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[ASK ON] Interview questions for the Stranglehold devs.

PolagoPolago Registered User regular
edited August 2007 in Games and Technology
So the Platformers team and I will be having an interview with the developers at Midway behind Stranglehold (360, PS3), and it is the first of many in the coming months/this year. I decided that it'd be awesome for the whole community to have an oppertunity for questions too rather than just us so I decided to make this thread.

If you have questions you'd ask the Stranglehold team, please post them here and i'll comb through before the interview to ask as many good questions as possible for everyone. :)

Polago on

Posts

  • EvangirEvangir Registered User regular
    edited July 2007
    What happened to the demo? In their IGN blog they said they had released it to Microsoft certification; do they have an idea of when it will actually make it onto Live?

    Evangir on
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  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited July 2007
    Evangir wrote: »
    What happened to the demo? In their IGN blog they said they had released it to Microsoft certification; do they have an idea of when it will actually make it onto Live?

    I've heard August 8th but I dunno how credible that is.

    Can we except any sort of DLC for this game in the future? Extra levels, outfits or the like?

    vegeta_666 on
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  • EvangirEvangir Registered User regular
    edited July 2007
    Oh, and have they considered releasing Hard-boiled with the special edition of the 360 version, perhaps on a separate DVD? What pack-ins will the 360 Special edition include?

    Evangir on
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  • FreddyDFreddyD Registered User regular
    edited July 2007
    I'm a big fan of Woo and the Stranglehold devs so I'm pretty interested in the interview. Here are a few questions to start with:
    • Are there any similarities between Stranglehold and the team's previous effort, Psi-Ops? Has your experience on that title helped you with Stranglehold?
    • What are the benefits and drawbacks of licensing technology like the Unreal 3.0 engine and the Havok physics engine?
    • What benefits and challenges did you have from working with movie industry icons like John Woo and Chow Yun Fat?
    • Was there any inspiration for the title outside of Woo's movies?
    • Besides Hard Boiled, what is your favorite John Woo film?

    FreddyD on
  • ErgandarErgandar Registered User regular
    edited July 2007
    What're the number of weapons available in Stranglehold, and could you describe a few of the more interesting/creative ones?


    What would your opinion of the game's AI be-does it respond intelligently to the environment? For example, would an opponent fire at a chandelier/any physics object above you in order to defeat you?

    Ergandar on
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  • PolagoPolago Registered User regular
    edited July 2007
    Update: the interview questions will be used on Wednesday, so about 2 days to come up with stuff.

    Thanks. :D

    Polago on
  • The_ScarabThe_Scarab Registered User regular
    edited July 2007
    Just how awesome is Chow Yun Fat? Super awesome or mega awesome?

    The_Scarab on
  • FreddyDFreddyD Registered User regular
    edited July 2007
    I'm bumpin this thread with more of mah questions:
    • How does multiplayer design differ from single player design? Was it difficult to include both features in the title?
    • What kind of computer would you need to get the same kind of performance you would see on the consoles?
    • Are there any inside jokes or funny anecdotes from the development of the game?
    • How does story telling in a video game differ from that in a movie?
    • Was there something that you liked that had to be cut from the title due to time constraints?
    • If you could translate any other movie into a video game, which one would it be?
    • Where did the idea for the guitar case full of guns come from? Was that a nod to Desperado or was that in a John Woo film?
    • Was Stranglehold based on a real script? Is there any chance of seeing a film based on Stranglehold?

    FreddyD on
  • FireWeaselFireWeasel Registered User regular
    edited July 2007
    The_Scarab wrote: »
    Just how awesome is Chow Yun Fat? Super awesome or mega awesome?

    Or super MEGA awesome?

    *Did seeing Chow Yun Fat in The Corruptor make you want to slap him for making exceedingly poor career choices?

    FireWeasel on
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  • PolagoPolago Registered User regular
    edited August 2007
    Last day to add questions to the list. Good stuff so far everyone. :)

    Polago on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited August 2007
    Ask them if there is any chance of a next gen Psi-ops title.

    bloodyroarxx on
  • FreddyDFreddyD Registered User regular
    edited August 2007
    I played the demo, and now I want to know if there is going to be any DLC or mod tools. Will we ever see an arena mode like Dead Man Walking in Max Payne? Will the game engine support mods that add character animations, like stylish dodges or disarms?

    When/where is the interview going up, Polago?

    FreddyD on
  • chaossoldierchaossoldier Registered User regular
    edited August 2007
    FreddyD wrote: »
    I'm a big fan of Woo and the Stranglehold devs so I'm pretty interested in the interview. Here are a few questions to start with:
    • Are there any similarities between Stranglehold and the team's previous effort, Psi-Ops? Has your experience on that title helped you with Stranglehold?
    • What are the benefits and drawbacks of licensing technology like the Unreal 3.0 engine and the Havok physics engine?
    • What benefits and challenges did you have from working with movie industry icons like John Woo and Chow Yun Fat?
    • Was there any inspiration for the title outside of Woo's movies?
    • Besides Hard Boiled, what is your favorite John Woo film?

    Speaking of Psi-ops:

    What's going on with that game? Is there ever going to be a sequel or did the lawsuit from the writer claiming the game stole from his unpublished story kill it?

    chaossoldier on
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