Spirit of the Century

RankenphileRankenphile Passersby were amazedby the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
edited August 2007 in Critical Failures
So there's this RPG out there, Spirit of the Century, that has been gathering a lot of attention from fans of independent press games. It uses the FATE system and is chock-full of 1920s and 1930s pulp goodness, and looks to be an absolute blast, but I'm hoping for some sort of personal play experience or opinion before I take the plunge.

Does anyone know anything about this game, or any other game produced by Evil Hat?

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Posts

  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited August 2007
    You should check out the Rolemonkeys, a podcast which is entirely recordings of actual play sessions of tabletop rpgs. They sold me on Spirit of the Century a few months ago when I started listening to them.

    Dr. Phibbs McAthey on
  • TalonrazorTalonrazor Registered User regular
    edited August 2007
    SupaSUGA was talking to me about the game and the podcasts. I'm just now listening to the podcasts and so far I'm liking what I'm hearing and seeing. I'm wanting to try this out, I'm getting tired of the Fantasy and Sci-Fi eras and I've been looking for something else to play.

    Someone should do a one-shot on these boards for us to try out.

    Talonrazor on
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  • ValkunValkun Registered User regular
    edited August 2007
    Reynolds was talking about running a Spirit of the Century game a while ago, maybe you guys should ask him?

    Valkun on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    I'm basically looking at getting it and trying a test game at PAX this year, time permitting.

    But I'm having a hard time selling myself on dropping $50 more bucks on yet another game.

    Rankenphile on
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  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited August 2007
    It's a good game. Not so much optimizing of characters involved, since you just pick characteristics that sound good as your aspects, and most of the game revolves around those. Feat equivalents are in the game, but they aren't as important as the aspects.

    Once you've got down your basic actions and what you can do with fate points, the game runs fast as anything. If you're looking for something super-crunchy with lots of emphasis on tactics, SotC isn't it. But I love it.

    (Any game that lets you use science to solve your way through a brick wall is okay by me.)

    LeumasWhite on
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  • SUPERSUGASUPERSUGA Registered User regular
    edited August 2007
    I really love the sound of this game. The Aspects/Fate Points mechanics in particular seem awesome to me. I imagine you could get even the most gamey player to play characterfully in this game.

    If a one-shot appears on these boards hopefully the timezones will add up and I'll be able to play.

    SUPERSUGA on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    god damn it

    alright

    I think I'm gunna order it

    god damn it I don't have the money for this

    god damn it

    Rankenphile on
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  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited August 2007
    Color me in if there's a one-shot on the boards. I bought the pdf version of the book, thank goodness for these indy companies that know the value electronic distribution.

    Dr. Phibbs McAthey on
  • TalonrazorTalonrazor Registered User regular
    edited August 2007
    If someone does a one-shot, I'll nab the .pdf and be willing to play it.

    Talonrazor on
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  • VacuumJockeyVacuumJockey Registered User regular
    edited August 2007
    SotC is a fine little game. The SRD is freely available here. (IMO, it's still worth getting the full game for all the detailed examples of play -- but the SRD ain't bad.)

    VacuumJockey on
    PSN: VacuumJockey

    "Laugh while you can, monkey-boy!"
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  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited August 2007
    Valkun wrote: »
    Reynolds was talking about running a Spirit of the Century game a while ago, maybe you guys should ask him?

    After finally getting my group to read the book, they immediately buckled and realized how awesome this game is. So I ran the first half of what we're planning as a one-shot to get us back into RPing regularly. We had a two-gun cowboy/patriot type that hates 'foreigners' (especially Indians), a master escape artist/magician, a super-scientist that's had run ins in with ninja and African tribes, and a two-fisted archaeologist whose signature weapon is a stick of dynamite.

    They beat up some thugs that burst into an upscale party for a heroic sailor, then tracked them back to their boss, a steam-powered-train cyborg that used his signature 'railway train punch' to take out the scientist. Then the archaeologist managed to shove a stick of dynamite down a steam-pipe protruding from the villain, blowing up most of his evil lair along with him. Only by a spectacular trick shot was the cowboy able to knock something into the path of the blast to protect the damsel in distress that had been kidnapped by the bad guy.

    Now they have to follow the trail back to a temple hidden in the jungles of Africa. Where, of course, a mad scientist awaits. They seemed to have a good time, and I enjoyed it too, even though we're figuring out the rules as we go. And it's rough to make them understand they get to tell me what happens most of the time.

    Long story short : I've run it once, it's great. I'd love to run a one-shot for anyone interested. Just need to give me a while to prepare for it. And it can't be Sunday or Friday. So if y'all can settle on a good day...

    We can do character creation (which is just as fun as a session, I think!) soon, and then give me a week or so after that to try to have a quick game ready. Knowing IRC, it'll take us probably two more sessions to actually make it through one adventure, but I'll try to make it as short as possible.

    Reynolds on
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  • Legoman05Legoman05 Registered User regular
    edited August 2007
    And it's rough to make them understand they get to tell me what happens most of the time.

    Come again?

    This sounds fascinating.

    Legoman05 on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    so how quickly were you able to pick up the rules for the game? With PAX coming up quick, I want to get one of their books, but I won't have a ton of time for prep.

    Rankenphile on
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  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited August 2007
    I had to read the rule book twice, and ask the other two that read it to make sure I was interpreting things right. But, there were two other players that never even looked at the book except when they did skills and stunts (feats). They were able to grasp the rules within the first 30 minutes or so of playing.

    Basically if you make your roll, you get to describe what you do. The game is all about the players and their characters. The GM's just there to handle NPCs and give them a storyline to follow. For instance, if you make your melee attack roll against a group of minions using lead pipes, and you roll well enough to take out three of the four...the player gets to describe in detail how he feints and grapples one, throws him into another, and uppercuts the last, barely managing to duck out of the way of a swing from the one remaining guy.

    Reynolds on
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  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    that's awesome.

    alright, ordered, with a pack of fudge dice.

    sweet, thanks for the feedback, guys.

    By the way, if anyone else is interested in ordering it, do it now. They're leaving for GenCon soon, so they can only fulfill orders placed on or before August 11th before they head out.

    Rankenphile on
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  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    So I got the rulebook for this in last night.

    Holy shit this game is fucking brilliant in its design. It really strips away all the complicated bullshit in traditional "PnP RPGs" out there and builds what the genre should be - A role-playing game.

    THe core mechanics - you don't choose a race and a class and assign stats to your attributes and buy your gear and blah blah blah zzzzzzzzzzzzzzzzzzzzzzzzz

    No, fuck that. You come up with a name - the shorter and jazzier, the better - like Jet Ryder or Captain Duke Skyway or Kent Diamond. You think up a brief (like, two to three sentences) origin about your childhood, and you assign two aspects from it to your character.

    So Keith Greenback is a two-fisted private dick that grew up on the mean streets of Chicago, orphaned and struggling to survive? What are two aspects about that sort of thing that could be potentially useful, but still offer potential story hooks and could even get you in trouble here and there? Let's say "Tough as nails" and "Back-alley brawler".

    Next up, two sentences about how he spent his time in the Great War - the fictionalized version of WWI. Let's say Greenback spent some time working with the CIA doing covert ops in Europe, basically drinking his way across the continent on the Government's dime, learning to schmooze with the upper crust while digging up dirt on the back-room wheelings and dealings. Two more aspects - let's say "Wine, dine and looking fine" and "A Couple Hot Leads".

    This goes on through creating your own novel blurb about the character, then one he guest-stars in with another player

    These aspects are ones that you make up, that you assign your character. The more flavor, the better. You can use invoke your aspects when the time is right (confronted with some thugs in a back alley, you invoke "back-alley brawler" to give you bonus points in your favor to make sure you make it out of there alive) or the DM can attempt to invoke your aspect to make things go not exactly your way (you're right on the edge of what feels like a hot tip, but some thugs are giving you a hard time. You can either ignore them and pursue your lead, which would be the smart thing to do, but your character does love a good brawl, so if you go down that line of thought even though it isn't what is "best" for your character, you'll earn a Fate Point you can use later to influence things to go your way).

    Seriously, this is just a great game, from everything I've seen so far in the book, in generating a good story-based adventure rather than another by-the-numbers hack-and-slash equipment-driven questathon. I'm seriously excited to try it out.

    Rankenphile on
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  • SUPERSUGASUPERSUGA Registered User regular
    edited August 2007
    Rank has it bang on the nose. It sounds like a truely great system and I'm really hoping I can give it a try some time. Definitely the best system I've seen for encouraging a well-rounded character. In this game, if you never act on your flaws or foibles then you're not going to be able to get the best out of your strengths.

    SUPERSUGA on
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited August 2007
    Don't forget that aspects can also be invoked by the other players in the group!
    I'll give the example that was on the Rolemonkeys podcast, that being the example of a guy taking the 'Irish' aspect. Say you're in a bar, and one of the other players is about to get into fisticuffs with a British gent, he could invoke your Irish aspect (giving you a fate chip if you play along), and make you want to have at it with the British dandy just for him being British, either for or with the player. Seemed like a fun way to shake things up to me.
    Gah, I need to get me a paper copy of this now, pdfs may be cheap but unless you've got a shitton of paper, a good laser printer, and some way to bind the whole thing, they're not very convenient...if I had a laptop that worked I'd probably be a little more apt to use that, but I still wouldn't be as happy about it as a hard copy. There's just something more satisfying about having the book in hand.

    Dr. Phibbs McAthey on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator Mod Emeritus
    edited August 2007
    Don't forget that aspects can also be invoked by the other players in the group!
    I'll give the example that was on the Rolemonkeys podcast, that being the example of a guy taking the 'Irish' aspect. Say you're in a bar, and one of the other players is about to get into fisticuffs with a British gent, he could invoke your Irish aspect (giving you a fate chip if you play along), and make you want to have at it with the British dandy just for him being British, either for or with the player. Seemed like a fun way to shake things up to me.
    Gah, I need to get me a paper copy of this now, pdfs may be cheap but unless you've got a shitton of paper, a good laser printer, and some way to bind the whole thing, they're not very convenient...if I had a laptop that worked I'd probably be a little more apt to use that, but I still wouldn't be as happy about it as a hard copy. There's just something more satisfying about having the book in hand.

    Not just that, but you can invoke aspects of your environment.

    Brilliant, brilliant shit.

    Rankenphile on
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  • FreeAgentFreeAgent Registered User regular
    edited August 2007
    I just went to the site linked in the first post, and after reading the content preview, wow does this game look awesome as hell. If you guys end up doing a one-shot, definitely shoot me a line, this is badass.

    FreeAgent on
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