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The Guiding Principles and New Rules document is now in effect.
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
This doesn't mean the DS2 definitely has motion sensing or anything, but it's definitely noteworthy. I question how well it could work when the thing you're moving around has the screen itself on it though.
I think that's just the symbol for a handheld game system.
bruin on
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FrankoSometimes I really wish I had four feet so I could dance with myself to the drumbeatRegistered Userregular
edited August 2007
This works well in a household with open space and a flat surface to stand on. Playing a motion sensing game in a crowded bus or in a bumpy car ride? I don't think so
This is a patent for the sake of having a patent, and it probably won't end up as an actual product like the one pictured there. It's not unlikely that the DS2 will have some sort of accelerometer in it, but it's unlikely to be used in any arm flailing/jerking way if it does end up having one.
No really, do you think it will, you know. To support DS games and such.
I wouldn't be at all surprised if Nintendo's next handheld was just like the DS but more powerful (GC level 3D graphics?), with motion sensing, and maybe built in rumble. And online from launch. And maybe both screens would be touch screens.
It could be awesome for certain games. I'm picturing Marble Madness... But I wouldn't want it to be a major feature of most games and they shouldn't market the system around it.
No really, do you think it will, you know. To support DS games and such.
I wouldn't be at all surprised if Nintendo's next handheld was just like the DS but more powerful (GC level 3D graphics?), with motion sensing, and maybe built in rumble. And online from launch. And maybe both screens would be touch screens.
DS2 to use UMDs?
Franko on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
No really, do you think it will, you know. To support DS games and such.
I wouldn't be at all surprised if Nintendo's next handheld was just like the DS but more powerful (GC level 3D graphics?), with motion sensing, and maybe built in rumble. And online from launch. And maybe both screens would be touch screens.
DS2 to use UMDs?
I severely doubt it.
I'm betting the successor to the DS will use something similar to Secure Digital cards... they have really come down in price, by the time Nintendo gets around to rolling out a successor to the DS those cards (or something similar) ought to be plenty cheap and offer gigabytes of storage without the need for moving parts.
Not surprising at all. If anything, it's more like a given, seeing how popular the Wii has become.
I'm curious to see what applications Nintendo will use this for. The Wii is popular because the Wii-mote moves look and feel natural (swinging a tennis racket, bowling, boxing, etc.). Like Zek mentioned, it would be great for a game like Marble Madness. I just hope they don't try to force it on games that don't make sense for it. (If it's anything like the touch-screen for the DS, the first-gen games will be awkward, but ones after that will "get it")
Not surprising at all. If anything, it's more like a given, seeing how popular the Wii has become.
I'm curious to see what applications Nintendo will use this for. The Wii is popular because the Wii-mote moves look and feel natural (swinging a tennis racket, bowling, boxing, etc.). Like Zek mentioned, it would be great for a game like Marble Madness. I just hope they don't try to force it on games that don't make sense for it. (If it's anything like the touch-screen for the DS, the first-gen games will be awkward, but ones after that will "get it")
Also if it's anything like the DS, the motion sensing wont be used to every game. (There's plenty of great DS games that don't use the touch screen.)
Yeah, as noted above, Nintendo is already occasionally doing stuff like this with special carts, so might as well build it into the system. Monkey Ball will be good with this.
It would be interesting for something like an FPS on the DS.
bottom screen as a map, top screen as everything in front of you.
Use the motion sensing to control aiming. move the system to move the camera, D-pad for movement, other buttons for firing... stuff like that.
Uh, well, the problem being that you're also moving the screen. The applications would definitely be a lot more limited than the Wii.
moving the screen is the point.
I may have described it wrong.
center of the top screen is the cross hairs of the weapon, moving the system (screen) moves the viewpoint of the person.
Think like using a digital camera with a screen on the back of it. the screen changes depending on how you move it, but instead of taking pictures of what you are looking at on the screen, you are shooting at them.
Does Nintendo own a patent on the Wii controllers to the extent that no third parties can make them? I can't believe it's been a year already and I haven't seen any third party controllers for the Wii. (Or is this a common thing now with all the new systems?)
did that kirby GBC game actually get released? I know there was a GBA/GC version of tilt and tumble that got partially made but never released (along with the awesome GC kirby game on the SSBM engine)
Man, I can't wait for the pictures to come out of the DS2 breaking windows and whatnot... hell, if it's anything like the first iteration of the DS, then the ER's are going to have to name an injury after it.
Actually the tilt-sensing has another application other than control. It could be used to change the environment of the interface. Think iPhone, where rotating the handheld might rotate the screens you're using too. Whereas I can't think of an inherent use for this on a gaming console, it may be that whatever Nintendo have in mind for their next iteration of handheld hardware does more than just play games perhaps.
Just my take on what it might mean.
Does Nintendo own a patent on the Wii controllers to the extent that no third parties can make them? I can't believe it's been a year already and I haven't seen any third party controllers for the Wii. (Or is this a common thing now with all the new systems?)
They just run on Bluetooth. I'm assuming that MadCatz, etc, just can't make them cheap enough to be both cheaper than the official controller and still make money.
Daedalus on
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JimothyNot in front of the foxhe's with the owlRegistered Userregular
did that kirby GBC game actually get released? I know there was a GBA/GC version of tilt and tumble that got partially made but never released (along with the awesome GC kirby game on the SSBM engine)
Yeah, Tilt 'N Tumble was released. It's just the sequel that was canned.
Can you patent this? I mean a motion sensing handheld? What differentiates it from any other form of handheld motion sensing technology? Plus combining two inventions, one of which I'm pretty sure they didn't invent and I'd hazard a guess against the other as well into one hardly new one which means anyone else creating one will owe you money?
I mean maybe I'm reading it wrong but it doesn't exactly sound...sound.
Plus combining two inventions, one of which I'm pretty sure they didn't invent and I'd hazard a guess against the other as well into one hardly new one which means anyone else creating one will owe you money?
Posts
Juh?
I know I'll be proven wrong, but constantly jerking that thing would make you:
a.) tired
b.) look retarded
EDIT:
Maybe it's not dead after all?
I think that's just the symbol for a handheld game system.
I would bet it works with Wii somehow.
No really, do you think it will, you know. To support DS games and such.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I wouldn't be at all surprised if Nintendo's next handheld was just like the DS but more powerful (GC level 3D graphics?), with motion sensing, and maybe built in rumble. And online from launch. And maybe both screens would be touch screens.
DS2 to use UMDs?
I severely doubt it.
I'm betting the successor to the DS will use something similar to Secure Digital cards... they have really come down in price, by the time Nintendo gets around to rolling out a successor to the DS those cards (or something similar) ought to be plenty cheap and offer gigabytes of storage without the need for moving parts.
bottom screen as a map, top screen as everything in front of you.
Use the motion sensing to control aiming. move the system to move the camera, D-pad for movement, other buttons for firing... stuff like that.
Uh, well, the problem being that you're also moving the screen. The applications would definitely be a lot more limited than the Wii.
I'm curious to see what applications Nintendo will use this for. The Wii is popular because the Wii-mote moves look and feel natural (swinging a tennis racket, bowling, boxing, etc.). Like Zek mentioned, it would be great for a game like Marble Madness. I just hope they don't try to force it on games that don't make sense for it. (If it's anything like the touch-screen for the DS, the first-gen games will be awkward, but ones after that will "get it")
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Oh dear lord.
Also if it's anything like the DS, the motion sensing wont be used to every game. (There's plenty of great DS games that don't use the touch screen.)
moving the screen is the point.
I may have described it wrong.
center of the top screen is the cross hairs of the weapon, moving the system (screen) moves the viewpoint of the person.
Think like using a digital camera with a screen on the back of it. the screen changes depending on how you move it, but instead of taking pictures of what you are looking at on the screen, you are shooting at them.
Please?
Just my take on what it might mean.
They just run on Bluetooth. I'm assuming that MadCatz, etc, just can't make them cheap enough to be both cheaper than the official controller and still make money.
Yeah, Tilt 'N Tumble was released. It's just the sequel that was canned.
Awwwwwwww, I was gonna make that joke......
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
I mean maybe I'm reading it wrong but it doesn't exactly sound...sound.
Combining two things you didn't create is very patentable. For example:
http://www.google.com/patents?id=DBNPAAAAEBAJ&pg=PA13
Warioware Twisted had a number of games that worked quite well with very subtle twists, meaning that you don't have to flail around like an idiot.
Then again, Twisted also had games that had you flailing around like an idiot. 'Twas fun.