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Some new info on Xbox 360 replacements

DrezDrez Registered User regular
edited June 2007 in Games and Technology
This was being discussed in another thread a couple of days ago which prompted me to call Xbox Live support and get my own situation with DLC purchased before Microsoft replaced my Xbox 360 straightened out, so I thought you guys would like some super-secret infos. Some people claimed that they could delete and redownload the content, and then it would tie the license to their new, replacement console, and others claimed that it didn't work for them. It didn't work for me. So, anyway, Microsoft called me today to clarify a few points, and asked me to try this with a game while I was on the phone with them. It didn't work, and out of curiosity, I asked her about that process. I bolded the most relevant part for you guys, but I think the whole thing is a good read. :P

http://www.snackbar-games.com/n2652.html
Xbox 360 Console Repair: What To Expect When You're Expecting

Author: Roger Helgeson
Posted: Wed June 20, 2007 - 12:54 pm

So, I just got off the phone with Xbox Live support. A little backstory: my Xbox 360 “died” in November, last year. That is, the optical drive simply stopped reading or even recognizing discs. The console itself booted up and functioned otherwise - this wasn't a “ring of death” tale that people on the cynical blogosphere are so fond of telling - but otherwise, I couldn't do anything with it. Xbox Live Arcade is great, but it wasn't enough, and I needed to have a working optical drive in my 360.

Having purchased the console in February, I was eligible for a free repair/exchange, the warranty having been just recently extended from three months to a year for consoles manufactured before 2006, which mine was. I called up the very helpful Xbox repair support team and, long story short, though I had to foot the bill to send my Xbox out for repair, I got a totally different, fully-working console (likely a refurbished one) ten days later, which I reconnected in the same spot my last console was in, and went on enjoying the system.

Now, I'm a fan of Xbox Live. I'm not a huge fan of multiplayer; I don't play too consistently. But I own enough multiplayer games and I have enough friends with libraries that match mine that I will randomly play a session now and then, so I like that the ability to jump online is there for me whenever I'd need it. I keep my console permanently connected to broadband internet and I keep my Xbox Live Gold account active; I've never had any interruption in either service…until last weekend.

Last weekend, my internet service wasn't as smooth as it normally is. I kept dropping offline and would be unable to connect. Frustrated, I turned to my Xbox 360, to play one of my Xbox Live Arcade titles, and lo! It wouldn't let me. I was, of course, unable to log into Xbox Live due to the temporary state of my ISP, so I did some research and apparently, when you purchase any non-free content on Xbox Live, you are really buying a license for your gamertag AND your console.

That is, if you go buy Prince of Persia Classic today, for 800 Microsoft Points, that Xbox Live Arcade game will be licensed both to your gamertag and your console. This is done for a variety of reasons: one, so that other people on your console, say your brother's silver account, can also enjoy the purchased content and score their own achievements. And, two, so that you can play the content you've purchased whether you are online or not.

As you may remember, my console repair was done in November, and I received a brand new console as a result, with a new serial number and a new manufacture date. If they had repaired my console and sent the same one back, there would have been no problem. But, since they replaced it, my console had a different unique...identity, and the licenses I had purchased using my main gamertag were not tied to this new console. Apparently, this is a problem that people struggle with after they get their console replaced through the repair process, it just took me half a year to realize it because I was never not logged in to my original gamertag.

The normal process, when this happens, is to call Xbox Live support, and they historically check the information out and refund any Microsoft Points that were used before the repair. This is, of course, an unwieldy process and one that lends itself to economic abuse: from what I've heard, nothing stops the recipient of these replaced points from simply using them as they like. This is certainly a system Microsoft would want to avoid.

In looking it up, though, there were conflicting reports on this process. Some people claimed that they were able to delete their purchased content, say an Xbox Live Arcade title, re-download it, log off, and use it online. Others called these people liars, claiming that they tried this and it did not work. I was just on the phone with an Xbox support supervisor and I was asked to try this very process, to no avail; it did not work for me.

Out of curiosity, I asked her if this whole process was going to be changed, because it felt very cumbersome and potentially exploitative, to simply refund a massive number of points to someone after a console repair (my figure was an astounding 21,000 points spent by last November). She agreed and said that, actually, the download-again process works now in 75% of all cases, but for some reason, it fails 25% of the time, and they are working vigorously to get it fixed so that they don't have to go through this whole process again. Apparently, check marks are ascribed to a person's gamertag when they make a purchase, so if they delete the game and then re-download it, the license should tie itself to the replacement console.

So, those hoping to exploit the system are in for a rude awakening when the points-refund process goes bye-bye and the much less painful, easier, and more logical process works for every consumer.

Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
Drez on

Posts

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    I can't fathom why such a process would just randomly work for some people, and not for others, and it seems strange to me that MS can't figure such a thing out.

    Either way, I need to call them and get mine setup for repair, so I suppose I might be seeing if this works in the near future if I end up with a new system.

    Vincent Grayson on
  • DrezDrez Registered User regular
    edited June 2007
    I can't fathom why such a process would just randomly work for some people, and not for others, and it seems strange to me that MS can't figure such a thing out.

    Either way, I need to call them and get mine setup for repair, so I suppose I might be seeing if this works in the near future if I end up with a new system.

    She said that she had to go through the whole rigmarole with me because it didn't work for me - they need to heavily document cases where it doesn't work, and then they escalate the data so MS can figure out why it doesn't work all the time.

    *shrug*

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • The Burnin8orThe Burnin8or Registered User regular
    edited June 2007
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    The Burnin8or on
  • DesertBoxDesertBox Registered User regular
    edited June 2007
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Or they could just institute a rule allowing it to only be licensed to one console at a time. Exploit fixed

    DesertBox on
  • DrezDrez Registered User regular
    edited June 2007
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Yes. Someone confirmed this process in the thread I am referencing - it's a few pages back.

    As DesertBox says, there are definitely ways around it. The supervisor didn't get into specifics with me or anything, but she mentioned flags/checkmarks tied to the gamertag. I'm guessing that they can somehow flag it so that you can re-apply your license to a new console after it's been replaced, maybe by flagging that you have one newly-available "console license" for the DLC you purchased before the repair. I don't know.

    She could have been lying, of course, which I think is what you're implying. But I doubt it. Based on the fact that someone in the other thread stated that this processed worked for them and that Microsoft called me this morning to ask me to try the process over the phone with them, I doubt it was for show.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • The Burnin8orThe Burnin8or Registered User regular
    edited June 2007
    DesertBox wrote: »
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Or they could just institute a rule allowing it to only be licensed to one console at a time. Exploit fixed


    I'm editing this now that I read your post Drez. I didn't bother reading the thread you mentioned. So is this process something they have to have a hand in initiating on their side (MS), versus something that would happen automatically if you just went do it again? If so, that makes more sense. I guess I should really read the thread . . :)

    The Burnin8or on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited June 2007
    I have a ticket open about my DLC as well and I'll be sure to relate my experience here.

    For the record... no amount of re-downloading is working for me. My wife does play the arcade games and this is really annoying.

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • DesertBoxDesertBox Registered User regular
    edited June 2007
    DesertBox wrote: »
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Or they could just institute a rule allowing it to only be licensed to one console at a time. Exploit fixed


    But how could that be enforced if the console you are playing it on is offline?

    Hmm. I get what you're saying but now the scenario becomes:

    You download something and never go online again.

    Then you take your gamertag to your friend's and d/l the item again and he never goes online again.

    Then your brother downloads the same thing and never goes online again.

    So all three of you would never go online again to get a free copy of a $5 - $20 piece of software. Not as worth it anymore, is it?

    Also, that scenario is less of an exploit than rebating tens of thousands of points.

    Or they could simply go another route and do what Drez suggested
    I'm guessing that they can somehow flag it so that you can re-apply your license to a new console after it's been replaced, maybe by flagging that you have one newly-available "console license" for the DLC you purchased before the repair. I don't know.

    DesertBox on
  • DrezDrez Registered User regular
    edited June 2007
    DesertBox wrote: »
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Or they could just institute a rule allowing it to only be licensed to one console at a time. Exploit fixed

    I'm editing this now that I read your post Drez. I didn't bother reading the thread you mentioned. So is this process something they have to have a hand in initiating on their side (MS), versus something that would happen automatically if you just went do it again? If so, that makes more sense. I guess I should really read the thread . . :)

    Honestly, I'm not sure. It makes sense that way, and they probably have the capabilities to do that, but I don't know, and I wasn't given any info or clues pointing either way.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • The Burnin8orThe Burnin8or Registered User regular
    edited June 2007
    DesertBox wrote: »
    DesertBox wrote: »
    So let me get this straight. She told you if you get a new console, and just redownload the games/content that you had purchased on your previous console, that the majority of the time it will bind itself to your new console, allowing you to use the games/content even when you are offline on your new console? That doesn't sound right at all, because that would be an even bigger exploit, as you could just take your gamertag over to your friends 360 via a memory card and download all your content there, then go to his brother's 360 and do it again, then his brother's friend's 360 and do it again, so on and so on.

    Or they could just institute a rule allowing it to only be licensed to one console at a time. Exploit fixed


    But how could that be enforced if the console you are playing it on is offline?

    Hmm. I get what you're saying but now the scenario becomes:

    You download something and never go online again.

    Then you take your gamertag to your friend's and d/l the item again and he never goes online again.

    Then your brother downloads the same thing and never goes online again.

    So all three of you would never go online again to get a free copy of a $5 - $20 piece of software. Not as worth it anymore, is it?

    Also, that scenario is less of an exploit than rebating tens of thousands of points.

    Or they could simply go another route and do what Drez suggested
    I'm guessing that they can somehow flag it so that you can re-apply your license to a new console after it's been replaced, maybe by flagging that you have one newly-available "console license" for the DLC you purchased before the repair. I don't know.


    I actually edited my post after I read what Drez wrote. I understand what you are saying, which yes, would be impractical, but in that case, I was actually imagining it working more like it does now, where it would try and verify that the machine that was playing it was the valid machine (since we assume this information gets stored remotely now), and assuming that if it couldn't validate it (because it was offline for example), that it wouldn't work at all, which would not solve the issue of being able to play the games your purchased offline. So it seems like it would be the 2 extremes, either everyone can download it, or it still has to do a check which screws people who are not online.

    The whole thing is just a mess. I've always thought the solution should have been to tie the purchasing ID into the content locally, so that whenever it gets used, it validates that the gamertag that purchased it is either the one trying to use the content, or is at least a gamertag that is on the system. That way, other users playing on your 360 could use it (assuming your ID is on the 360), and you could still use it if you were offline (since the check is being done locally). I assume this would open things up for hackers though, and would have probably have had to been implemented like this originally, so it isn't really a solution . ..

    The Burnin8or on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2007
    so, it's official, they're dropping the points-replacement system in favour of something that ties the content to the console the gamertag is active on (or something like that, anyway)?

    If so, YESSSSSSSSSSSSSSSSS. That is exactly what they've needed to do all along.

    darleysam on
    forumsig.png
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    Seriously, as much as getting back all the points I've spent on TV shows and content for games I don't play anymore would be awesome, it's kinda fucking stupid on their part.

    Vincent Grayson on
  • DrezDrez Registered User regular
    edited June 2007
    That I'm apparently getting a dump of 21,000 points is crazy.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2007
    my own personal experience, i needed a new console, but was allowed to keep the hard drive. As a result, i can play games and stuff i bought before the switch on my Live account, but it can't be accessed by any other accounts, or when i'm offline. Do i assume that the proposed fix would then allow anyone using my console to use these again?

    darleysam on
    forumsig.png
  • RancedRanced Default Registered User regular
    edited June 2007
    hm

    looks like taking advantage of the points refund system is about to end soon

    oh well

    Ranced on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    I'm not a liar! Woohoo!

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    darleysam wrote: »
    my own personal experience, i needed a new console, but was allowed to keep the hard drive. As a result, i can play games and stuff i bought before the switch on my Live account, but it can't be accessed by any other accounts, or when i'm offline. Do i assume that the proposed fix would then allow anyone using my console to use these again?


    Its possible that it will work right now. Go to the Marketplace and find and select Download Again for an item you bought. Once its done, see if it works.

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • ElJeffeElJeffe Registered User, ClubPA regular
    edited June 2007
    It just occured to me that this problem probably affects me as well, and I'm even more screwed than most. My system wasn't broken and replaced; it was stolen. There's no paper trail that documents the loss of my old console with MS, and so I'm probably just SOL.

    I should go home tonight and see if I can play me some Geometry Wars offline.

    ElJeffe on
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  • capable heartcapable heart Registered User regular
    edited September 2021
    deleted

    capable heart on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2007
    darleysam wrote: »
    my own personal experience, i needed a new console, but was allowed to keep the hard drive. As a result, i can play games and stuff i bought before the switch on my Live account, but it can't be accessed by any other accounts, or when i'm offline. Do i assume that the proposed fix would then allow anyone using my console to use these again?


    Its possible that it will work right now. Go to the Marketplace and find and select Download Again for an item you bought. Once its done, see if it works.

    you know, i haven't tried that. Do i have to delete it first, or can i just go straight to, say, Geometry Wars, and choose to re-download?

    darleysam on
    forumsig.png
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2007
    Does this all mean that if I get an Xbox 360 "Elite" that I can Download Again, and the DLC will be available to other profiles on the new console like how they were when I bought it on the first 360... effectively transferring the license? As in, Oblivion saved games made under other profiles, besides the purchasing account, aren't screwed if I copy them to a new console with a memory unit?

    Why would Oblivion saves be part of this at all? They're not downloadable content.

    Granted, I'm curious how things like the Oblivion expansion work within the confines of this nonsense.

    For those who've been affected, how does downloadable content factor in? Can say, Oblivion with the expansion not be played offline?

    Vincent Grayson on
  • capable heartcapable heart Registered User regular
    edited September 2021
    deleted

    capable heart on
  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited June 2007
    Oblivion has problems when your 360 thinks you don't have rights to the shivering isles content... sometimes it happens even without having a replacement console.

    FaceballMcDougal on
    xbl/psn/steam: jabbertrack
  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    darleysam wrote: »
    darleysam wrote: »
    my own personal experience, i needed a new console, but was allowed to keep the hard drive. As a result, i can play games and stuff i bought before the switch on my Live account, but it can't be accessed by any other accounts, or when i'm offline. Do i assume that the proposed fix would then allow anyone using my console to use these again?


    Its possible that it will work right now. Go to the Marketplace and find and select Download Again for an item you bought. Once its done, see if it works.

    you know, i haven't tried that. Do i have to delete it first, or can i just go straight to, say, Geometry Wars, and choose to re-download?

    Just find it in the Marketplace and choose Download Again (while signed in under the profile that purchased the content.) I didn't delete anything.

    NailbunnyPD on
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    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2007
    *oops*

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
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