The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Makin' Games - Join the Call to Arms on Page 5!

Evil MultifariousEvil Multifarious Registered User regular
edited July 2007 in Games and Technology
So, I like to make games. Do you like to make games?

I just finished my first whole game, which was mostly a learning experience, and it's a platformer called Cogito where you control a wall-sliding robot.

Download it here: http://travis.facette.googlepages.com/Cogito.exe

Edit: I updated it a bit with a few extra save points in areas I noticed were particularly sadistic.

Edit II: I have updated it once more, to fix a rather game-breaking bug that prevented progress beyond 50% of the game. Thus a re-download is necessary.


This time I compressed the goddamn music so it's much smaller.

Gamescreen.jpg

Arrows keys control his movement, default jump button is Shift, and you can use a gamepad or joystick by hitting File > Player and selecting a joystick for Player 1, in which case your Button 1 will be the jump button. There might be some bugs, but I think I got most of them.

I know we have a few game-makers 'round these parts, so post some links to games you have made or half-finished, or links to neat indie games that were made by nice plain folks like you and me (as well as the apps used to make them, for the sake of seeing what's out there).

I remember one of you dudes made a flash game that was playable in-browser with wall sliding and a pistol, and there was a neat little puzzle where you had to walk around a system of gears and attract gears so that they would slide down the right tunnels and reach the right spot to lift a door or something. I hope it's been worked on a bit, I had some fun playing that one and figuring out the puzzle.

Lately I have been using Multimedia Fusion 2, which is a wonderful little program that is both easy and versatile, although of course more restrictive than coding a game from the ground up. It lets you establish conditions and triggers, and the consequences thereof, and builds a decent system out of that. Also has a nice visual frame-based interface that is familiar to anyone who's used Visual Basic.

I am not sure what to do for my next game, so ideas are always appreciated as well. Someone might make it eventually if you suggest it and it's not insanely difficult or time-consuming.

Here are some more games we forumers have made:

Robobug Blaster, by KRL. http://www.inslag.com/robobug/robobug.php Plays sorta like Donkey Kong plus Mega Man.

robobug_screen.jpg

Puzzle Genius,by Dijem. Click on the title for a link. Tile-based puzzle game done in VBasic.

puzzlegenius.jpg

All sorts of fun little games by Ruck, including a city-stomping Godzilla-ish game and a game where you are a centipede with a bear on your ass, and you must use your bear ass to eat sheep. Yes, that is actually what the game is.

http://coolmoose.net/cmp.php

Pics of the above games:
acscreen.jpg

crushscreen.jpg



If you want me to add some more, PM me or post in the thread. I might have missed some, as well.

Evil Multifarious on
«13456712

Posts

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    I don't actually create games, but I have been known to think up ideas that totally should be games.

    Wait a second...

    You have technical skill and no ideas...

    I have ideas and no technical skill...

    Intriguing.

    Speed Racer on
  • ProjeckProjeck Registered User regular
    edited June 2007
    I don't actually create games, but I have been known to think up ideas that totally should be games.

    Wait a second...

    You have technical skill and no ideas...

    I have ideas and no technical skill...

    Intriguing.

    For example a game starring Marx?

    Projeck on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    I don't actually create games, but I have been known to think up ideas that totally should be games.

    Wait a second...

    You have technical skill and no ideas...

    I have ideas and no technical skill...

    Intriguing.

    Oh, I have ideas, but nothing is really grabbing me per se.

    Although a game starring Marx, well, you can't lose.

    Evil Multifarious on
  • PharezonPharezon Struggle is an illusion. Victory is in the Qun.Registered User regular
    edited June 2007
    I shall present to you ideas that do not involve Marx. Rather they involve Cthulhu and Halo.

    Pharezon on
    jkZziGc.png
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    While such Marx-starring games would certainly be nothing short of genius, they weren't really what I had in mind.


    Particularly, a while ago I was involved in a "project" called "NESLives." The idea was to try and create new games with a retroish feel. Unfortunately the only person among us who actually knew anything about programming was in like the 8th grade, so as you can imagine nothing ever actually came of it. But I know that I've got a lot of concept art and I think even some sprite-work laying around for an RPG I was writing the story for. I guess if you're interested I could dig that stuff up.

    Speed Racer on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    While such Marx-starring games would certainly be nothing short of genius, they weren't really what I had in mind.


    Particularly, a while ago I was involved in a "project" called "NESLives." The idea was to try and create new games with a retroish feel. Unfortunately the only person among us who actually knew anything about programming was in like the 8th grade, so as you can imagine nothing ever actually came of it. But I know that I've got a lot of concept art and I think even some sprite-work laying around for an RPG I was writing the story for. I guess if you're interested I could dig that stuff up.

    I am always interested in sprites, because I did alll the sprites and backgrounds and tiles for this game and it was INCREDIBLY time consuming. Fun, but time consuming, and I was keeping it simple, in the style of Within a Deep Forest and Knytt. Having something to draw from is helpful. I had to do the music too, but I got lazy and the two last songs in the game are just ripped from RPGMaker 2000.

    Evil Multifarious on
  • rayofashrayofash Registered User regular
    edited June 2007
    My problem with game making is that I can't make graphics, so I can't make the game.

    rayofash on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited June 2007
    What is it with wall sliding?
    I made a wall jumping mario game my self.
    Download
    I'd post pics but it's just graphics from Super Mario Bros.


    Cogito download is already gone. Get a free webhost to host the file, google or even geocities if you have to.

    agoaj on
    ujav5b9gwj1s.png
  • Shooter McgavinShooter Mcgavin Registered User regular
    edited June 2007
    I like to make Flash games. I post on the Newgrounds Flash forums frequently as ShooterMG. My ultimate goal is to make lots of money off of my games, but hey, we can all dream right? Here are links to a couple works-in-progress:

    http://denvish.net/ulf/100607/82763_Atomyx.php
    This is a puzzle game I created back in January. You can find a similar one up on Newgrounds, but I think mine is better (lol). I'm currently migrating it from Actionscript 2 to Actionscript 3, to give it better speed and add more features. Left/Right rotates the ball, space shoots. I think you can figure out the rest.


    http://denvish.net/ulf/090607/81076_game.php
    This one is still in the very early stages. Right now it seems like a cross between Sonic and Uniracers. I'm not too sure what exactly I'm going to do with it yet. My main focus so far has been on creating a tile-based engine and applying working ball physics to it, which I'm still fine tuning. Again, controlls are left/right and space.

    Shooter Mcgavin on
    banner.gif
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    agoaj wrote: »
    What is it with wall sliding?
    I made a wall jumping mario game my self.
    Download
    I'd post pics but it's just graphics from Super Mario Bros.


    Cogito download is already gone. Get a free webhost to host the file, google or even geocities if you have to.

    urgh

    I tried uploading to google but the upload page freezes. I will try my ancient angelfire account.

    Evil Multifarious on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited June 2007
    unfortunately, all the games ive worked on have been finished or near-finished by the time i get my hands on them.

    my lazy man's dream is to find someone who's got a kickass gameplay concept but needs someone to put a story on top of it. or something. i dunno, im very lazy.

    Houk on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    While such Marx-starring games would certainly be nothing short of genius, they weren't really what I had in mind.


    Particularly, a while ago I was involved in a "project" called "NESLives." The idea was to try and create new games with a retroish feel. Unfortunately the only person among us who actually knew anything about programming was in like the 8th grade, so as you can imagine nothing ever actually came of it. But I know that I've got a lot of concept art and I think even some sprite-work laying around for an RPG I was writing the story for. I guess if you're interested I could dig that stuff up.

    I am always interested in sprites, because I did alll the sprites and backgrounds and tiles for this game and it was INCREDIBLY time consuming. Fun, but time consuming, and I was keeping it simple, in the style of Within a Deep Forest and Knytt. Having something to draw from is helpful. I had to do the music too, but I got lazy and the two last songs in the game are just ripped from RPGMaker 2000.

    I am especially in the mood to whore myself out tonight!

    Party members in order of importance/ability to rock and roll:

    Eric:
    http://img.photobucket.com/albums/v256/MushroomPie27/c022427a.png

    Courtney:
    http://img.photobucket.com/albums/v256/MushroomPie27/Comagirl.png

    Icy, I.C., or Inner Child:
    http://img.photobucket.com/albums/v256/MushroomPie27/Untitled-1.png

    Dream Creaturue (it evolves, like one of dem crazy Pokeymans!):
    http://img.photobucket.com/albums/v256/MushroomPie27/DC.png

    Shade:
    http://img.photobucket.com/albums/v256/MushroomPie27/7da570ff.png

    Rock, the Roll:
    http://img.photobucket.com/albums/v256/MushroomPie27/RocktheRoll.png

    Bad-Type Guys

    Emperor Gylax:
    http://img.photobucket.com/albums/v256/MushroomPie27/Gylax2.png

    The Nightmare Lord:
    http://img.photobucket.com/albums/v256/MushroomPie27/NightmareLord.png

    And the limited amounts of overworld sprites created:
    ericothersyr0.png

    And that is enough self-whoring for one day!

    Speed Racer on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Houk wrote: »
    unfortunately, all the games ive worked on have been finished or near-finished by the time i get my hands on them.

    my lazy man's dream is to find someone who's got a kickass gameplay concept but needs someone to put a story on top of it. or something. i dunno, im very lazy.

    You and me should start a club.

    Because this is exactly what I want to do.

    Speed Racer on
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2007
    I really need to learn some programming language or something. I NEED to actually, because I always have ideas popping up out of nowhere and it's aggravating to not do anything with them.

    BlueDestiny on
  • FremFrem Registered User regular
    edited June 2007
    You would be amazed how many ideas you have *before* knowing how to program, and how few of them you remember *after* you attain the skillz.

    edit: It is here that I must recommend the fine Game Maker. It is excellent for trying out ideas relatively quickly. Or just messing around in general.

    Frem on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    rayofash wrote: »
    My problem with game making is that I can't make graphics, so I can't make the game.

    Making graphics is usually where a lone hobbyist game maker stumbles. I started with artistic skill, on the other hand, and laboriously learned the very basics of this single program. It took me a couple months of irregular work to put this damn thing together and it's forty minutes of gameplay.

    Evil Multifarious on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    I suggest using a notepad. It is an excellent and widely-unkown legal way to enhance your memory without a prescription.

    Speed Racer on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited June 2007
    imagexk7.gif
    Why is Pixel so darn talented?
    Why?
    I wish I could draw, score, write, and program my own game from scratch.

    agoaj on
    ujav5b9gwj1s.png
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2007
    agoaj wrote: »
    imagexk7.gif
    Why is Pixel so darn talented?
    Why?
    I wish I could draw, score, write, and program my own game from scratch.

    To be fair, it took him like 5 years to make that masterpiece.


    But damn, what a masterpiece.

    BlueDestiny on
  • ProjeckProjeck Registered User regular
    edited June 2007
    Me and my Brother are throwing around ideas of making a platformer using a Drunkard Pillow as the main character.

    Projeck on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2007
    rayofash wrote: »
    My problem with game making is that I can't make graphics, so I can't make the game.
    You totally don't need any sort of graphic skill to make a game. At least at first.

    Every game I make starts out (and usually ends up, because I tend to run into brick walls or lose interest, since I'm retarded) starring a little ball with a world made of rectangles.

    After the gameplay is down for the most part, you can start trying to make crappy graphics, and it doesn't even matter if you have any skill. After a while of doing this you may even gain some skill!

    mntorankusu on
  • apotheosapotheos Registered User, ClubPA regular
    edited June 2007
    Houk wrote: »
    unfortunately, all the games ive worked on have been finished or near-finished by the time i get my hands on them.

    my lazy man's dream is to find someone who's got a kickass gameplay concept but needs someone to put a story on top of it. or something. i dunno, im very lazy.

    You and me should start a club.

    Because this is exactly what I want to do.

    Well lets be honest men.

    We all want this work.

    Because this is the "drinking Gin and bullshitting" side of game development.

    Not the hard stuff.

    apotheos on


    猿も木から落ちる
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    Download links in OP should be fixed now.

    I warn you though, I love hard games so there are some areas that are pretty tough. I have liberally sprinkled save points throughout, though.

    Evil Multifarious on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    Speed Racer on
  • apotheosapotheos Registered User, ClubPA regular
    edited June 2007
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    There is a prerequisite for some skills in English.

    But otherwise its total bullshit.

    apotheos on


    猿も木から落ちる
  • KaseiusKaseius Registered User regular
    edited June 2007
    I want someone to make a game that features great, relaxing, and happy jazz music. A game where, you play it on a summer night with an open window, a cool breeze, and it just takes you away into this relaxing place where you can't help but feel at peace. The game would probably have no real goal other than to explore, talk to people, watch the in-game world, and things like that. But man oh man, it would rock..

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    Hard to find a game to do that for, though. Most small-time developers cradle their games to their bosom like children and don't want anyone to change the story, in my experience, and of course larger developers don't give two shits about writing, as is evident from the dialogue in most games.

    Evil Multifarious on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    apotheos wrote: »
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    There is a prerequisite for some skills in English.

    But otherwise its total bullshit.

    "Bullshit" as in "untrue," or "bullshit" as in "not really work?"

    Because I'd say writing the text for every NPC, every sign, every item description, and every cutscene is a fair amount of work. Especially if you're piling that on top of actually coming up with the story behind the game.

    Speed Racer on
  • apotheosapotheos Registered User, ClubPA regular
    edited June 2007
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    Hard to find a game to do that for, though. Most small-time developers cradle their games to their bosom like children and don't want anyone to change the story, in my experience, and of course larger developers don't give two shits about writing, as is evident from the dialogue in most games.

    Well thats the real tragedy, isn't it?

    I do think its mostly bullshit, but people usually skip it anyway.

    Seriously, if you fedexed me a beta copy and bought me a case of gin I'd rewrite all the dialog to an acceptable degree in a weekend.

    apotheos on


    猿も木から落ちる
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    Hard to find a game to do that for, though. Most small-time developers cradle their games to their bosom like children and don't want anyone to change the story, in my experience, and of course larger developers don't give two shits about writing, as is evident from the dialogue in most games.

    Yeah, I basically need to find a robot that will do all the crazy techno-nonsense necessary to make my idea into a video game and give me no back-sass.

    The alternative is learning to program, but that would require honest work and diligence.

    Speed Racer on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    apotheos wrote: »
    Writing all the dialog for a game isn't really bullshit.

    And I would totally do that.

    Hard to find a game to do that for, though. Most small-time developers cradle their games to their bosom like children and don't want anyone to change the story, in my experience, and of course larger developers don't give two shits about writing, as is evident from the dialogue in most games.

    Well thats the real tragedy, isn't it?

    I do think its mostly bullshit, but people usually skip it anyway.

    Seriously, if you fedexed me a beta copy and bought me a case of gin I'd rewrite all the dialog to an acceptable degree in a weekend.

    Exactly

    Writers are desperate people

    It would not be hard for a company to find some English major who needs some work, and have him produce something decent for dirt cheap.

    Evil Multifarious on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    agoaj wrote: »
    What is it with wall sliding?
    I made a wall jumping mario game my self.
    Download
    I'd post pics but it's just graphics from Super Mario Bros.


    Cogito download is already gone. Get a free webhost to host the file, google or even geocities if you have to.

    Hahaha, this is hilarious. Unfortunately the controls are a little sluggish, but it feels like an alpha of SMB.

    Evil Multifarious on
  • rayofashrayofash Registered User regular
    edited June 2007
    A buggy game I was working on using PyGame:

    untitled2.jpg

    The code was so horrible if I wanted to finish it I would have needed to rewrite it. Which of course I never did.

    A hardly worked on game I was making in Game Maker:

    dc.jpg

    Unfortunately I couldn't figure out how to use Game Maker if my life depended on it. Which is to bad because I have a lot of the sprites made and the whole combat system and whatnot worked out. But everytime I try to implement something, Game Maker fights back with some weird quirks.

    I really should learn SDL. I've been designing a map editor, and I have all the time in the world to learn these things, but I'm just so lazy and there's not much learning material out there.

    rayofash on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    If you're trying to make an RPG, it is way, way easier to use RPG Maker, which has a super simple coding system and built-in graphics that are decent. It's also free.

    I hate RPGs but I harvest sounds and music from it when necessary.

    Evil Multifarious on
  • rayofashrayofash Registered User regular
    edited June 2007
    If you're trying to make an RPG, it is way, way easier to use RPG Maker, which has a super simple coding system and built-in graphics that are decent. It's also free.

    I hate RPGs but I harvest sounds and music from it when necessary.

    RPG Maker can't make the type of RPG I'm trying to make. Also, RPG Maker leaves very obvious water marks that shows it was made in RPG Maker.

    rayofash on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    rayofash wrote: »
    If you're trying to make an RPG, it is way, way easier to use RPG Maker, which has a super simple coding system and built-in graphics that are decent. It's also free.

    I hate RPGs but I harvest sounds and music from it when necessary.

    I don't think RPG Maker can make the type of RPG I'm trying to make. Also, RPG Maker leaves very obvious water marks that shows it was made in RPG Maker.

    Watermarks? I never noticed any in RPGmaker 2000.

    Also, you can do almost anything if you stretch the coding system in it. I've seen SRPGs and Zelda clones made fully in the RM2k engine.

    Evil Multifarious on
  • FremFrem Registered User regular
    edited June 2007
    I'm currently learning D and SDL. I'm using a book called "Focus on SDL", hanging out in IRC channels, and bugging my much smarter friend who knows what he's doing.

    Frem on
  • rayofashrayofash Registered User regular
    edited June 2007
    rayofash wrote: »
    If you're trying to make an RPG, it is way, way easier to use RPG Maker, which has a super simple coding system and built-in graphics that are decent. It's also free.

    I hate RPGs but I harvest sounds and music from it when necessary.

    I don't think RPG Maker can make the type of RPG I'm trying to make. Also, RPG Maker leaves very obvious water marks that shows it was made in RPG Maker.

    Watermarks? I never noticed any in RPGmaker 2000.

    Also, you can do almost anything if you stretch the coding system in it. I've seen SRPGs and Zelda clones made fully in the RM2k engine.

    Not literal watermarks (although some have those), but characteristics that those programs commonly share.

    I guess if the person using it is good enough he could remove a lot of those though. I've seen games made with Multimedia Fusion that I would have never guessed was made with it if it weren't for the DLL files it comes with.

    rayofash on
  • RekkairRekkair Registered User regular
    edited June 2007
    C# and XNA are rather easy to pick up after some tutorials if you are already putting the time and effort into learning any kind of language.

    And there are a bunch of engines and examples available to pick apart and learn from.

    That is, if you actually don't want to be lazy and stay away from the total bullshit

    EDIT: It also has a rather helpful community if you ever have questions.

    Rekkair on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2007
    rayofash wrote: »
    rayofash wrote: »
    If you're trying to make an RPG, it is way, way easier to use RPG Maker, which has a super simple coding system and built-in graphics that are decent. It's also free.

    I hate RPGs but I harvest sounds and music from it when necessary.

    I don't think RPG Maker can make the type of RPG I'm trying to make. Also, RPG Maker leaves very obvious water marks that shows it was made in RPG Maker.

    Watermarks? I never noticed any in RPGmaker 2000.

    Also, you can do almost anything if you stretch the coding system in it. I've seen SRPGs and Zelda clones made fully in the RM2k engine.

    Not literal watermarks (although some have those), but characteristics that those programs commonly share.

    I guess if the person using it is good enough he could remove a lot of those though. I've seen games made with Multimedia Fusion that I would have never guessed was made with it if it weren't for the DLL files it comes with.

    Ah, true. It's pretty easy to tell if someone's made an RPG maker game with the base resources. You have to put in a lot of work to make it look original.

    MMF2 on the other hand is much more versatile and you can make all sorts of crap with it.

    Evil Multifarious on
Sign In or Register to comment.