I'll let the videos do the talking first.
http://www.youtube.com/watch?v=TfnQwSnSbqchttp://www.youtube.com/watch?v=V7iQubyJwsMhttp://www.youtube.com/watch?v=Nqg-rX1LsEY
What is it? The first two videos are from the arcade version, the first one is a fight commentary video that shows how it's actually played with the table, the second is a bigger screen recording of a game, and the last one is what it's like on the DS.
Ok, but what is it
really about? Basically, the game is a CCG/RTS arcade game ported onto the DS set in the Romance of the Three Kingdoms/Records of Three Kingdoms era (三國演義 and 三國志 respectively). Before the game starts, you select a group of cards representing generals and their army that have a combined cost of up to 8 (costs vary between 1-3/card), set them up on the board, select a special ability to use in the battle (such as increasing power, reducing recovery time, restoring troops, etc.). The game then begins, and the objective is to siege down the enemy fort before your own falls. Every card also has its own special ability that can be used which uses up your morale (think of it as a constantly regenerating mana bar). There are also 6 different troop types each with their own advantages and disadvantages (for example, spearmen get a row of spears in front of them when not in battle that does damage to enemies that touch it, while cavalry get a blue aura when moving that reduces projectile damage, increases speed, and does charge damage on contact, but will get massive penalty damage if it touches an enemy spearmen's row of spears).
To play on the arcade, you need to first pay $5 for a starter deck. After that, it's something like $3/game (-$1 every time you win in a row but minimum of $1), but you also get a random card after every game as well no matter if you win or lose. And every game is ranked. It's like an automated CCG tournament. In comparison, the DS version is a one-time cost of (currently, as there's a deal) $29.90 + shipping on play-asia.com and it also comes with 5 exclusive DS-only cards, as well as an actual card you could use at the arcades.
Of course, playing on the DS has its quirks. For one, you only have one hand (your stylus) for moving cards around since the DS doesn't support multi-touch, but the same limitation goes for everyone else so it's not too big a deal. The graphics are not as refined of course and the screen is tiny, and it's hard to pick out cards if you've stacked them on top of each other (I guess I should learn to rotate cards more). That said, it's STILL $29.90, based on the 2nd arcade version, is portable, and has Wi-Fi play. What more do you really need?
If you're cool and thus already have the game, my friend code is 0817-1261-7843
If you don't, to entice you to buy it, here are some reusable coupons (until Aug 23) at Play-Asia.
10$ off 60$ coupon: DE-ALT-AKB
5$ off 30$ coupon: DE-ALT-AKA
(I just want some more people playing an (IMO) awesome game so I don't have to play across the ocean for wi-fi :P)
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Or maybe everyone's just going gaga over this weekend's Comiket releases (Touhou 10! Touhou 10.5 demo! IOSYS CD!) since both this and that appeal to the import gamer crowd. Hmm... speaking of which, that deserves a topic if there isn't one yet.
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i just looked over NCSX preview, and something like this really sounds fun and perfect for the DS. hopefully sega/koei or some other publisher will eventually localize it for us.
The only places that are really text heavy are the story (which isn't too important, if you really want to know the story there are English translations of the novel the game's based on online) and the special abilities of each card, which can be overcome with the translated card lists on Gamefaqs.com. That and the tutorial, but again, we can just Gamefaqs that. You can have a pretty good understanding of the game by reading the already available FAQs (also check under the Arcade version). There's also some stuff at http://en.wikipedia.org/wiki/Sangokushi_Taisen and http://www.sgcardgames.com/viewtopic.php?t=19277 In fact, if there's actually some interest I may try to translate some of the remaining stuff and put it all together into one FAQ.
It isn't really any harder than something like Jump Ultimate Stars, but it's definitely a lot more balanced and innovative.
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Man...the japanese are so advanced with their arcade games I wish we had CCG arcade games in the US (yeah i know that PS3 one is out).
PSN: super_emu
Xbox360 Gamertag: Emuchop
I think there are 5 exclusive DS cards. But yeah, you get 1 digital card after every game. You can also trade cards with people. And there's nothing to buy, just play and play. You also randomly get items and strategies (one-time use power for each battle)/gems in addition to the cards. Items auto-equip with their respective generals and increase their abilities. You start out with the Level 1 Recovery strategy (reduces time for defeated generals to return to the field) but you can get other strategies after you fulfill certain conditions (e.g. after using 100 total spearmen-type cards, you get a chance to get a strategy that greatly increases your Shu force's power - because most of the Shu kingdom generals use spears, or if you like using cards that give you the Wall ability, you'll eventually get a Strategy that lets you rebuild the walls). If you get a gem, it'll increase one of your strategy's levels, I think up to 10. Later levels require more gems for a level up, up to 5. Once they're reached Master level, you can also find two strategy books for each that give them further bonuses.
In Story mode, you also have a search party that'll also automatically look for items and will return with a new item after X number of battles. I think it goes from Idle -> Searching -> Found -> Recovering -> Returning -> Item GET -> Idle. The item recovered will always be for the side whose story you're currently playing.
Basically, playing on the DS is a helluva lot cheaper than playing the arcade. Assuming an average of $2/game, it'll run you several hundred dollars to get all the cards, assuming you get a new card every single time (and there's a lot of rarities - common, uncommon, rare, super-rare, legendary, and extra, so that's unlikely).
Also Morale, which is used for the special card skills (like increasing fighting power, multi-directional spear attack, flooding an area, etc.) is usually a max of 6, but if you only have 2 sides in your deck, it's a max of 9, and if one side, it's a max of 12. Similar to the mana curve/land decisions when deciding to use multiple colors in M:tG
As far as I know, there were like 2 untranslated arcade machines in the US for playtesting. One of them was in Illinois.
Some other aspects of the game:
Two units that move to the same location have a chance of entering Single combat between the generals. You get a sort of rhythm game type screen where you have to touch the pad when the bars reach a line. How well you do determines whether you win, lose, or tie. The loser's unit is automatically defeated. Warriors with high fighting ability have bigger bars so it's easier, and warriors with the Chivalry ability have a better chance of getting Musous which is the best you can get when tapping (ranges from Miss, Weak, Strong, Powerful, Musou).
Generals also have an Intelligence score, which affects how much damage they do when they ambush an enemy unit, and how long/powerful their special card skill is when used.
You may also notice that players have all sorts of titles depending on their rank. Like in the first video, the top guy (who you see playing) has a title of Great Hero, while the second person has a rank of Great Military Advisor. The second video is between a Hero and King of Wu. You start off as a Commander 10th class.
The cards are also illustrated by some pretty famous mangaka/game illustrators (the one people will most likely know is Clamp, and maybe Hiro Mashima of Rave Master)
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If the game looks good to you and you have just an ounce of patience, get this game. The Japanese shouldn't be much of a factor.
BTW, the DS version is already based on Version 2 of the game, so hopefully you kept a copy to see what it's like (and hopefully you kept a copy so we can play )
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I'm still hunting for a cheap copy of the translation of the books.
Very deep strategy and planning is needed to win each game. NPC is good, and fighting against player is even better.
The language barrier isn't that bad, but you do need to know the special effect of each card. Everything else is represented by picture and obvious number, str, int, troop type, moral, cost. The only thing that will mess you p is the special skill that each card has. I wish they would translate and bring this state side.
I play Blazblue, Soul Calibur 4, Street Fighter 4 and soon Tekken 6... yeah... so add me if you want to play any of those.
I saw this a few days ago and my pants got all tight.
The translation of the original story can be found at http://www.threekingdoms.com/
There's an official English site that explains how to play the non-translated arcade. http://www.sangoku-wars.com It's based on Version 1 so it doesn't explain everything (the DS is based on version 2), like the items, elephant units, recruitment ability, etc (but they're kinda self-explanatory). But at least it does it in a pretty graphical manner.
It also has a graphical card list (again, V1) so the art may be different and there's fewer cards listed than in the game (the GFAQ translation, while not having pics, actually provides more exact details on the mechanics of each ability)
But this site is probably the extent of translation that Sega is willing to go through.
It actually probably suffers to some extent the same problems of porting Jump! Ultimate Stars - they have to secure rights from the various illustrators for the cards.
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the only game that i think actually beats it in terms of "woah, cool" factor is the insanely awesome gundam game where you get into that crazy 180 degree screen pod and pilot the robots.
http://hazane.hp.infoseek.co.jp/e3594_v1221.zip
Press space bar to use card special abilities, use enter to use your strategy. Use space bar during Single Combats.
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
This game is great .
Made a post about it in these forums about 2 months ago but couldnt sell it as much as I believed in it.
Its a great Hit not just in Japan, but most Asian countries like Hongkong(China), Singapore, Taiwan, Malaysia, etc. There are also many organized events for the Arcade version.
Hope this game catches on!
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I also find I tend to have more motivation to get better at a game when I play with people I recognize, rather than random matchups.
Meanwhile, I've almost completed all of single player. Tried the hardest difficulty 10-match training mode. The last 3 matchups were just insane. Since the computer is allowed to cheat with higher army cost limits, that last matchup was basically against an army 2x the size of mine in sheer numbers with slightly higher power as well. I think I'm going to need a fully mastered strategy and fully itemed-up generals to have a chance there.
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
If you're playing story mode, it can be over in 30 seconds because the timers can be as low as 30, with victory conditions of killing a specific enemy unit in that time limit. There are also battles with normal victory conditions but timers are rarely set to 99.
In the "training" mode against the CPU, it's all 99 count standard victory games though.
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MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
playing one-on-one with friend code isnt really faster, plus its great to see all the different kinds of combos ppl have out there in random matchup.
One more thing to add : you get rank if you play random matchups; the Mandarin characters in the red box of your name section indicates your pvp rank, while the one in the blue box is your pve rank.
Edit : btw, for the arcade version of this game, there are ppl selling personal 'playcards' with maxed out strategies at 'master level' with 2 sub scrolls for as high as $10k usd. Individual legend cards go as high as $50usd, Thats how crazy it is in Asia.
There is a way to cheat that last matchup. Its a cheese strat that only works vs. computer but... it gets the job done when you want to pass the training mode at the start.
Place your units on the far right, Use 2 ambush units to counter the high force, low int heroes that will charge from there. Finish them off, use the 'AE Slow' strategy and go straight for the base. Works better if you have 1 siege unit.