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THE HARDEST GAME EVER!!!

Xenogears of BoreXenogears of Bore Registered User regular
edited June 2007 in Games and Technology
This is not a thread about other so called hard games.

Ninja Gaiden, give me a break.

Battletoads, I beat that when I was ten.

Contra, come on.

Takeshi no chousenjou.

http://en.wikipedia.org/wiki/Takeshi_no_Chousenjou

Takeshi-no-Chousenjou-nes-game-cover.jpg

This is the hardest game ever. The final boss takes over 20,000 hits to kill. The game opens with this warning: "This game is made by a man who hates videogames"
Wikipedia wrote:
Takeshi no Chousenjou (Takeshi's Challenge) is a Japanese video game for the Nintendo Famicom (NES) by comedian turned film director 'Beat' Takeshi Kitano released in time for Christmas in 1986. The game is an experimental title attempting to break as many video game rules as possible.

The Ultimate Challenge by Beat Takeshi.

The game is infamously known for giving the player several ludicrous, near-impossible tasks to complete. Some examples include forcing the player to sing karaoke numerous times in a row (utilizing the second Famicom controller, that has a built-in microphone), leaving the game at a certain point for one hour without touching the controller and presenting the player with a final boss requiring more than 20,000 hits to defeat[1].

Despite the controversial game design, the game is regularly listed by the Japanese public in the top 50 best Famicom games (perhaps as sarcasm). However, many others believe the entire game was a cruel joke on the gaming community by Takeshi Kitano.

The game was never released outside Japan.

I've played it once after learning about it from Tim Roger's review of Earthbound.

3DS CODE: 3093-7068-3576
Xenogears of Bore on
«1

Posts

  • Local H JayLocal H Jay Registered User regular
    edited June 2007
    I just made a thread like this that was locked, but good luck.

    Local H Jay on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2007
    Oh, and this is not a poll thread, I don't care what you think is the hardest game ever, I would be interested if anyone has any experience with this game. Gamefaqs has absolutely nothing on it.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DaedalusDaedalus Registered User regular
    edited June 2007
    It's like deja vu all over again.

    Daedalus on
  • Gorilla SaladGorilla Salad Registered User regular
    edited June 2007
    Ha.

    haha.


    HAHAHAHA!

    Gorilla Salad on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited June 2007
    I have always wanted to see a video of this game from start to finish but I've never been able to find one. My favorite level though from what I've seen is the flying section where you can only go down and if you touch the bottom, you lose.

    Gilder on
  • GSMGSM Registered User regular
    edited June 2007
    You had to sing into the controller for an hour?

    The controller had a mic?

    Okay. Finally an old game that deserves a sequel.

    (video)
    http://www.youtube.com/watch?v=jqV7e5xLERU

    GSM on
    We'll get back there someday.
  • slurpeepoopslurpeepoop Registered User regular
    edited June 2007
    I liked the pachinko machine.

    You will never win.

    slurpeepoop on
  • InquisitorInquisitor Registered User regular
    edited June 2007
    I am simaltaneously disgusted and enamored with this game.

    Inquisitor on
  • devoirdevoir Registered User regular
    edited June 2007
    That's the dude who did Takeshi's Castle, isn't he?

    Man that stuff was awesome.

    http://en.wikipedia.org/wiki/Takeshi%27s_Castle

    devoir on
  • TiemlerTiemler Registered User regular
    edited June 2007
    The sequel has to come complete with Ed Norton hitting you with a broom, threatening to come back with a shovel if he finds you still playing.

    "You think you're beating this game? You're never beating this fucking game!"

    Tiemler on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited June 2007
    "For the love of god, why?" just doesn't say it loud enough. And yet part of me is intrigued. Karaoke for an hour would be my breaking point, assuming nothing else did it first.

    Stolls on
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  • CherrnCherrn Registered User regular
    edited June 2007
    Yeah, Takeshi's Castle was awesome, and also ridiculously hard. Did anyone actually win it?

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • AchtungBabyAchtungBaby Registered User regular
    edited June 2007
    You could win in Takeshi´s Castle? I thought that, at the end, they all just drive around the karts, and... You know, thats it.

    Congratulations on surviving Takeshi´s Inferno, here, drive for a while.

    AchtungBaby on
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  • CouscousCouscous Registered User regular
    edited June 2007
    GSM wrote: »
    You had to sing into the controller for an hour?

    The controller had a mic?

    Okay. Finally an old game that deserves a sequel.

    The Famicom controllers has a microphone, but it only acted as a button. However, this was before the internet so people didn't know how it worked. Imagine millions of teenage Japanese trying to sing.

    Couscous on
  • CouscousCouscous Registered User regular
    edited June 2007
    The hardest game is that version of Impossible Mission.

    Couscous on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited June 2007
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    TheSonicRetard on
  • slurpeepoopslurpeepoop Registered User regular
    edited June 2007
    And the magical unlocking?

    slurpeepoop on
  • SaddlerSaddler Registered User regular
    edited June 2007
    The shitty Famicom graphics are very appropriate for this game, and fit in with its theme quite nicely.

    Also, I had no idea the Famicom controller had a mic. I'll be damned. I can't believe they never tossed functionality for it into Mario or something.

    Saddler on
  • CouscousCouscous Registered User regular
    edited June 2007
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.

    Couscous on
  • DangerousDangerous Registered User regular
    edited June 2007
    Saddler wrote: »
    The shitty Famicom graphics are very appropriate for this game, and fit in with its theme quite nicely.

    Also, I had no idea the Famicom controller had a mic. I'll be damned. I can't believe they never tossed functionality for it into Mario or something.

    You're not alone. The first time I ever heard of it was the author's notes in a chapter of Naruto. He was talking about when he was a kid, playing Dragon Quest when it was first released. They couldn't figure out how to use magic, and after trying every combination of buttons his brother had the bright idea to start shouting Fireball into the microphone. My first reaction was Holy shit, they had a voice controller back then? Well played Japan, well played.

    Dangerous on
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  • rayofashrayofash Registered User regular
    edited June 2007
    I have this game and have played it. I got lost after turning it on.

    rayofash on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited June 2007
    Saddler wrote: »
    The shitty Famicom graphics are very appropriate for this game, and fit in with its theme quite nicely.

    Also, I had no idea the Famicom controller had a mic. I'll be damned. I can't believe they never tossed functionality for it into Mario or something.

    The original Dragon Quest involved the mic for spells, I believe.

    OtakuD00D on
    mw5qfhr7t7d2.jpg
  • FireWeaselFireWeasel Registered User regular
    edited June 2007
    titmouse wrote: »
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.

    Er...I actually finished it.

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2007
    FireWeasel wrote: »
    titmouse wrote: »
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.

    Er...I actually finished it.

    I always thought it was the Atari version that was broken.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • FireWeaselFireWeasel Registered User regular
    edited June 2007
    FireWeasel wrote: »
    titmouse wrote: »
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.

    Er...I actually finished it.

    I always thought it was the Atari version that was broken.

    It'd have to be. It took me a few years, but I actually finished the C64 one. It also had one of the least satisfying endings ever. It was a near-static image of that "stay a while...stay forever" mad doctor turning away from a bank of computers, saying "NOOOOOOO." My memory may be failing me somewhat, so there may be something missing, but I distinctly recall feeling massively gyped, considering how tough that crap was.

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited June 2007
    This would be an awesome port to the DS.

    MegaMan001 on
    I am in the business of saving lives.
  • SaddlerSaddler Registered User regular
    edited June 2007
    MegaMan001 wrote: »
    This would be an awesome port to the DS.

    It almost seems like a proto-DS game, with the experimental style, varied gameplay, and even the microphone. DS games are easy as fuck though.

    Saddler on
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited June 2007
    Saddler wrote: »
    MegaMan001 wrote: »
    This would be an awesome port to the DS.

    It almost seems like a proto-DS game, with the experimental style, varied gameplay, and even the microphone. DS games are easy as fuck though.
    Trauma Center would like to have a word with you outside.

    Caedere on
    FWnykYl.jpg
  • gtrmpgtrmp Registered User regular
    edited June 2007
    Caedere wrote: »
    Trauma Center would like to have a word with your insides.

    gtrmp on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2007
    Caedere wrote: »
    Saddler wrote: »
    MegaMan001 wrote: »
    This would be an awesome port to the DS.

    It almost seems like a proto-DS game, with the experimental style, varied gameplay, and even the microphone. DS games are easy as fuck though.
    Trauma Center would like to have a word with you outside.

    And while you're out there, Etrian Odyssey has some FOEs waiting for you.

    cj iwakura on
    z48g7weaopj2.png
  • juice for jesusjuice for jesus Registered User regular
    edited June 2007
    Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.

    juice for jesus on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited June 2007
    MegaMan001 wrote: »
    This would be an awesome port to the DS.

    I think you mean that this game would be awesome with Wii controls.

    KrunkMcGrunk on
    mrsatansig.png
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited June 2007
    MegaMan001 wrote: »
    This would be an awesome port to the DS.

    I think you mean that this game would be awesome with Wii controls.

    No, I'm pretty sure that I meant this game would be awesome to play on the DS. How would Wii controls make this game any more enjoyable? I don't think the waggle is really going to bring this title alive.

    It could be pretty fun as a DS game to play on the fly, though. It seems that each level of the game is pretty simple once you find out how to solve the frustrating 'trick'. It'd almost just be a long term puzzle game - you would probably have to remove the 1 hour waiting period programmed into the middle, though.

    MegaMan001 on
    I am in the business of saving lives.
  • PemulisPemulis Registered User regular
    edited June 2007
    FireWeasel wrote: »
    FireWeasel wrote: »
    titmouse wrote: »
    titmouse wrote: »
    The hardest game is that version of Impossible Mission.

    The C64 version? The one that was literally impossible?

    That one. Out of all of the games that could have a game breaking bug, that was the best one for it to happen to.

    Er...I actually finished it.

    I always thought it was the Atari version that was broken.

    It'd have to be. It took me a few years, but I actually finished the C64 one. It also had one of the least satisfying endings ever. It was a near-static image of that "stay a while...stay forever" mad doctor turning away from a bank of computers, saying "NOOOOOOO." My memory may be failing me somewhat, so there may be something missing, but I distinctly recall feeling massively gyped, considering how tough that crap was.

    Thanks wiki!
    wikipedia wrote:
    The NTSC Atari 7800 version has been confirmed to have a bug which places some of the code pieces underneath computer terminals, which the player cannot search since attempting to do so will access the terminal. Therefore, it makes the game actually impossible to win. There were rumors that Atari was going to release an updated version of Impossible Mission for the 7800 without the bug, however these rumors were put to rest when Atari formally announced the retirement of the Atari 7800 on January 1, 1992. The PAL version of the game, however, was fixed and so can be won.

    Pemulis on
  • CherrnCherrn Registered User regular
    edited June 2007
    You could win in Takeshi´s Castle? I thought that, at the end, they all just drive around the karts, and... You know, thats it.

    Congratulations on surviving Takeshi´s Inferno, here, drive for a while.

    Well, presumably you could if you actually shot all the enemy cars. I remember the announcers always going "Check in next week! Someone's gotta win soon! We promise!"

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.

    So that's why he always looks like that?

    Vincent Grayson on
  • KuratosuKuratosu Registered User regular
    edited June 2007
    I too would like to try this game, just because.
    Takeshi Kitano rocks. I'd never heard of this game but it totally fits him. He's an actor, director, pop singer, painter, comedian, television personality, and apparently game designer as well. Plus, his face was paralyzed in a motorcycle accident so he's literally expressionless.

    So that's why he always looks like that?
    Yeah really, I always wondered why he seemed to wear that strait-laced expression. It guess it works for his deadpan comedy.

    Kuratosu on
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  • Phoenix SmasherPhoenix Smasher Registered User regular
    edited June 2007
    DSC00956.jpg

    Phoenix Smasher on
  • GSMGSM Registered User regular
    edited June 2007
    Somehow, I imagine playing at that angle would destroy the realism that monsterous controller is supposed to create. Real pilots don't have their main view port at a 90 degree angle to the cockpit. (If there were real mech pilots)

    GSM on
    We'll get back there someday.
  • Raiden333Raiden333 Registered User regular
    edited June 2007
    That game needs a huge fucking arcade cabinet.

    edit: That moves.

    Raiden333 on
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