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This is the hardest game ever. The final boss takes over 20,000 hits to kill. The game opens with this warning: "This game is made by a man who hates videogames"
Takeshi no Chousenjou (Takeshi's Challenge) is a Japanese video game for the Nintendo Famicom (NES) by comedian turned film director 'Beat' Takeshi Kitano released in time for Christmas in 1986. The game is an experimental title attempting to break as many video game rules as possible.
The Ultimate Challenge by Beat Takeshi.
The game is infamously known for giving the player several ludicrous, near-impossible tasks to complete. Some examples include forcing the player to sing karaoke numerous times in a row (utilizing the second Famicom controller, that has a built-in microphone), leaving the game at a certain point for one hour without touching the controller and presenting the player with a final boss requiring more than 20,000 hits to defeat[1].
Despite the controversial game design, the game is regularly listed by the Japanese public in the top 50 best Famicom games (perhaps as sarcasm). However, many others believe the entire game was a cruel joke on the gaming community by Takeshi Kitano.
The game was never released outside Japan.
I've played it once after learning about it from Tim Roger's review of Earthbound.
Oh, and this is not a poll thread, I don't care what you think is the hardest game ever, I would be interested if anyone has any experience with this game. Gamefaqs has absolutely nothing on it.
I have always wanted to see a video of this game from start to finish but I've never been able to find one. My favorite level though from what I've seen is the flying section where you can only go down and if you touch the bottom, you lose.
"For the love of god, why?" just doesn't say it loud enough. And yet part of me is intrigued. Karaoke for an hour would be my breaking point, assuming nothing else did it first.
The Famicom controllers has a microphone, but it only acted as a button. However, this was before the internet so people didn't know how it worked. Imagine millions of teenage Japanese trying to sing.
The shitty Famicom graphics are very appropriate for this game, and fit in with its theme quite nicely.
Also, I had no idea the Famicom controller had a mic. I'll be damned. I can't believe they never tossed functionality for it into Mario or something.
You're not alone. The first time I ever heard of it was the author's notes in a chapter of Naruto. He was talking about when he was a kid, playing Dragon Quest when it was first released. They couldn't figure out how to use magic, and after trying every combination of buttons his brother had the bright idea to start shouting Fireball into the microphone. My first reaction was Holy shit, they had a voice controller back then? Well played Japan, well played.
The hardest game is that version of Impossible Mission.
The C64 version? The one that was literally impossible?
That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.
Er...I actually finished it.
I always thought it was the Atari version that was broken.
It'd have to be. It took me a few years, but I actually finished the C64 one. It also had one of the least satisfying endings ever. It was a near-static image of that "stay a while...stay forever" mad doctor turning away from a bank of computers, saying "NOOOOOOO." My memory may be failing me somewhat, so there may be something missing, but I distinctly recall feeling massively gyped, considering how tough that crap was.
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.
I think you mean that this game would be awesome with Wii controls.
No, I'm pretty sure that I meant this game would be awesome to play on the DS. How would Wii controls make this game any more enjoyable? I don't think the waggle is really going to bring this title alive.
It could be pretty fun as a DS game to play on the fly, though. It seems that each level of the game is pretty simple once you find out how to solve the frustrating 'trick'. It'd almost just be a long term puzzle game - you would probably have to remove the 1 hour waiting period programmed into the middle, though.
The hardest game is that version of Impossible Mission.
The C64 version? The one that was literally impossible?
That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.
Er...I actually finished it.
I always thought it was the Atari version that was broken.
It'd have to be. It took me a few years, but I actually finished the C64 one. It also had one of the least satisfying endings ever. It was a near-static image of that "stay a while...stay forever" mad doctor turning away from a bank of computers, saying "NOOOOOOO." My memory may be failing me somewhat, so there may be something missing, but I distinctly recall feeling massively gyped, considering how tough that crap was.
The NTSC Atari 7800 version has been confirmed to have a bug which places some of the code pieces underneath computer terminals, which the player cannot search since attempting to do so will access the terminal. Therefore, it makes the game actually impossible to win. There were rumors that Atari was going to release an updated version of Impossible Mission for the 7800 without the bug, however these rumors were put to rest when Atari formally announced the retirement of the Atari 7800 on January 1, 1992. The PAL version of the game, however, was fixed and so can be won.
You could win in Takeshi´s Castle? I thought that, at the end, they all just drive around the karts, and... You know, thats it.
Congratulations on surviving Takeshi´s Inferno, here, drive for a while.
Well, presumably you could if you actually shot all the enemy cars. I remember the announcers always going "Check in next week! Someone's gotta win soon! We promise!"
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.
Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.
So that's why he always looks like that?
Yeah really, I always wondered why he seemed to wear that strait-laced expression. It guess it works for his deadpan comedy.
Somehow, I imagine playing at that angle would destroy the realism that monsterous controller is supposed to create. Real pilots don't have their main view port at a 90 degree angle to the cockpit. (If there were real mech pilots)
Posts
haha.
HAHAHAHA!
The controller had a mic?
Okay. Finally an old game that deserves a sequel.
(video)
http://www.youtube.com/watch?v=jqV7e5xLERU
You will never win.
Man that stuff was awesome.
http://en.wikipedia.org/wiki/Takeshi%27s_Castle
"You think you're beating this game? You're never beating this fucking game!"
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Sunday Spotlight: Horror Tales: The Wine
Congratulations on surviving Takeshi´s Inferno, here, drive for a while.
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The Famicom controllers has a microphone, but it only acted as a button. However, this was before the internet so people didn't know how it worked. Imagine millions of teenage Japanese trying to sing.
The C64 version? The one that was literally impossible?
Also, I had no idea the Famicom controller had a mic. I'll be damned. I can't believe they never tossed functionality for it into Mario or something.
That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.
You're not alone. The first time I ever heard of it was the author's notes in a chapter of Naruto. He was talking about when he was a kid, playing Dragon Quest when it was first released. They couldn't figure out how to use magic, and after trying every combination of buttons his brother had the bright idea to start shouting Fireball into the microphone. My first reaction was Holy shit, they had a voice controller back then? Well played Japan, well played.
The original Dragon Quest involved the mic for spells, I believe.
Er...I actually finished it.
I always thought it was the Atari version that was broken.
It'd have to be. It took me a few years, but I actually finished the C64 one. It also had one of the least satisfying endings ever. It was a near-static image of that "stay a while...stay forever" mad doctor turning away from a bank of computers, saying "NOOOOOOO." My memory may be failing me somewhat, so there may be something missing, but I distinctly recall feeling massively gyped, considering how tough that crap was.
It almost seems like a proto-DS game, with the experimental style, varied gameplay, and even the microphone. DS games are easy as fuck though.
And while you're out there, Etrian Odyssey has some FOEs waiting for you.
I think you mean that this game would be awesome with Wii controls.
No, I'm pretty sure that I meant this game would be awesome to play on the DS. How would Wii controls make this game any more enjoyable? I don't think the waggle is really going to bring this title alive.
It could be pretty fun as a DS game to play on the fly, though. It seems that each level of the game is pretty simple once you find out how to solve the frustrating 'trick'. It'd almost just be a long term puzzle game - you would probably have to remove the 1 hour waiting period programmed into the middle, though.
Thanks wiki!
Well, presumably you could if you actually shot all the enemy cars. I remember the announcers always going "Check in next week! Someone's gotta win soon! We promise!"
So that's why he always looks like that?
Gamer Tag: LeeWay0
PSN: Leeway0
edit: That moves.