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I have bought this game like 4 times now on varying systems over the years.
Virtual Console
The most updated version seems to be the GBA Version.
The Game Boy Advance version was released in North America on December 2, 2002 and in Japan on March 13, 2003. This port was packaged with a Capcom-developed multiplayer Zelda game called Four Swords. The two games worked together; extra features could be unlocked in one game by completing tasks in the other. Additions to A Link to the Past include voice clips, an additional dungeon, an additional end sequence for clearing the new dungeon, and the ability to unlock a continuous spin slash attack. Other changes include a more time consuming puzzle in the fifth dungeon of the Dark World (Ice Palace) and a text overhaul.
I have started The GBA Version! I must say that the new voice for link gets pretty annoying.
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
I'm pretty sure Link to the Past is my favorite game of all time. I've got the original box and map for the SNES version, I have the GBA version, and I bought the VC Wii version. This game also has my favorite opening sequence.
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
Uh, that's Zelda. Every game in the series has had a structure exactly like that. Well, except Four Swords Adventure, which was a lot more linear. And even then, you still had to collect the 4 whadadoodoos and the 8 kablammohickeys.
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
Uh, that's Zelda. Every game in the series has had a structure exactly like that. Well, except Four Swords Adventure, which was a lot more linear. And even then, you still had to collect the 4 whadadoodoos and the 8 kablammohickeys.
Yeah, that is pretty true. You don't play Zelda for plot development. If you can't enjoy a sparse plot and varied level designs/puzzles then you can't enjoy Zelda.
I made this thread because every time I saw a lttp thread I would be like "ZOMG a zelda thread!".
I've enjoyed OoT, TP, and WW. I think I need good dungeons AND interesting towns and characters to enjoy one of these games, or...something. I dunno, I'm just not enjoying this one that much.
I'm playing this again, after taking a four year break once I got to the Dark World.
The Skull Woods dungeon is a pain in the ass. Sometimes I look back on games I played in middle school and wonder how my stupid little self managed to beat them.
hambone on
Just a bunch of intoxicated pigeons.
0
RaakamToo many years...CanadalandRegistered Userregular
The introduction sequence to this game is the best ever. Ever.
Waking up finding your uncle gone, going out in the rain (sound effects were awesome) and then finding him injured and getting his shield and sword to save the princess. You mean that opening? Yeah, that was pretty sweet.
Still, one of my favorite Zelda moments was for Link's Awakening, at the end, when you played the entire melody to wake up the whale. That tune was amazing, and when Link looks up, the island fades.
Raakam on
My padherder they don't it be like it is but it do
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
I got the GBA version too. Didn't play it for long. Enemies kept damaging me without even touching me, I got tired of that clumsily programmed shit real quick.
AbsoluteZero on
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SerpentSometimes Vancouver, BC, sometimes Brisbane, QLDRegistered Userregular
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
I got the GBA version too. Didn't play it for long. Enemies kept damaging me without even touching me, I got tired of that clumsily programmed shit real quick.
Since I have the gba version, and that never happened to me, i'm going to say you're insane.
or just really bad at games
Serpent on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I got stuck somewhere in the Dark World and gave up a while back. I've tried to pick it back up, but I've found I have little idea what I'm doing or where I'm going. I'm probably going to have to just start over.
Target Practice on
0
KorKnown to detonate from time to timeRegistered Userregular
edited June 2007
I bought this off the VC when it came out in the states.
I told myself I'd do a time trial thru it.
I was sitting somewhere around 3 hours (with some stupid mistakes) and just getting into Turtle Rock.
Something came up, so I pushed the Home button, and left the game sit for a while. Then the power went out. Since I didn't leave the game, it didn't Save State, and since I'd been using Save State, I'd yet to actually Save my progress...
It ended up that I was en route to the first Dungeon of the Dark world
I've only bought the GBA version. I was loving it until I got to the point in the Dark World where you start hunting the numbered crystals or whatever. It's like a Zelda game grind, there doesn't seem to be much plot exposition or anything, I'm honesty getting kinda bored.
I got the GBA version too. Didn't play it for long. Enemies kept damaging me without even touching me, I got tired of that clumsily programmed shit real quick.
Since I have the gba version, and that never happened to me, i'm going to say you're insane.
I bought this off the VC when it came out in the states.
I told myself I'd do a time trial thru it.
I was sitting somewhere around 3 hours (with some stupid mistakes) and just getting into Turtle Rock.
Something came up, so I pushed the Home button, and left the game sit for a while. Then the power went out. Since I didn't leave the game, it didn't Save State, and since I'd been using Save State, I'd yet to actually Save my progress...
It ended up that I was en route to the first Dungeon of the Dark world
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I would love a DS version, though I have been saying that about nearly every game circa 1980-1997.
Just that I dont want these games on my Wii. I want them on the go, and with handheld hardware now up to scratch there is no reason. Doesnt need DS gimmicks like touch screen, just a straight port. If you wanna be flashy, lump it in with the next Zelda as a collectors edition bonus like Ocarina Master Quest.
Oh, and I think Wind Waker is a much better game than Twilight Princess. I think I am the only man in the world who really digged the cel shaded graphics. They were fuck awesome and the game was also very cool. Sure, there was a little too much ocean but goddam, the frozen underwater city was jawdropping and the final boss is easily one of the most exciting boss fights of any game ever. Im being totally serious.
The way he parries all your attacks and the music and the water cascading in, and the two swords. When he unsheathed em I was like 'Ohhhhhhh fuck....' and then the battle started and it was all 'holy shitholyshitholyshit holeeeee shiiiiit'.
Any faults Wind Waker had with the ocean travelling or relatively small and small in number dungeons were corrected by an amazing story and brilliant pacing and conclusion. Even if Zelda did look ridiculously pale and pink compared to Tetras rockin tan.
I would love a DS version, though I have been saying that about nearly every game circa 1980-1997.
Just that I dont want these games on my Wii. I want them on the go, and with handheld hardware now up to scratch there is no reason. Doesnt need DS gimmicks like touch screen, just a straight port. If you wanna be flashy, lump it in with the next Zelda as a collectors edition bonus like Ocarina Master Quest.
Oh, and I think Wind Waker is a much better game than Twilight Princess. I think I am the only man in the world who really digged the cel shaded graphics. They were fuck awesome and the game was also very cool. Sure, there was a little too much ocean but goddam, the frozen underwater city was jawdropping and the final boss is easily one of the most exciting boss fights of any game ever. Im being totally serious.
The way he parries all your attacks and the music and the water cascading in, and the two swords. When he unsheathed em I was like 'Ohhhhhhh fuck....' and then the battle started and it was all 'holy shitholyshitholyshit holeeeee shiiiiit'.
Any faults Wind Waker had with the ocean travelling or relatively small and small in number dungeons were corrected by an amazing story and brilliant pacing and conclusion. Even if Zelda did look ridiculously pale and pink compared to Tetras rockin tan.
Errr, DS version unlikely due to GBA version. Fairly straight port, the only changes are minor and cosmetic which some will like and some won't but shouldn't be a deal beaker to any.
Actually scratch that, give us a DS version of the GBA port so Four Swords can be played via DS wireless. Four Swords is FUCK AWESOME.
Jam Warrior on
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KorKnown to detonate from time to timeRegistered Userregular
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
Personally, I think LttP is not really such a great game. I hadn't played it for a couple of years and after I started again some time ago I didn't even want to go into the first dungeon because it was just boring.
I love other 2D Zelda games, so I don't really know what's wrong with this one.
Personally, I think LttP is not really such a great game. I hadn't played it for a couple of years and after I started again some time ago I didn't even want to go into the first dungeon because it was just boring.
I love other 2D Zelda games, so I don't really know what's wrong with this one.
I know exactly what's wrong with it. It's a middle-ground between the NES games and the 3D games. The dungeons still haven't quite managed to catch the Zelda "flow" - you don't precisely get the "Okay here's this puzzle I have to solve" vibe, the dungeons are mostly just random rooms linked together, and you still kill enemies a lot more than solve puzzles. The Zelda feel was cemented in Link's Awakening, which is one that everyone always seems to conveniently forget. ALttP was a huge step in the right direction, but it wasn't quite there.
It only seems boring in retrospect, though, because at the time, there was nothing else like it.
SimBen on
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Magus`The fun has been DOUBLED!Registered Userregular
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
that... that... little bastard just died for me.
YOU BITCH!
Huh?
have you played super metroid?
I wouldn't exactly call him little.
naengwen on
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KorKnown to detonate from time to timeRegistered Userregular
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
While I feel that Link's Awakening was slightly more magical, better paced, and shorter, Link to the Past is still the best console Zelda game since the original in my view, taking everything that was good about the original game and expanding on it. I played it again on the virtual console shortly after beating Twilight Princess and although I felt like I was enjoying TP while I was playing it, 30 minutes into LttP I actually got a little angry at Nintendo for letting the franchise fall so far from grace since taking it into 3D. I'd forgotten what a really good Zelda game was like. Although I will admit that LttP is maybe a little overindulgent in terms of length, it seems brief enough compared to the marathon slogs that would come after. I really wish they'd strip it back down to the basics of the original NES Zelda though, or even Zelda II for a change, and start building something new onto that for the next Zelda game instead of just slightly refining the OoT formula each time. OoT has been polished bald.
theprice on
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KorKnown to detonate from time to timeRegistered Userregular
edited June 2007
I really wish the next Zelda game would mix it up a little.
I understand that games of a series are supposed to have things in common, but I don't care for the fact that I have to get exactly 3 items, until I gain access to the secondary objective.
LTTP started that trend and it worked great there. But then OoT did it, WW did it, and TP did it...
Can we atleast mix the numbers up a little bit. I don't like being able to expect a plot device right after Dungeon 3...
Other changes include a more time consuming puzzle in the fifth dungeon of the Dark World (Ice Palace) and a text overhaul.
I always considered this and Turtle Rock to be the most difficult dungeon in LttP. For some reason, I could NOT figure out what I was missing in the Ice Palace when I grabbed LttP for the GBA. I just could not advance far enough.
I guess this explains why.
Can anyone describe the additions?
I maintain Link to the Past to be the best Zelda game of any console generation.
Yes, it is better than Ocarina or Twilight. Definetly.
Agreed. Every Zelda since has been a refinement. An excellent refinement, but a refinement none the less.
Other changes include a more time consuming puzzle in the fifth dungeon of the Dark World (Ice Palace) and a text overhaul.
I always considered this and Turtle Rock to be the most difficult dungeon in LttP. For some reason, I could NOT figure out what I was missing in the Ice Palace when I grabbed LttP for the GBA. I just could not advance far enough.
I guess this explains why.
Can anyone describe the additions?
Originally, there was a puzzle where you had to fuck around with pushing a block down a hole, then doing a grand tour of the entire dungeon to come back around from the other side to push that block down on a button, opening the door to the boss.
That was a hard puzzle, but everybody soon figured out that if you went ahead to dungeon #6 first and got the Cane of Somaria, you could skip that whole puzzle by just creating a block over the button.
Nintendo replaced that puzzle with a crystal-switch-hitting puzzle that's about as tough, but which you can't weasel around. So in the GBA version, there's no reason to do 6 before 5.
I only own this game on the GBA. It's pretty great but I think I would rank Link's Awakening, Wind Waker, and Twilight Princess over it.
I got stuck in a room in the last dungeon. It's a room with a giant abyss and invisible floors that you can usually see by lighting lanterns. There seemed to be some laterns across the abyss near the exit but I couldn't light them. There were two ways to enter this room but they both lead to the same walkway. I could not figure out how to illuminate these invisible floors for the life of me.
Eventually I crossed the abyss and reached the exit by creating blocks and pushing them until they fell. I was eventually able to memorize the path but not without falling into the pit over and over and using up all of my magic. I'm sure there was an easier way but I couldn't do it.
Posts
I'm gonna say 14.
One dollar.
Uh, that's Zelda. Every game in the series has had a structure exactly like that. Well, except Four Swords Adventure, which was a lot more linear. And even then, you still had to collect the 4 whadadoodoos and the 8 kablammohickeys.
Yeah, that is pretty true. You don't play Zelda for plot development. If you can't enjoy a sparse plot and varied level designs/puzzles then you can't enjoy Zelda.
I made this thread because every time I saw a lttp thread I would be like "ZOMG a zelda thread!".
The Skull Woods dungeon is a pain in the ass. Sometimes I look back on games I played in middle school and wonder how my stupid little self managed to beat them.
Waking up finding your uncle gone, going out in the rain (sound effects were awesome) and then finding him injured and getting his shield and sword to save the princess. You mean that opening? Yeah, that was pretty sweet.
Still, one of my favorite Zelda moments was for Link's Awakening, at the end, when you played the entire melody to wake up the whale. That tune was amazing, and when Link looks up, the island fades.
they don't it be like it is but it do
I got the GBA version too. Didn't play it for long. Enemies kept damaging me without even touching me, I got tired of that clumsily programmed shit real quick.
Since I have the gba version, and that never happened to me, i'm going to say you're insane.
or just really bad at games
I'll take insane.
I told myself I'd do a time trial thru it.
I was sitting somewhere around 3 hours (with some stupid mistakes) and just getting into Turtle Rock.
Something came up, so I pushed the Home button, and left the game sit for a while. Then the power went out. Since I didn't leave the game, it didn't Save State, and since I'd been using Save State, I'd yet to actually Save my progress...
It ended up that I was en route to the first Dungeon of the Dark world
I said fuck that, and haven't played it since.
Pokemon Safari - Sneasel, Pawniard, ????
I concur.
3 hours to Turtle Rock? Wow.
Yes, it is better than Ocarina or Twilight. Definetly.
It was just so good, and a testament to its quality is how playable it is today. We have had a fair few LTTP threads in G+T because people are rediscovering this gem of a game.
Realising when it was all over and I stood victorious, how fucking much my hands were shaking.
I was young and it was my first taste of Zelda sweetness.
Just that I dont want these games on my Wii. I want them on the go, and with handheld hardware now up to scratch there is no reason. Doesnt need DS gimmicks like touch screen, just a straight port. If you wanna be flashy, lump it in with the next Zelda as a collectors edition bonus like Ocarina Master Quest.
Oh, and I think Wind Waker is a much better game than Twilight Princess. I think I am the only man in the world who really digged the cel shaded graphics. They were fuck awesome and the game was also very cool. Sure, there was a little too much ocean but goddam, the frozen underwater city was jawdropping and the final boss is easily one of the most exciting boss fights of any game ever. Im being totally serious.
The way he parries all your attacks and the music and the water cascading in, and the two swords. When he unsheathed em I was like 'Ohhhhhhh fuck....' and then the battle started and it was all 'holy shitholyshitholyshit holeeeee shiiiiit'.
Any faults Wind Waker had with the ocean travelling or relatively small and small in number dungeons were corrected by an amazing story and brilliant pacing and conclusion. Even if Zelda did look ridiculously pale and pink compared to Tetras rockin tan.
Errr, DS version unlikely due to GBA version. Fairly straight port, the only changes are minor and cosmetic which some will like and some won't but shouldn't be a deal beaker to any.
Actually scratch that, give us a DS version of the GBA port so Four Swords can be played via DS wireless. Four Swords is FUCK AWESOME.
I'm sorry, but I have to put LTTP in 2nd only to Super Metroid. Never have a felt such an impacting emotion, over such very little story.
Pokemon Safari - Sneasel, Pawniard, ????
Personally, I think LttP is not really such a great game. I hadn't played it for a couple of years and after I started again some time ago I didn't even want to go into the first dungeon because it was just boring.
I love other 2D Zelda games, so I don't really know what's wrong with this one.
I know exactly what's wrong with it. It's a middle-ground between the NES games and the 3D games. The dungeons still haven't quite managed to catch the Zelda "flow" - you don't precisely get the "Okay here's this puzzle I have to solve" vibe, the dungeons are mostly just random rooms linked together, and you still kill enemies a lot more than solve puzzles. The Zelda feel was cemented in Link's Awakening, which is one that everyone always seems to conveniently forget. ALttP was a huge step in the right direction, but it wasn't quite there.
It only seems boring in retrospect, though, because at the time, there was nothing else like it.
Huh?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
have you played super metroid?
Pokemon Safari - Sneasel, Pawniard, ????
Pokemon Safari - Sneasel, Pawniard, ????
Never bothered with the GBA version, though; since you need four people to unlock stuff, it does me little good for the price.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I understand that games of a series are supposed to have things in common, but I don't care for the fact that I have to get exactly 3 items, until I gain access to the secondary objective.
LTTP started that trend and it worked great there. But then OoT did it, WW did it, and TP did it...
Can we atleast mix the numbers up a little bit. I don't like being able to expect a plot device right after Dungeon 3...
Pokemon Safari - Sneasel, Pawniard, ????
Actually you only need two people.;-)
I only have the GBA version of this, and I don't like it that much. I like LA, MM, WW and TP much more than this.
I always considered this and Turtle Rock to be the most difficult dungeon in LttP. For some reason, I could NOT figure out what I was missing in the Ice Palace when I grabbed LttP for the GBA. I just could not advance far enough.
I guess this explains why.
Can anyone describe the additions?
Agreed. Every Zelda since has been a refinement. An excellent refinement, but a refinement none the less.
Ah, right.
But does it support one-pak play, though?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Originally, there was a puzzle where you had to fuck around with pushing a block down a hole, then doing a grand tour of the entire dungeon to come back around from the other side to push that block down on a button, opening the door to the boss.
That was a hard puzzle, but everybody soon figured out that if you went ahead to dungeon #6 first and got the Cane of Somaria, you could skip that whole puzzle by just creating a block over the button.
Nintendo replaced that puzzle with a crystal-switch-hitting puzzle that's about as tough, but which you can't weasel around. So in the GBA version, there's no reason to do 6 before 5.
I got stuck in a room in the last dungeon. It's a room with a giant abyss and invisible floors that you can usually see by lighting lanterns. There seemed to be some laterns across the abyss near the exit but I couldn't light them. There were two ways to enter this room but they both lead to the same walkway. I could not figure out how to illuminate these invisible floors for the life of me.
Eventually I crossed the abyss and reached the exit by creating blocks and pushing them until they fell. I was eventually able to memorize the path but not without falling into the pit over and over and using up all of my magic. I'm sure there was an easier way but I couldn't do it.