No? Me neither. But this guy has released them for free on his web site. So, just what is Fighting Fantasy?
For the benefit of those who've never heard of them, Fighting Fantasy Gamebooks would consist of around 400 short numbered passages of text. Typically they would tell a Tolkein-like story, but the reader / player would be given options as to how they wanted the story to develop. This involved presenting a choice of numbered passages to read next.
There were also other rules, generally to do with rolling dice at appropriate moments: to determine the outcomes of fights, or the performance of difficult physical feats.
As a kid, I read several Fighting Fantasy Gamebooks. Many years later, while teaching myself CGI programming, I remembered them and felt that Fighting Fantasy would make an interesting subject to practice on. As a programming exercise, I wrote the software featured on this website.
The idea is that the software should be able to drive any Fighting Fantasy Gamebook, so long as the rules don't deviate too far from the basic system. It's just a question of adapting the books into the correct format. I have done this with several amateur gamebooks, this website is the result.
You're not going to find top-notch literature here, but you will find something along the lines of 'Choose-Your-Own Adventure' meets Dungeons and Dragons. I've only played Hellfire thus far, and it's pretty difficult.
My daughter has many sisters, as many sisters as she has brothers. However each of her brothers has twice as many sisters as brothers, so answer me this wise warrior.... how many children do I have?
once you have the answer, turn to that page to continue
No? Me neither. But this guy has released them for free on his web site. So, just what is Fighting Fantasy?
For the benefit of those who've never heard of them, Fighting Fantasy Gamebooks would consist of around 400 short numbered passages of text. Typically they would tell a Tolkein-like story, but the reader / player would be given options as to how they wanted the story to develop. This involved presenting a choice of numbered passages to read next.
There were also other rules, generally to do with rolling dice at appropriate moments: to determine the outcomes of fights, or the performance of difficult physical feats.
As a kid, I read several Fighting Fantasy Gamebooks. Many years later, while teaching myself CGI programming, I remembered them and felt that Fighting Fantasy would make an interesting subject to practice on. As a programming exercise, I wrote the software featured on this website.
The idea is that the software should be able to drive any Fighting Fantasy Gamebook, so long as the rules don't deviate too far from the basic system. It's just a question of adapting the books into the correct format. I have done this with several amateur gamebooks, this website is the result.
You're not going to find top-notch literature here, but you will find something along the lines of 'Choose-Your-Own Adventure' meets Dungeons and Dragons. I've only played Hellfire thus far, and it's pretty difficult.
Fighting fantasy was founded by steve jackson. Who also founded Games workshop.
No? Me neither. But this guy has released them for free on his web site. So, just what is Fighting Fantasy?
For the benefit of those who've never heard of them, Fighting Fantasy Gamebooks would consist of around 400 short numbered passages of text. Typically they would tell a Tolkein-like story, but the reader / player would be given options as to how they wanted the story to develop. This involved presenting a choice of numbered passages to read next.
There were also other rules, generally to do with rolling dice at appropriate moments: to determine the outcomes of fights, or the performance of difficult physical feats.
As a kid, I read several Fighting Fantasy Gamebooks. Many years later, while teaching myself CGI programming, I remembered them and felt that Fighting Fantasy would make an interesting subject to practice on. As a programming exercise, I wrote the software featured on this website.
The idea is that the software should be able to drive any Fighting Fantasy Gamebook, so long as the rules don't deviate too far from the basic system. It's just a question of adapting the books into the correct format. I have done this with several amateur gamebooks, this website is the result.
You're not going to find top-notch literature here, but you will find something along the lines of 'Choose-Your-Own Adventure' meets Dungeons and Dragons. I've only played Hellfire thus far, and it's pretty difficult.
Fighting fantasy was founded by steve jackson. Who also founded Games workshop.
Fun fact of the day.
But it's a different Steve Jackson who founded Steve Jackson Games and invented Car Wars.
I loved these books as a kid - they are the main thing that taught me to love reading and literature. They weren't high class, sure, but I loved the crap out of them.
I still have Robot Commando and Creature of Havoc on my bookshelf to this day, as well as a load of Lone Wolf books, and an omnibus of the surprisingly good novelization by John Grant.
I once had a Super Mario Bros. choose your own adventure book.
I had this and the Zelda choose your own adventures. They were kinda lame, because you know, you could just play the NES games and skip the boring reading part.
You miss-timed the jump and landed on the front of a Goomba. If you are Super Mario you lose that status and revert to Mario. If you had a fire flower you lose it and return to Super Mario. If you are regular Mario you are dead.
SporkAndrew on
The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
I once had a Super Mario Bros. choose your own adventure book.
I had this and the Zelda choose your own adventures. They were kinda lame, because you know, you could just play the NES games and skip the boring reading part.
I can only vaguely remember seeing the book and thinking OH MY GOD this is going to be the best thing ever. I'm not sure what happened after that.
Come on, didn't you like things like this as a kid
Even as a pre-teen I thought the choose-your-own-adventure books were really idiotic. That wasn't just an opinion of the concept, I actually read through a couple and then decided they were a complete waste of time.
Druhim on
0
Options
DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
Come on, didn't you like things like this as a kid
Even as a pre-teen I thought the choose-your-own-adventure books were really idiotic. That wasn't just an opinion of the concept, I actually read through a couple and then decided they were a complete waste of time.
ButtersA glass of some milksRegistered Userregular
edited July 2007
I used to read a different version of choose-your-own-adventure called Time Machine. They were pretty cool. I remember really liking the one about the French revolution.
Come on, didn't you like things like this as a kid
Even as a pre-teen I thought the choose-your-own-adventure books were really idiotic. That wasn't just an opinion of the concept, I actually read through a couple and then decided they were a complete waste of time.
Come on, didn't you like things like this as a kid
Even as a pre-teen I thought the choose-your-own-adventure books were really idiotic. That wasn't just an opinion of the concept, I actually read through a couple and then decided they were a complete waste of time.
They've been around that long?
y
The original choose your own adventure books were frequently very poorly written. FF and Lone Wolf on the other hand were generally pretty good and the RPG rulesets made them more fun. But different strokes for different blokes.
Come on, didn't you like things like this as a kid
Even as a pre-teen I thought the choose-your-own-adventure books were really idiotic. That wasn't just an opinion of the concept, I actually read through a couple and then decided they were a complete waste of time.
They've been around that long?
y
The original choose your own adventure books were frequently very poorly written. FF and Lone Wolf on the other hand were generally pretty good and the RPG rulesets made them more fun. But different strokes for different blokes.
No matter how you dress it up, the central concept is fundamentally flawed and seems targeted at kids with short attention spans.
Back then we really had to think about what the author was trying to say.
"Are those squiggly lines supposed to be flowing water or the symbol for a microwave oven?"
Back then we really had to think about what the author was trying to say.
"Are those squiggly lines supposed to be flowing water or the symbol for a microwave oven?"
"If you wish to reject the sexual advances of the goddess Ishtar, turn to tablet 45.
If you want a piece of that hot fertility goddess arse, turn to tablet 132."
Back then we really had to think about what the author was trying to say.
"Are those squiggly lines supposed to be flowing water or the symbol for a microwave oven?"
"If you wish to reject the sexual advances of the goddess Ishtar, turn to tablet 45.
If you want a piece of that hot fertility goddess arse, turn to tablet 132.
If you want to be sacrificed to ensure a fruitful harvest, turn to tablet 83"
Posts
Come on, didn't you like things like this as a kid
Otherwise, die in a fire on page 13.
And the time travel ones.
that would be something
once you have the answer, turn to that page to continue
http://en.wikipedia.org/wiki/Lone_Wolf_%28gamebooks%29
Fighting fantasy was founded by steve jackson. Who also founded Games workshop.
Fun fact of the day.
it was like a map-based rpg book that also had a good chunk of pages devoted to a multiplayer dogfighting simulation
good times
But it's a different Steve Jackson who founded Steve Jackson Games and invented Car Wars.
I loved these books as a kid - they are the main thing that taught me to love reading and literature. They weren't high class, sure, but I loved the crap out of them.
I still have Robot Commando and Creature of Havoc on my bookshelf to this day, as well as a load of Lone Wolf books, and an omnibus of the surprisingly good novelization by John Grant.
I had this and the Zelda choose your own adventures. They were kinda lame, because you know, you could just play the NES games and skip the boring reading part.
I can only vaguely remember seeing the book and thinking OH MY GOD this is going to be the best thing ever. I'm not sure what happened after that.
The original choose your own adventure books were frequently very poorly written. FF and Lone Wolf on the other hand were generally pretty good and the RPG rulesets made them more fun. But different strokes for different blokes.
"Are those squiggly lines supposed to be flowing water or the symbol for a microwave oven?"
"If you wish to reject the sexual advances of the goddess Ishtar, turn to tablet 45.
If you want a piece of that hot fertility goddess arse, turn to tablet 132."