Silent Bomber (1999)
Silent Bomber is isometric action game developed by CyberConnect2, company best known for its .hack series and Naruto games. The player takes control of Jutah Fate, a genetically engineered member of special military unit who was imprisoned for war crimes seven years ago. Now Jutah and several other war criminals are taking part in secret covert operation called “Toroy†to earn their freedom. Their mission? To sabotage enemy’s space cruiser Dante before it can get close enough planet Hornet, and activate Fermion Cannon, weapon of immense power. Unfortunately something goes wrong, and Jutah soon finds himself on the Dante’s deck.
The driving idea behind the game is Jutah’s bomb cannon that can be used to plant and launch energy bombs, which literally stick into targeted object. The player can then detonate these bombs at any time at his discretion. In the beginning of game, Jutah can only have two energy bombs activated at same time, and the range from which the bombs can be launched to the target is very limited. As the game progresses, the player finds E-Chips that can be used to upgrade bomb cannon’s range, amount of simultaneous bombs, or Jutah’s personal force field. The player can also adjust upgrades on the fly to suit needs of the current level.
Silent Bomber won’t win any prizes on the innovation category, but game has certainly some rough charm. Blowing stuff up with bomb cannon is fun, and game’s excellent level design guarantees that you won’t be bored during the journey. Levels range from Dante’s hangars to greenhouses and water channels, and it is truly amazing how much variation CyberConnect2 has been able to squeeze out from the limited setting. Unfortunately Silent Bomber is also relatively short game, and takes only about 15 hours to finish if you are seasoned player. From graphical standpoint Silent Bomber was one of the best games on PSX, and it doesn’t look that bad even today. Music is also pretty catchy, but the voice acting is hilariously bad.
Hypnotically inclined.