Here is sketch work I've been saving since I started practicing heavily six months ago. I would greatly appreciate some critiques and advice.
January 07
Feb 07
March 07
April
May
June (month I began shifted my style)
July (my most recent sketch. I wanted to try something lighter and more anime'ish)
Posts
Penny for your thoughts and my two cents. Whatever that means :P
I don't suffer from Insanity. I enjoy every minute of it.
Study clothing folds, take a large piece of fabric (like a sheet, tablecloth, etc) and hang it some where, or throw it into a corner, or on the ground...and draw that. Pay attention to how it folds, and why. Study everything you can - feathers, wings, etc. The more you draw these objects, the more you understand about them, and the more you learn about them. If the last guy is meant to be holding a feather....it really doesn't look like a feather. Study everything you're doing, get references. The more you understand and remember what you've learned, the better you'll be able to draw something from your head.
Also, work on learning the whole human body, both genders, not just the male torso. I see part of a thigh, and an arm or two, but in almost every single one of these drawings, you've got an exposed chest (or armor that looks like an exposed chest). Branch out a bit, eh?
Lastly, if you're really trying to work on your anatomy, and that is your current main focus, do not draw in an anime style. Anime humans are warped versions of "real" humans, and therefore do not possess the proper body stucture, proportion, etc that actual humans do. Drawing them isn't really going to help you understand real anatomy - drawing them, if anything, would help you get better at making anime proportions and body structures...which could be a hard habit to get out of later (I still have a problem of making eyes a bit too large when I'm trying to draw realistically from my head, and I partially attribute that to starting off drawing anime, heh).
Long story short, though -
drawing from life > drawing from your head.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
For example, take a look at the pectorials of your male characters. Every one of them seem to have massive, square shaped pecs. In realistic terms they're actually not that massive, and have more of an elongated "W" shape to them than a square cut. Something else that i've noticed is that you aren't enough space on the upper cut of the peck for the muscle and collarbone grooves on the top. I've noticed that a lot of up-and-coming artists tend to overcompensate on size as sort of a way to trick yourself into thinking that you've nailed that male or female form. It's a little hard to accept, but you've really got to try and nitpick all of those little anatomical details, because from where i'm sitting you seem to keep repeating the same errors over and over again.
Something I do like to see is that you're producing a lot of completed drawings. Now it's up to you to figure out just what you did wrong from the last one and try and fix it. You don't have to pinpoint every error; just enough so that there's been a considerable change from the last sketch.
Good luck man.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company