It's not, it's a fantasy, and only on games that are set up specifically to test your ability to mouse.
Are you talking about FPS's specifically? Because a mouse is more accurate and faster, and allows you to make wide turns and fast turns. However, the analog stick is obviously better than WSAD because you get analog movement control and no W-finger-fatigue.
That doesn't necessarily make it better, it just means that if you're equally exposed to both control methods you will be more accurate with a mouse. Some people think the mouse's pinpoint accuracy is in fact a detriment because it's too accurate and thus extremely unrealistic.
There are plenty of games where you don't need pinpoint accuracy and quick spins.
Most people say KBM is better because they prefer the method they're used to, frankly, and also because they've grown used to the pinpoint shooting you need in crazy deathmatch games.
The opening hour or so of MGS3 turned me away from the rest of the game. I don't care how awesome Snake Eater supposed to be, Virtuous Mission is exactly the kind of thing people should be fired for.
Am...Am I the only one that has no problem with Virtuous Mission?
I thought it was a great, Bond-style opening. The thing that really gets to me is that you get a 3-minute kick-ass cut-scene with jumping out of a plane, and then a 7-minute radio conversation where they open the can of bullshit philosophy before you've even started playing the damn thing. I'm all like "God dammit The Boss, SHUT UP."
It's not, it's a fantasy, and only on games that are set up specifically to test your ability to mouse.
Are you talking about FPS's specifically? Because a mouse is more accurate and faster, and allows you to make wide turns and fast turns. However, the analog stick is obviously better than WSAD because you get analog movement control and no W-finger-fatigue.
That doesn't necessarily make it better, it just means that if you're equally exposed to both control methods you will be more accurate with a mouse. Some people think the mouse's pinpoint accuracy is in fact a detriment because it's too accurate and thus extremely unrealistic.
There are plenty of games where you don't need pinpoint accuracy and quick spins.
Most people say KBM is better because they prefer the method they're used to, frankly, and also because they've grown used to the pinpoint shooting you need in crazy deathmatch games.
The ideal method would be a Wiimote+Nunchuk-like configuration, where you move with the Nunchuk, aim with the Wiimote, but you'd need a trackball on the Wiimote to control spinning around and such (because that's the closest thing you can get to emulating the precision of a mouse).
It's not, it's a fantasy, and only on games that are set up specifically to test your ability to mouse.
Are you talking about FPS's specifically? Because a mouse is more accurate and faster, and allows you to make wide turns and fast turns. However, the analog stick is obviously better than WSAD because you get analog movement control and no W-finger-fatigue.
That doesn't necessarily make it better, it just means that if you're equally exposed to both control methods you will be more accurate with a mouse. Some people think the mouse's pinpoint accuracy is in fact a detriment because it's too accurate and thus extremely unrealistic.
There are plenty of games where you don't need pinpoint accuracy and quick spins.
Most people say KBM is better because they prefer the method they're used to, frankly, and also because they've grown used to the pinpoint shooting you need in crazy deathmatch games.
The ideal method would be a Wiimote+Nunchuk-like configuration, where you move with the Nunchuk, aim with the Wiimote, but you'd need a trackball on the Wiimote to control spinning around and such (because that's the closest thing you can get to emulating the precision of a mouse).
Actually, I was playing a minigame in Monkeyball on the Wii, and it was an FPS thingy, and it was only afterwards that I realized how the controls worked - they were so intuitive that I didn't even think about them. The wiimote aimed at the screen, yeah, but near the edges it would turn your vision, and if you pointed it far off in one direction it would spin very quickly.
I liked it because it was super intuitive and also because it wasn't too precise or too fast like a mouse. The mouse makes you a ninja-fast sniper-accurate superhero, which is great sometimes, but I'd rather play an FPS while aiming a gun-like object.
Evil Multifarious on
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Vicious_GSRDudePrincipality of ZeonRegistered Userregular
The opening hour or so of MGS3 turned me away from the rest of the game. I don't care how awesome Snake Eater supposed to be, Virtuous Mission is exactly the kind of thing people should be fired for.
Am...Am I the only one that has no problem with Virtuous Mission?
I liked it, I also thought it was smart to use the full mission in the demo.
I hated Planescape: Torment. The story seemed okay but I could not deal with the wretched interface and horribly boring combat and dungeon crawling, even if it was optional. Upon attempting to simply find a transcript or summary of the story, I found that there was none, so I gave up.
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on PC as originally intended, it would've made much less waves.
SimBen on
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Vicious_GSRDudePrincipality of ZeonRegistered Userregular
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on PC as originally intended, it would've made much less waves.
I want a time machine to correct the past. But I lost Doc Brown's phone number....
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on PC as originally intended, it would've made much less waves.
I don't doubt it wouldn't have been nearly as well known if it had come out for the PC. Being the game that allowed Microsoft to claim second place in the last-gen of consoles is a pretty big deal. But there's a reason beyond "OMG good console shooter" that it gets so much praise. As for Half-life being vastly superior... Let's just agree to disagree.
I've never played Baldur's Gate 1 or 2. Not that I "hate" it or anything. Just I never got into it.
And Halo. I played some here and there of both, but I didn't see what the hubbub was about. However, I'm going to play through 1 within this next week, and then 2 after, because 3 has me really interested. Dunno if I'll take on multiplayer, right now, since I'm not a huge fan of douchebag pricks calling me "faggot" 80 bajillion times in one gaming session.
I liked all of Super Mario Sunshine except for the non-FLUDD levels. They are not like 2D Marios no matter how much some tries to convince me they are.
Dritz on
There I was, 3DS: 2621-2671-9899 (Ekera), Wii U: LostCrescendo
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on Mac as originally intended, it would've made much less waves.
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on Mac as originally intended, it would've made much less waves.
I really can't stand FPS on consoles outside of Goldeneye/Perfect Dark. I just cant get used to using the two thumbsticks after so many years of using keyboard/mouse. Alot of people say Halo/GoW/Resistence:FoM are great games, but I'll never touch them as long as they use that control scheme.
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on Mac as originally intended, it would've made much less waves.
Fix't
That made me lol
It IS also completely the truth. Back in the good ol' days, Bungie was one of the foremost Mac developers.
SimBen on
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Vicious_GSRDudePrincipality of ZeonRegistered Userregular
edited July 2007
That they were, really don't know what drove them to develop games on Mac when Windows was making larger strides.
Person 1: Yes, the planet I was born on, and lived until I was a teenager.
Person 2: A teenager?
Person 1: Yes, I had a horrible life as a teenager.
Person 2: A horrible life?
Person 1: Yes, a horrible life, let me tell you all about it in detail that will last, at least, 30 minutes in a cutscene you can't skip.
Person 2: A cutscene?.............and so on.
You'll notice that this occurs in every genre, you just see it more in games that have lots of dialogue. It's part of the Japanese translation. Japanese involves a lot of confirmation through repetition to show that you understand and are actively listening, apparently; that is part of the linguistic culture.
It's a pain in the ass in English though.
The only person who can get away with it is Snake.
That they were, really don't know what drove them to develop games on Mac when Windows was making larger strides.
A soul is what drove them to do that.
Yeah well, look who owns there Soul now.
A lot of the "heart" of Bungie left the company when Microsoft bought them, stating that working for them would be against everything the company had stood for prior to then.
That they were, really don't know what drove them to develop games on Mac when Windows was making larger strides.
A soul is what drove them to do that.
Yeah well, look who owns there Soul now.
A lot of the "heart" of Bungie left the company when Microsoft bought them, stating that working for them would be against everything the company had stood for prior to then.
I honestly feel like I grew out of JRPGs. The characters are usually teenagers, and even if they're not they sure act like it. The plots are really stupid (being long and involving lots of characters != good plot) and poorly told through horrible dialogue. And they're simply much longer than the gameplay can support. Doing repetitive actions works fine in an action game because they're 10-12 hours. Doing it for 40+ hours is torture.
This was all fine when I was a teenager and had tons of free time and a limited budget, but every JRPG I've tried recently, I get really sick of by ten hours, max. It's the same crap over and over and over.
That they were, really don't know what drove them to develop games on Mac when Windows was making larger strides.
A soul is what drove them to do that.
Yeah well, look who owns there Soul now.
A lot of the "heart" of Bungie left the company when Microsoft bought them, stating that working for them would be against everything the company had stood for prior to then.
Well where'd they go?
Underground. To join the Resistance. They're fighting the Man you see.
That they were, really don't know what drove them to develop games on Mac when Windows was making larger strides.
A soul is what drove them to do that.
Yeah well, look who owns there Soul now.
A lot of the "heart" of Bungie left the company when Microsoft bought them, stating that working for them would be against everything the company had stood for prior to then.
Well where'd they go?
Underground. To join the Resistance. They're fighting the Man you see.
I prefer anolog sticks to mouse and keyboard control for FPS's.
I don't like WASD anymore, and don't play shooters (or many other games) on the PC these days, because I use a computer all day at work and prefer to play games from my couch. So I've just adapted to the analog sticks. And I've played games where they work great, and games where they don't work so well. It's a quality control issue in the game itself, not an inherently weak control system, even for FPS titles.
I HATE Halo1 (love 2 though), every 3D FF except XII, I don't like MGS2 that much and even the rest of the series is quite overrated. GT bores me to death and I can't play any RE that's nor RE4 because I fall asleep.
I can't play any RE that's nor RE4 because I fall asleep.
Oh, same here. I have to hand the controller to other people. I can help them play, but once you ask me to press the buttons, I just want to toss the controller and call it a day. So boring.
not to derail, but Gears of War changed my perceptions of shooters on consoles. Still don't like most of them mind you, but I tolerate them quite a bit more
I honestly feel like I grew out of JRPGs. The characters are usually teenagers, and even if they're not they sure act like it. The plots are really stupid (being long and involving lots of characters != good plot) and poorly told through horrible dialogue. And they're simply much longer than the gameplay can support. Doing repetitive actions works fine in an action game because they're 10-12 hours. Doing it for 40+ hours is torture.
This was all fine when I was a teenager and had tons of free time and a limited budget, but every JRPG I've tried recently, I get really sick of by ten hours, max. It's the same crap over and over and over.
And the worse thing is; is that they will never change.
Mattie on
3DS Code 0001-3323-2884
Xbox Live Gamertag: Suplex86
I played and loved Wind Waker when it first came out, and since then have played maybe 3-4 other Zelda games (including TP and OoT) and have been bored out of my mind at all of them. I think it's because all the staples of the series were fresh and new to me during WW, then in other games, I slowly discovered they were all more or less the same (to me at least). It was an endless string of "oh, that weapon's in this game too?", "oh, this character's in all the games?", etc. I recognize that they're good, they're just boring. We have a Wii and TP now, and I haven't touched it in a month, after playing for maybe two nights.
Those other games wouldn't happen to include Majora's Mask and Link's Awakening, would they? Because I can see why, if OoT and TP are the only other games you've played, you'd grow tired of the series. Hell, I won't even try TP because I've heard it's so much like OoT, which I've grown to dislike over subsequent playthroughs.
I also really can't stand RPG's. My roommate played through tons of FF games a few years ago, while I watched intermittently, and to this day I don't understand what kept him entertained. I'd ask him what he was doing, and his reply would be something along the lines of "I should level up more before fighting ___", so he'd have a billion senseless battles to slowly make some numbers bigger until one number was bigger than another number, then he'd have a boss fight, and the numbers would get a little bigger again ZOMG! For scores of hours per game, for maybe half a dozen games. It's the same with WoW; I understand it's addictive, and if you're with a good group I'm sure it's great, but honestly, is it fun or is it a chore/routine?
Grinding is essentially the reason why I avoid most JRPGs, and why I enjoy most western RPGs. Have you tried any of the games already mentioned? BG, Fallout, Planescape, etc. ?
As for myself, there are a few genres I avoid (JRPGs, pretty much all flavors of sports titles, rhythm games) and a few series I dislike (KH, MGS, KotOR), but for the most part, my confession would have to be the number of shitty games I enjoy. Wizards & Warriors, the CRPG headed by D. W. Bradley? Loved it. Betrayal in Antara? My brother gave me his copy because I was always playing it. I own a Bubsy game.
Let's see... I'm apathetic about most JRPGs and racing games, and I have never understood the appeal of the GTA franchise.
I've got a friend who's a carbon copy of me as far as game taste goes (HL2 ftw etc), except that he doesn't understand why I like beat-'em-ups, and he can concentrate on an MMO for more than five seconds- while I have difficulty just getting the damn things to run, it seems.
Posts
I think he was referring specifically to shooters there. I don't think anyone would ever argue that platformers on the PC suck 37 flavors of balls.
Are you talking about FPS's specifically? Because a mouse is more accurate and faster, and allows you to make wide turns and fast turns. However, the analog stick is obviously better than WSAD because you get analog movement control and no W-finger-fatigue.
That doesn't necessarily make it better, it just means that if you're equally exposed to both control methods you will be more accurate with a mouse. Some people think the mouse's pinpoint accuracy is in fact a detriment because it's too accurate and thus extremely unrealistic.
There are plenty of games where you don't need pinpoint accuracy and quick spins.
Most people say KBM is better because they prefer the method they're used to, frankly, and also because they've grown used to the pinpoint shooting you need in crazy deathmatch games.
Triangle button is your friend.
The ideal method would be a Wiimote+Nunchuk-like configuration, where you move with the Nunchuk, aim with the Wiimote, but you'd need a trackball on the Wiimote to control spinning around and such (because that's the closest thing you can get to emulating the precision of a mouse).
Actually, I was playing a minigame in Monkeyball on the Wii, and it was an FPS thingy, and it was only afterwards that I realized how the controls worked - they were so intuitive that I didn't even think about them. The wiimote aimed at the screen, yeah, but near the edges it would turn your vision, and if you pointed it far off in one direction it would spin very quickly.
I liked it because it was super intuitive and also because it wasn't too precise or too fast like a mouse. The mouse makes you a ninja-fast sniper-accurate superhero, which is great sometimes, but I'd rather play an FPS while aiming a gun-like object.
I liked it, I also thought it was smart to use the full mission in the demo.
http://www.bootstrike.com/Torment/cool.html
Scroll down a little and it's right there :P
Makes you wonder if they were PC games, you think people would play them?
They'd probably go by unnoticed next to the Half-Life 2s and the FEARs of this world. The expectation of greatness for PC shooters is just so much higher than for consoles.
For instance, Half-Life is vastly superior to Halo, yet you see more people praising Halo. If it had come out on PC as originally intended, it would've made much less waves.
I want a time machine to correct the past. But I lost Doc Brown's phone number....
I don't doubt it wouldn't have been nearly as well known if it had come out for the PC. Being the game that allowed Microsoft to claim second place in the last-gen of consoles is a pretty big deal. But there's a reason beyond "OMG good console shooter" that it gets so much praise. As for Half-life being vastly superior... Let's just agree to disagree.
And Halo. I played some here and there of both, but I didn't see what the hubbub was about. However, I'm going to play through 1 within this next week, and then 2 after, because 3 has me really interested. Dunno if I'll take on multiplayer, right now, since I'm not a huge fan of douchebag pricks calling me "faggot" 80 bajillion times in one gaming session.
Fix't
That made me lol
It IS also completely the truth. Back in the good ol' days, Bungie was one of the foremost Mac developers.
A soul is what drove them to do that.
Person 1: I was born on the planet Plutoc.
Person 2: Plutoc?
Person 1: Yes, the planet I was born on, and lived until I was a teenager.
Person 2: A teenager?
Person 1: Yes, I had a horrible life as a teenager.
Person 2: A horrible life?
Person 1: Yes, a horrible life, let me tell you all about it in detail that will last, at least, 30 minutes in a cutscene you can't skip.
Person 2: A cutscene?.............and so on.
Yeah well, look who owns there Soul now.
You'll notice that this occurs in every genre, you just see it more in games that have lots of dialogue. It's part of the Japanese translation. Japanese involves a lot of confirmation through repetition to show that you understand and are actively listening, apparently; that is part of the linguistic culture.
It's a pain in the ass in English though.
The only person who can get away with it is Snake.
METAL GEAR?!
A lot of the "heart" of Bungie left the company when Microsoft bought them, stating that working for them would be against everything the company had stood for prior to then.
Well where'd they go?
This was all fine when I was a teenager and had tons of free time and a limited budget, but every JRPG I've tried recently, I get really sick of by ten hours, max. It's the same crap over and over and over.
Underground. To join the Resistance. They're fighting the Man you see.
White FC: 0819 3350 1787
Are they soldiers of fortune now?
I don't like WASD anymore, and don't play shooters (or many other games) on the PC these days, because I use a computer all day at work and prefer to play games from my couch. So I've just adapted to the analog sticks. And I've played games where they work great, and games where they don't work so well. It's a quality control issue in the game itself, not an inherently weak control system, even for FPS titles.
Pokémon HGSS: 1205 1613 4041
You have a friend.
One of my friends absolutely loves that pure ownage crap show they put out on the internets.
It has to be the most ridiculous thing I've ever seen.
It's not really gamer culture I hate (I love games after all), but rather fanboyism and the belief that playing games make you some sort of god.
Enlist in Star Citizen! Citizenship must be earned!
And the worse thing is; is that they will never change.
Xbox Live Gamertag: Suplex86
Those other games wouldn't happen to include Majora's Mask and Link's Awakening, would they? Because I can see why, if OoT and TP are the only other games you've played, you'd grow tired of the series. Hell, I won't even try TP because I've heard it's so much like OoT, which I've grown to dislike over subsequent playthroughs.
Grinding is essentially the reason why I avoid most JRPGs, and why I enjoy most western RPGs. Have you tried any of the games already mentioned? BG, Fallout, Planescape, etc. ?
As for myself, there are a few genres I avoid (JRPGs, pretty much all flavors of sports titles, rhythm games) and a few series I dislike (KH, MGS, KotOR), but for the most part, my confession would have to be the number of shitty games I enjoy. Wizards & Warriors, the CRPG headed by D. W. Bradley? Loved it. Betrayal in Antara? My brother gave me his copy because I was always playing it. I own a Bubsy game.
That was me.
And you got it dead on.
Cheers. 8-)
Not a fan of realistic fps games. I would much rather play something like unreal tournament as opposed to say counter strike.
There are some guys who make online shows about some very strange stuff, that Video Game Nerd guy who rips on old games has quite the fan base though.
I've got a friend who's a carbon copy of me as far as game taste goes (HL2 ftw etc), except that he doesn't understand why I like beat-'em-ups, and he can concentrate on an MMO for more than five seconds- while I have difficulty just getting the damn things to run, it seems.
Like FF7 and Alpha Centauri. They don't even need to add anything, just make it for the PS2/3 and the PC, and sell it for 10 bucks.
I've hated Halo and GGA all of my life.