I’m a bit leery of Sea of Thieves because it looks like solo gameplay is extremely limited, and the game is designed for groups. That’s all well and good if you can convince your friends to play. But I have been entirely unsuccessful in that because of the always-on PVP.
Yea, definitely feels like it would be less pubbable than Helldivers is since there's much less of a "hard objectives to go after in a time limit" thing going on. Dang ship combat on that sea looks cool tho.
I’m a bit leery of Sea of Thieves because it looks like solo gameplay is extremely limited, and the game is designed for groups. That’s all well and good if you can convince your friends to play. But I have been entirely unsuccessful in that because of the always-on PVP.
I’m a bit leery of Sea of Thieves because it looks like solo gameplay is extremely limited, and the game is designed for groups. That’s all well and good if you can convince your friends to play. But I have been entirely unsuccessful in that because of the always-on PVP.
NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
Nice to see another JA fan. I got into the series with JA2, so this one is quite a nice update to the games as a worthy sequel. Yeah, the control scheme is never going to be ideal on a controller for this kind of game. I'm running into a learning curve with Baldur's Gate 3 on PS5 related to controller schemes too. When I compare the two, JA3 does have a really good layout to easy and often used functions compared to something more complex like BG3.
Here's a really good youtube presentation on how the devs see a player using a PS5 controller for the game. I hope it offers some help. https://youtu.be/wxBgfqles5s?si=YULTXZSyb1CwMo4s
Posts
@Lucascraft yeah I didn't particularly enjoy P5 Strikers a lot. Samurai Warriors 5 is pretty fun if it's on there. Gameplay is solid... Story is still musou related. But it has a bit of base building aspects and upgrades... I haven't finished it but if you're looking for good musou it's worth it. Plus the graphics are pretty neat mix of 3D and cel-shaded.
Yoko Taro has even praised the game.
Basically Stellar Blade has the gameplay Nier wished it had and Nier has the writing and characters that Stellar Blade wished it had.
I don't agree because Nier was going for character action, while Stellar is going for Sekiro. Those aren't the same thing at all.
Depending on the game, of course.
So giving me a shiny new option that will still be markedly inferior to 60fps is pretty whatever.
It makes me wonder who the hell the Pro is even for. Is there a contingent out there who are really clamoring to spend $500 more for a nominal increase in frame rate maybe on some titles?
Yeah, the story is... fine. The characters are wet cardboard.
But the game feels great to play. And it makes you feel like a badass after a couple hours of play, versus Sekiro making you feel like a badass after 30 hours - but only for five minutes before it makes you feel like a chump again.
The inclusion of "make it slightly easier to dodge and parry" skills was a great idea. There's still skill involved, but it's more around noticing that you should do a block or parry in the heat of battle instead of also having to pull off pixel perfect button presses.
This actually wouldn't be the wildest leap, because they've used previous consoles to help spread DVD and Bluray.
On the technical side, I don't know how much extra hardware would be needed to run games at 4k+60fps+RT, but I'd bet it's quite a lot more than just adding something that can handle upscaling. It sounds like a great idea, but maybe it's a great idea that'd add $300 to the price.
May PS+ titles are bangers.
I feel like I'm the one person who didn't vibe with it. It was neat enough but I dipped out when:
I think I forgot how much I like this kind of large-scope open world game design. We had a 9 year stretch from March 2006 to November 2015 where we saw Oblivion, Fallout 3, Fallout New Vegas, Skyrim, and Fallout 4 released, as well as various DLCs. I think by the time Fallout 4 came out I was over saturated with this kind of game. I know it hasn't been all-silent from Bethesda or their IPs since then, we've had Fallout 76, and Elder Scrolls Online after all. But both of those games felt like trend-chasing games and have a different vibe for me from the other games (Being multiplayer/live service instead of a single player game is probably a big part of it).
I guess I miss playing these kinds of games more than I thought I would. I haven't tried Starfield yet but I've heard it doesn't quite have the same magic to it.
People talking about the whole industry in trouble but PS just had some great numbers.
And interestingly the one number people were pointing to as a note of trouble (missing the the PS5 sales target of 21m) was really misleading. As what they did hit(20.8) was still a 9% increase and still a record year.
Annual revenue was up. Software sales were up. Console sales were up. Profits up.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I expect it to drop 10% tomorrow.
PSN:Furlion
Your Ad Here! Reasonable Rates!
The two things that have kept me from diving into Sea of Thieves are a) the gameplay loop doesn't really seem that interesting and b) I really don't like how characters look in that game. Just an art style I absolutely don't vibe with.
Yea, definitely feels like it would be less pubbable than Helldivers is since there's much less of a "hard objectives to go after in a time limit" thing going on. Dang ship combat on that sea looks cool tho.
they added a private server PvE mode last year, called Safer Seas
https://www.seaofthieves.com/news/safer-seas
https://www.seaofthieves.com/community/forums/topic/161991/safer-seas-faq
https://www.youtube.com/watch?v=OMReDElRxIU
Sudden interest ensues
Here's a really good youtube presentation on how the devs see a player using a PS5 controller for the game. I hope it offers some help.
https://youtu.be/wxBgfqles5s?si=YULTXZSyb1CwMo4s