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[Diablo] Vessel of Hatred & S6: Spiritborn, etc. & Realmwalkers

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Posts

  • rahkeesh2000rahkeesh2000 Registered User regular
    Noggin wrote: »
    This can happen with aspects too, I think it just comes down to having fairly limited options... and Blizzard likes releasing those options slowly and deliberately. Barring some new customization layer like PoE support gems or something, this seems to be how they prefer to control the build space. Even that game can feel limiting at times, but really it just helps to have more options to throw at the wall.

    To your point, I was excited this morning to move my seasonal bonuses into curiosities and pull both Ebewaka and Kepeleke out of about 600 obols, but since those are pushed pretty hard on spiritborn in general at the moment those two slots are pretty much done for quite a while, even if/when I change to another build.

    Powerful, easy to find uniques that slot into most every build are kind of a design fail IMO. Mythics are the tier for generic OP stuff. Uniques should be more tailored.

  • NogginNoggin Registered User regular
    Noggin wrote: »
    This can happen with aspects too, I think it just comes down to having fairly limited options... and Blizzard likes releasing those options slowly and deliberately. Barring some new customization layer like PoE support gems or something, this seems to be how they prefer to control the build space. Even that game can feel limiting at times, but really it just helps to have more options to throw at the wall.

    To your point, I was excited this morning to move my seasonal bonuses into curiosities and pull both Ebewaka and Kepeleke out of about 600 obols, but since those are pushed pretty hard on spiritborn in general at the moment those two slots are pretty much done for quite a while, even if/when I change to another build.

    Powerful, easy to find uniques that slot into most every build are kind of a design fail IMO. Mythics are the tier for generic OP stuff. Uniques should be more tailored.

    I do think that the easy to find part is acceptable when certain builds are only enabled by having that item. Like haedrigs or finding a regular legendary in d3, you have a bit of agency over getting your desired build going.

    It’s the slotting into every build that gets kinda boring to me, even for aspects/mythics, when nearly every sorc wants Tal Rasha, tons of builds want barriers for damage, almost all core skill builds use starless skies, etc.

    Battletag: Noggin#1936
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    if u want to play a minion build ur just down an item slot

    i really think theyve accepted the idea that you are just going to be running certain uniques without thinking through the implications of that for how badly it constricts underlying build space

    I have to admit, there's something sad about replacing an aspect in your build with a unique.

    When you add an aspect to your build, you're choosing it over dozens of other options, so it feels more personal. It's your choice, your build.

    Uniques feel a lot more obligatory. "I'm technically using the skill this cares about in my build. I guess I should put it on." That's how I felt tonight when I got an ancestral version of the boots that make Bone Prison really big.

    trang-oul boots should use the "shoot +2 splinters above 50 essence" node on the tree, when i saw how few splinters it shot it made me so sad

    i want to put them in BONER PRISON not boner get shot once a second by a single splinter holiday camp

    3fpohw4n01yj.png
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited October 19
    Okay, I've figured out where I went wrong with the mercenaries.

    I only had one. I thought that if you had an Active and joined a party, they would naturally become your Reinforcement, right?

    No, they intend for you to use two different ones. I get that having Subo as an active merc and also having Subo's doppleganger show up mid fight as a reinforcement might be jarring (in this world of demons and angels...).

    Now that's straightened out. They may have even mentioned this last week when we got them, but I feel like the UI should be a bit clearer, especially with how it shares appearances with the Spiritborn's class specific interface, where you totally can (and are even incentivized in some cases) to put both as the same thing.

    Which I guess means I've been a touch handicapped while solo'ing, but that's been the minority of the past week, so no huge loss there.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 19
    Noggin wrote: »
    Noggin wrote: »
    This can happen with aspects too, I think it just comes down to having fairly limited options... and Blizzard likes releasing those options slowly and deliberately. Barring some new customization layer like PoE support gems or something, this seems to be how they prefer to control the build space. Even that game can feel limiting at times, but really it just helps to have more options to throw at the wall.

    To your point, I was excited this morning to move my seasonal bonuses into curiosities and pull both Ebewaka and Kepeleke out of about 600 obols, but since those are pushed pretty hard on spiritborn in general at the moment those two slots are pretty much done for quite a while, even if/when I change to another build.

    Powerful, easy to find uniques that slot into most every build are kind of a design fail IMO. Mythics are the tier for generic OP stuff. Uniques should be more tailored.

    I do think that the easy to find part is acceptable when certain builds are only enabled by having that item. Like haedrigs or finding a regular legendary in d3, you have a bit of agency over getting your desired build going.

    It’s the slotting into every build that gets kinda boring to me, even for aspects/mythics, when nearly every sorc wants Tal Rasha, tons of builds want barriers for damage, almost all core skill builds use starless skies, etc.

    its worst of all for necro/druid/sorc running a build that uses a unique amulet

    you have 1 mandatory ring usually and then you have literally only one slot in your whole build that can take a resource aspect... your ring. and you have 2 places for offensive aspects; weapon and gloves. both are also incredibly hotly contested slots

    until there are nipple ring slots for non multi weapon classes there will be no peace

    they could make unique mods like tal rasha/the stupid druid cataclysm ring / mendeln a unique crafting item that adds that unique mod to a legendary item on top of its existing legendary affix. it starts at low % and ramps up to a max as you farm more dupes of the unique affix. and then have a "unique" item version that has the most powerful version of that affix with unusual stats, but as an option for people who really want to lean into the effect

    it would solve this issue, let them keep a linear power ramp, and reserve unique items for actually unique and interesting effects

    surrealitycheck on
    3fpohw4n01yj.png
  • DacDac Registered User regular
    Bliz plz I am begging for the sorcerer to get its third enchantment slot from the beta back.

    Also man I would kill for some actual Frostfire dedicated effects.

    Also also ffs game just drop an item with Winter Touch aspect on it.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited October 19
    Loving Subo's maphack, leaning towards making him my main hire on every character regardless of build. Even in something like pit it's nice to have a hint where to go (i.e. where there's still mobs)
    Dac wrote: »
    Also also ffs game just drop an item with Winter Touch aspect on it.

    A handful of aspects are "exclusive" to Infernal Hordes. You (probably?) wont run into it (much?) outside of the council and that 200 ether equip chest. See the bottom of this maxroll page.

    rahkeesh2000 on
  • DacDac Registered User regular
    Loving Subo's maphack, leaning towards making him my main hire on every character regardless of build. Even in something like pit it's nice to have a hint where to go (i.e. where there's still mobs)
    Dac wrote: »
    Also also ffs game just drop an item with Winter Touch aspect on it.

    A handful of aspects are "exclusive" to Infernal Hordes. You (probably?) wont run into it (much?) outside of the council and that 200 ether equip chest. See the bottom of this maxroll page.

    2da6cc3c6a38759b41ad53457d4b111a.jpg

    I guess that explains that. Thank you.

    Blizzard, could you maybe mention that in the codex? Because all you say in there is that it comes from a legendary item.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    found lightning wolf jorts and it is with great sadness i find they still only proc the lightning damage spirit boon but literally nothing else u would want

    cant proc the "storm skills trigger vulnerable" whether with active or passive, etc. justice for lightning wolf jorts

    3fpohw4n01yj.png
  • DacDac Registered User regular
    I have the merc casting a 90% DR on me after being injured and a feoque or whatever rune combo that gives me a druid earth shield for 10s with a 10s CD when I get injured or CC'd, and suddenly my sorc is pretty hard to kill fancy that.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Pretty solidly in T3 at this point. T2 felt like I was barely there. Not sure if I overcompensated in T1 (likely) or if the torment progression balance is just a bit off (possibly).

    My only annoyance is that we seem to be in a place with the game mechanics/scaling where you are either alive, or very dead. I basically don't take damage but when it breaks through my defenses and I do it's certain death a lot of the time. Mostly only happens on ladder bosses, but can happen in a particularly spicey infernal hordes as well. I seem to be mostly invincible everywhere else.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ZekZek Registered User regular
    You probably need to invest more into Max HP, it's a pretty important stat. Though there are a lot of builds that just have almost full invincibility via defensive cooldowns, it's still risky to neglect it too much.

  • InfidelInfidel Heretic Registered User regular
    T3 is very comfy for me now but I have unique boots to help my resists and they’re not maxed still. I do enough damage without the aspect.

    T4 is just nutso with no resists and fights that slog, I’ll just fall over at random because it’s constant rolling of dice. Anyone making that work and how did you handle defenses?

    OrokosPA.png
  • NogginNoggin Registered User regular
    Noggin wrote: »
    Noggin wrote: »
    This can happen with aspects too, I think it just comes down to having fairly limited options... and Blizzard likes releasing those options slowly and deliberately. Barring some new customization layer like PoE support gems or something, this seems to be how they prefer to control the build space. Even that game can feel limiting at times, but really it just helps to have more options to throw at the wall.

    To your point, I was excited this morning to move my seasonal bonuses into curiosities and pull both Ebewaka and Kepeleke out of about 600 obols, but since those are pushed pretty hard on spiritborn in general at the moment those two slots are pretty much done for quite a while, even if/when I change to another build.

    Powerful, easy to find uniques that slot into most every build are kind of a design fail IMO. Mythics are the tier for generic OP stuff. Uniques should be more tailored.

    I do think that the easy to find part is acceptable when certain builds are only enabled by having that item. Like haedrigs or finding a regular legendary in d3, you have a bit of agency over getting your desired build going.

    It’s the slotting into every build that gets kinda boring to me, even for aspects/mythics, when nearly every sorc wants Tal Rasha, tons of builds want barriers for damage, almost all core skill builds use starless skies, etc.

    its worst of all for necro/druid/sorc running a build that uses a unique amulet

    you have 1 mandatory ring usually and then you have literally only one slot in your whole build that can take a resource aspect... your ring. and you have 2 places for offensive aspects; weapon and gloves. both are also incredibly hotly contested slots

    until there are nipple ring slots for non multi weapon classes there will be no peace

    they could make unique mods like tal rasha/the stupid druid cataclysm ring / mendeln a unique crafting item that adds that unique mod to a legendary item on top of its existing legendary affix. it starts at low % and ramps up to a max as you farm more dupes of the unique affix. and then have a "unique" item version that has the most powerful version of that affix with unusual stats, but as an option for people who really want to lean into the effect

    it would solve this issue, let them keep a linear power ramp, and reserve unique items for actually unique and interesting effects

    Ya I agree, and the more I look into Spiritborn builds the more I see the exact same items anyway. I thought surely crushing hand uses the 10x repeat aspect that was fun to level with…

    And nope. Uniques + block chance per resolve + crit damage per block chance too stronk

    Battletag: Noggin#1936
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    talking of max life

    cfznzvnd0po1.png

    das a lotta life

    3fpohw4n01yj.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited October 19
    Zek wrote: »
    You probably need to invest more into Max HP, it's a pretty important stat. Though there are a lot of builds that just have almost full invincibility via defensive cooldowns, it's still risky to neglect it too much.

    This is probably true. I've focused a lot on armor/allres, but have given up some max HP. A little gear optimization and a few upcoming Paragon nodes should help.

    My invincibility is definitely due to a combination of Spiritborn passives, the PocQue runeword and some various ways I generate barrier/fortified. If a hit gets through my defense I bet you are correct and I am just lacking the raw HP to absorb it.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 19
    Infidel wrote: »
    T3 is very comfy for me now but I have unique boots to help my resists and they’re not maxed still. I do enough damage without the aspect.

    T4 is just nutso with no resists and fights that slog, I’ll just fall over at random because it’s constant rolling of dice. Anyone making that work and how did you handle defenses?

    unironically, GA all res in 1-2 slots will save so much pain. masterworked, that's like 30% off the hole and armour is much easier to fill up.

    even this:

    brfx7biwemi5.png

    that's a non-masterworked %armour ga on an amulet, so you could use that to essentially remove the need to invest in armour at all etc

    crudely i've found having skulls socketed is much more useful than diamonds because they provide flat that is multiplied by raheir/armour tempers or w/e whereas the diamonds are just a generic 12%. like for like, an armour roll on gear is less good than the all res roll and you can temper + tempering is a lower price to pay, so that's how i've tended to go when getting desperate

    surrealitycheck on
    3fpohw4n01yj.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 19
    oh yeah also if you aren't super worried by losing your legs, these will legit solve everything

    5rnsb1oidwi0.pngqjck7745delh.png

    and its not a huge price to pay for a lot of builds

    surrealitycheck on
    3fpohw4n01yj.png
  • ZekZek Registered User regular
    edited October 19
    Dex classes and Druids have it the toughest because they get neither armor nor resists from their main stat. But paragon blue/yellow nodes can give you a ton of it eventually - until then you just have to use some affix slots to hit the caps. Specifically which slots are going to depend on what you find, you'll need to be a bit flexible.

    Zek on
  • rahkeesh2000rahkeesh2000 Registered User regular
    Thanks to bugged nodes like Viscous Shield and uncapped block chance feeding into interdiction, Spiritborn does vastly more damage with huge max life, barrier, blocking and resolve stacks than dexterity. So you don't have to choose between survivability and damage at all, in fact "damage" is a trap its so badly behind.

    I'd really like to see a few of these enormous (like 100x greater than intended) bugs fixed for the mid-patch rollout. They'd probably still be well OP enough and that will take an entire season to really address in a thought out way, but it would help narrow the literal 1 million percent gap in the top builds right now, and give the team a better idea of what builds actually look like in a post-megabug world and how balance should adjust for next season.

  • Ivan HungerIvan Hunger Registered User regular
    Noggin wrote: »
    This can happen with aspects too, I think it just comes down to having fairly limited options... and Blizzard likes releasing those options slowly and deliberately. Barring some new customization layer like PoE support gems or something, this seems to be how they prefer to control the build space. Even that game can feel limiting at times, but really it just helps to have more options to throw at the wall.

    To your point, I was excited this morning to move my seasonal bonuses into curiosities and pull both Ebewaka and Kepeleke out of about 600 obols, but since those are pushed pretty hard on spiritborn in general at the moment those two slots are pretty much done for quite a while, even if/when I change to another build.

    Aspects feel different to me because we're at the point were the sheer number of them means there's going to be several with overlapping functions.

    Let's use Necro minion offense as an example. You've got Reanimation, Frenzied Dead, Unyielding Commander, The Great Feast, Shademist, and Fell Gluttony. There's also a few generic aspects that are honorary members like Inner Calm, Smiting, and Needleflare. All of these basically boil down to "your minions do more damage", but the details introduce various pros and cons to each.

    Even a dedicated minion build isn't going to use all of those aspects, and a hybrid build that splashes in other Necro archetypes is going to face even greater competition. So how do you decide which ones to use? There are a few approaches.
    • The Power Gamer — Look online to see which aspects are the "best" ones. A very popular though not particularly stylish approach to playing ARPGs.
    • The Rube Goldberg — Plan your entire build around some galaxy brained, 8 dimensional chess interaction that requires three skills and five aspects to work correctly. It isn't even good, but just the fact that it works at all is impressive.
    • The Role Player — Consider what fighting style makes the most sense for the character you've created. Make sure to coordinate the color of the skill effects with your chosen transmogs.
    • The Meme Lord — Try all of them out and use the ones that make you laugh the most.

    No matter which approach you choose, making those decisions is fun! It adds a personal touch to your character. It makes you feel like your experience is just a bit different from everyone else's.

    Uniques feel separated from this process in large part because there are fewer of them, and therefore fewer functional overlaps between them. So when you get to the part of the game where you start removing aspects from your build to replace them with uniques, there are no real decisions to be made. If you get a unique that cares about a skill or skill category that's present in your build, you put that unique on.

    And the more hybridized your build is, the more uniques will be relevant to it, which means even fewer aspects. A build that dips its toes into several archetypes could find itself equipped with nothing but paint-by-numbers uniques.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i love that the werewolves are so fucked up

    telling them to attack an aetheric mass, attack command goes on cd, no damage is dealt, they just teleport next to it then run around looking confused. do it again. still fails

    lads no u can manage this... but they could not... my beautiful stupid bois...

    3fpohw4n01yj.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited October 20
    gyy479ppora9.png

    outfit for a fire/ice frostburn / azurewrath + doombringer elemental frenzy build (very good)

    as a note wildbolt aspect doesnt work and doesnt pull anything so dont worry about it

    bjnx1tntm93x.png

    guess thats my resistances sorted then thanks tyrael

    surrealitycheck on
    3fpohw4n01yj.png
  • DacDac Registered User regular
    edited October 20
    Neo-Ceh (200 on attacking after not taking damage for 2 seconds + Spirit Wolf per 100) is silly. Once they get started, their own attacks count for Neo, so it's just a self-sustaining wolf economy.

    e: Actually the timing works out so that meteorites can constantly be falling, too.

    e2: The wolves chill and freeze with their attacks, which works out pretty funny with my Iceheart Brais (Frozen enemies can explode into a Frost Nova on death) and enemies take damage on being Frozen aspect.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • GrisloGrislo Registered User regular
    Neo in general is just very good at a bunch of utility stuff.

    This post was sponsored by Tom Cruise.
  • DacDac Registered User regular
    edited October 20
    You know, why is the game giving my sorcerer ONLY staffs for 2h options? Did they change itemization or something?

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • ZekZek Registered User regular
    edited October 20
    I don't think they can equip any other 2H weapons. Maybe certain uniques?

    Zek on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Tyreal's Might is definitely my end game "solve my defensive problems entirely" item, but I'm still a ways from being in a place to farm it.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DacDac Registered User regular
    Zek wrote: »
    I don't think they can equip any other 2H weapons. Maybe certain uniques?

    I legit feel like I'm going fucking crazy, I have a memory of using like a 2h mace or 2h axe because of the inherent bonuses.

    Maybe it's because the inherent for staffs was changed in s5 from 'damage to crowd-controlled' to damage over time, and that's fucking me up. Because I always used a two-hander in previous seasons but damage-over-time does jack shit for my build.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    i love that the werewolves are so fucked up

    telling them to attack an aetheric mass, attack command goes on cd, no damage is dealt, they just teleport next to it then run around looking confused. do it again. still fails

    lads no u can manage this... but they could not... my beautiful stupid bois...

    I noticed this when playing companion Druid last season. I found if you got them to attack something close by then sometimes it would work better, but yea sometimes just nothing.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    i wish they were willing to let actual high contrast light and shadow happen in gameplay spaces rather than keeping it relegated to cutscenes

    idgaf if i can see enemies i want DRAMA

    x8o3wnsg6fqe.png

    god the atmospheric perspective fogging is annihilating the darks, even indoors, that's actually so sad

    i wish i could disable it

    I use that one app, redux or something to help mitigate it, but yeah, can’t remove fully.

    It’s terrible as the game would look amazing otherwise. The HDR is useless in this game, it’s just “blow out all the colour” mode

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    crafting the jorts of emotional damage

    egq72g5rhx9d.png

    3fpohw4n01yj.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Solidly in T4 now. At this point I'm just farming Paragon ranks, trying to get a Tyreals and finding one or two more ancestral upgrades I need. Once (if?) I get a Tyreals I'll start looking to replace a lot of defensive gear for damage.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • NogginNoggin Registered User regular
    edited October 22
    Looks like they hotfixed the rawhide and chunks 👍

    Noggin on
    Battletag: Noggin#1936
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Getting all five glyphs to their legendary ability has been a huge jump. Even without embracing the dark side of brokenness, I’m feeling comfortable inT3 and have happily ran around in helltides at T4.

    Definitely not looking to farm tormented bosses in t4 yet or hit content that actually punches back, but I’m pretty happy with how these two weeks have gone.

    Season is already done and will be 100%’d once I grind out the last 3 ranks of rep.

    I like that there’s an option to just convert lower materials into higher ones, even though I’d rather do the boss kills at lightning speed and hope for mythics and multi-material drops.

    I wonder if they’ll introduce materials for Duriel and Andariel to drop. Maybe how we get to the next prime evil outside of a campaign?

    I’m not expecting them to rush things, but I do hope we’re not left waiting a whole year for the storyline to progress in a substantial fashion.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • InfidelInfidel Heretic Registered User regular
    Okay so I rolled a rogue and caught them up and I’m capped in T4 without breaking a sweat?!?!? Not sure how I just fell into that.

    OrokosPA.png
  • Raiden333Raiden333 Registered User regular
    edited October 22
    I finally got over the gear hump to change from the levelling Dance of Knives rogue build to the Endgame build and have it actually be effective.

    The real gamechanger is the Yom rune. Yom, when runeworded in something that makes it constantly fire off just by running around at the speed of sound, counts as a Ultimate cast in terms of proccing, among other things, Preparation. So where I was super enjoying the dance of knives build in levelling form, I was getting frustrated by my Greatest Foe, Doors, because I'd always have to stop moving to open them and re-snapshot all my buffs.

    Even ignoring the active damage/stun of Yom constantly firing off, just by running and proccing prep, it means I no longer have actual cooldowns on any skills, and can restart my spin-to-win as often as needed, don't need to keep it going for 20 seconds straight to be efficient.

    Now I'm just doing the grind for good ancestrals and glyph upgrades to climb from T2 to the top.

    edit: Also the fun part is it basically turns Diablo into Vampire Survivors

    Raiden333 on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    rank 16 decrepify reduces enemy damage by 30.2%... such power... incredible...

    3fpohw4n01yj.png
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    lqivcacedv07.png

    DUDE THE LEGGINGS

    THEY MATCH THE GARLAND DAS SO NICE

    3fpohw4n01yj.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Forar wrote: »
    Getting all five glyphs to their legendary ability has been a huge jump. Even without embracing the dark side of brokenness, I’m feeling comfortable inT3 and have happily ran around in helltides at T4.

    Definitely not looking to farm tormented bosses in t4 yet or hit content that actually punches back, but I’m pretty happy with how these two weeks have gone.

    Season is already done and will be 100%’d once I grind out the last 3 ranks of rep.

    I like that there’s an option to just convert lower materials into higher ones, even though I’d rather do the boss kills at lightning speed and hope for mythics and multi-material drops.

    I wonder if they’ll introduce materials for Duriel and Andariel to drop. Maybe how we get to the next prime evil outside of a campaign?

    I’m not expecting them to rush things, but I do hope we’re not left waiting a whole year for the storyline to progress in a substantial fashion.

    This is where I'm at. I can do normal content in T4 without any issue, but I just don't do enough damage for ladder boss farming yet. Have to drop to T3 for that.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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