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De Blob is an interesting project by the fellas over at THQ that involves a lone warrior that must strive against all odds to bring down a tyrannical empire. His weapon of liberation? PAINT.
It's out now, so pick it up if you're lookin for some money to spend on de Wii. It supposed to be pretty good
It is in essence a paint-the-world platformer. You squish your way around painting buildings, jumping poisonous ink puddles, crushing enemies and rescuing little men. I bought it on a whim and I'm in love. It's gorgeous, funny (I was laughing out loud during the opening cinematics) and irrepressably cheerful. When you paint a whole city block you "liberate" the citizens inside, and they come out and hold a colourful noisy parade for you. The levels are huge and by the end they look like a gay pride parade. The music, like Lumines, introduces new elements in time with the backing track as you paint things certain colours.
The levels are quite large as well, and the drive for completionism will stretch out the game length. The first level kept me going for just under 50 minutes because I NEEDED to hunt down and colour every last building, get all the hidden pickups, liberate all 150 citizens... I see 10-15 hours in this minimum.
should probably change the thread title to make it a little more up-to-date and obvious
Or like, make a new thread, since this one isn't quite full of accurate information.
Though I guess it takes one look at the completed build of the game to realize it's not some crap indie thing.
It would make for an interesting contrast between what people thought it was at first and what it has become. I just found the title to be rather unhelpful for drawing the right attention.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
should probably change the thread title to make it a little more up-to-date and obvious
Or like, make a new thread, since this one isn't quite full of accurate information.
Though I guess it takes one look at the completed build of the game to realize it's not some crap indie thing.
It would make for an interesting contrast between what people thought it was at first and what it has become. I just found the title to be rather unhelpful for drawing the right attention.
This game has been getting excellent reviews. It looks great thanks to its style, and it has polished controls. And even a funny story, something you wouldn't expect from a puzzle-platformer.
Wow, what a surprise. I probably wouldn't/couldn't get it at 50$ but it looks really solid and fun. It's awesome to see indie developers break into the industry like this and with such style; I hope they get the sales they deserve (though sadly I doubt they will )
Level 3 is HUGE. Took me 88 mins, and I didn't even find all the Gradians or Billboards. This game has some pretty huge replay value if you're a completionist like me.
Man you guys have it to easy. It's $80 RRP in Aus - I picked it up for $64 after trawling the city.
That being said, it's worth it. The extra challenges you unlock after each level are sometimes controller-hurlingly difficult. You gotta be in it for the long haul.
This game is fantastic and everyone needs to play it. This is top 5 Wii games material right here, based on the first two levels + challenges I played (several hours worth). The money is well worth it for supporting the great people who made this game.
Do you like Rez? With the music that changes as you play and do stuff, and more layers get added in the further you get? This is the same, only with the best kind of funky jazz. Every wall you paint is a couple of notes, and each color is a different instrument, all flowing together with the main theme that builds in the background.
Do you like Katamari? This game has been compared to it, which is not totally accurate, but the type of obsessive gameplay is similar. Pick up every object in town vs. paint every object in town. You don't grow enormous but this makes the platforming element function better. It's also similar to Okami, with the restoring-life-to-a-dead-world thing. It's beautiful and naturally really saturated with color.
The time limit is not restrictive at all so far. You start with 10 minutes, but after doing most of the missions, painting stuff and exploring, you're up to half an hour by the time you're ready to leave.
The cutscenes are hilarious and awesome too. Controls work well, I had heard about the waggle jump and wondered but it works fine. All in all it is fantastic and you just have to try it yourself.
I would caution anyone interested to rent this one. I bought it and regretted it. It is extremely simple and repetitive, and jumps can only be made via waggle, which started to annoy me very quickly.
If you are interested, find a way to try it without parting with much money.
I would caution anyone interested to rent this one. I bought it and regretted it. It is extremely simple and repetitive, and jumps can only be made via waggle, which started to annoy me very quickly.
If you are interested, find a way to try it without parting with much money.
I would caution anyone interested to rent this one. I bought it and regretted it. It is extremely simple and repetitive, and jumps can only be made via waggle, which started to annoy me very quickly.
If you are interested, find a way to try it without parting with much money.
how simple are we talkin here?
Ok, a brief description: like Katamari or Elebits, your goal is to reach a certain level and end the stage before time runs out. You can do this in a number of ways. Also like Katamari and Elebits, each stage is broken up into smaller pieces that you gain access to after achieving a certain level. In Katamari, it was cones too big to roll up; in de Blob, it's gates that you can only open after you get enough color points.
As far as paint and colors, you can get red, blue and yellow paint from these robot bug things. You mix them to make other colors. Each one gives you 10 paint points (or 30 later on) up to a max of 100. The bugs respawn pretty quick. Whatever color you got last becomes the color of all your paint, so get a blue one and have 10 blue paint, then pick up a yellow one and you have 20 green paint.
One way to progress is to just paint the whole town in any color, opening gates when you can. As you paint a whole block or chunk of buildings, you'll free graydians which come tumbling out of a building, that you can turn back into happy raydians by rolling over them. They'll give you extra time on the clock, too, but I don't think you earn enough time from just that to make it very far.
That's why you do the missions. You start them by getting near these arrow things and pressing A, and there's always a time limit that is usually forgiving. They're mostly optional. There are four types of missions: brown = paint a landmark, which requires a lot of specific color paint, blue = race, following waypoints on a path, orange = defeat a bunch of bad guys, and green = paint buildings in specific colors.
Brown are kind of the main missions of the game, the ones where you repaint the capital building and the police station and the church of Inktology (yes that is what it is called). They're usually not too tough, just a matter of having enough of the right color paint. Sometimes there is an obstacle course leading to the place you're supposed to paint.
Blue is like any waypoint race in any game, just follow them to the end. They usually show you neat shortcuts around the levels or areas you wouldn't have thought to go to, and generally they are also an obstacle course of sorts.
Orange is really simple, just beat the tar out of some inky guys. Usually orange missions are required to clear out an area so brown and green missions can appear there.
Green are the sometimes tough ones. Buildings glow in specific colors and you have to paint them that way. You might have to look around a lot for the right color paint, or have other complications. For example, you have to paint the tall buildings green and the low buildings blue, but you have to touch the low buildings in order to reach the high ones. This means you have to paint the high ones first, otherwise you'll be repainting the low ones green as well and messing yourself up. It gets a lot more complex than that too, especially if you do the challenges that are unlocked after each level.
That's just part of the game, there are the different enemy types and what it takes to kill them, and color combos, and problems with ink and water and such.
For those not in the know, you begin each level by selecting a 'mood' for the music, which then increases in vibrancy and complexity as the level becomes more coloured in. Every time you paint something, a sting or beat appropriate to your current colour is layered into the overall tune.
I gotta say, the level design takes a turn for the better after level 3. The first 3 stages are all low-down cityscapes, all very standard. Then, without warning Level 4 sends you to wharfs, hopping pontoons and boats, firing yourself out of air-compressors and scaling a dam in order to purify the water that runs through the whole 80 minute level. Level 5 is the most colourful sewer/prison breakout level ever.
How great is the multiplayer on this one?
That's gonna be the gamer-seller for me.
I haven't bought the game yet (planning to on Friday), but from what I've seen of the multiplayer in videos, it seemed pretty fun.
I've seen two different versions of multi, both of which set 2-4 players loose in a blank city, and are scored based on how many pieces each player paints with their own color. One mode seemed to be a free-for-all, with everyone painting like crazy, and the other mode consisted of one player being able to paint at a time, with the other players trying to stomp on their head and steal the ability to paint.
I don't know if there are any other modes, and you'd probably prefer getting info from someone who, you know, actually owns the game, but the videos I've watched are what sold the game to me. Local multiplayer is a big deal for me too, as not all of my friends are buying the latest systems, and nothing will ever beat chilling on a couch with your friends and playing some games.
How great is the multiplayer on this one?
That's gonna be the gamer-seller for me.
Multiplayer is a blast, although there are only 3 levels and 3 game modes for each. My fave was the "One person can paint" mode, where the other players have to chase down the Painter as they leap through the city and crush them to steal their painting ability. Tactics get pretty nasty after a few beers. I played with 3 players, but I get the feeling that 4 would be an optimum number. 2 wouldn't have the same level of interest when the levels are so large.
Posts
Wasn't Portal based off someone's project from Digipen? Not seeing what the problem is..
Well, this dev team is no Valve.
But honestly, if Nintendo is giving out Wii dev kits for this game, then Orb and Nibris have to have one too.
It is in essence a paint-the-world platformer. You squish your way around painting buildings, jumping poisonous ink puddles, crushing enemies and rescuing little men. I bought it on a whim and I'm in love. It's gorgeous, funny (I was laughing out loud during the opening cinematics) and irrepressably cheerful. When you paint a whole city block you "liberate" the citizens inside, and they come out and hold a colourful noisy parade for you. The levels are huge and by the end they look like a gay pride parade. The music, like Lumines, introduces new elements in time with the backing track as you paint things certain colours.
The levels are quite large as well, and the drive for completionism will stretch out the game length. The first level kept me going for just under 50 minutes because I NEEDED to hunt down and colour every last building, get all the hidden pickups, liberate all 150 citizens... I see 10-15 hours in this minimum.
Get it. Get it now.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Or like, make a new thread, since this one isn't quite full of accurate information.
Though I guess it takes one look at the completed build of the game to realize it's not some crap indie thing.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
True.
Everybody ought to watch this.
http://www.youtube.com/watch?v=Z3p64V5PO_M
I could have sworn there was a bigger, better de Blob thread out there...
Definitely worth it.
I'll be getting it in a couple of weeks.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
All rolling around and touching stuff.
Porn music that you can CONTROL!
It'll probably be here in a week or something.
That being said, it's worth it. The extra challenges you unlock after each level are sometimes controller-hurlingly difficult. You gotta be in it for the long haul.
Do you like Rez? With the music that changes as you play and do stuff, and more layers get added in the further you get? This is the same, only with the best kind of funky jazz. Every wall you paint is a couple of notes, and each color is a different instrument, all flowing together with the main theme that builds in the background.
Do you like Katamari? This game has been compared to it, which is not totally accurate, but the type of obsessive gameplay is similar. Pick up every object in town vs. paint every object in town. You don't grow enormous but this makes the platforming element function better. It's also similar to Okami, with the restoring-life-to-a-dead-world thing. It's beautiful and naturally really saturated with color.
The time limit is not restrictive at all so far. You start with 10 minutes, but after doing most of the missions, painting stuff and exploring, you're up to half an hour by the time you're ready to leave.
The cutscenes are hilarious and awesome too. Controls work well, I had heard about the waggle jump and wondered but it works fine. All in all it is fantastic and you just have to try it yourself.
It's at the top of my Gamefly list, so whenever I finish DragonQuest IV, or Mario Super Sluggers this game will be on its way.
If you are interested, find a way to try it without parting with much money.
how simple are we talkin here?
Ok, a brief description: like Katamari or Elebits, your goal is to reach a certain level and end the stage before time runs out. You can do this in a number of ways. Also like Katamari and Elebits, each stage is broken up into smaller pieces that you gain access to after achieving a certain level. In Katamari, it was cones too big to roll up; in de Blob, it's gates that you can only open after you get enough color points.
As far as paint and colors, you can get red, blue and yellow paint from these robot bug things. You mix them to make other colors. Each one gives you 10 paint points (or 30 later on) up to a max of 100. The bugs respawn pretty quick. Whatever color you got last becomes the color of all your paint, so get a blue one and have 10 blue paint, then pick up a yellow one and you have 20 green paint.
One way to progress is to just paint the whole town in any color, opening gates when you can. As you paint a whole block or chunk of buildings, you'll free graydians which come tumbling out of a building, that you can turn back into happy raydians by rolling over them. They'll give you extra time on the clock, too, but I don't think you earn enough time from just that to make it very far.
That's why you do the missions. You start them by getting near these arrow things and pressing A, and there's always a time limit that is usually forgiving. They're mostly optional. There are four types of missions: brown = paint a landmark, which requires a lot of specific color paint, blue = race, following waypoints on a path, orange = defeat a bunch of bad guys, and green = paint buildings in specific colors.
Brown are kind of the main missions of the game, the ones where you repaint the capital building and the police station and the church of Inktology (yes that is what it is called). They're usually not too tough, just a matter of having enough of the right color paint. Sometimes there is an obstacle course leading to the place you're supposed to paint.
Blue is like any waypoint race in any game, just follow them to the end. They usually show you neat shortcuts around the levels or areas you wouldn't have thought to go to, and generally they are also an obstacle course of sorts.
Orange is really simple, just beat the tar out of some inky guys. Usually orange missions are required to clear out an area so brown and green missions can appear there.
Green are the sometimes tough ones. Buildings glow in specific colors and you have to paint them that way. You might have to look around a lot for the right color paint, or have other complications. For example, you have to paint the tall buildings green and the low buildings blue, but you have to touch the low buildings in order to reach the high ones. This means you have to paint the high ones first, otherwise you'll be repainting the low ones green as well and messing yourself up. It gets a lot more complex than that too, especially if you do the challenges that are unlocked after each level.
That's just part of the game, there are the different enemy types and what it takes to kill them, and color combos, and problems with ink and water and such.
For those not in the know, you begin each level by selecting a 'mood' for the music, which then increases in vibrancy and complexity as the level becomes more coloured in. Every time you paint something, a sting or beat appropriate to your current colour is layered into the overall tune.
Not a great example, but:
http://www.youtube.com/watch?v=GEhbQH99LrE
That's gonna be the gamer-seller for me.
I haven't bought the game yet (planning to on Friday), but from what I've seen of the multiplayer in videos, it seemed pretty fun.
I've seen two different versions of multi, both of which set 2-4 players loose in a blank city, and are scored based on how many pieces each player paints with their own color. One mode seemed to be a free-for-all, with everyone painting like crazy, and the other mode consisted of one player being able to paint at a time, with the other players trying to stomp on their head and steal the ability to paint.
I don't know if there are any other modes, and you'd probably prefer getting info from someone who, you know, actually owns the game, but the videos I've watched are what sold the game to me. Local multiplayer is a big deal for me too, as not all of my friends are buying the latest systems, and nothing will ever beat chilling on a couch with your friends and playing some games.
As one movie said, though, flicking the wiimote constantly to jump will probably land you with a tennis elbow or something rather fast...
I'll buy it if I find it in the bargain bin, because unfortunately, I find all Wii games to be overpriced (at least here in Sweden).
Nah, it's so natural I don't think about it. It's like shaking to swing the sword in Zelda. No tennis elbow or anything here.
Multiplayer is a blast, although there are only 3 levels and 3 game modes for each. My fave was the "One person can paint" mode, where the other players have to chase down the Painter as they leap through the city and crush them to steal their painting ability. Tactics get pretty nasty after a few beers. I played with 3 players, but I get the feeling that 4 would be an optimum number. 2 wouldn't have the same level of interest when the levels are so large.