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Donkey Kong Country

Xenogears of BoreXenogears of Bore Registered User regular
edited July 2007 in Games and Technology
So my friend comes over tonight and has an interesting white box in his hands. Ye olde Wii. Why did he bring the Wii you say? He had just put 5000 points on, that's why and was a fairly new school gamer. So what do we get? Well besides F-Zero X (which he is the biggest idiot savant at) and Mario Kart 64 (We had a bit of fun at this) and a few choice single player games (LTTP, Paper Mario, Shining Force) he happens to get Donkey Kong Country. So at around 10 o'clock he says he is tired, but maybe a bit of DKC is in order. So we play, figuring out how to run somewhere in the second world, noting how this would be better on a Classic, etc. Then we get to the Ice World sometime around midnight. We get to the save point? Sometime after FOUR.

This game shows how Rare is retarded and amazing at platformers. The levels were designed by the same satanic forces that brought you water levels in Sonic, and multitudes of jumps and dangers off screen like another Rare "classic" Battletoads. It shares a lot of the charm of the Marios and Sonics out there, but its lacking in fairness. Also the save system can eat a dick, especially on that god damned Ice world.

Both of us have completely beaten the game before, full percentage runs. Time, sleepiness, and interesting to say the least controls have brought us back to this state. I hope to god he doesn't bring the box back over, and pray he doesn't do that and download DKC 2 while he is at it. I've never cleared two.

Things that were starting to bug me.

Celebrations after clearing minigames, minigames that open other minigames, which give you about the same number of lives it takes you to unlock said minigames back. Creating an endless loop of PAIN.

Blind jumps. Sure, some secrets can only be found by jumping to certain death. Sometimes they even give you hints. Not most of the time though. This game is all about leaping blindly.

Ropes in the ice cave that only go one way. These do not make any sense and will lead to some deaths. Possibly many.

3DS CODE: 3093-7068-3576
Xenogears of Bore on
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Posts

  • DeusfauxDeusfaux Registered User regular
    edited July 2007
    Brilliant game.

    Deusfaux on
  • NorfairNorfair Registered User regular
    edited July 2007
    Ha, yes, DKC is all about that kind of pain. I'm a bit OCD, so I always have to try to get everything, and, well, it can be ugly. No warp barrels for me, unless my common sense overcomes my masochism (does happen, from time to time). Of course, there's also the thing that, if you want the highest possible percentage, you have to use the cheat code to make the game harder. It's not the hardest platforming series around, not even close, but paradoxically that's what makes the harder levels so frustrating--they stand out.

    Rare seemed to be in love with blind jumps in the DKC series; it's been a while since I've played the second one, but there are also a few of them in the third game (which also loses points for Kiddie Kong. Does anybody anywhere actually like Kiddie Kong? I never use him if I can help it). Some of the other things were polished up a bit in number 2, though; it's definitely the best game in the series, and not just because it has pirates. Although the pirates help a lot.

    Least favorite DKC level: Snow Barrel Blast. Urgh. I think the only other level in the whole series that I hate nearly as much is that stupid rocket level in DKC 3, and at least that level was optional (unless you wanted max percentage).

    Norfair on
  • HtR-LaserHtR-Laser Registered User regular
    edited July 2007
    My (now ex) girlfriend and I played through the original Donkey Kong Country together once. We collected at least 30-35 extra lives and blasted through that game... until snow barrel blast. Every fucking extra life gone.

    HtR-Laser on
  • Bang Bang Miss AmericaBang Bang Miss America Registered User regular
    edited July 2007
    Love that game. I'm currently on the level...ahh, forgot the name, but it's the water level in Kremlin Industries.

    Why the fuck does every water level in platform games suck balls? Mario, Sonic etc.

    Bang Bang Miss America on
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  • NorfairNorfair Registered User regular
    edited July 2007
    Love that game. I'm currently on the level...ahh, forgot the name, but it's the water level in Kremlin Industries.

    Why the fuck does every water level in platform games suck balls? Mario, Sonic etc.

    Water is evil.

    Norfair on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    HtR-Laser wrote: »
    My (now ex) girlfriend and I played through the original Donkey Kong Country together once. We collected at least 30-35 extra lives and blasted through that game... until snow barrel blast. Every fucking extra life gone.

    We almost needed a continue, and we were gaining 4 lifes every 3-4 turns. That stupid level.

    Coming up to the world I got a chill down my spine. I haven't touched the game in over a decade, yet somehow I knew. I remembered. The water level in that one is no picnic.

    About the water level situation. I think Mario has overall the best track record of hard yet passible water levels, while sonic is probably the worst. Zelda would be down there near the bottom if not for the unmitigated fun of using Zora Link in MM.

    I think the real saving grace of DKC is the co-op mode. The design would be terrifying if you always lost a life on one hit. Sadly, it also gives them an excuse for absolutely grueling set piece encounters with kremlins and the terrifying bees.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Shazkar ShadowstormShazkar Shadowstorm Registered User regular
    edited July 2007
    I like DKC2 the most... but my cartridge had some issues and froze sometimes, and one time, when I had gotten so damn far in that game after beating one of those hard ass bramble levels, my games deleted themselves.

    Shazkar Shadowstorm on
    poo
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited July 2007
    Eh, I never had any problems with the difficulty of the game or the level design. DKC is just a perfectly fine platformer, if you ask me.

    Alfred J. Kwak on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited July 2007
    I am not a fan of DKC particularly, but DKC 2 is one of my favorite games ever. I just got it on the VC a few days ago. <3

    I like the third one better than the first one too, if only because Dixie is playable in it.

    mntorankusu on
  • NorfairNorfair Registered User regular
    edited July 2007
    Eh, I never had any problems with the difficulty of the game or the level design. DKC is just a perfectly fine platformer, if you ask me.

    Quoting myself seems kinda egotistical, but:
    It's not the hardest platforming series around, not even close, but paradoxically that's what makes the harder levels so frustrating--they stand out.

    The easier levels lull you, and then Snow Barrel Blast eats some, most, or all your lives because you were expecting it to stay easy.

    Anyway, I'm not disagreeing--I think that's a factor in why so many people get stuck in certain areas. Actually, I think that's part of the brilliance of Rare's level designs in these games. They're just exceptionally well-made platformers.

    Norfair on
  • Bang Bang Miss AmericaBang Bang Miss America Registered User regular
    edited July 2007
    Oh god Snow Barrel Blast was horrific. Then one day by accident I found the barrel that skips half the level, though I died in the level after that (luls) and then forgot where the barrel was, and found it by accident again.

    Oh I used the 50 lives cheat for the first level of Kremlin Industries and LOST ALL OF THEM on it.

    Bang Bang Miss America on
    abcdefghijklmnopqrstuvwyxz
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited July 2007
    I love the series but every game in the series had a couple of levels that were just hellish pits of despair.

    There was a DKC2 level in a castle (I think) where green lava would keep rising. That and the damn parrot race level.

    Then for DKC3 pretty much any of the levels in the pipes was some kind of special hell. I recall one where it was low gravity and one where the left/right controls were reversed, the horror. And those pipe levels always seemed to go on forever as well.

    -SPI- on
  • CrashmoCrashmo Registered User regular
    edited July 2007
    HtR-Laser wrote: »
    My (now ex) girlfriend and I played through the original Donkey Kong Country together once. We collected at least 30-35 extra lives and blasted through that game... until snow barrel blast. Every fucking extra life gone.

    This is my exact experience. (Minus the ex)

    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Most of the parrot (Bramble freaking Scramble) levels were insanely hard, and the one with polluted water that reversed you...but it doesn't get much better than the mine kart ones.

    Crashmo on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited July 2007
    It's been awhile since the last time I played this game, but I can't recall any particular level where you would need to spend more then, let's say 10 lives to get through. This is really the first time I hear someone complaining about the balance in the game.

    Alfred J. Kwak on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    It's been awhile since the last time I played this game, but I can't recall any particular level where you would need to spend more then, let's say 10 lives to get through. This is really the first time I hear someone complaining about the balance in the game.

    This is madness. I've been hearing it since day one. Leaps of faith, hard ass barrel chains in blinding snow, ropes that go in one direction, water levels with nowhere to move. That is just one world of the first level of the first game. The level design gets cheaper as the series progresses.

    Sure, it might not be as hard as Ninja Gaiden for the NES, but it is around as cheap.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • The Lovely BastardThe Lovely Bastard Registered User regular
    edited July 2007
    I do like the fact that they made up for water levels being evil with the swordfish whose name I never remember.

    Oh god I loved him.

    The Lovely Bastard on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    I do like the fact that they made up for water levels being evil with the swordfish whose name I never remember.

    Oh god I loved him.

    You mean that piece of shit En Garde? Fuck him.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • PotUPotU __BANNED USERS regular
    edited July 2007
    DKC a hard game? Maybe the second one.

    PotU on
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  • The Lovely BastardThe Lovely Bastard Registered User regular
    edited July 2007
    I do like the fact that they made up for water levels being evil with the swordfish whose name I never remember.

    Oh god I loved him.

    You mean that piece of shit En Garde? Fuck him.


    En Garde is awesome you shut up now.

    The Lovely Bastard on
    7656367.jpg
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited July 2007
    It's been awhile since the last time I played this game, but I can't recall any particular level where you would need to spend more then, let's say 10 lives to get through. This is really the first time I hear someone complaining about the balance in the game.

    This is madness. I've been hearing it since day one. Leaps of faith, hard ass barrel chains in blinding snow, ropes that go in one direction, water levels with nowhere to move. That is just one world of the first level of the first game. The level design gets cheaper as the series progresses.

    Sure, it might not be as hard as Ninja Gaiden for the NES, but it is around as cheap.

    That's strange - I never considered DKC to be such an unfair game. If anything, I'd call it a showpiece at how to make a fun and flawless platformer. I'm not even one of those type of gamers who enjoy trying to beat a level again and again only because the designers decided to be cheap. If I get stuck at some point of a game and cannot move on, I'd normaly just stop playing, like I did when I couldn't beat the graveyard stage in Lion King on the GB, or this stupid fucking first extra level in Yoshi's Island DS. Hell, one of my greatest archievments as a gamer was beating Metroid Prime on normal difficulty.

    But maybe I should just give itanother playthrough to see what you're talking about. If my skills haven't rusted yet, I should blow through this game in no time :)

    Alfred J. Kwak on
  • VulpineVulpine Registered User regular
    edited July 2007
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?

    Vulpine on
    [SIGPIC][/SIGPIC]
  • Mr_GrinchMr_Grinch Registered User regular
    edited July 2007
    Don't think it did in the UK SNES, I'm pretty sure you could pull the cart out whenever!

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
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  • BalefuegoBalefuego Registered User regular
    edited July 2007
    I am pretty sure buried somewhere in the code of Snow Barrell Blast is the lost soul of a forsaken child.

    Balefuego on
    [SIGPIC][/SIGPIC]
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2007
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?

    No, it does not. Another fun trick for deleting games. Insert the ac adapter while the power is switched on. Instant battery kill.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Shazkar ShadowstormShazkar Shadowstorm Registered User regular
    edited July 2007
    Oh, also, the music in the series was awesome. I think I had the music for that lava level in DKC2 where you're hoppin' on the crocs' heads on my cell phone. Awesome.

    Shazkar Shadowstorm on
    poo
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited July 2007
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?
    I think you're thinking of the Game Boy.

    mntorankusu on
  • brynstarbrynstar Registered User regular
    edited July 2007
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?
    I think you're thinking of the Game Boy.

    Didn't the first gen SNES systems have a similar locking mechanism? Hence the little slot area on the front of the carts. Granted, I could be wrong, as it has been a while, and I never did try to yank a cart out of the system. I always used the eject button.

    The original DKC is one of my favorite SNES games, and I always preferred it to the sequels. It just felt more pure and simple, whereas to me the sequels seemed like they just shoved in needless extra stuff.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited July 2007
    In the original model SNES, cartridges were locked in (with an eject button), but it had nothing to do with whether the power switch was on.

    mntorankusu on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited July 2007
    brynstar wrote: »
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?
    I think you're thinking of the Game Boy.

    Didn't the first gen SNES systems have a similar locking mechanism? Hence the little slot area on the front of the carts. Granted, I could be wrong, as it has been a while, and I never did try to yank a cart out of the system. I always used the eject button.

    The original DKC is one of my favorite SNES games, and I always preferred it to the sequels. It just felt more pure and simple, whereas to me the sequels seemed like they just shoved in needless extra stuff.

    there's a little arm which slides into place in the front of the SNES to hold the cartridge, which gets moved up when you press the eject button (thus forcing the cart out). However, it's not a lock like on the gameboy, and pulling on a cartridge will cause it to give way.

    I loved the DKC series. Some seriously fun platforming. If anyone is hungry for more DKC, I suggest looking to the Donkey Kong Land series. They're just as great.

    Man I loved my gameboy back then. DKL, Mario Land 2, Wario Land, tetris, Killer Instinct... some great times were had.

    TheSonicRetard on
  • brynstarbrynstar Registered User regular
    edited July 2007
    brynstar wrote: »
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?
    I think you're thinking of the Game Boy.

    Didn't the first gen SNES systems have a similar locking mechanism? Hence the little slot area on the front of the carts. Granted, I could be wrong, as it has been a while, and I never did try to yank a cart out of the system. I always used the eject button.

    The original DKC is one of my favorite SNES games, and I always preferred it to the sequels. It just felt more pure and simple, whereas to me the sequels seemed like they just shoved in needless extra stuff.

    there's a little arm which slides into place in the front of the SNES to hold the cartridge, which gets moved up when you press the eject button (thus forcing the cart out). However, it's not a lock like on the gameboy, and pulling on a cartridge will cause it to give way.

    I loved the DKC series. Some seriously fun platforming. If anyone is hungry for more DKC, I suggest looking to the Donkey Kong Land series. They're just as great.

    Man I loved my gameboy back then. DKL, Mario Land 2, Wario Land, tetris, Killer Instinct... some great times were had.

    Thanks for the clarification on the locking mechanism. DKL and KI were amazing on Gameboy. I put tons of time into those. I remember thinking that portable graphics would probably not look better for a really long time. I mean, Advanced Computer Modeling on a portable!

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • TheSonicRetardTheSonicRetard Registered User regular
    edited July 2007
    brynstar wrote: »
    brynstar wrote: »
    Vulpine wrote: »
    Crashmo wrote: »
    I L.O.V.E. all the DKC games, 3 being one of the only games I've ever bothered to 100% (above 100% if I remember correctly)...upon which in my excitement I immediately yanked the cartridge out without turning off the SNES to bring to my friends house and show him. I get there and...poof.

    Pardon my ignorance, but how do you remove a SNES cartridge with the power on? Doesn't the power button lock the cart in place so it can't be removed?
    I think you're thinking of the Game Boy.

    Didn't the first gen SNES systems have a similar locking mechanism? Hence the little slot area on the front of the carts. Granted, I could be wrong, as it has been a while, and I never did try to yank a cart out of the system. I always used the eject button.

    The original DKC is one of my favorite SNES games, and I always preferred it to the sequels. It just felt more pure and simple, whereas to me the sequels seemed like they just shoved in needless extra stuff.

    there's a little arm which slides into place in the front of the SNES to hold the cartridge, which gets moved up when you press the eject button (thus forcing the cart out). However, it's not a lock like on the gameboy, and pulling on a cartridge will cause it to give way.

    I loved the DKC series. Some seriously fun platforming. If anyone is hungry for more DKC, I suggest looking to the Donkey Kong Land series. They're just as great.

    Man I loved my gameboy back then. DKL, Mario Land 2, Wario Land, tetris, Killer Instinct... some great times were had.

    Thanks for the clarification on the locking mechanism. DKL and KI were amazing on Gameboy. I put tons of time into those. I remember thinking that portable graphics would probably not look better for a really long time. I mean, Advanced Computer Modeling on a portable!

    I played the GB port of KI more than the SNES port. I thought it was more fun and felt better (I hated hitting shoulder buttons for attacks).

    TheSonicRetard on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    What the fuck are you people talking about? There was no locking mechanism of any kind on the SNES. Hasn't anyone actually looked inside the slot?

    The cart is held in because they're made to tightly hug the connectors. All the eject button does is raise two little prongs on the bottom, one on each side, to essentially pop the cart out. You could actually send it flying if you mashed down on eject real hard.

    As for DKC, it's funny because I also downloaded it yesterday. I made it all the way to right before the Factory world boss, and I pretty much blew through every level, instinctively finding every single bonus on the way. See, back in the day, I spent every other week-end at my dad's, and the SNES was there, and the only games I had were Mario World, All-Stars, DKC, Super Metroid and Chrono Trigger. So I finished all of those a LOT of times. I think I have the complete maps of each of those games implanted in my subconscious, and I'll just remember where everything is while playing it, even though I couldn't tell you by heart.

    Even Snow Barrel Blast was a piece of cake... though I distinctly remember having a hell of a tough time on it back in the day.

    Something I noticed is that in Torchlight Trouble, Squawks doesn't give off a blinding flash of light each time you turn around anymore. I guess that's Nintendo trying to limit the epileptic seizures, but I'm wondering if that's something that was only changed for the VC or if there was a second SNES version that came out with the flash removed?

    SimBen on
    sig.gif
  • CraigopogoCraigopogo Registered User regular
    edited July 2007
    Tanked Up Trouble makes me want to kill people.... god damn I hate that level.

    Craigopogo on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited July 2007
    SimBen wrote: »
    Something I noticed is that in Torchlight Trouble, Squawks doesn't give off a blinding flash of light each time you turn around anymore. I guess that's Nintendo trying to limit the epileptic seizures, but I'm wondering if that's something that was only changed for the VC or if there was a second SNES version that came out with the flash removed?
    I noticed the same thing in DKC2 in that flashlight fish stage. That always pissed me off!

    Here, have a blinding flash of light each time you need to turn around in this dark water maze stage!

    mntorankusu on
  • LewiePLewieP Registered User regular
    edited July 2007
    God I hope that Miyamoto makes a Jungle Beat sequal after Mario Galaxy

    LewieP on
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2007
    Could anyone find a Kong family tree anywhere? I tried starting to think about it, and there are just too many and I'm really not sure how everyone's related, so I'm curious.

    SimBen on
    sig.gif
  • LunkerLunker Registered User regular
    edited July 2007
    Balefuego wrote: »
    I am pretty sure buried somewhere in the code of Snow Barrel Blast is the lost soul of a forsaken child.

    Also, apparently my eyes are starting to go, because I felt like crying tears of blood after playing through that that eye-rending snow effect.

    Funny story: While playing through it on the VC with my wife (who adores the game), she found the hidden barrel midway through that automatically scooted you past the entire second half of the level.

    I had no knowledge of that barrel's presence until that moment. Years of my life flashed before my eyes.

    Lunker on
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  • RamiRami Registered User regular
    edited July 2007
    I played DKC a while ago and thought it aged terribly. The level design was pretty meh and they're also really short.

    DKC 2 on the other hand is still completely awesome, and DKC 3 was never good so meh.

    Rami on
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    DKC 2 is a masterpiece. Its the sequel to DKC, an awesome game, and its pirate themed. Yeah, pretty much my second favourite SNES platformer after Yoshi's Island.

    And damn you all to hell for mentioning that snow barrel level from 1! D:

    DisruptorX2 on
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  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited July 2007
    Wasn't there a hidden barral that blasted you pretty much across the entire level? Although you had to risk a life to find it.

    Also, that dark cave level in the Ice world can go die in a fire.

    MetaHybrid on
    3DS: 3265-5577-2211 NNID: Metahybrid
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