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So, it seems like everyone's on a "install old stuff" kick nowadays, so I wanted to get in on it too, but with something different.
I have ToEE and Arcanum. I never installed ToEE and I only got past the initial whirlybird area in Arcanum (i.e. five minutes into the game). I think the music that plays in the character creation menu is why; I end up just listening to that and I never actually make it into the game. By the time I do, I'm too tired to actually play.
Anyway, from what I understand, both games are buggy to high heaven. I know there are fan patches.
I'm kind of a purist, so I'd like to remain as close to the original designer's intent, but also as bugless as possible. Can anyone suggest which patches I should get for both games, and where I might get them?
I wasn't too fond of ToEE as they gutted all the evil options (there's a fan patch for that somewhere..) and I didn't really feel engaged by the game or the story.
Arcanum, however, was amazing. I got quite far but never finished.. one day I will. Such a superb game. I never ran into any big bugs either, juts using the official patch.
I heart Arcanum. A lot.
Anyways, I really got into Arcanum because I really like the isometric RPGs of its day Baldurs Gate I&II, Fallout I&II. And it had an awesome victorian steampunk motif. I love steampunk rpgs. ( I guess, I've only played Arcanum)
On a side note, what are some more steampunk games?
Forget purity when patching ToEE. Atari decided to release the game early, and so a buggy beta build was released since the most recent build hadn't passed through Q/A at the time. Try the Circle of 8 forums here. Even with the patch, you should simply expect a tech demo of the best ever implementation of D&D turn-based combat and nothing more.
As for Arcanum...well, without mods you'll find that magic (mostly the harm spell) is ridiculously overpowered and most technology stuff sucks. If you really don't want to fix the balance (or you aren't playing a tech character), then just grab the official patches. Terra Arcanum is where I always got my mods & patches from. They should have what you need there, or at least links to people who still have the files. I think it was Krupp who released a few of the better balancing mods.
These are my two favorite games ever. Once you patch TOEE with the www.co8.org patches it becomes perfectly playable and has all the intended features (and more), while I never felt the need to to patch up Arcanum because I too like to stay as close as possible to the designers' ideas when I can.
TOEE is a blast from beginning to end if you like d&d even a tiny bit (personally I had never even played it before TOEE) and I found myself replaying it multiple times just to try new parties. It's more of a d&d combat simulator than an RPG really, the scenario and quets are kinda cheesy.
Arcanum is the complete opposite. The combat is pretty dumb and unbalanced (balanced sword anyone?) but the story, the mood, the soundtrack, the npc interaction and the game world are absolutely fantastic. It's a very memorable game.
Both are a little slow to get going, I would suggest forcing yourself to play 4-5 hours of each before deciding wether to go on or not. At least in TOEE you really have to get your party to lvl 2 to start enjoying the game (if you have a hard time doing it in combat you can get there simply by doing side quests in the city, but it's very tedious).
Just my 2c.
Demicore on
There's nothing I love more than male nipples in Starcraft, the two go together so well. - Tasteless
I feel compelled to link the most wonderful Let's Play of Arcanum, written entirely in character. I had always regretted passing over Arcanum on its release, so imagine my delight at finding a detailed walkthrough of the game, no major chunks of the story omitted, as told by the player character. It's almost a shame just how good the Let's Play is; the main character's tale, the dialogue added by the writer and his detailing of parts of the world and its inhabitants that I would have ignored (or rather, would not have conceived) were I playing the game myself are captivating, bringing Arcanum to life as I never could. So good, I no longer have any desire to play the game, not because the plot has been "spoiled", but because my experience would be utterly dull compared to that of "Samantha Colburn".
Essential reading, for those who enjoy watching other people play games, or those who haven't played Arcanum and enjoy a jolly good story.
Holy crap, there's a Let's Play for Arcanum? How did I not know about this? I love the Let's Plays (RE4's is great, though it drags towards the end) and I've never seen this in the archive. Was it recent?
Holy crap, there's a Let's Play for Arcanum? How did I not know about this? I love the Let's Plays (RE4's is great, though it drags towards the end) and I've never seen this in the archive. Was it recent?
It began in January and ended in April. I imagine it would be an easy thread to miss in the Something Awful archives, as despite totalling over 70 updates, the thread itself only hit 14 pages (if memory serves). Though Arcanum being a relatively unknown game could not have helped, I imagine it was largely due to this "Let's Play" being a serious attempt at roleplaying and storytelling from beginning to end, with no room for snarky comments or humorous Photoshops.
I was trying Arcanum for the first time last night.
I got pass the crash site, beat up the elf guy who try to kill me to eliminate all witness, and was ripped apart by those wolves down the valley... How the fuck do you get pass them?
Temple of Elemental Evil is a really, really nice game engine, and demo level.
I just wish they'd release a proper game using that engine some day... and I don't care about fan patches, there's no amount of patches which can fix it, unless a map editor is released so you can construct an actual fantasy epic instead of the completely barren, or completely cramped few levels the game has today.
eobet on
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
I was trying Arcanum for the first time last night.
I got pass the crash site, beat up the elf guy who try to kill me to eliminate all witness, and was ripped apart by those wolves down the valley... How the fuck do you get pass them?
Depending on what sort of character you set up (rifle user comes to mind) the first area's battles can be quite difficult. You probably aren't going to hit anything, so
You have to lean on that douchebag follow who thinks you're the one and use him as a crutch
I was trying Arcanum for the first time last night.
I got pass the crash site, beat up the elf guy who try to kill me to eliminate all witness, and was ripped apart by those wolves down the valley... How the fuck do you get pass them?
So, it seems like everyone's on a "install old stuff" kick nowadays, so I wanted to get in on it too, but with something different.
I have ToEE and Arcanum. I never installed ToEE and I only got past the initial whirlybird area in Arcanum (i.e. five minutes into the game). I think the music that plays in the character creation menu is why; I end up just listening to that and I never actually make it into the game. By the time I do, I'm too tired to actually play.
Anyway, from what I understand, both games are buggy to high heaven. I know there are fan patches.
I'm kind of a purist, so I'd like to remain as close to the original designer's intent, but also as bugless as possible. Can anyone suggest which patches I should get for both games, and where I might get them?
I still have them both. ToEE can stay uninstalled for all I care. Arcanum can come back every few months. I liked it quite a lot.
Reebdoog on
0
augustwhere you come from is goneRegistered Userregular
edited June 2007
I really want to play tech in Arcanum, but the UI is so fucking horrible I can never make myself do it.
How gimped would I be if I did decide to focus on tech? I'm usually a magic kind of guy, but I think I'd like to try something different.
I've found the patches by Krupp, just curious if they're enough.
It really depends on what tech tree(s) you focus on. I went blacksmithing to electric sword, and explosives to pyrotechnic axe and tore the hell out of everything, to the point that until I started talking to people online I thought the balance was out of whack in techs favor.
Blacksmithing gives you intense melee, and I THINK the gunsmithing/shooting trees are definitely doable. If you wanted to be a grenade thrower or sometihng more exotic, then you might have trouble.
I was trying Arcanum for the first time last night.
I got pass the crash site, beat up the elf guy who try to kill me to eliminate all witness, and was ripped apart by those wolves down the valley... How the fuck do you get pass them?
World Travel?
Just a thought.
Though it depends on the type of character you are (a diplomat is going to have a brutal time, and really plays differently) I wouldn't recommend trying to ninja through the starting canyon, simply because that'll leave you with a really hard time in the first town.
In general, completely scour the starting area. Kill all the little things in the area (and there's a cave to the north that you should clear). Take your time with the wolves, draw them one at a time, and if you have to run back to the starting area and let Virgil rest until he can heal you and himself. Save often, and if you get steam rolled reload and try again.
It's a bit of a slog, but it really makes the first real chunk (the town) flow a lot more smoothly and gets you into the main game on the right foot.
Well grenade/molotow throwing was out balance before the patch(es). You could throw like 20 of them in one (round-based not real-time) round & each time you hit the enemy they where pushed further back.
While making them all you needed where trashcans & the second hand merchant (also made lots of cash because the ready made grenades sold for tons more than the basic materials needed).
Both games are polar opposites. Arcanum's battle system is really horrible, but the rest of the game is superb. TOEE's battle system is perfect, but the rest of the game is really horrible.
How gimped would I be if I did decide to focus on tech? I'm usually a magic kind of guy, but I think I'd like to try something different.
I've found the patches by Krupp, just curious if they're enough.
It really depends on what tech tree(s) you focus on. I went blacksmithing to electric sword, and explosives to pyrotechnic axe and tore the hell out of everything, to the point that until I started talking to people online I thought the balance was out of whack in techs favor.
Blacksmithing gives you intense melee, and I THINK the gunsmithing/shooting trees are definitely doable. If you wanted to be a grenade thrower or sometihng more exotic, then you might have trouble.
I played a dwarf Techer and it was amazing. When I finally got to the pyrotechnic axe I felt like it really was an accomplishment. I think I quit when I was raiding the dwarf caves up north, though, for reasons I can't remember.
LavaKnight on
0
deowolfis allowed to do that.Traffic.Registered Userregular
edited June 2007
That first tier hurt spell? Exploding wolves. I love it.
I am some kind of supermutant, because I played through most of TOEE, with no patches and had almost no bug problems at all. Eventually the game became too hard for me and I stopped playing somewhere pretty far into the temple. It was in some elemental plane and the only way out was to get past some gate guardians who kept annihilating me every time and were WAY over our level. Poor save file management left me without a decent save before entering that plane/dimension/area.
My only problem I had wasn't even a bug, more of a stupid design oversight. In one of the earlier dungeons I used turn undead and sent some low level undead running. He found some dark corner to hide in and I had to do the rest of the dungeon in turn based mode until I tracked down and killed him. Never used turn undead again.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited June 2007
If ToEE had multiplayer and the module creation system of NWN than I think ToEE, bugs aside, would have been perfect. Alas it has neither. Combat is awesome though.
Axen on
A Capellan's favorite sheath for any blade is your back.
Forget purity when patching ToEE. Atari decided to release the game early, and so a buggy beta build was released since the most recent build hadn't passed through Q/A at the time. Try the Circle of 8 forums here. Even with the patch, you should simply expect a tech demo of the best ever implementation of D&D turn-based combat and nothing more.
As for Arcanum...well, without mods you'll find that magic (mostly the harm spell) is ridiculously overpowered and most technology stuff sucks. If you really don't want to fix the balance (or you aren't playing a tech character), then just grab the official patches. Terra Arcanum is where I always got my mods & patches from. They should have what you need there, or at least links to people who still have the files. I think it was Krupp who released a few of the better balancing mods.
I found my copy of Arcanum and it's installing now. Can you (or anyone else) recommend some specific patches from that website you linked to? There really aren't any descriptions of the files and there are quite a few.
Playing a technology character sounds interesting, I don't want to do it if it's utterly gimped though.
and I THINK the gunsmithing/shooting trees are definitely doable.
No. A thousand times no. If you are playing with only the official patches, STAY THE FUCK AWAY from firearms characters. If you are playing with an unpatched game, then the Looking Glass Rifle is an extremely powerful weapon in a sea of mediocrity but otherwise stay away.
Tech characters that do melee fighting are fine since melee in general is extremely powerful. High strength bonuses lead to lots of damage. Heck, a character that doesn't put points in magic OR technology and just focuses on melee stats/skills is powerful. Runaway circus ogres were popular characters for a reason (20 strength double damage bonus at level 1 and can take strength even higher).
Electricity yields good items for a variety of purposes as well. The tesla rod is possibly the best tech weapon and destroys enemies in platemail. The charged rings are the only technology rings in the game but provide a good benefit.
Finally, I feel compelled to mention that Arcanum allows thief characters with high pickpocketing skills to literally steal the pants off of people. I'll probably reinstall the game soon for the sole purpose of creating the depanters of Tarant.
Wow, both of you mentioned theif skills and it sounds all kinds of awesome. Perhaps I'll try to make some kind of electrocuting pant stealer. Or one that just slashes.
My character in arcanum always ends up gimped, I need to find an overpowered class and just play it so I can figure out the story (I still have the game), just havent beat it because I always make a character that is impossibly hard to play with, Whats this I hear about the hurt spell?
and I THINK the gunsmithing/shooting trees are definitely doable.
No. A thousand times no. If you are playing with only the official patches, STAY THE FUCK AWAY from firearms characters.
I'm entirely sure why...
I've done fine with firearms characters.
It's no walk in the park, but I liked it fine.
Yeah, a 20 STR Melee guy will have an easier time, but using guns is totally possible, just keep in mind that most of them really suck. The first revolver you can make is good, and the elephant gun is too. Make sure you take some Chemistry (I think it's Chem) points so you can make your own bullets though, you'll go through a ton of ammo. The best Firearm is the Tesla Cannon, or whatever it's called, and requires the Tesla Rod, which is made in the Electrical skill tree, so some points there would be well spent.
Sure it's easier to hack people apart with a Fire Axe, but it's WAY cooler to shoot people while wearing plate armor. Shooting an elf with a revolver just has a certain something that I love.
RE Hurt Spell: If your Magic rating on the Tech/Magic bar is high, Hurt will kill everything as fast as you can drink blue potions. The higher your Magic rating the more powerful your spells. When I play mages I usually go with the Sell Your Soul background, since it gives you +20 to your magic rating (and being an evil wizard is more fun than being a namby pamby Gandalfoid).
Yeah, a 20 STR Melee guy will have an easier time, but using guns is totally possible, just keep in mind that most of them really suck. The first revolver you can make is good, and the elephant gun is too. Make sure you take some Chemistry (I think it's Chem) points so you can make your own bullets though, you'll go through a ton of ammo. The best Firearm is the Tesla Cannon, or whatever it's called, and requires the Tesla Rod, which is made in the Electrical skill tree, so some points there would be well spent.
Electricity is the ultimate support tree for tech characters. My first character was a marksman and the tesla weapons were critical for all the enemies resistant to normal guns after the looking glass rifle nerf. Too bad the electric weapons come after the golem filled mine area, I broke many melee weapons trying to get through that area simply because guns did nothing.
RE Hurt Spell: If your Magic rating on the Tech/Magic bar is high, Hurt will kill everything as fast as you can drink blue potions. The higher your Magic rating the more powerful your spells. When I play mages I usually go with the Sell Your Soul background, since it gives you +20 to your magic rating (and being an evil wizard is more fun than being a namby pamby Gandalfoid).
The only problem with being an evil wizard is that you can't get mastery bonuses because the relevant trainers won't deal with you. I was pissed when I found that out and it really felt like they didn't put as much thought into the evil options at times, though I also know that magic sphere mastery itself was a late addition to the game.
However, having a real necromancy spell to raise undead minions helped offset things. When my evil mage killed a unique monster, like the Bigfoot-style one, I made a habit of animating its corpse and using it as a minion. Ditto with npcs that pissed me off . . . like the trainers that wouldn't give me magic masteries 8-)
Posts
Arcanum, however, was amazing. I got quite far but never finished.. one day I will. Such a superb game. I never ran into any big bugs either, juts using the official patch.
You're missing out, then. The music in the rest of the game is every bit as good.
The entire Ben Houge soundtrack (and the official patch), used to be available on the official Arcanum site, but Sierra took that down.
Arcanum has by far my favorite soundtrack in any game, period.
And it's pretty fun to play, too.
I guess you could say, the most experience I have with Arcanum is its soundtrack.
Anyways, I really got into Arcanum because I really like the isometric RPGs of its day Baldurs Gate I&II, Fallout I&II. And it had an awesome victorian steampunk motif. I love steampunk rpgs. ( I guess, I've only played Arcanum)
On a side note, what are some more steampunk games?
As for Arcanum...well, without mods you'll find that magic (mostly the harm spell) is ridiculously overpowered and most technology stuff sucks. If you really don't want to fix the balance (or you aren't playing a tech character), then just grab the official patches. Terra Arcanum is where I always got my mods & patches from. They should have what you need there, or at least links to people who still have the files. I think it was Krupp who released a few of the better balancing mods.
TOEE is a blast from beginning to end if you like d&d even a tiny bit (personally I had never even played it before TOEE) and I found myself replaying it multiple times just to try new parties. It's more of a d&d combat simulator than an RPG really, the scenario and quets are kinda cheesy.
Arcanum is the complete opposite. The combat is pretty dumb and unbalanced (balanced sword anyone?) but the story, the mood, the soundtrack, the npc interaction and the game world are absolutely fantastic. It's a very memorable game.
Both are a little slow to get going, I would suggest forcing yourself to play 4-5 hours of each before deciding wether to go on or not. At least in TOEE you really have to get your party to lvl 2 to start enjoying the game (if you have a hard time doing it in combat you can get there simply by doing side quests in the city, but it's very tedious).
Just my 2c.
Essential reading, for those who enjoy watching other people play games, or those who haven't played Arcanum and enjoy a jolly good story.
Holy crap, there's a Let's Play for Arcanum? How did I not know about this? I love the Let's Plays (RE4's is great, though it drags towards the end) and I've never seen this in the archive. Was it recent?
I just wish they'd release a proper game using that engine some day... and I don't care about fan patches, there's no amount of patches which can fix it, unless a map editor is released so you can construct an actual fantasy epic instead of the completely barren, or completely cramped few levels the game has today.
World Travel?
Just a thought.
How gimped would I be if I did decide to focus on tech? I'm usually a magic kind of guy, but I think I'd like to try something different.
I've found the patches by Krupp, just curious if they're enough.
I still have them both. ToEE can stay uninstalled for all I care. Arcanum can come back every few months. I liked it quite a lot.
It really depends on what tech tree(s) you focus on. I went blacksmithing to electric sword, and explosives to pyrotechnic axe and tore the hell out of everything, to the point that until I started talking to people online I thought the balance was out of whack in techs favor.
Blacksmithing gives you intense melee, and I THINK the gunsmithing/shooting trees are definitely doable. If you wanted to be a grenade thrower or sometihng more exotic, then you might have trouble.
Though it depends on the type of character you are (a diplomat is going to have a brutal time, and really plays differently) I wouldn't recommend trying to ninja through the starting canyon, simply because that'll leave you with a really hard time in the first town.
In general, completely scour the starting area. Kill all the little things in the area (and there's a cave to the north that you should clear). Take your time with the wolves, draw them one at a time, and if you have to run back to the starting area and let Virgil rest until he can heal you and himself. Save often, and if you get steam rolled reload and try again.
It's a bit of a slog, but it really makes the first real chunk (the town) flow a lot more smoothly and gets you into the main game on the right foot.
While making them all you needed where trashcans & the second hand merchant (also made lots of cash because the ready made grenades sold for tons more than the basic materials needed).
I played a dwarf Techer and it was amazing. When I finally got to the pyrotechnic axe I felt like it really was an accomplishment. I think I quit when I was raiding the dwarf caves up north, though, for reasons I can't remember.
My only problem I had wasn't even a bug, more of a stupid design oversight. In one of the earlier dungeons I used turn undead and sent some low level undead running. He found some dark corner to hide in and I had to do the rest of the dungeon in turn based mode until I tracked down and killed him. Never used turn undead again.
[SIGPIC][/SIGPIC]
MMOG Comic, Quests, and News. www.thebrasse.com
This thread is awesome.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I found my copy of Arcanum and it's installing now. Can you (or anyone else) recommend some specific patches from that website you linked to? There really aren't any descriptions of the files and there are quite a few.
Playing a technology character sounds interesting, I don't want to do it if it's utterly gimped though.
No. A thousand times no. If you are playing with only the official patches, STAY THE FUCK AWAY from firearms characters. If you are playing with an unpatched game, then the Looking Glass Rifle is an extremely powerful weapon in a sea of mediocrity but otherwise stay away.
Tech characters that do melee fighting are fine since melee in general is extremely powerful. High strength bonuses lead to lots of damage. Heck, a character that doesn't put points in magic OR technology and just focuses on melee stats/skills is powerful. Runaway circus ogres were popular characters for a reason (20 strength double damage bonus at level 1 and can take strength even higher).
Electricity yields good items for a variety of purposes as well. The tesla rod is possibly the best tech weapon and destroys enemies in platemail. The charged rings are the only technology rings in the game but provide a good benefit.
Finally, I feel compelled to mention that Arcanum allows thief characters with high pickpocketing skills to literally steal the pants off of people. I'll probably reinstall the game soon for the sole purpose of creating the depanters of Tarant.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I'm entirely sure why...
I've done fine with firearms characters.
It's no walk in the park, but I liked it fine.
Yeah, a 20 STR Melee guy will have an easier time, but using guns is totally possible, just keep in mind that most of them really suck. The first revolver you can make is good, and the elephant gun is too. Make sure you take some Chemistry (I think it's Chem) points so you can make your own bullets though, you'll go through a ton of ammo. The best Firearm is the Tesla Cannon, or whatever it's called, and requires the Tesla Rod, which is made in the Electrical skill tree, so some points there would be well spent.
Sure it's easier to hack people apart with a Fire Axe, but it's WAY cooler to shoot people while wearing plate armor. Shooting an elf with a revolver just has a certain something that I love.
RE Hurt Spell: If your Magic rating on the Tech/Magic bar is high, Hurt will kill everything as fast as you can drink blue potions. The higher your Magic rating the more powerful your spells. When I play mages I usually go with the Sell Your Soul background, since it gives you +20 to your magic rating (and being an evil wizard is more fun than being a namby pamby Gandalfoid).
Electricity is the ultimate support tree for tech characters. My first character was a marksman and the tesla weapons were critical for all the enemies resistant to normal guns after the looking glass rifle nerf. Too bad the electric weapons come after the golem filled mine area, I broke many melee weapons trying to get through that area simply because guns did nothing.
The only problem with being an evil wizard is that you can't get mastery bonuses because the relevant trainers won't deal with you. I was pissed when I found that out and it really felt like they didn't put as much thought into the evil options at times, though I also know that magic sphere mastery itself was a late addition to the game.
However, having a real necromancy spell to raise undead minions helped offset things. When my evil mage killed a unique monster, like the Bigfoot-style one, I made a habit of animating its corpse and using it as a minion. Ditto with npcs that pissed me off . . . like the trainers that wouldn't give me magic masteries 8-)
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772