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  • VontreVontre Registered User regular
    I think mysql is pretty well supported. Migrating like a billion records all at once is pretty easy to screw up in any DB though.

  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Hell yeah, spider kingdom. Hell yeah.

    I've been looking forwards to a full on WoW Underdark-themed expansion since the Azjol-Nerub regions in Wrath. I'm excited to get down there.

    H9f4bVe.png
  • LucascraftLucascraft Registered User regular
    edited July 27
    Having done every dungeon up to a +6 and gotten KSM once on my paladin and nearly there on my monk (currently 1863), I figure it's time to talk about the Dragonflight dungeons a bit.

    Here's how I'd rate them. (My opinion here...)

    1) Brackenhide Hollow
    2) Algeth'ar Academy
    3) Azure Vault
    4) Uldaman: Legacy of Tyr
    5) Neltharus
    6) Halls of Infusion
    7) Ruby Life Pools
    8) Nokhud Offensive


    I freakin' love Brackenhide, and I think that's just because I enjoy fighting gnolls. It's got a very old school vibe to it. The dungeon has a lot of route variety, and yes, most groups have fallen into a meta route for M+, but there's plenty of other interesting ways to play the dungeon, and I appreciate that. Brackenhide has become one of my favorite dungeons ever. I would put it up there with the likes of Taza'vesh and Freehold.

    On the opposite end of the spectrum, I really do not enjoy Nokhud. I can't fault them for trying something new. They wanted a dragonriding dungeon, and so they did one. But the idea unfortunately didn't work. The whole "fly to an area, kill 4 packs and a boss, and then fly to the next area and rinse and repeat" is not a fun dungeon experience for me. I also find most of the trash packs in there to be highly annoying; it spawns way too much ground shit, and the overall length of the dungeon is also way too high.

    In the middle, Neltharus is a very challenging dungeon. One of the hardest. It has some brutal bosses with a ton of unavoidable AoE damage. But I also think they're a lot of fun. I'd probably rate this one higher, except for the annoying trash at the end. Those birds with their knockback are annoying. Also, we're 2 years into this expansion and on the precipice of the next expansion, and people still don't know how the chains work on the 2nd boss.

    Lucascraft on
  • LucascraftLucascraft Registered User regular
    Also, related to Mythic dungeons and seasonal play, I know I'm in the minority with this one, but I love season 4. I loved season 4 of Shadowlands too. Season 4 of SL and season 4 of DF are the most engaged I have been with the game in both expansions. I'm a big fan of deterministic gearing. The Dinar/Bullion system is great. I have played way more alts this season, and generally put a lot more time into the game than I have in past seasons. I don't know what the overall playtime graph looks like for the whole player base, but for me, my playtime goes way up with easier gearing. I give season 4 a big thumbs up.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Lucascraft wrote: »
    Having done every dungeon up to a +6 and gotten KSM once on my paladin and nearly there on my monk (currently 1863), I figure it's time to talk about the Dragonflight dungeons a bit.

    Here's how I'd rate them. (My opinion here...)

    1) Brackenhide Hollow
    2) Algeth'ar Academy
    3) Azure Vault
    4) Uldaman: Legacy of Tyr
    5) Neltharus
    6) Halls of Infusion
    7) Ruby Life Pools
    8) Nokhud Offensive


    I freakin' love Brackenhide, and I think that's just because I enjoy fighting gnolls. It's got a very old school vibe to it. The dungeon has a lot of route variety, and yes, most groups have fallen into a meta route for M+, but there's plenty of other interesting ways to play the dungeon, and I appreciate that. Brackenhide has become one of my favorite dungeons ever. I would put it up there with the likes of Taza'vesh and Freehold.

    On the opposite end of the spectrum, I really do not enjoy Nokhud. I can't fault them for trying something new. They wanted a dragonriding dungeon, and so they did one. But the idea unfortunately didn't work. The whole "fly to an area, kill 4 packs and a boss, and then fly to the next area and rinse and repeat" is not a fun dungeon experience for me. I also find most of the trash packs in there to be highly annoying; it spawns way too much ground shit, and the overall length of the dungeon is also way too high.

    In the middle, Neltharus is a very challenging dungeon. One of the hardest. It has some brutal bosses with a ton of unavoidable AoE damage. But I also think they're a lot of fun. I'd probably rate this one higher, except for the annoying trash at the end. Those birds with their knockback are annoying. Also, we're 2 years into this expansion and on the precipice of the next expansion, and people still don't know how the chains work on the 2nd boss.

    I think I broadly agree with this list. I rate Brackenhide lower but I also played a lot more of S1 than S2, so I think Brackenhide is suffering from vibes more than its actual quality. It was by far my favorite of the S2 dungeons. Algeth'ar and Azure Vault I think are unimpeachable -- Vault in particular moved way up my list as the season went on. Nokhud I think was a great idea, but they designed a dungeon where you could fly between everything and then forced you to kill 12 specific packs to clear it... come on.

    RLP I wish I could rate higher but the difficulty spikes in that dungeon -- in particular the last boss -- are brutal.

  • LucascraftLucascraft Registered User regular
    Yeah, I pretty much don't like RLP at all. The only reason I rate it higher than Nokhud is because it is mercifully short.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I really have not done dungeons since BFA and the follower que one I did was awkward since I had no idea which way to go and felt I was along for the ride

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    the only DF dungeon I really hated was uldaman, but that was mostly because it's not actually a DF dungeon. Bad layout, poor tuning, etc. I assume re-using old assets is probably unavoidable going forward but if they're gonna do it with really old stuff they should tune it up a bit to make it feel at least modern-ish

    RLP is a fun enough dungeon that was just too highly tuned in season 1; once they nerfed it a bit it was fine

    don't get the hate for nokuud tbh; it's long but it was pretty easy and gave you some routing choice (even though the 'best' route got sussed out pretty quickly)

    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • fortyforty Registered User regular
    edited July 28
    Blah, they put Well-Honed Instincts down at the bottom of the catbear side of the talent tree. :(

    Edit: Ugh, and they jacked the cost of Moonfire way up too.

    Edit 2: Oof, and Travel Form uses dynamic flight now too? This login has been painful.

    Edit 3: And Adaptive Swarm is gone? :( Guess I should have looked at the patch notes before queuing for an M+...

    forty on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Ooo, someone's getting a package in the mail next week.

    H9f4bVe.png
  • DonnictonDonnicton Registered User regular
    Although I didn't play the back half of BFA and skipped Shadowlands entirely, I'd probably agree that Nokhud is up there with some of the most annoying trash I've experienced in anything else I did play, including Pandaria CMs.

  • EnigmedicEnigmedic Registered User regular
    forty wrote: »
    Blah, they put Well-Honed Instincts down at the bottom of the catbear side of the talent tree. :(

    Edit: Ugh, and they jacked the cost of Moonfire way up too.

    Edit 2: Oof, and Travel Form uses dynamic flight now too? This login has been painful.

    Edit 3: And Adaptive Swarm is gone? :( Guess I should have looked at the patch notes before queuing for an M+...

    Im pretty sure you can toggle dynamic flight in the mount menu, which i assume works with flight form. Im personally not sad to see adaptive swarm gone. it was just a button you pushed on cooldown, and just contributed to druid's hotkey bloat.

  • fortyforty Registered User regular
    edited July 28
    Enigmedic wrote: »
    forty wrote: »
    Blah, they put Well-Honed Instincts down at the bottom of the catbear side of the talent tree. :(

    Edit: Ugh, and they jacked the cost of Moonfire way up too.

    Edit 2: Oof, and Travel Form uses dynamic flight now too? This login has been painful.

    Edit 3: And Adaptive Swarm is gone? :( Guess I should have looked at the patch notes before queuing for an M+...

    Im pretty sure you can toggle dynamic flight in the mount menu, which i assume works with flight form. Im personally not sad to see adaptive swarm gone. it was just a button you pushed on cooldown, and just contributed to druid's hotkey bloat.
    I found that option squirreled away, but I'm not a fan since it's all or nothing. I liked being able to mount a dragon for speedy flight, while also being able to just go flight form (or an old mount) for some quick convenient harrier flying.

    Getting rid of Swarm didn't really alleviate my hotkey bloat, since with the new trees, I actually ended up with a net gain in abilities to hotkey.

    forty on
  • EnigmedicEnigmedic Registered User regular
    in resto i somehow managed to open up a spot on mine, which im just keeping empty for the moment since im sure we gain at least 1 button with the hero talents. i didnt bother to look at the trees and put together my bars for other specs, since i also had to fix the bars on like 15 characters. i did like 1 or 2 specs on each for now.

    i also tried out new ww and ran out of energy and basically just stood there doing nothing. with secondaries super bloated due to end game gear, i cannot imagine it will be fun to play when stats start falling while leveling. elemental seemed pretty fun, but was definitely a little slower to play.

    i think ill end up maining my hordies this expansion though. its been a while for that. and who knows, maybe papa thrall will be back in charge at some point.

  • TryCatcherTryCatcher Registered User regular
    So, mostly playing Bear, did got the Epic Edition so was doing the 500 thingies for the "Empowered" transmogs, the quickest method by far is doing LFR, you can get like 200+ or so per wing, so a few wings and that's it.

    On Bear, I tried both Bear and Pala so far, and siding with Bear, like that I can just chill and focus more on what's happening instead of having to worry about Consecration, even with the new 4 seconds leeway. Elune's Chosen goes all in on the Laser Bear theme and that's dope. Also race changed to Worgen, do like the Werewolf look:
    gzfg6lwmpxdp.png
    Looking at Runebear most of the time anyways, but is nice. Worgen Heritage Questline actually managed to surprise me, it was decent.

  • LucascraftLucascraft Registered User regular
    I’ve got a worgen druid that is trapped in Remix for another 20 days or so. I really like him and wish I could gear him up a bit in season 4. If they ever do a Remix again, they have got to add an eject button when you hit max level.

    Regarding Monk energy, they made a massive change to how it scales with haste. In the past, monks just ignored haste on stat priority because all of their abilities line up perfectly for combo strikes and it was a dead stat. Blizz decided they didn’t like the fact that monks ignored that stat, so they made energy regen scale off of haste so we basically have to take it now.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    In the long run energy scaling off of haste seems like a big win for Monk, since one of the big scaling factors as you gear up is usually Haste and the fact that Haste on Monk was worth literally nothing had always been a huge issue for their gearing.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I feel if they do a remix again no more +speed
    I am curious if they do it again what would it be

  • kaidkaid Registered User regular
    Brainleech wrote: »
    I feel if they do a remix again no more +speed
    I am curious if they do it again what would it be

    HAHA oh come on it is fun watching your demon hunters outrunning ground mounts.

  • LucascraftLucascraft Registered User regular
    I broke the 2K M+ rating yesterday on my monk. Second character this season.

    My main motivating factor for doing that was the free Hero track item token. I was wearing Veteran shoulders that I have never been able to replace all season long, so a free token was a nice way to replace that slot. I actually ended up running a ton of keys this week on my monk, even though it wasn't really a push week. The Afflicted affix is kind of a pain in the ass. And one of the keys I ran, nobody was doing the mechanic, so I ended up basically soloing it as a DPS player. But it was okay. Overall a good week of keys.

    I'm really loving New Monk. Having Strike of the Wind Lord really helps the rotation. Plus, having SotWL proc Rushing Jade Wind is a really good reduction of button bloat. It makes everything more smooth. Having a beefed up Whirling Dragon Punch feels great too. That spell has always looked super cool and I generally always took it and used it, even though it hasn't always been a good button to push. I took it because of how iconic it is. But now it's good and it still looks great. It's a Win-Win.

    Two more things on the topic of haste and energy regen:

    1) Be sure to cast Fists of Fury on cooldown, and be sure to always let it channel for its full duration. The channeling time of FoF is a natural point in the rotation for energy to regen.
    2) Don't forget that the new talent trees we're using in Pre-Patch are designed for The War Within, and they are "incomplete" without hero talents. When you hit level 71 and gain access to Conduit of the Celestials, that is another channeled ability that you can use to help with energy recovery time.

    Things are going to feel a bit "off" for the next month or so, until TWW launches for that reason. Some classes are hit harder than others by this. I'm not a big shaman player, but my understanding is that the shaman talent trees that they delivered in the pre-patch are not the final trees that will be delivered on launch day. And that's because the TWW trees just don't really work without the hero talents, so they had to deliver an interim tree to hold over for a month.

  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    My main issue with the skyriding flying with things like the chargers and felsteeds isn't the spinny, but that they use the idle swimming animation when cruising, meaning they don't leave glowing hoofprints in the air anymore.

  • EnigmedicEnigmedic Registered User regular
    I think the thing I like the most about prepatch is that my druid and evoker healers can turn on a dime and go totally aggro and do some impressive burst in pvp. I've dabbled in some arenas and BGs and have actually smoked some people. Especially using tree form + heart of the wild and just slamming instant wraths into someone after a cyclone.

  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    During one of my breaks in Shadowlands, I still played with my sub-20 characters, and even created some, when I was bored. One of these was the most obvious concept imaginable.

    I think void elves are dumb conceptually, but that didn't stop me from making a void elf shadow priest, with the intent of putting them through Legion, then the BFA Crucible of Storms story (which I'd already done on my main). I eventually did that earlier in Dragonflight, then removed the Gift of N'Zoth, with the intent of using the toy to keep it permanently on my head, then took the character to 70.

    But after using the toy, I realized a couple things. One, the toy looked a little goofy. And two, looking it up, the toy was purely cosmetic, not having any of the other effects of the Gift (understanding Shath'Yar, getting whispers or odd sounds or strange sights, e.g.). Plus Blizzard had said it could be important to keep it in the future, and War Within or the trilogy to follow might finally be the time. I was annoyed.

    Then I had an idea: I could make the same priest...as a blood elf, and have them keep the Gift.

    Just finished that. Now I'm ready for anything.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    it took me 12 years to complete
    1vdci3cgv9b0.jpg

  • kaidkaid Registered User regular
    the only DF dungeon I really hated was uldaman, but that was mostly because it's not actually a DF dungeon. Bad layout, poor tuning, etc. I assume re-using old assets is probably unavoidable going forward but if they're gonna do it with really old stuff they should tune it up a bit to make it feel at least modern-ish

    RLP is a fun enough dungeon that was just too highly tuned in season 1; once they nerfed it a bit it was fine

    don't get the hate for nokuud tbh; it's long but it was pretty easy and gave you some routing choice (even though the 'best' route got sussed out pretty quickly)

    My biggest issue with nokuud is some people are just really bad with dragon flying and trying to get everybody to land in a safe spot with all the roaming add packs is a bit of a pain. Fine if you have a stable group and you do things consistently but in a pug stuff gets weird. I like the attempt it was an interesting way to do a dungeon but I will be glad to not go back to it for a while.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I did nokuud I got made fun of that I had the basic dragon and little idea how to fly it so that is one of the reasons I was not fond of this Exp

  • kaidkaid Registered User regular
    Brainleech wrote: »
    I did nokuud I got made fun of that I had the basic dragon and little idea how to fly it so that is one of the reasons I was not fond of this Exp

    Made weirder by you have to know where the landing spot to get to the final boss because nobody uses the clearly intended pathways and I have seen people get booted for not knowing. It was an interesting idea that led to some weird toxic issues I will be glad to see this one take a long rest.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    unbelievably funny to put the pre-patch event hub in dalaran. why would you do this to the poor city. "oh legion dalaran's built better it's okay" son these buildings just weren't made to hold more than 20 people at a time

    liEt3nH.png
  • LucascraftLucascraft Registered User regular
    Because after being irrelevant for an entire expansion, Khadgar is back to being Story Dad.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    make him come to our house. it has better lag prevention

    liEt3nH.png
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    unbelievably funny to put the pre-patch event hub in dalaran. why would you do this to the poor city. "oh legion dalaran's built better it's okay" son these buildings just weren't made to hold more than 20 people at a time

    Do you have to buy WWT to do it? as I was trying to remember what exp I really bought after the effect [I think shadowlands?}

    yay all I need to do is SoG in remix and I am done with everything I wanted to do expect for buy some armor sets

  • I needed anime to post.I needed anime to post. boom Registered User regular
    prepatch content does not require the expansion purchase no

    liEt3nH.png
  • LucascraftLucascraft Registered User regular
    I logged in my main last night to do the prepatch stuff, but after getting a bugged-out cutscene that didn't have any audio, and then going to Dustwallow Marsh and having an experience that was so laggy that it was basically unplayable, I decided I'll wait a few days and let the dust settle a bit. And hopefully they patch the broken stuff.

    It feels like they put the bare minimum into this one. There's less here than even the last prepatch from pre-Dragonflight. And it feels like they either forgot to test it, or tested it and then ignored the findings of the QA and pushed it live with known issues. How do you release a story cutscene with no audio? Surely somebody played it or watched it and reported that that it was bugged.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I got SoO done on mythic being the only ranged so up to the shamans it was rough but doable we had to monk healers I have no idea how they play it was all melee until the shaman as the poison stuff really did messy run and onto General Nazgrim he has a cleave or something so enough was enough
    They ask if anyone wants to switch [I don't have a healer class other than my shaman I am relearning enhance on} The shaman in the run says they will switch but they don't have the gems? the paladin will switch to holy
    It was kind of rough as the wheels on Garrosh did wipe the raid twice
    But I finally got it done! just to do a few more things before it ends

  • DacDac Registered User regular
    Big nerfs to Aug. I think Blizzard might be trying to get them out of the meta for a few seasons.

    I'm bemused by the slow roll of killing the spec at this point, honestly. Anyone that understood the mechanics of it was telling Blizzard that the spec would be BIS for top-end content if it was merely 'good' for the majority of players, just because of the execution ceiling in raid and how much utility they have in dungeons. A support spec was always going to have to be balanced on a razor's edge, assuming you gave a shit about balance in the first place. It's why games that I think of when I think of Supports - City of Heroes and Warframe as examples - don't give a fucking shit about competitiveness.

    If Blizzard wants to keep Aug as a Support spec, then tbh the safest thing they could do is the direction they're going now, and just make sure it's subpar, maybe rising to the level of 'not the worst thing in the game' if you play optimally. Maybe then people will stop reflexively hating it for existing.
    lol who am I kidding Aug is going to be hated for years

    Steam: catseye543
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  • TryCatcherTryCatcher Registered User regular
    Competitive MOBAs have support roles, I just do not think there's enough design space on both class and encounter design to have both Support and Healer as roles, and is WoW, they were always going to pick healers and normalize support between classes.

    I think they are betting on Delves as this way to release pressure from organized content by giving people outside that fully flexible content on both number of players and the roles of said players.

    Also Morgan Day literally said "yes we are going to balance Aug as a DPS and nerf it hard on M+" on the interview he and Ion had with Wowhead, but nobody noticed until there was another interview and this time got added to the Wowhead summary, which firmly convinced that most people, even a lot of content creators, do not read the actual interviews and only read Wowhead summaries. Which does explain a lot.

  • kaidkaid Registered User regular
    Dac wrote: »
    Big nerfs to Aug. I think Blizzard might be trying to get them out of the meta for a few seasons.

    I'm bemused by the slow roll of killing the spec at this point, honestly. Anyone that understood the mechanics of it was telling Blizzard that the spec would be BIS for top-end content if it was merely 'good' for the majority of players, just because of the execution ceiling in raid and how much utility they have in dungeons. A support spec was always going to have to be balanced on a razor's edge, assuming you gave a shit about balance in the first place. It's why games that I think of when I think of Supports - City of Heroes and Warframe as examples - don't give a fucking shit about competitiveness.

    If Blizzard wants to keep Aug as a Support spec, then tbh the safest thing they could do is the direction they're going now, and just make sure it's subpar, maybe rising to the level of 'not the worst thing in the game' if you play optimally. Maybe then people will stop reflexively hating it for existing.
    lol who am I kidding Aug is going to be hated for years

    Or they need to add at least a couple other support specs. You can't just have one spec doing its own niche thing and not expect that not to be seen as necessary unless it is just flat terrible. if you have 3 or 4 other specs that can fill that niche then maybe the group is 1 tank 1 healer 2 dps and a support and that's not terrible but you can't do that if only one spec of one class can fill it or people are going to RAAAGGEE.

  • LucascraftLucascraft Registered User regular
    They also need to full-commit to support and make it an official 4th pillar if they want to do that. This whole 'Aug is actually just a DPS spec' is some serious fence riding.

    1T, 1H, 2D, 1S would be an okay group comp, but they would have to fully commit to that and start designing encounters for it. And you're right, Kaid, they would need to add more than just the one. Shaman totem support would be an easy win. Paladin support, where they bring back Blessings as support skills would be a pretty easy win as well.

  • kaidkaid Registered User regular
    Lucascraft wrote: »
    They also need to full-commit to support and make it an official 4th pillar if they want to do that. This whole 'Aug is actually just a DPS spec' is some serious fence riding.

    1T, 1H, 2D, 1S would be an okay group comp, but they would have to fully commit to that and start designing encounters for it. And you're right, Kaid, they would need to add more than just the one. Shaman totem support would be an easy win. Paladin support, where they bring back Blessings as support skills would be a pretty easy win as well.

    Yup if they really want a support roll they need to go all in. Could have a bard rogue spec, disc priests could go full support, A shaman spec would be low hanging fruit maybe a chronomage option for mages.

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