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Aside from jumping at the chance of letting my OCD-like tendencies run wild and work on a good OP, I wanted to discuss the Tales games.
I have Symphonia, in its original, better incarnation (GC), and it's fantastically awesome. I'm playing through again with 10x EXP (New Game+), which adds to the fun factor a lot. It might give me a chance to delve a bit deeper into the mechanics of the game, as that's something I hardly ever do with RPGs. If anyone has any tips in that regard, I'd be happy to hear them.
Also, this is a place to talk about the new Tales games, although I believe there's already a thread for that.
Finally, I'd like to invite discussion of the series as a whole. I've been thinking about getting Tales of the Abyss, because it's been recommended. Are there any other English releases in the series that I should seriously consider picking up?
Finally, I'd like to invite discussion of the series as a whole. I've been thinking about getting Tales of the Abyss, because it's been recommended. Are there any other English releases in the series that I should seriously consider picking up?
Eternia (PSP or PS1) is pretty widely accepted as the best of the series, so that one. Abyss has a great engine and battle system, but there are just so many small things that add up and make playing it something of a tortuous experience. Massive load times, extended fetch quests, hell... at one point, you just stop going to dungeons for about four hours as you play Fed Ex to various people. The Ex Skills system is also somewhat needlessly complicated, but at least it gives you something to do during subsequent playthroughs.
Definitely get Abyss. It's got the best battle system in the series.
And stay far, far away from Legendia. That game, in a word, blows.
What's so bad about Legendia?
It's a lot faster paced, and less strategic than Symphonia. And the 2D plane makes things a lot more chaotic and arcadey. People used to "combo the mage, walk away, lol" get frustrated fast. The retread of the dungeons through the CQs was also pretty terrible, but up until that point, it was a very solid game and certainly not even near the bottom half of the Tales series. People just like to bitch and moan because they wanted another Symphonia and Legendia was a throwback to the usual 2D Tales engine.
Definitely get Abyss. It's got the best battle system in the series.
And stay far, far away from Legendia. That game, in a word, blows.
What's so bad about Legendia?
Also, you forgot Tales of the World in your OP.
It's not Cannon but it's a Tales game, nonetheless
I was only including main series games. Then again, I'm not sure the soon-to-be Wii title should be in the OP, because it's labelled as a spin-off of Symphonia, not a sequel.
Definitely get Abyss. It's got the best battle system in the series.
And stay far, far away from Legendia. That game, in a word, blows.
What's so bad about Legendia?
It's a lot faster paced, and less strategic than Symphonia. And the 2D plane makes things a lot more chaotic and arcadey. People used to "combo the mage, walk away, lol" get frustrated fast. The retread of the dungeons through the CQs was also pretty terrible, but up until that point, it was a very solid game and certainly not even near the bottom half of the Tales series. People just like to bitch and moan because they wanted another Symphonia and Legendia was a throwback to the usual 2D Tales engine.
Interesting... I'm playing though Eternia on the PSP now and I like the 2D battle system, possibly better than the 3D one. Based on what you've said I think I'll pick up both PS2 games since I'm sure you can find them pretty cheap used.
As for Eternia, I'm digging it but I think I'm slightly more than halfway though the game.
I'm at the Ice mountain...need to level up some to beat the boss.
It's gotten to a point where the plot isn't really moving all that much and stuff like
the "finding the right cold weather gear for each party member" mini-game
is starting to annoy me. I got annoyed by Symphonia at about the same point in that game (obviously not the same event) so I guess it's just something about the series in general. They start to lag a bit in the middle. Personally, I can't wait to get to a point where the plot picks up a bit.
The other good thing that's come out of me playing Eternia is the discovery that I really do like RPGs that use an action-type battle system. Not purely action RPGs but ones like Tales that use a hybrid system. I think Eternia got it "more right" than Symphonia - great battle system and random encounters. I say that because the action battle system makes random encounters much less of a chore than typical turn based battle systems.
Also, looking back on FFXII, which I didn't care for because of the battle system, I'd really love to see that game remade with the Tales system in place.
One thing that annoys me about Tales of Symphonia is the fact that you're always locked into a 2-d plane. This usually isn't an issue, but sometimes a large enemy or group of smaller enemies gets stuck in front of your target, and you have to do a bit of awkward maneuvering to get past.
I don't want to come in here and rain on everyone's parade, but can someone explain to me what the draw of this series is? Having never played any of its games before, I decided to pick up Symphonia for Gamecube because it had good reviews and people are here seemed to like it. I didn't really know much about it, but I wasn't expecting to be greeted by a meaningless story, terrible writing and voice acting, ugly graphics (much of the time), and boring combat. I couldn't even play it for more than a couple hours. What am I missing here?
People just like to bitch and moan because they wanted another Symphonia and Legendia was a terrible game full of horrible, annoying characters, ridiculously awful graphics, painful voice acting, a stirct 2D battle system that had been done better in previous games like Eternia, and dialog written by a five year old that just learned the word love.
Seriously, there are reasons to hate Legendia beyond "olol not simphonia"
Definitely get Abyss. It's got the best battle system in the series.
And stay far, far away from Legendia. That game, in a word, blows.
What's so bad about Legendia?
It's a lot faster paced, and less strategic than Symphonia. And the 2D plane makes things a lot more chaotic and arcadey. People used to "combo the mage, walk away, lol" get frustrated fast. The retread of the dungeons through the CQs was also pretty terrible, but up until that point, it was a very solid game and certainly not even near the bottom half of the Tales series. People just like to bitch and moan because they wanted another Symphonia and Legendia was a throwback to the usual 2D Tales engine.
I actually didn't like it because the battle system quite simply did not feel very responsive, especially in comparison to the other 2d titles (Eternia in particular). And I found the characters to be bland and uninteresting, especially the main villian.
It is true I enjoyed Symphonia more than any other Tales game, but that was not the reason I disliked Legendia. It just felt lazy.
Edit - Oh, and the "Climax Mode" is fucking worthless.
You know what never gets enough love? ToP. I fucking love Phantasia. Whenever it comes up though people just complain about the intentional slowdown and the number of random encounters. Boo Hoo.
I don't want to come in here and rain on everyone's parade, but can someone explain to me what the draw of this series is? Having never played any of its games before, I decided to pick up Symphonia for Gamecube because it had good reviews and people are here seemed to like it. I didn't really know much about it, but I wasn't expecting to be greeted by a meaningless story, terrible writing and voice acting, ugly graphics (much of the time), and boring combat. I couldn't even play it for more than a couple hours. What am I missing here?
It's a series that you either love or hate. There really isn't a middle ground.
I find the plot of most Tales games to be very generic and the graphics are standard. I like the games because they are classic JPGS with an alternative battle system. Random battles (or non-random in the case of TOS) require strategy and skill beyond just selecting something off of a menu and moving on. To me it's the perfect mix of old school JRPG play and action...
I don't want to come in here and rain on everyone's parade, but can someone explain to me what the draw of this series is? Having never played any of its games before, I decided to pick up Symphonia for Gamecube because it had good reviews and people are here seemed to like it. I didn't really know much about it, but I wasn't expecting to be greeted by a meaningless story, terrible writing and voice acting, ugly graphics (much of the time), and boring combat. I couldn't even play it for more than a couple hours. What am I missing here?
I have the exact same umm... problem? Opinion? I bought ToS because of all of the love it receives, but there's absolutely nothing there. The combat is amusing for a while, but it's not enough to save the rest of the game's massive shortcomings. I managed to play through a good 10 hours of it before giving up.
Also, as a side note, it's possible to turn the voice acting off. At the very least, doing so changes the story segments from "painful" to "boring and derivative", which I suppose is an improvement.
I don't want to come in here and rain on everyone's parade, but can someone explain to me what the draw of this series is? Having never played any of its games before, I decided to pick up Symphonia for Gamecube because it had good reviews and people are here seemed to like it. I didn't really know much about it, but I wasn't expecting to be greeted by a meaningless story, terrible writing and voice acting, ugly graphics (much of the time), and boring combat. I couldn't even play it for more than a couple hours. What am I missing here?
I have the exact same umm... problem? Opinion? I bought ToS because of all of the love it receives, but there's absolutely nothing there. The combat is amusing for a while, but it's not enough to save the rest of the game's massive shortcomings. I managed to play through a good 10 hours of it before giving up.
Also, as a side note, it's possible to turn the voice acting off. At the very least, doing so changes the story segments from "painful" to "boring and derivative", which I suppose is an improvement.
Seriously, is there something I'm missing here?
No, it's fairly mediocre. The battle system is engaging... for a little while. Then it's back to dullery.
JAEF on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited July 2007
Symphonia was the first Tales game I ever played, and that's because I'm a sucker for Kousuke Fujishima. I guess I should've gotten into the series earlier, considering that.
The only other one I've played so far was Phantasia, which is meh. I'll get Abyss eventually, and I have Destiny, though I haven't gotten around to it.
I feel like if you're going to go with real time combat instead of turn based combat in an RPG you should go all the way and make it at least slightly as deep as an action game. Like Elder Scrolls, Mass Effect, or even Fable. It was real time, but there seemed to be almost nothing to the combat in Symphonia.
bruin on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited July 2007
I liked it because of it's light hearted nature - the story was nothing to write a book about, cheesy, but in a funny way and enough to keep me entertained, the combat was really fun (except for the multiplayer part maybe, hopefully they do something about this in the sequel), and I never felt like the game was a chore to play through (unlike most other JPRGs). I liked the art style, too
I feel like if you're going to go with real time combat instead of turn based combat in an RPG you should go all the way and make it at least slightly as deep as an action game. Like Elder Scrolls, Mass Effect, or even Fable. It was real time, but there seemed to be almost nothing to the combat in Symphonia.
See, that's the exact reason why I like the Tales series - it isn't like Elder Scrolls and Fable's combat. I can't stand that type of action combat.
I feel like if you're going to go with real time combat instead of turn based combat in an RPG you should go all the way and make it at least slightly as deep as an action game. Like Elder Scrolls, Mass Effect, or even Fable. It was real time, but there seemed to be almost nothing to the combat in Symphonia.
See, that's the exact reason why I like the Tales series - it isn't like Elder Scrolls and Fable's combat. I can't stand that type of action combat.
It's sort of Zelda meets a JRPG
I'm not quite sure why you say Zelda, LMB is more of a thinned down fighting game engine really.
I don't want to come in here and rain on everyone's parade, but can someone explain to me what the draw of this series is? Having never played any of its games before, I decided to pick up Symphonia for Gamecube because it had good reviews and people are here seemed to like it. I didn't really know much about it, but I wasn't expecting to be greeted by a meaningless story, terrible writing and voice acting, ugly graphics (much of the time), and boring combat. I couldn't even play it for more than a couple hours. What am I missing here?
I have the exact same umm... problem? Opinion? I bought ToS because of all of the love it receives, but there's absolutely nothing there. The combat is amusing for a while, but it's not enough to save the rest of the game's massive shortcomings. I managed to play through a good 10 hours of it before giving up.
Also, as a side note, it's possible to turn the voice acting off. At the very least, doing so changes the story segments from "painful" to "boring and derivative", which I suppose is an improvement.
Seriously, is there something I'm missing here?
No, that's pretty accurate. The combat gets more and more awesome. The story and dialog get more and more painful. I REALLY wish someone could be bothered to include the ToS battle system in an RPG that didn't completely suck in every other possible way, because that game would kick unholy ammounts of ass.
It's not a main Tales game. It doesn't get added to the OP.
On an entirely different note, that trailer for Tales of Innocence seriously impressed me in terms of graphics. The DS is capable of some awesome shit.
Centipeed on
0
Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
edited July 2007
So, Tales topic. I'm playing Abyss right now. And I've come to the point in the game where all hope seems lost.
So, Tales topic. I'm playing Abyss right now. And I've come to the point in the game where all hope seems lost.
How the FUCK do you beat Nebilim?
I put it on Easy. Because bitch was HARD.
I did it the same way I did the first Sword Dancer. Guy, Jade, Anise, Natalia/Tear (go for Natalia). Control Guy and have Jade and Anise hold their ground and chuck spells at her while Guy holds her off and Natalia keeps Guy alive. Just keep dodging her spells and keeping her as off balance as you can. Also, make sure you steal from her because she has the best C.Core in the game.
If all else fails, solo her with Natalia.
Blackjack on
3DS: 1607-3034-6970
0
Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
edited July 2007
Got her. Took in a party of Luke, Natalia, Jade, and Tear. Came down to just me and Jade in the end. Used damn near all my items, but I got her.
So, Tales topic. I'm playing Abyss right now. And I've come to the point in the game where all hope seems lost.
How the FUCK do you beat Nebilim?
I put it on Easy. Because bitch was HARD.
I did it the same way I did the first Sword Dancer. Guy, Jade, Anise, Natalia/Tear (go for Natalia). Control Guy and have Jade and Anise hold their ground and chuck spells at her while Guy holds her off and Natalia keeps Guy alive. Just keep dodging her spells and keeping her as off balance as you can. Also, make sure you steal from her because she has the best C.Core in the game.
If all else fails, solo her with Natalia.
I can't believe you suggest switching it to easy! The fun of the optional fights is that they're difficult, otherwise, why bother?
I am a huge Tales fanboy and beat Symphonia on Mania and Abyss on Hard, each nearing 100% completion, so I'm not sure if that makes my opinion more valid or less
TSR on
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Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
edited July 2007
Well, just finished my first playthrough of Abyss. Loved it. Incredible game. Loved the ending. Far better than ToS, imo.
Awesome. I think I'll pick up Abyss then the next time I see it. I assume it has new game+ of some kind?
EDIT: Whoa, wait ToP on the SNES had multiplayer? I remember trying to play it with my sister assuming it did and figure out how, and just assumed it didn't have one.
Awesome. I think I'll pick up Abyss then the next time I see it. I assume it has new game+ of some kind?
EDIT: Whoa, wait ToP on the SNES had multiplayer? I remember trying to play it with my sister assuming it did and figure out how, and just assumed it didn't have one.
ToA has a grade shop almost identical to ToS
Javen on
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AJRSome guy who wrestlesNorwichRegistered Userregular
edited July 2007
Being a PAL gamer, I’ve only ever played Tales of Phantasia and Tales of Eternia. It’s a bit of a shame, because I really enjoyed those two, and I wouldn't mind giving the later entries a shot.
I have imported Tales of the World: Radiant Mythology for the PSP though, it looks promising.
Posts
I have Symphonia, in its original, better incarnation (GC), and it's fantastically awesome. I'm playing through again with 10x EXP (New Game+), which adds to the fun factor a lot. It might give me a chance to delve a bit deeper into the mechanics of the game, as that's something I hardly ever do with RPGs. If anyone has any tips in that regard, I'd be happy to hear them.
Also, this is a place to talk about the new Tales games, although I believe there's already a thread for that.
Finally, I'd like to invite discussion of the series as a whole. I've been thinking about getting Tales of the Abyss, because it's been recommended. Are there any other English releases in the series that I should seriously consider picking up?
And stay far, far away from Legendia. That game, in a word, blows.
What's so bad about Legendia?
Also, you forgot Tales of the World in your OP.
It's not Cannon but it's a Tales game, nonetheless
Eternia (PSP or PS1) is pretty widely accepted as the best of the series, so that one. Abyss has a great engine and battle system, but there are just so many small things that add up and make playing it something of a tortuous experience. Massive load times, extended fetch quests, hell... at one point, you just stop going to dungeons for about four hours as you play Fed Ex to various people. The Ex Skills system is also somewhat needlessly complicated, but at least it gives you something to do during subsequent playthroughs.
It's a lot faster paced, and less strategic than Symphonia. And the 2D plane makes things a lot more chaotic and arcadey. People used to "combo the mage, walk away, lol" get frustrated fast. The retread of the dungeons through the CQs was also pretty terrible, but up until that point, it was a very solid game and certainly not even near the bottom half of the Tales series. People just like to bitch and moan because they wanted another Symphonia and Legendia was a throwback to the usual 2D Tales engine.
http://www.youtube.com/results?search_query=tales+destiny+PS2&search=
I was only including main series games. Then again, I'm not sure the soon-to-be Wii title should be in the OP, because it's labelled as a spin-off of Symphonia, not a sequel.
Interesting... I'm playing though Eternia on the PSP now and I like the 2D battle system, possibly better than the 3D one. Based on what you've said I think I'll pick up both PS2 games since I'm sure you can find them pretty cheap used.
As for Eternia, I'm digging it but I think I'm slightly more than halfway though the game.
It's gotten to a point where the plot isn't really moving all that much and stuff like
is starting to annoy me. I got annoyed by Symphonia at about the same point in that game (obviously not the same event) so I guess it's just something about the series in general. They start to lag a bit in the middle. Personally, I can't wait to get to a point where the plot picks up a bit.
The other good thing that's come out of me playing Eternia is the discovery that I really do like RPGs that use an action-type battle system. Not purely action RPGs but ones like Tales that use a hybrid system. I think Eternia got it "more right" than Symphonia - great battle system and random encounters. I say that because the action battle system makes random encounters much less of a chore than typical turn based battle systems.
Also, looking back on FFXII, which I didn't care for because of the battle system, I'd really love to see that game remade with the Tales system in place.
3DS: 1607-3034-6970
It is true I enjoyed Symphonia more than any other Tales game, but that was not the reason I disliked Legendia. It just felt lazy.
Edit - Oh, and the "Climax Mode" is fucking worthless.
Shoddy.
http://www.gametrailers.com/player/22633.html
STEAM: BioSpark // POKEMON: 0303 9578 6730
It's a series that you either love or hate. There really isn't a middle ground.
I find the plot of most Tales games to be very generic and the graphics are standard. I like the games because they are classic JPGS with an alternative battle system. Random battles (or non-random in the case of TOS) require strategy and skill beyond just selecting something off of a menu and moving on. To me it's the perfect mix of old school JRPG play and action...
I have the exact same umm... problem? Opinion? I bought ToS because of all of the love it receives, but there's absolutely nothing there. The combat is amusing for a while, but it's not enough to save the rest of the game's massive shortcomings. I managed to play through a good 10 hours of it before giving up.
Also, as a side note, it's possible to turn the voice acting off. At the very least, doing so changes the story segments from "painful" to "boring and derivative", which I suppose is an improvement.
Seriously, is there something I'm missing here?
The only other one I've played so far was Phantasia, which is meh. I'll get Abyss eventually, and I have Destiny, though I haven't gotten around to it.
See, that's the exact reason why I like the Tales series - it isn't like Elder Scrolls and Fable's combat. I can't stand that type of action combat.
It's sort of Zelda meets a JRPG
Tales of the World: Radiant Mythology
It's not a main Tales game. It doesn't get added to the OP.
On an entirely different note, that trailer for Tales of Innocence seriously impressed me in terms of graphics. The DS is capable of some awesome shit.
SteamID: Baroque And Roll
I did it the same way I did the first Sword Dancer. Guy, Jade, Anise, Natalia/Tear (go for Natalia). Control Guy and have Jade and Anise hold their ground and chuck spells at her while Guy holds her off and Natalia keeps Guy alive. Just keep dodging her spells and keeping her as off balance as you can. Also, make sure you steal from her because she has the best C.Core in the game.
If all else fails, solo her with Natalia.
3DS: 1607-3034-6970
SteamID: Baroque And Roll
I can't believe you suggest switching it to easy! The fun of the optional fights is that they're difficult, otherwise, why bother?
SteamID: Baroque And Roll
SteamID: Baroque And Roll
EDIT: Whoa, wait ToP on the SNES had multiplayer? I remember trying to play it with my sister assuming it did and figure out how, and just assumed it didn't have one.
ToA has a grade shop almost identical to ToS
I have imported Tales of the World: Radiant Mythology for the PSP though, it looks promising.
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