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I am currently helping my friend Ross Gilmore start up a video game company called "1979" in Derry, Northern Ireland. Our plan is to make a successful franchise of RPGs and are hoping in to get our mitts on some Playstation 3 and maybe DS development kits in the next year or so.
We are wondering what elements, gameplay modes etc. would you like to see in an RPG!
As absolutely little level grind as possible. If there's a boss at point B, then by the time I've traveled from point A to point B I should be a high enough level to beat him, though maybe not without a smart strategy.
And personally, I always find quirky or humorous RPGs much more entertaining than heavy-handed and moody ones.
1977 was a better year. What I want to see in an RPG is good writing. Obviously plenty of them already have good writing but I'm not going to play one without it. Simple as that.
Side-scrolling sprite or cell-shaded action RPG with various classes that would act as different character movesets and could be equiped with different weapons to change things like range and speed. Characters would have basic movesets for their class upon starting and could develop new moves how they see fit, letting them create their own comboes, etc.
I would be very happy with this game and would play it very much, also, I would make everyone I know play it and I would but many copies. You would sell a lot and make a ton of money$.
You know what would be cool in a DS RPG? If you used to the touchscreen to attack specific body parts on the enemy.
Even though it can sometime mess around with story based games I really appreciate it when they add in a good amount of character customization. Even simple things as unlockable costumes or showing the new shiny weapon the character equipped instead of just a general model. It's the details.
I infact have a friend that will not play any RPG that doesn't show different weapons being equipped. Yeah, I find it a bit strange.
1977 was a better year. What I want to see in an RPG is good writing. Obviously plenty of them already have good writing but I'm not going to play one without it. Simple as that.
Yeah. A DS RPG with a real story would be so bought'd.
Do you not think that games not only do not have enough good writing, but more specifically, comedic writing?
If a game's writing is good, then it doesn't matter if it's serious or comedic. In my experience though, comedic games tend to have better writing overall.
In my opinion, some of the best stories are a good blend of drama and comedy. Off the top of my head, The Princess Bride, Pirates of the Caribbean, and some Kurt Vonnegut books are good examples of this. I'm sure there are video game examples too, I just can't think of any right now.
Honestly? This might be reverse thinking to some, but I would love to see some real violence. Not slashing an enemy and said enemy falling down, I'm talking about Resident Evil-style, real violence. Drawing blood when I slash a foe. The enemy staggering and blood spraying when I shoot them. They can do it realistically, or go over the top a la Dead Rising, but dammit I want violence in RPGs.
By more natural dialouge, do you mean dialouge that doesn't move the story along, is just random shit that's awesome?
(see examples: Grindhouse, Clerks II)
I mean dialogue that sounds like it would be in an actual conversation and doesn't sound like it was written like a speech. While not a RPG, Metal Gear Solid is the worst offender of having dialogue that sounds like nothing but speeches directed at various characters.
"Natural dialog" can be expository, just make it sound like real people are saying it. RPGs tend to suffer from lines sounding forced. If you were in the same situation as the characters, would you honestly say what you have them saying? If the answer's no, you probably need to try again.
PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
edited June 2007
Also make it for the 360 instead of the PS3 :P
Anyway what type of rpg are you going for? Turn Based? First Person? Third person? Fast Paced? Slow Paced? I personally want a first person/third person action based rpg with a world that feels alive. It should also have good Art design.
I personally would buy a game in a heartbeat if anyone compared it to Planescape: Torment. I'll forgive pretty much any failing in an RPG if I have a party full of interesting characters I can interact with beyond "Open Door" and "Cast Lightning". A story that breaks the mold of "Bad guy taking over the world" would be nice, but hell, I'll play it anyway if I get attached to the people I'm adventuring with.
Edit: No HK-47, plz. One note characters are good for running across once in a while, but if the best characterization you can muster is "Battle Hardened Warrior" or "Guy Who Is Crazy", with no real backstory or relation to the plot at hand, it's a wash.
The way things are going, you might want to forget the PS3 devkit.
I've always wanted an RPG set in WW2 Germany. Not some anime bullshit interpretation of it, but a real, gritty RPG where you have to make hard choices and the story follows the rise of Hitler and the game ends at his fall.
Another idea that I've been thinking about on my own, but I'm too lazy to ever really implement it in anything other than maybe my writing: How about tracking the rise of a villain in a world that is by itself peaceful and orderly enough. Instead of having them already be in power, they would have to take it, just like a Hero would, if they ever wanted to.
And if you make it some sort of part-based thing then how about having it so that you actually use all of your characters? Most RPGs will give you 6-9 characters, but you can only use 3 or 4 at a time. It makes no sense, especially when in all of the cut-scenes and the like all the party members are considered to be together, fighting the good fight and all that. Either have as many characters as you use, and how many games let you use 8 characters? It'd be great. Or break the characters into different groups and tell the story from different angles, a la Suikeden 3, but you'd move in a more logical progression and it would be less dumb.
If you ever need someone with story ideas or writing, I'd be willing to help out. Right now I haven't slept for a few days and I've been arguing with Drez, so I'm a little out of it. My writing isn't too terrible, and I'm good with generating new ideas.
Heck, I would just like a RPG where nature isn't that great and where technology is a really good thing. In a world where fucking plants can kill you, do you think people will love nature? I would be getting a flamethrower and causing extinctions of dangerous animals. Why the hell haven't the people in the FF universes started a process of exterminating animals like the cactuars? They shoot needles at people.
There should be a way to beat the game in five minutes. Castlevania is not even in the same genre but being able to do those types of speed runs is a big plus in the replay department.
Give all the characters something besides the anime hair cut. Nothing more annoying that not knowing what game you're playing because all the protag's have the same blonde, spikey hair with that same gay look on their face. The solution is hats.
Please for the love of God, no turn based combat. Despite my avatar/sig combo, I have never actually finished a turn based game except for Paper Mario: TTYD. I tend to get bored with combat and just...stop halfway through.
I'd kill for a nice long RPG on the DS with good plot/character development. Honestly, for me, I'll play nearly any game through so long as it has good plot and characters. Don't feel the need to have like, a trillion characters with poor background stories either; better to have a few original, memorable characters than a ton of them that I won't remember past the game's end. This bugged me about KOTOR, I only really cared for half the characters because the other half didn't have much of a subplot beyond the first few hours you'd see them (e.g. Mission, Zaalbaar).
A good plot twist always makes me fall in love with games, too. Games like KOTOR (again), Tales of Symphonia, Baten Kaitos... They're mostly memorable to me not only because they had decent characters, but because of those plot twists that blindsided me and forced me to think.
Oh, and it would be nice to get a break from the typical fantasy setting; a lot of companies like Bioware seem to be expanding into the sci-fi types of settings now, but it wouldn't hurt to do something different like Western or historical or modern or SOMETHING different.
Ooh! Make it a 1930's/1920's era gangster-mob RPG! Like, you're undercover as a cop and you get a few mobsters loyal to you, and there's your party. Make it nice and noiry with plenty of "nyah, see"s and the like.
And if you make it some sort of part-based thing then how about having it so that you actually use all of your characters? Most RPGs will give you 6-9 characters, but you can only use 3 or 4 at a time. It makes no sense, especially when in all of the cut-scenes and the like all the party members are considered to be together, fighting the good fight and all that. Either have as many characters as you use, and how many games let you use 8 characters? It'd be great. Or break the characters into different groups and tell the story from different angles, a la Suikeden 3, but you'd move in a more logical progression and it would be less dumb.
Ooh! Make it a 1930's/1920's era gangster-mob RPG! Like, you're undercover as a cop and you get a few mobsters loyal to you, and there's your party. Make it nice and noiry with plenty of "nyah, see"s and the like.
Here's the thing about turn based combat. Unless it moves a mile a minute, like, say, Pokemon, it's a very slow and for many un-immersive style of combat. One of the reasons I adore the Mario RPG games is because of the timed hit system, which forces you to play a more involved role in defeating the enemy. So if you're going turn-based, I beg you to do something similar.
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2007
Less games stringing along potential love interests the entire game and still not resolving any actual relationship by the time the game ends'd be nice.
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
Less games stringing along potential love interests the entire game and still not resolving any actual relationship by the time the game ends'd be nice.
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
Does the main character really need love interests?
Less games stringing along potential love interests the entire game and still not resolving any actual relationship by the time the game ends'd be nice.
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
Does the main character really need love interests?
"Guys we can't go into space to kill the giant demon threatening the earth because those two party members have a date tonight.
Less games stringing along potential love interests the entire game and still not resolving any actual relationship by the time the game ends'd be nice.
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
Does the main character really need love interests?
I personally enjoy the love interest kind of subplots. It lends a bit of realism to the whole saving the world from giant evil Sith space demons. It's something that most people can relate to in some fashion, and they can typically be an engaging and good way to watch characters evolve.
However, if you do put a romantic subplot in, DO NOT DO NOT DO NOT pull a Neverwinter Nights 2 - two lines of dialog with the most uninteresting people in the party saying "So uh, we'll probably die tomorrow. Want to sleep together?" It, along with the poor ending, kind of ruined the game for me.
Less games stringing along potential love interests the entire game and still not resolving any actual relationship by the time the game ends'd be nice.
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
Does the main character really need love interests?
I personally enjoy the love interest kind of subplots. It lends a bit of realism to the whole saving the world from giant evil Sith space demons. It's something that most people can relate to in some fashion, and they can typically be an engaging and good way to watch characters evolve.
The love interest subplots are almost never realistic. Forming a long lasting relationship takes years while most RPGs don't take place over a long period of time.
Posts
You know what would be cool in a DS RPG? If you used to the touchscreen to attack specific body parts on the enemy.
Square-enix did that egg monster heroes thing which had a similar idea.
And personally, I always find quirky or humorous RPGs much more entertaining than heavy-handed and moody ones.
http://www.audioentropy.com/
I would be very happy with this game and would play it very much, also, I would make everyone I know play it and I would but many copies. You would sell a lot and make a ton of money$.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Even though it can sometime mess around with story based games I really appreciate it when they add in a good amount of character customization. Even simple things as unlockable costumes or showing the new shiny weapon the character equipped instead of just a general model. It's the details.
I infact have a friend that will not play any RPG that doesn't show different weapons being equipped. Yeah, I find it a bit strange.
Yeah. A DS RPG with a real story would be so bought'd.
If you're going for comedy then do comedy well darn it.
If a game's writing is good, then it doesn't matter if it's serious or comedic. In my experience though, comedic games tend to have better writing overall.
In my opinion, some of the best stories are a good blend of drama and comedy. Off the top of my head, The Princess Bride, Pirates of the Caribbean, and some Kurt Vonnegut books are good examples of this. I'm sure there are video game examples too, I just can't think of any right now.
http://www.audioentropy.com/
(see examples: Grindhouse, Clerks II)
It would help if we had some context.
I mean dialogue that sounds like it would be in an actual conversation and doesn't sound like it was written like a speech. While not a RPG, Metal Gear Solid is the worst offender of having dialogue that sounds like nothing but speeches directed at various characters.
http://www.audioentropy.com/
Anyway what type of rpg are you going for? Turn Based? First Person? Third person? Fast Paced? Slow Paced? I personally want a first person/third person action based rpg with a world that feels alive. It should also have good Art design.
Edit: No HK-47, plz. One note characters are good for running across once in a while, but if the best characterization you can muster is "Battle Hardened Warrior" or "Guy Who Is Crazy", with no real backstory or relation to the plot at hand, it's a wash.
I've always wanted an RPG set in WW2 Germany. Not some anime bullshit interpretation of it, but a real, gritty RPG where you have to make hard choices and the story follows the rise of Hitler and the game ends at his fall.
Cue people posting like 30 RPGs I've never heard of where you are.
http://www.audioentropy.com/
And if you make it some sort of part-based thing then how about having it so that you actually use all of your characters? Most RPGs will give you 6-9 characters, but you can only use 3 or 4 at a time. It makes no sense, especially when in all of the cut-scenes and the like all the party members are considered to be together, fighting the good fight and all that. Either have as many characters as you use, and how many games let you use 8 characters? It'd be great. Or break the characters into different groups and tell the story from different angles, a la Suikeden 3, but you'd move in a more logical progression and it would be less dumb.
If you ever need someone with story ideas or writing, I'd be willing to help out. Right now I haven't slept for a few days and I've been arguing with Drez, so I'm a little out of it. My writing isn't too terrible, and I'm good with generating new ideas.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Is it a RPG or an RPG?
Give all the characters something besides the anime hair cut. Nothing more annoying that not knowing what game you're playing because all the protag's have the same blonde, spikey hair with that same gay look on their face. The solution is hats.
I'd kill for a nice long RPG on the DS with good plot/character development. Honestly, for me, I'll play nearly any game through so long as it has good plot and characters. Don't feel the need to have like, a trillion characters with poor background stories either; better to have a few original, memorable characters than a ton of them that I won't remember past the game's end. This bugged me about KOTOR, I only really cared for half the characters because the other half didn't have much of a subplot beyond the first few hours you'd see them (e.g. Mission, Zaalbaar).
A good plot twist always makes me fall in love with games, too. Games like KOTOR (again), Tales of Symphonia, Baten Kaitos... They're mostly memorable to me not only because they had decent characters, but because of those plot twists that blindsided me and forced me to think.
Oh, and it would be nice to get a break from the typical fantasy setting; a lot of companies like Bioware seem to be expanding into the sci-fi types of settings now, but it wouldn't hurt to do something different like Western or historical or modern or SOMETHING different.
Oh god I would buy that game instantly.
http://www.audioentropy.com/
This = yes.
Yes.
Yes yes yes a thousand times yes.
How has this not been done before?
http://www.audioentropy.com/
In other words, less Tales of Symphonia and more FFIX.
Though it'd be nice to actually have to maintain a relationship during the course of a game.
http://www.audioentropy.com/
Does the main character really need love interests?
"Guys we can't go into space to kill the giant demon threatening the earth because those two party members have a date tonight.
http://www.audioentropy.com/
And when you win you get some cheesy flash video of them still frame fucking.
Do you:
1. Kiss her.
2. Give her flowers.
3. Tell her her hair looks nice.
4. Rape her.
If I equip an armor, I want to look different. If I equip a sword, I want it to look different.
Everything about the game can suck, but if it's got this stuff, I'm golden.
(kidding about that part, of course.)
I personally enjoy the love interest kind of subplots. It lends a bit of realism to the whole saving the world from giant evil Sith space demons. It's something that most people can relate to in some fashion, and they can typically be an engaging and good way to watch characters evolve.
However, if you do put a romantic subplot in, DO NOT DO NOT DO NOT pull a Neverwinter Nights 2 - two lines of dialog with the most uninteresting people in the party saying "So uh, we'll probably die tomorrow. Want to sleep together?" It, along with the poor ending, kind of ruined the game for me.
The love interest subplots are almost never realistic. Forming a long lasting relationship takes years while most RPGs don't take place over a long period of time.