Johnny GuiltyGear is the leader of the Jellyfish Pirates, a roaming band of sky pirates mostly made up of orphans and ne'er-do-wells that Johnny has rescued from ill fates. Other playable character May GuiltyGear is one of them. He uses an iaido style based around going into a quickdraw stance and mixing up the angle through which you attack. Johnny and the Jellyfish Pirates are typically confined to cameo status in story modes, showing up as convenient excuses for a main character to get access to an airship and travel. However, they did hide the gear Dizzy among their numbers when she was targeted by the Post-War Administration Bureau for destruction, and she has since gone on to become Queen of Illyria, so they have friends in high places. As Testament was protecting Dizzy prior to that, Testament/Johnny has become a moderately popular ship for him.
Think I'm done with Hollow knight. 45 hours, 94% complete, got the first ending but I didn't think I can will myself to grind out another 1000 essence or deal with the Traitor King corpse run. Real fun and real glad I picked it up off game pass
I beat enough of the 'hidden' bosses to get enough essence to get to the bits of map to get all the stuff I need for the second ending, but I can't beat the first phase of the final boss any more and I'm not sure I want to re-learn how I did it last time, given there's more final boss to go before I get to the new ending. It was a lot of fun to this point but (like Tunic, now that I think about it) I'm okay with just not being good enough at combat to see all the endings.
djmitchella on
0
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
This exercise when killed method to playing Elden Ring sure does help limit my playtime per day.
The Sony show was real disappointing up until the final two games.
No idea why they thought spending the first 1/3 of the show on overwatch wearing a bootleg guardians of the galaxy jacket was a good idea.
Monster Hunter and Astro Bot looks great though. Excited for those.
Yeah...
The debut of Concord at Sony’s PlayStation State of Play hasn’t been as well received as Sony and developer Firewalk would’ve hoped. In the hours since Concord’s first trailer and gameplay were revealed, the game has been hit with an overly negative response from gamers.
As of publishing, Concord’s cinematic reveal trailer has a 76.99% negative rating while its gameplay trailer has an 82.39% dislike rate. And the comments from fans haven’t been any better, with Concord being panned for numerous things ranging from appearing like another Overwatch clone to having “no soul”.
“The cutscene sold me on an adventure,” said one commenter. “The very next words out [of] the developer’s mouth is 5v5 FPS.”
People were burned too hard by Overwatch explicitly promising a story to these characters, never delivering, releasing a sequel to actually focus on that story aspect... and then reversing on that promise, 2 will not have a story, lol sorry. Marvel Overwatch seems better to me by just literally promising to be a fun multiplayer game with lots of fun characters in it, not a story game that they won't ever write a story for.
that's one of the things that's funny about the inflated dev time about AAA games. the community can love, fallout of love, fall back into love, and then fall out of love hard with the genre you're making a game in all in the course of your dev cycle
+15
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
that's one of the things that's funny about the inflated dev time about AAA games. the community can love, fallout of love, fall back into love, and then fall out of love hard with the genre you're making a game in all in the course of your dev cycle
Pour one out for the developers who have started work on a AAA Lethal Company-esque game
+3
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
They used the word "preorder" with regards to Concord
Which, presumably, means they think people are going to put down Money Dollars for a 5v5 hero shooter, and that is just not going to happen.
there's some sort of ambiguously retro sci fi vibes that they're trying to capture with the naming conventions. like how they're part of the "northstar" crew. just that sort of abstract PNW sci fi stuff
I spent a good few years playing that game consistently with a group of friends and those were great times I look back on fondly. If I could, I would wrangle those friends and play that game again right now
i don't think overwatch is unsuccessful these days, but it was certainly a bold choice to say "sweatlords only" and do things like mandate teamcomps
+6
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Asking for an up front Buying A Video Game amount of money for your purely competitive shooter now results in too small a player base to maintain a community
This isn't eight years ago when Overwatch launched, and even if it was, Firewalk Studios isn't Blizzard.
Firewalk Studios is a new studio launching a new IP and it's going to go badly.
+3
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
i don't think overwatch is unsuccessful these days, but it was certainly a bold choice to say "sweatlords only" and do things like mandate teamcomps
I’ll fucking go off at the drop of hat on how the balance of that game slowly shifted over time
The way they only seemed to care about balance issues in high-level play and heightening skill ceiling and floors, and how that made the game less unique and less appealing to a broader audience, leading to the final form of reducing team size, taking away stun effects for lots of characters, and making role-queue the standard
Part of the reason I kept playing Overwatch 1 is that it took me all of thirty seconds from clicking the desktop shortcut to playing the game! The gratification was immediate! And I could play every character I wanted, so if I was playing tank for funsies I could still jump on Moira to carry us! And then they were like “but what if instead it took you several minutes every time and then you can only play one kind of character once you get in because too many people in grand master complained about team comp”
it took me as long to find games in overwatch as it did to find games in Eternal Return, a korea-based top-down battle royale that averages 7000 players online at once
this is not a compliment to activision-blizzard, a microsoft subsidiary
+2
BroloBroseidonLord of the BroceanRegistered Userregular
it is a pretty strange cinematic to use as a first impressions piece for a competitive game
like the first two minutes are largely dialogue about a sci-fi heist, and honestly a narrative-heavy game about being space thieves could be interesting
but then you announce that it's overwatch, and overwatch is already really weird in that the multiplayer nature of OW means that all matches take place in a narrative void:
the characters are killing each other for no particular reason, it doesn't matter if they're allies or enemies, the matches don't take place in a time or location that has anything to do with where the current narrative is at, whether players succeed or fail in the matchup that they're in has no bearing on the story at all
so having Concord start off with a cinematic bit that's supposed to make you care about these loose character archetypes and their story, and then immediately turn around and announce that this game is in a genre where you will literally never get to interact with the story in any meaningful way seems... tone deaf, at the least
they do promise that once a week during each season there will be a new cutscene that tells you more about a character, which is just... not how I'd ever want to engage with a story
i don't think overwatch is unsuccessful these days, but it was certainly a bold choice to say "sweatlords only" and do things like mandate teamcomps
I’ll fucking go off at the drop of hat on how the balance of that game slowly shifted over time
The way they only seemed to care about balance issues in high-level play and heightening skill ceiling and floors, and how that made the game less unique and less appealing to a broader audience, leading to the final form of reducing team size, taking away stun effects for lots of characters, and making role-queue the standard
Part of the reason I kept playing Overwatch 1 is that it took me all of thirty seconds from clicking the desktop shortcut to playing the game! The gratification was immediate! And I could play every character I wanted, so if I was playing tank for funsies I could still jump on Moira to carry us! And then they were like “but what if instead it took you several minutes every time and then you can only play one kind of character once you get in because too many people in grand master complained about team comp”
GOD I’m still bitter
Also their repeated own-goals with their once-beloved roster of characters is a good template on how not to manage that stuff.
I've only ever played 3 ranked matches in OW 1/2 and I still think role queue is a massive improvement, I got sick of playing with teams that refused to have supports or all tanks with nothing else
Also there are open queue (aka not forced roles) options for both ranked and unranked, role queue isn't mandatory
A small crew remains to support the remaining announced games with which Private Division has publishing deals: Moon Studios' No Rest for the Wicked (which is currently in early access), Wētā Workshop's Tales of the Shire, and an untitled project from Game Freak. Take-Two has backed out of two other publishing deals it had previously agreed to under the label - one previously reported deal with Bloober Team, and another sources described to us that would have been with Ghostrunner developer One More Level.
Though Private Division and its associated studios appear in danger of vanishing entirely, Take-Two is looking for other options...albeit with mixed success. The publisher has been in talks to find a buyer for the Kerbal Space Program IP, with or without Intercept Games attached. IGN has learned that discussions took place for such a deal with strategy game publisher Paradox Interactive, but fell through, and it's unclear if another buyer will materialize in time.
Take-Two is also in discussions to sell off Private Division, and has found interest from a private equity firm. Though a deal has not been agreed upon yet, sources were aware that conversations are being facilitated in part by individuals with connections to Moon Studios leadership. But two of my sources expressed apprehension about such a deal and its connections, citing a 2022 VentureBeat report alleging "oppressive" work conditions at Moon Studios. One source I spoke with confirmed that "everything" in the report was "true and worse" and another called the studio's founders "cruel" and "a nightmare" to work with.
I've only ever played 3 ranked matches in OW 1/2 and I still think role queue is a massive improvement, I got sick of playing with teams that refused to have supports or all tanks with nothing else
Also there are open queue (aka not forced roles) options for both ranked and unranked, role queue isn't mandatory
Yeah, my friends and I played mystery heroes almost exclusively for like 2 years because random heroes was better than quick play with no role queue.
Been messing around a lot in my zoo and constructed a building around exhibit animals and a sloth walkthrough. So far this has the layout I like the best of the zoos I've built with just a main thoroughfare and branching paths that connect at the ends and can come back to the main path. Now that I've got plenty of money I'm building the habitats with more interesting build like this Tapir habitat with a lot of height changes. I also have a collection of albino collared peccary's. Lots of big pictures in the spoiler.
Noticed this sunset in the game while building the Grizzly Bear habitat and it doesn't really matter for the gameplay, but it looks very nice.
i just don't think blizzard is capable of running a modern esport.
starcraft was popular almost in spite of blizzard, and sc2 and everything after has been super fucked. but for some reason they can't just say that stuff isn't in their wheelhouse and making a game normal people like to play.
SC2 was fun enough to watch competitively for a while but it definitely lacked the organic esports scene the original developed in south korea, and they definitely weren't able to intentionally recapture that lightning in a bottle.
Finished up Jusant and I still like it well enough. It's a short game, so it doesn't overstay it's welcome. I didn't bother with any of the letters and other collectibles. Not a lot of story here, just climb the mountain, save the whales.
SC2 was fun enough to watch competitively for a while but it definitely lacked the organic esports scene the original developed in south korea, and they definitely weren't able to intentionally recapture that lightning in a bottle.
What is crazy cool is that the original Broodwar E-Sports scene is still alive and kicking, with a whole new sense of style and strategy and hyper aggression these days.
Played some Nine Sols tonight for about three hours. It's a metroidvania with an emphasis on Sekiro-style deflect combat. One on one fights are fun but as more enemies are on screen it quickly becomes a bit hectic since they're all highly aggressive and just because you parried one doesn't mean it's done anything to stop the other from hitting you. There's also usually flying enemies and projectiles for added "fun" and I hope my repertoire gets some tools to handle larger fights like that.
One on one fights though, the emphasis is definitely on perfect parries, or deflects as the game calls them. You can only deflect attacks in the direction you're facing while on the ground, but being in the air is a universal parry. Red attacks can't be parried and have to be dodged, but shortly into the game you learn that if a red attack is preceded by a green aura then you can parry it with a midair parry. You can also block, but this causes you to accrue "internal damage" that takes the form of a faded red portion of your health bar. If you don't sustain real damage for a period of time it'll heal back up. You also get the usual limited health item you can use which replenishes at "bonfires", but don't rely on them because when you do take damage it's pretty big. And if you're not careful enemies can and will wombo combo you into death.
As far as your offensive options go, there's the standard three hit melee attack, talisman, and I just unlocked a bow. The melee attack is nothing special, you'll be using it a lot. The talisman requires you to generate it, via parries, then place it on the enemy and hold down the button to make it explode for big damage. However while the game makes it seem easy since you parry, talisman, hold to explode in the tutorial, it's not that easy to do in real combat since very quickly there's enemies who will recover fast enough to hit you out of the explosion channel. There's a perk in the skill tree that removes the need for this channel and it'll just explode after a period of time, but it's kind of annoying how you really only get to use the ability once you already know how to handle an enemy's timings.
The story so far is interesting enough to draw me in. It's definitely blending Taoism with sci-fi elements, starting the game with you in a tribal human village and quickly learning that the "gods" they worship are a highly advanced society to whom you belong. I won't spoil what happens during but needless to say it quickly becomes evident how said advanced society regards humans. I just finished taking down the first real boss before I called it for the night, so I'll pick back up tomorrow.
SC2 was fun enough to watch competitively for a while but it definitely lacked the organic esports scene the original developed in south korea, and they definitely weren't able to intentionally recapture that lightning in a bottle.
What is crazy cool is that the original Broodwar E-Sports scene is still alive and kicking, with a whole new sense of style and strategy and hyper aggression these days.
There's definitely something to be said for how these older competitive games, from the times of custom server listing etc., sometimes just... continued to exist?
like, I feel like the Age of Empires 2 remake was somewhat motivated by the people who were still playing competitive AoE2, TrackMania Nations Forever still has leaderboards people are competing on even if most players have moved on to post-2008 games...
It's like how fighting games never really die - people still play Marvel vs. Capcom 2, still play Super Smash Bros. Melee, still play Street Fighter 2
it's a weird thing where any sequel to a competitive game inherently needs to compete with prior games in the series
Posts
https://www.youtube.com/watch?v=RHTtYqG3c_A
I beat enough of the 'hidden' bosses to get enough essence to get to the bits of map to get all the stuff I need for the second ending, but I can't beat the first phase of the final boss any more and I'm not sure I want to re-learn how I did it last time, given there's more final boss to go before I get to the new ending. It was a lot of fun to this point but (like Tunic, now that I think about it) I'm okay with just not being good enough at combat to see all the endings.
https://www.youtube.com/watch?v=HluANRwPyNo
https://m.youtube.com/watch?v=LeETy-aro8w&pp=ygUcamFtIHdpdGggdGhlIGNvbnNvbGUgY293Ym95cw%3D%3D
Yeah...
https://insider-gaming.com/concord-hit-with-overly-negative-response-after-reveal/
Pour one out for the developers who have started work on a AAA Lethal Company-esque game
Which, presumably, means they think people are going to put down Money Dollars for a 5v5 hero shooter, and that is just not going to happen.
Concord, to me, is just a crummy (when I leaved near there) part of the CA east bay.
http://www.audioentropy.com/
My approach is:
I might play a knockoff GotG
I won’t play a knockoff OW
I spent a good few years playing that game consistently with a group of friends and those were great times I look back on fondly. If I could, I would wrangle those friends and play that game again right now
Now I can never play that game again, ever
There’s a metaphor in there somewhere
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This isn't eight years ago when Overwatch launched, and even if it was, Firewalk Studios isn't Blizzard.
Firewalk Studios is a new studio launching a new IP and it's going to go badly.
I’ll fucking go off at the drop of hat on how the balance of that game slowly shifted over time
The way they only seemed to care about balance issues in high-level play and heightening skill ceiling and floors, and how that made the game less unique and less appealing to a broader audience, leading to the final form of reducing team size, taking away stun effects for lots of characters, and making role-queue the standard
Part of the reason I kept playing Overwatch 1 is that it took me all of thirty seconds from clicking the desktop shortcut to playing the game! The gratification was immediate! And I could play every character I wanted, so if I was playing tank for funsies I could still jump on Moira to carry us! And then they were like “but what if instead it took you several minutes every time and then you can only play one kind of character once you get in because too many people in grand master complained about team comp”
GOD I’m still bitter
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
this is not a compliment to activision-blizzard, a microsoft subsidiary
it is a pretty strange cinematic to use as a first impressions piece for a competitive game
like the first two minutes are largely dialogue about a sci-fi heist, and honestly a narrative-heavy game about being space thieves could be interesting
but then you announce that it's overwatch, and overwatch is already really weird in that the multiplayer nature of OW means that all matches take place in a narrative void:
the characters are killing each other for no particular reason, it doesn't matter if they're allies or enemies, the matches don't take place in a time or location that has anything to do with where the current narrative is at, whether players succeed or fail in the matchup that they're in has no bearing on the story at all
so having Concord start off with a cinematic bit that's supposed to make you care about these loose character archetypes and their story, and then immediately turn around and announce that this game is in a genre where you will literally never get to interact with the story in any meaningful way seems... tone deaf, at the least
they do promise that once a week during each season there will be a new cutscene that tells you more about a character, which is just... not how I'd ever want to engage with a story
Also their repeated own-goals with their once-beloved roster of characters is a good template on how not to manage that stuff.
we know this trick guys
Noticed this sunset in the game while building the Grizzly Bear habitat and it doesn't really matter for the gameplay, but it looks very nice.
{Twitter, Everybody's doing it. }{Writing and Story Blog}
Steam ID - VeldrinD | SS Post | Wishlist
Steam: MightyPotatoKing
Which is insane because the patch notes for OW1 always referenced what was happening in the pro league.
{Twitter, Everybody's doing it. }{Writing and Story Blog}
starcraft was popular almost in spite of blizzard, and sc2 and everything after has been super fucked. but for some reason they can't just say that stuff isn't in their wheelhouse and making a game normal people like to play.
What is crazy cool is that the original Broodwar E-Sports scene is still alive and kicking, with a whole new sense of style and strategy and hyper aggression these days.
One on one fights though, the emphasis is definitely on perfect parries, or deflects as the game calls them. You can only deflect attacks in the direction you're facing while on the ground, but being in the air is a universal parry. Red attacks can't be parried and have to be dodged, but shortly into the game you learn that if a red attack is preceded by a green aura then you can parry it with a midair parry. You can also block, but this causes you to accrue "internal damage" that takes the form of a faded red portion of your health bar. If you don't sustain real damage for a period of time it'll heal back up. You also get the usual limited health item you can use which replenishes at "bonfires", but don't rely on them because when you do take damage it's pretty big. And if you're not careful enemies can and will wombo combo you into death.
As far as your offensive options go, there's the standard three hit melee attack, talisman, and I just unlocked a bow. The melee attack is nothing special, you'll be using it a lot. The talisman requires you to generate it, via parries, then place it on the enemy and hold down the button to make it explode for big damage. However while the game makes it seem easy since you parry, talisman, hold to explode in the tutorial, it's not that easy to do in real combat since very quickly there's enemies who will recover fast enough to hit you out of the explosion channel. There's a perk in the skill tree that removes the need for this channel and it'll just explode after a period of time, but it's kind of annoying how you really only get to use the ability once you already know how to handle an enemy's timings.
The story so far is interesting enough to draw me in. It's definitely blending Taoism with sci-fi elements, starting the game with you in a tribal human village and quickly learning that the "gods" they worship are a highly advanced society to whom you belong. I won't spoil what happens during but needless to say it quickly becomes evident how said advanced society regards humans. I just finished taking down the first real boss before I called it for the night, so I'll pick back up tomorrow.
There's definitely something to be said for how these older competitive games, from the times of custom server listing etc., sometimes just... continued to exist?
like, I feel like the Age of Empires 2 remake was somewhat motivated by the people who were still playing competitive AoE2, TrackMania Nations Forever still has leaderboards people are competing on even if most players have moved on to post-2008 games...
It's like how fighting games never really die - people still play Marvel vs. Capcom 2, still play Super Smash Bros. Melee, still play Street Fighter 2
it's a weird thing where any sequel to a competitive game inherently needs to compete with prior games in the series