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[ASK ON] Interview questions for the Stranglehold devs.
So the Platformers team and I will be having an interview with the developers at Midway behind Stranglehold (360, PS3), and it is the first of many in the coming months/this year. I decided that it'd be awesome for the whole community to have an oppertunity for questions too rather than just us so I decided to make this thread.
If you have questions you'd ask the Stranglehold team, please post them here and i'll comb through before the interview to ask as many good questions as possible for everyone.
What happened to the demo? In their IGN blog they said they had released it to Microsoft certification; do they have an idea of when it will actually make it onto Live?
What happened to the demo? In their IGN blog they said they had released it to Microsoft certification; do they have an idea of when it will actually make it onto Live?
I've heard August 8th but I dunno how credible that is.
Can we except any sort of DLC for this game in the future? Extra levels, outfits or the like?
Oh, and have they considered releasing Hard-boiled with the special edition of the 360 version, perhaps on a separate DVD? What pack-ins will the 360 Special edition include?
I'm a big fan of Woo and the Stranglehold devs so I'm pretty interested in the interview. Here are a few questions to start with:
Are there any similarities between Stranglehold and the team's previous effort, Psi-Ops? Has your experience on that title helped you with Stranglehold?
What are the benefits and drawbacks of licensing technology like the Unreal 3.0 engine and the Havok physics engine?
What benefits and challenges did you have from working with movie industry icons like John Woo and Chow Yun Fat?
Was there any inspiration for the title outside of Woo's movies?
Besides Hard Boiled, what is your favorite John Woo film?
What're the number of weapons available in Stranglehold, and could you describe a few of the more interesting/creative ones?
What would your opinion of the game's AI be-does it respond intelligently to the environment? For example, would an opponent fire at a chandelier/any physics object above you in order to defeat you?
I played the demo, and now I want to know if there is going to be any DLC or mod tools. Will we ever see an arena mode like Dead Man Walking in Max Payne? Will the game engine support mods that add character animations, like stylish dodges or disarms?
I'm a big fan of Woo and the Stranglehold devs so I'm pretty interested in the interview. Here are a few questions to start with:
Are there any similarities between Stranglehold and the team's previous effort, Psi-Ops? Has your experience on that title helped you with Stranglehold?
What are the benefits and drawbacks of licensing technology like the Unreal 3.0 engine and the Havok physics engine?
What benefits and challenges did you have from working with movie industry icons like John Woo and Chow Yun Fat?
Was there any inspiration for the title outside of Woo's movies?
Besides Hard Boiled, what is your favorite John Woo film?
Speaking of Psi-ops:
What's going on with that game? Is there ever going to be a sequel or did the lawsuit from the writer claiming the game stole from his unpublished story kill it?
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I've heard August 8th but I dunno how credible that is.
Can we except any sort of DLC for this game in the future? Extra levels, outfits or the like?
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
What would your opinion of the game's AI be-does it respond intelligently to the environment? For example, would an opponent fire at a chandelier/any physics object above you in order to defeat you?
Thanks.
Or super MEGA awesome?
*Did seeing Chow Yun Fat in The Corruptor make you want to slap him for making exceedingly poor career choices?
When/where is the interview going up, Polago?
Speaking of Psi-ops:
What's going on with that game? Is there ever going to be a sequel or did the lawsuit from the writer claiming the game stole from his unpublished story kill it?