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Pretty much EVERYONE in ZZZ is some level of badass. The city of Eridu is rough, but has mostly good vibes considering 99% of Planet Earth is an obliterated wasteland to our knowledge.
Fun fact, when you remember to fully equip characters, that helps. Edged out another S rank and got within a hair of converting a B to an A. Yeah, sure I got a few better pieces here and there and leveled some stuff a little bit too, but I'm pretty sure Rina having only four disks equipped for god only knows what reason probably had a somewhat larger effect. I also suspect ulting on her in a Disorder team for the extra support energy is probably better than either Grace or Piper. Grace isn't bad for the instant shock, though having enough energy to throw 2x grenades is probably just as good, but Piper feels deceptively bad because while it gives Power, it won't trigger Assault until the last hit, so is slow for actual damage.
At least, I think. Disorder math feels like entirely vibes to me thus far. HP goes down in chunks, but I really expect Jane to actually get people a little more focused on this and what's actually useful and what's not. I'm going to be especially disappointed if it turns out it's best to play Jane as a main field DPS and just trigger Assault nonstop.
ArcTangent on
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Orphanerivers of redthat run to seaRegistered Userregular
Fun fact, when you remember to fully equip characters, that helps. Edged out another S rank and got within a hair of converting a B to an A. Yeah, sure I got a few better pieces here and there and leveled some stuff a little bit too, but I'm pretty sure Rina having only four disks equipped for god only knows what reason probably had a somewhat larger effect. I also suspect ulting on her in a Disorder team for the extra support energy is probably better than either Grace or Piper. Grace isn't bad for the instant shock, though having enough energy to throw 2x grenades is probably just as good, but Piper feels deceptively bad because while it gives Power, it won't trigger Assault until the last hit, so is slow for actual damage.
At least, I think. Disorder math feels like entirely vibes to me thus far. HP goes down in chunks, but I really expect Jane to actually get people a little more focused on this and what's actually useful and what's not. I'm going to be especially disappointed if it turns out it's best to play Jane as a main field DPS and just trigger Assault nonstop.
That's just the damage formulas, and not specifically useful for Disorder teams, even with only Grace and Piper out there. And especially nothing on rotations and disk setups, which Disorder does a lot of weird shit with. Like 4-piece electric is terrible on Grace in a Disorder team because you want to kick her off the field as soon as she procs Shock, but you could put it on Piper instead, at least in theory, since she'll be the one you want on field when an enemy is shocked. The Phys 4-piece, on the other hand, works as long as anybody on the team is proc-ing Assault every 12 seconds, and would work for Grace too, and Piper's not that far off from that.
The Anomaly 2 piece is obviously too good to pass up for any anomaly character, but is the 4-piece good or not? You're already inflicting anomaly super fast, so is reducing the proc time from like 3 seconds to 2.5 seconds actually worth it as opposed to more energy or pen ratio? And if you're inflicting the debuff, that could let your support accidentally contribute more anomaly than you want.
Or maybe you put the 4 piece anomaly on your support so they can inflict the debuff because you're not using chains as much as a team with a stunner would, so the 4 piece energy buff on chain attack/ulting is less important. But ulting on support is decent in those teams for the extra team energy, so maybe you should still use it. And for Rina especially, her evade assist lasts FOREVER and it seems almost always better to switch off her ASAP, not wait for it to finish so you can Ex and then Quick Assist, so energy seems especially unimportant for her. Or maybe it is worth it if you're shifting from her into Piper to get her Special/Ex up faster. And speaking of Piper, if she's already spinning, is it better to hold the spin and queue up an instant second Disorder after proc-ing Assault, or to switch off to proc shock Disorder off her Assault as fast as possible.
Anyway, I have questions, and they're complicated, and I honestly don't know what the answers are, which is why I'm hoping when Jane is in the spotlight and people are trying to maximize her, that will provide a few more answers than just "stack AP, Atk%, AM, and Pen."
So dumb question, when does this 1.1 update come out and what's in it? I'm still only like Inter-Knot level 27 or 28, keep getting distracted from the story so I'm still in chapter 2, anything I need to rush for or worry about?
Should be up Wednesday/Thursday. Three new characters and their Wengines, plus a free max dupe Wengine from an event, and a new Bangboo. New story section, new Hollow Zone stage. Also the usual free currency events and double drop rates, etc.
So dumb question, when does this 1.1 update come out and what's in it? I'm still only like Inter-Knot level 27 or 28, keep getting distracted from the story so I'm still in chapter 2, anything I need to rush for or worry about?
August 14th. There will be a pre-load about a day before and then about 6 hours of maintanence.
Outside of bug hotfixes, Hoyoverse games stick to a pretty consistent 6 week patch schedule with the next one in beta for the 6 weeks (why we know a bunch of stuff before it's officially released). Each one will add some new story content, but it's going to be permanent. Also, two new premium limited characters on 3 week each banners plus generally one 4*, with the 4* and their sig weapon added to the general draw pool when they release. Any of the short term mini-event missable stuff will be unlocked at a pretty early/low level, such as that event with all the bangboos looking for the gold one. You don't need to worry about rushing anything for it, though it's likely that the new story stuff will mostly be tacked on to the end of the current story stuff. This looks to be more sidestory/interlude than main story stuff, so that may be wrong in this case, but only really gameplay specific stuff is in the beta, not story content, so who knows.
The main time limited 'missable' stuff aside from characters (who will be re-run eventually, but may be 6+ months for the first, and longer for subsequent) is in the endgame Shiryu Defense which rotates on its own schedule currently every two weeks, and the stuff you're missing there is a relatively small number various currencies. Valuable, yeah, especially since the game's fairly stingy with the main currencies, but nothing to stress about missing. I think 1.1 or 1.2 will be revamping it in some way as well.
And hey, speaking of future content, here's your first for 1.2
Agent Record | Caesar King
"I'm Caesar herself, the leader of Sons of Calydon."
Caesar King
"Take a seat anywhere you like. Make yourself at home."
"As you've come all the way to the Outer Ring, consider yourself a guest of the Sons of Calydon!"
"Uhh... Big Daddy, what does she mean by 'the exchange of gifts'?"
Welp, sorry Qingyi, but Sons of Calydon have all my attention. Although, Physical Defense? Oof. I seriously dunno about that one.
Currently, my view of the Defense class is "they could be anything". Caesar could be a pure support character, or be good at building anomaly, or even be a regular DPS character. There'll probably be some kind of defensive utility in there, but it might not be the focus of her kit. Physical is definitely a question mark... but if she can trigger quick assists like Seth can, then she could be real interesting for Nekomata depending on what she brings to the table.
So Billy calls Caesar Big Sis. Are there any cross-faction unit interactions in the game? Currently Billy only gets a bonus to physical or Cunning Hares, and I imagine Caesar is physical and SoC so you could run them together, but I'm hoping there are some unit quips between them when tagging in.
Welp, sorry Qingyi, but Sons of Calydon have all my attention. Although, Physical Defense? Oof. I seriously dunno about that one.
Currently, my view of the Defense class is "they could be anything". Caesar could be a pure support character, or be good at building anomaly, or even be a regular DPS character. There'll probably be some kind of defensive utility in there, but it might not be the focus of her kit. Physical is definitely a question mark... but if she can trigger quick assists like Seth can, then she could be real interesting for Nekomata depending on what she brings to the table.
Yeah. My impression from the whopping two Defense characters so far is that while Supports (that aren't Rina) CAN technically hybrid into DPS if needed, Defense CAN technically hybrid into Stun if needed, but both provide some team buffs. Ben gives crit rate, Seth gives multiple Anomaly things. I assume Caesar will have some solid boost too, and I know supports tend to have a lot better longevity than DPS, but if Defense really is meant to be like Support-Stun, that's still kind of rough since Stunners need field time. Or maybe my impression is totally off-base. At least we should have a good idea of her kit and playstyle soon.
Burnice is probably the more attractive character for me though, assuming she's 5* Fire Anomaly. Lighter I believe is expected to be 4* Fire DPS, and you can already find him hanging around the city, so I'd assume he's the 4* of the patch.
I haven't really used Ben but from the story missions I noticed he kept showing up onto the field at the end of combos even when I didn't call for him. Do defense characters act as off-field impact/dps sources?
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Orphanerivers of redthat run to seaRegistered Userregular
I haven't really used Ben but from the story missions I noticed he kept showing up onto the field at the end of combos even when I didn't call for him. Do defense characters act as off-field impact/dps sources?
iirc there are some story missions where agents that canonically there will come in to assist like Qingyi during the 2.5 interlude missions
otherwise the only thing I can think of is that you are using Koleda and they have a special interaction where he comes in to assist her if they're deployed together (I don't remember if they're in any of the trial teams together since I didn't use them)
I haven't really used Ben but from the story missions I noticed he kept showing up onto the field at the end of combos even when I didn't call for him. Do defense characters act as off-field impact/dps sources?
iirc there are some story missions where agents that canonically there will come in to assist like Qingyi during the 2.5 interlude missions
otherwise the only thing I can think of is that you are using Koleda and they have a special interaction where he comes in to assist her if they're deployed together (I don't remember if they're in any of the trial teams together since I didn't use them)
There are story missions where they are deployed together so that's probably it.
Welp, sorry Qingyi, but Sons of Calydon have all my attention. Although, Physical Defense? Oof. I seriously dunno about that one.
Currently, my view of the Defense class is "they could be anything". Caesar could be a pure support character, or be good at building anomaly, or even be a regular DPS character. There'll probably be some kind of defensive utility in there, but it might not be the focus of her kit. Physical is definitely a question mark... but if she can trigger quick assists like Seth can, then she could be real interesting for Nekomata depending on what she brings to the table.
Yeah. My impression from the whopping two Defense characters so far is that while Supports (that aren't Rina) CAN technically hybrid into DPS if needed, Defense CAN technically hybrid into Stun if needed, but both provide some team buffs. Ben gives crit rate, Seth gives multiple Anomaly things. I assume Caesar will have some solid boost too, and I know supports tend to have a lot better longevity than DPS, but if Defense really is meant to be like Support-Stun, that's still kind of rough since Stunners need field time. Or maybe my impression is totally off-base. At least we should have a good idea of her kit and playstyle soon.
Burnice is probably the more attractive character for me though, assuming she's 5* Fire Anomaly. Lighter I believe is expected to be 4* Fire DPS, and you can already find him hanging around the city, so I'd assume he's the 4* of the patch.
Lighter is also Nicholas Wolfwood so there's that.
Yeeep. Burnice (Fire Anomaly) is the second. Would expect Lighter to be the 4*.
Agent Record | Burnice White
"You don't seem too fired up. Need a little spark~?"
Burnice White
"Not bad, right? I made this Nitro-Fuel with a brand new flavor using a special ingredient that I got from the city."
"What? You're going back to the truck for a nap? You don't want to be too hyped up after finishing your drink, right?"
"Speaking of which... You've got a vehicle! I've concocted some of my own super-efficient fuel. You should give it a try!"
Probably a good idea past 44 or so to start hoarding batteries in preparation for 50, when you unlock the new tiers and reaaaaally need to squeeze every ounce out of your energy.
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Orphanerivers of redthat run to seaRegistered Userregular
hit interknot 50 this morning with like nothing saved/prepped
*sets batteries on fire doing denny runs*
Actually can probably get a nice chunk from hollow zero exchange and some other places so it shouldn't be too horrible to begin.
ZY to 60 and then I'll figure the rest out
At the lvl 50 threshold it's a focus on one character a week or something angle
Between having to farm all the progression mats and probably having blown a lot of xp mats for both agents and wengines to get teams for shiyu defense working, the avg player probably isn't going to have the resources to raise multiple characters past lv 50 at the same time
Esp since last week you were heavily incentivized to farm discs or disc leveling mats due to how good the coffee event buff was for those
It is certainly different feeling to be so hard locked by the currency rather than the materials. I'll hit IK50 tomorrow, and I've got a few batteries stockpiled, and have been fairly restrained with leveling people (and pre-farmed enough to get at least DPS promotion materials), but I looked at my cash vs how much I need to just get one person promited and I'll still need to dump like 200 stamina into purely farming money even with what I've already got. I really wish I had realized how tight this currency was before I blew a bunch at the convenience store. Though, I dunno, maybe it still is worth doing that if the cash payout from running that stage is more efficient. I'm sure somebody's done math.
That said, the equipment/disk farming feels WAAAAAY the fuck better than HSR because it's a lot more flexible and there's no rare speed stat fucking shit up with already a much closer "I'm 95% done with this for 6+ people" in sight despite the account being so much younger. Heck, my Ellen's 2 piece is a pair of cracked crit energy disks that I'd be hard pressed to take off her, though the ice drives have been exceedingly cruel so there's not much temptation, aside from giving me like 3 decent Impact ones. But there's so much less that's just plain useless and it's pretty nice.
I really wish this game would just recognize I have a controller plugged in rather than making me have to manually switch input every single time I boot up the game.
I really wish this game would just recognize I have a controller plugged in rather than making me have to manually switch input every single time I boot up the game.
Went afk long enough for the controller to power off? Going to have to restart the game.
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Orphanerivers of redthat run to seaRegistered Userregular
getting zy to 60 alongside her equipped wengine and leveling nekomata to 55 but still using a 50 engine let me shave enough time off node 5 to get an S esp since i got a very favorable grouping on the 1st wave of the 2nd half
trying 6th node i managed to shave down time to being only 22 seconds off an S-rank but I don't think it was gonna happen unless i got Nekomata to 60 w/ engine. Raising Soukaku to 60 to get her buff increased would probably also help but I don't have the xp mats or money to do all of that at once lol
here's hoping the next Shiyu Defense season isn't annoying like the minion one that was around for the first month
wack that the level 50 denny mission gives you only 125k dennies vs the level 40's 112.5k considering the costs for uncapping stuff double
Lucy and Soukaku have also become casualties of whatever the fuck is going on with HYV and English VAs lately. Hopefully Soukaku's is a little less... grating. Especially in Hollow Zero. Hearing her whine obnoxiously every time you hit a store was not a high point. "Whhhhyyy didn't you buuuuuy anythiiiiing!?" Lucy was the same VA as Huohuo, also recently replaced in HSR. No idea about Soukaku.
In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
God, I pray none of the VA changes are related to the strike. I don't think they should be, since my understanding is that the studios that do HSR and ZZZ are not struck, but it's so odd to get changes like this with no explanation.
Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%.
Agents deal an additional 50% damage to Stunned enemies.
Phase II:
When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.
For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points.
Phase III:
Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.
Well, at least the second two are good for Anomaly teams.
No, those are the three 2-week Shiyu Defense phases for 1.1, as per the update notes. None of that "as long as a normal enemy is on the field, elite damage -20%" or whatever it was crap.
Server's up. I like Soukaku's new voice. Her core skill also appears to have been reworked, maybe. The icon now turns purple when it's the 2x version from consuming 3 stacks, and it looked to me from a couple casual tests that it will no longer overwrite the weaker version, which can technically be a bad thing if the strong version is about to run out, but will usually be the desired behavior and now easier to use with chain attacks.
Didn't have much of a chance to use Lucy, but her new voice sounds fine. In any case, both changes are far better than the HSR ones.
Yesterday I finally got through the 10th static Shiyu Defense mission and got into the rotational stuff for the first time right before the end of the season, only being able to finish the first and hitting a wall on the second. I can't tell if it's because Billy's just low tier, because I need to do a lot more gearing, because I need to do a lot more leveling of the gear I have, and/or because I'm playing him wrong but I'm really feeling the pain of his damage being low
Jane's already kicking ass right out of the gate, though not sure I much like how either Seth or Qingyi play all that much. It's really throwing me that Qingyi doesn't seem to have a heavy attack to trigger chains except on her Special/Ex. Seth back-cycling is also messing up my head real bad. Personality/Character is fine, though he's no Jane. Her walking animation is a bit... uh... excessively jiggly.
E:
OOooooooh, right. Disorder was bugged and meant to inflict Daze, but didn't before, and now does.
That, uh... strengthens this Grace/Piper stuff juuuuust a bit.
Checked out the new update. I think I'm starting to hate this game.
Solely because of how insanely hard the content is gated by time/stamina (but really money). Those earlier estimations of how long it takes to fully raise a character, not even taking disc drive farming into consideration, seem just as bad as I'd feared. I hit 50 and would need to spend all my stamina for one day just to pay the currency cost to promote one character. I'd still need to spend another day on the actual promotion items, and then another day (or more?) to level up from 50 to 60. And then do all that again for the Wengine.
Then do all of that again for my other main DPS. Then do it four more times, plus getting the stun/support characters promoted to 50 first. And the entire time you're making zero progress on disc drives, which also require more currency and items to level up.
The costs all seem worse than Star Rail, on top of not being able to auto (or sweep, a distant dream) the farming content.
I'd like to try the final stage of Hollow Zero, or the new event based on it, but die too quickly and kill too slowly, entirely because my numbers are just too small. Same for Defense. On the other hand, all the farming and story content is laughably easy, even on challenge mode.
It's depressing, because I love basically everything else about the game. The setting, characters, and music are even more my thing than Star Rail. Way more than Wuthering Waves, too.
My viewpoint is so skewed from when I played Reverse 1999. In that game, it would take weeks of grinding materials to give one of your characters a minor stat boost by raising their resonance level, and maxing the levels of most of your characters was simply not happening, ever.
Once we get ahead of the curve in ZZZ, I don't see it being that bad. The Drive Disk system is enough more convenient than artifacts/relics that I think we can spend less of our time between characters just grinding those, and instead spending a bit of time just building up exp and currency.
At the very least, it's reinforcing my decision to just not pull anything for a long time. At this rate it'll be a couple of months before I have two teams ready to go, and another 1-3 characters on top of that sounds like a horrible idea.
At the very least, it's reinforcing my decision to just not pull anything for a long time. At this rate it'll be a couple of months before I have two teams ready to go, and another 1-3 characters on top of that sounds like a horrible idea.
Yeah, this is completely valid, especially right now. Like, when I got Koleda just now, half of my thought process was "I have two stunners now, so my demand for Qingyi is significantly lower now", and the other half of my thought process was "I won't have time to raise both characters before the next character I roll for, so I might as well stop rolling".
Beta versions of Burnice and Caesar's kits are out.
As Burnice consumes energy, she accumulates Ignition. While off-field with Ignition, her teammates will consume it to add procs of fire damage and fire anomaly buildup to their attacks. She can also use Ignition herself for enhanced attacks with hugely increased anomaly buildup (via second core). So sub-attacker flavor of Anomaly it sounds like. I like that. Was worried she might be more of the big-anomaly rather than fast/consistent, which is good for disorder teams, but would work well as a sub-DPS too with being able to quickly proc Burn and get back off the field. She also increases the duration of burns by 3 seconds like Rina does for shocks. She wants a Sons of Calydon or Anomaly character in her party for her core stuff, so definitely disorder intended.
Caesar is counter-attack based and uses her special/ex to counter enemies, inflicting a ton of daze and increasing the damage they take. She can also trigger her counter attack off her basic combo with correct timing (throws her shield... or sword maybe? and then counters off catching it). Well-timed counter doesn't consume energy. Her impact and crit rate increase during her counter attack, but only for a few seconds. Special provides a shared shield for the entire team, and wants either Calydon or a melee type in her party (someone with a parry assist specifically), which is new, but makes her super general. Definitely meant as a stunner since her shield's strength scales off Impact and her W-Engine gives more impact.
I could be down with an inverse Anby who deals tons of daze the more the enemy tries to interrupt you, though I am skeptical and really doubt she'd be able to out-stun an actual stunner. Plus no monstrous multiplier, so not sure where she'd even be BIS, let alone work as a generalist. Also seems absurdly technical but unless her numbers are pretty monstrous, not sure the rewards match the effort needed.
Posts
At least, I think. Disorder math feels like entirely vibes to me thus far. HP goes down in chunks, but I really expect Jane to actually get people a little more focused on this and what's actually useful and what's not. I'm going to be especially disappointed if it turns out it's best to play Jane as a main field DPS and just trigger Assault nonstop.
https://www.youtube.com/watch?v=bi6IJXh_-9A
i think this guy covers the disorder damage formulas at the tail end of this video
The Anomaly 2 piece is obviously too good to pass up for any anomaly character, but is the 4-piece good or not? You're already inflicting anomaly super fast, so is reducing the proc time from like 3 seconds to 2.5 seconds actually worth it as opposed to more energy or pen ratio? And if you're inflicting the debuff, that could let your support accidentally contribute more anomaly than you want.
Or maybe you put the 4 piece anomaly on your support so they can inflict the debuff because you're not using chains as much as a team with a stunner would, so the 4 piece energy buff on chain attack/ulting is less important. But ulting on support is decent in those teams for the extra team energy, so maybe you should still use it. And for Rina especially, her evade assist lasts FOREVER and it seems almost always better to switch off her ASAP, not wait for it to finish so you can Ex and then Quick Assist, so energy seems especially unimportant for her. Or maybe it is worth it if you're shifting from her into Piper to get her Special/Ex up faster. And speaking of Piper, if she's already spinning, is it better to hold the spin and queue up an instant second Disorder after proc-ing Assault, or to switch off to proc shock Disorder off her Assault as fast as possible.
Anyway, I have questions, and they're complicated, and I honestly don't know what the answers are, which is why I'm hoping when Jane is in the spotlight and people are trying to maximize her, that will provide a few more answers than just "stack AP, Atk%, AM, and Pen."
August 14th. There will be a pre-load about a day before and then about 6 hours of maintanence.
Outside of bug hotfixes, Hoyoverse games stick to a pretty consistent 6 week patch schedule with the next one in beta for the 6 weeks (why we know a bunch of stuff before it's officially released). Each one will add some new story content, but it's going to be permanent. Also, two new premium limited characters on 3 week each banners plus generally one 4*, with the 4* and their sig weapon added to the general draw pool when they release. Any of the short term mini-event missable stuff will be unlocked at a pretty early/low level, such as that event with all the bangboos looking for the gold one. You don't need to worry about rushing anything for it, though it's likely that the new story stuff will mostly be tacked on to the end of the current story stuff. This looks to be more sidestory/interlude than main story stuff, so that may be wrong in this case, but only really gameplay specific stuff is in the beta, not story content, so who knows.
The main time limited 'missable' stuff aside from characters (who will be re-run eventually, but may be 6+ months for the first, and longer for subsequent) is in the endgame Shiryu Defense which rotates on its own schedule currently every two weeks, and the stuff you're missing there is a relatively small number various currencies. Valuable, yeah, especially since the game's fairly stingy with the main currencies, but nothing to stress about missing. I think 1.1 or 1.2 will be revamping it in some way as well.
And hey, speaking of future content, here's your first for 1.2
https://x.com/ZZZ_EN/status/1822484411264172276
"Just like her name, she's as simple as a salad."
Harsh, Lucy.
Welp, sorry Qingyi, but Sons of Calydon have all my attention. Although, Physical Defense? Oof. I seriously dunno about that one.
Now if I could get this luck for Agents...
Currently, my view of the Defense class is "they could be anything". Caesar could be a pure support character, or be good at building anomaly, or even be a regular DPS character. There'll probably be some kind of defensive utility in there, but it might not be the focus of her kit. Physical is definitely a question mark... but if she can trigger quick assists like Seth can, then she could be real interesting for Nekomata depending on what she brings to the table.
Yeah. My impression from the whopping two Defense characters so far is that while Supports (that aren't Rina) CAN technically hybrid into DPS if needed, Defense CAN technically hybrid into Stun if needed, but both provide some team buffs. Ben gives crit rate, Seth gives multiple Anomaly things. I assume Caesar will have some solid boost too, and I know supports tend to have a lot better longevity than DPS, but if Defense really is meant to be like Support-Stun, that's still kind of rough since Stunners need field time. Or maybe my impression is totally off-base. At least we should have a good idea of her kit and playstyle soon.
Burnice is probably the more attractive character for me though, assuming she's 5* Fire Anomaly. Lighter I believe is expected to be 4* Fire DPS, and you can already find him hanging around the city, so I'd assume he's the 4* of the patch.
iirc there are some story missions where agents that canonically there will come in to assist like Qingyi during the 2.5 interlude missions
otherwise the only thing I can think of is that you are using Koleda and they have a special interaction where he comes in to assist her if they're deployed together (I don't remember if they're in any of the trial teams together since I didn't use them)
There are story missions where they are deployed together so that's probably it.
Lighter is also Nicholas Wolfwood so there's that.
https://x.com/ZZZ_EN/status/1822846784202305703
E: Korean page confirms she and Caesar are S rank as well, despite Seth being A rank and the second dripped for 1.1.
Decisions will need to be made. Pity. Was hoping 1.2 would be a save patch with Soukaku's faction.
1.1 preload is also up.
*sets batteries on fire doing denny runs*
Actually can probably get a nice chunk from hollow zero exchange and some other places so it shouldn't be too horrible to begin.
ZY to 60 and then I'll figure the rest out
At the lvl 50 threshold it's a focus on one character a week or something angle
Between having to farm all the progression mats and probably having blown a lot of xp mats for both agents and wengines to get teams for shiyu defense working, the avg player probably isn't going to have the resources to raise multiple characters past lv 50 at the same time
Esp since last week you were heavily incentivized to farm discs or disc leveling mats due to how good the coffee event buff was for those
That said, the equipment/disk farming feels WAAAAAY the fuck better than HSR because it's a lot more flexible and there's no rare speed stat fucking shit up with already a much closer "I'm 95% done with this for 6+ people" in sight despite the account being so much younger. Heck, my Ellen's 2 piece is a pair of cracked crit energy disks that I'd be hard pressed to take off her, though the ice drives have been exceedingly cruel so there's not much temptation, aside from giving me like 3 decent Impact ones. But there's so much less that's just plain useless and it's pretty nice.
Went afk long enough for the controller to power off? Going to have to restart the game.
getting zy to 60 alongside her equipped wengine and leveling nekomata to 55 but still using a 50 engine let me shave enough time off node 5 to get an S esp since i got a very favorable grouping on the 1st wave of the 2nd half
trying 6th node i managed to shave down time to being only 22 seconds off an S-rank but I don't think it was gonna happen unless i got Nekomata to 60 w/ engine. Raising Soukaku to 60 to get her buff increased would probably also help but I don't have the xp mats or money to do all of that at once lol
here's hoping the next Shiyu Defense season isn't annoying like the minion one that was around for the first month
wack that the level 50 denny mission gives you only 125k dennies vs the level 40's 112.5k considering the costs for uncapping stuff double
1.1 changelog here
https://www.hoyolab.com/article/32091544
Thank god.
Well, at least the second two are good for Anomaly teams.
Didn't have much of a chance to use Lucy, but her new voice sounds fine. In any case, both changes are far better than the HSR ones.
E:
OOooooooh, right. Disorder was bugged and meant to inflict Daze, but didn't before, and now does.
That, uh... strengthens this Grace/Piper stuff juuuuust a bit.
Solely because of how insanely hard the content is gated by time/stamina (but really money). Those earlier estimations of how long it takes to fully raise a character, not even taking disc drive farming into consideration, seem just as bad as I'd feared. I hit 50 and would need to spend all my stamina for one day just to pay the currency cost to promote one character. I'd still need to spend another day on the actual promotion items, and then another day (or more?) to level up from 50 to 60. And then do all that again for the Wengine.
Then do all of that again for my other main DPS. Then do it four more times, plus getting the stun/support characters promoted to 50 first. And the entire time you're making zero progress on disc drives, which also require more currency and items to level up.
The costs all seem worse than Star Rail, on top of not being able to auto (or sweep, a distant dream) the farming content.
I'd like to try the final stage of Hollow Zero, or the new event based on it, but die too quickly and kill too slowly, entirely because my numbers are just too small. Same for Defense. On the other hand, all the farming and story content is laughably easy, even on challenge mode.
It's depressing, because I love basically everything else about the game. The setting, characters, and music are even more my thing than Star Rail. Way more than Wuthering Waves, too.
Once we get ahead of the curve in ZZZ, I don't see it being that bad. The Drive Disk system is enough more convenient than artifacts/relics that I think we can spend less of our time between characters just grinding those, and instead spending a bit of time just building up exp and currency.
Yeah, this is completely valid, especially right now. Like, when I got Koleda just now, half of my thought process was "I have two stunners now, so my demand for Qingyi is significantly lower now", and the other half of my thought process was "I won't have time to raise both characters before the next character I roll for, so I might as well stop rolling".
Caesar is counter-attack based and uses her special/ex to counter enemies, inflicting a ton of daze and increasing the damage they take. She can also trigger her counter attack off her basic combo with correct timing (throws her shield... or sword maybe? and then counters off catching it). Well-timed counter doesn't consume energy. Her impact and crit rate increase during her counter attack, but only for a few seconds. Special provides a shared shield for the entire team, and wants either Calydon or a melee type in her party (someone with a parry assist specifically), which is new, but makes her super general. Definitely meant as a stunner since her shield's strength scales off Impact and her W-Engine gives more impact.
I could be down with an inverse Anby who deals tons of daze the more the enemy tries to interrupt you, though I am skeptical and really doubt she'd be able to out-stun an actual stunner. Plus no monstrous multiplier, so not sure where she'd even be BIS, let alone work as a generalist. Also seems absurdly technical but unless her numbers are pretty monstrous, not sure the rewards match the effort needed.