FOSTER CITY, Calif., July 27 -- Sony Computer Entertainment America Inc. (SCEA) today announced an exclusive game development deal with Eat, Sleep, Play(TM), a new software development company formed by legendary game creators David Jaffe and Scott Campbell. Under the agreement, Eat, Sleep, Play is signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008.
Based in Utah, Eat, Sleep, Play is a newly formed company founded by David Jaffe, a former creative director for SCEA's Santa Monica Studios; and Scott Campbell, the founder of Incognito Entertainment, a dedicated development studio also under the SCEA Santa Monica Studios banner. Jaffe is perhaps best known as the co-creator and game director behind the multi-million PlayStation(R) platform franchises Twisted Metal(R) on PS one(R) & PlayStation(R)2 and God of War(R) on PlayStation 2. Campbell, a long-time collaborator with Jaffe and co-creator of the Twisted Metal titles, is currently receiving industry praise for Incognito's PLAYSTATION(R)3 (PS3(TM))-exclusive online air and ground combat game Warhawk(TM). Additionally, Jaffe and Campbell recently collaborated efforts on Calling All Cars(TM), a popular exclusive downloadable title for PLAYSTATION(R)Network.
In addition to the multi-year, multi-title deal to create titles for the PlayStation family of products, the company will also be creating Twisted Metal(R): Head On for PlayStation 2, which is scheduled to be released this winter. Twisted Metal: Head On will feature lost levels from the never released Twisted Metal: Black(R) Part II and a documentary on the series.
"We are extremely pleased to be working with David and Scott and supporting them in their new endeavor," said Shuhei Yoshida, senior vice president, product development, SCEA. "Through hit after hit, they have established themselves as two of the most talented individuals this industry has ever seen, and I look forward to seeing what kind of further gaming innovation they can bring to the PlayStation brand through our new development deal."
In conjunction with today's news, SCEA confirmed that the core members of the Incognito team responsible for Warhawk will remain within the SCEA Santa Monica Studios fold, headed up by Dylan Jobe, and will continue to produce content for this highly-anticipated title. Jobe, game director for Warhawk, is known for his work on the popular hit titles War of the Monsters(TM) and Twisted Metal: Black(R) for PlayStation 2.
SOURCE Sony Computer Entertainment America Inc.
So basically, David Jaffe, Scott Campbell and some of others from Incog left Sony to form an independant company called Eat, Sleep, Play. Sony then signed them up as second party developers and now they're working on Twisted Metal: Head On for the PS2 (of all places) and another untitled game (probably for the PSN). Oh and the remainders of Incog (developers of Warhawk) will be dissolved into Sony Santa Monica.
What does this mean for the God of War series? Nothing really. Cory Barlog is in charge of it now and he did a fantastic job on God of War 2.
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Fuck that shit. Day one purchase for me.
Hopefully it has online.
But bloody hell, I predict the last PS2 game to be released will be in like 2010.
There's a couple of reasons. First off, he gets more freedom. And secondly, when he was developing Calling All Cars, he was developing it in co-junction with Incog (who were also working on Warhawk). Sometimes during development, staff would be pulled off of Calling All Cars because they were needed on Warhawk and since Warhawk was a much bigger priority, Jaffe had no input into the decision. Now, he's got his own team and they'll work on whatever the hell he (and Scott Campbell) want them to work on.
Both Madden and Gameday had 2005 versions for the PSOne, but nothing more recent.
Same. Total letdown.
Twisted Metal. Apply Directly to the forehead
Twisted Metal. Apply Directly to the forehead
Twisted Metal. Apply Directly to the forehead
Twisted Metal. Apply Directly to the forehead
I'm sorry. Couldn't help myself. That's pretty strange that he'd form another company just to continue developing with Sony when he could have done that with the previous studio he was with, unless he intends to branch out to other systems once the deal ends. Could also be for the freedom as well as Unco explained.
Ah well. Hopefully after Twisted Metal, he'll get started on more original games.
He's stated multiple times that even if he left Sony, he'd continue to work on their systems. Why people suddenly think he'd jump over to Microsoft, I have no idea.
For the same reason they wish every game was on the Wii or DS: wishful thinking.
well in this instance, he was already working for Sony, making games under their banner for their console. If a developer in that position goes "right, i'm gonna start my own studio", it gives the impression they want to branch out, maybe work for another platform or something. That's how it could be misinterpreted.
Do they have him working on a PSP->PS2 port?
Apparently, this means he's going back to finish it. Huh.
It is in the sense it has a lot of freedom in designing games. These games just have to be made for Sony.
No it sounds more like a port of TM Head On with the levels from TM:B 2 shoehorned in
So, my reaction goes from "Alright, new TM game!" to "Port of a 2 year old psp game woo"
It sounds more like a hacky slogan for a studio.
sketchyblargh / Steam! / Tumblr Prime
But whatever.
Pokémon HGSS: 1205 1613 4041
Twisted Metal 1, 2 and Black
http://en.wikipedia.org/wiki/David_Jaffe
It's independant the "ant" means it's a sack of shit and a slow news day.
I don't think I played Mickey Mania though.
Pokémon HGSS: 1205 1613 4041
Wow. So two good franchises. And GoW2 was a billion times better than the original in my eyes soooo.... I couldnt really give a shit about Jaffe I guess...
Mickey Mania was pretty good actually - although I think it used alot of code from other Disney games from that time period (Lion King to be exact, Mickey running from the moose = Simba running in stampede for example) so I don't think he gets much credit from that.
I didn't really like God of War that much - it was fun but I didn't really see how it was significantly better than the PS2 Rygar game or Devil May Cry series. Twisted Metal I do love though.
There is a metric fuckton of games co produced and paid for games by virtual first party sony entities. Technically they are seperate development studios that only work on Sony funded projects. This seems to be a good place to be, as they do a lot of the Playstations best games these days.
Warning: no mention of the company inside
If you want to actually learn a bit about Jaffe:
http://www.gametrailers.com/bonusround.php?ep=4&pt=1
Uh, no. Whoever told you that is an idiot. It was cancelled because Incog just didn't have the staff to handle developing two big projects.