DISCLAIMER: As will become very obvious in a moment, this is not a superhero-themed game. Sorry.
There is a city. It has held many forms and many names, and appeared countless times in history. Though every incarnation is different, its life is always the same. The city is besieged from within, attacked by those who oppose its ways. Its citizens are forced to turn on each other in hopes of stopping the intruders. Sometimes they are successful, and the city survives for a time. Sometimes they are not. The outcome is ultimately meaningless. The city is reborn elsewhere, and the endless cycle of death and renewal continues.
This is a story about that city, but it is not about any of those wars, those eternal struggles between good and evil. It is about something far important: this is the story of what happens after.
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They were the only survivors. They had fled as the city fell, abandoning their homes. Once away from the fighting they gathered together, united in tragedy. With nowhere else to go, they set off to find a new home. They knew the journey would be long and treacherous. Those who had once protected them and fought for them and watched over them were long dead. They had only themselves now, and against the harsh dangers of the world many would not survive. But they were determined to find a place of safety, far from any battlefield.
Within their ranks were some of a different mind. They could not get over what they had lost, could not bear such grief, and in their hearts they swore that they would not let this happen again. They wished to build a city of steel and fire and war, become conquerors that could never be made to know sorrow. Their numbers were small compared to the others, but they knew that if they were in the majority by journey's end, their dreams could be realized. And so they waited.
The journey began...
The Basics
40 person game with 6 monsters.
Bad guys all know each other and get 2 kills every night.
People vote for one person to kill each night using
!vote and retract their votes using
!retract.
First day will end on 8/24, 1 AM EDT ( Thursday night ). I realized that's later than most games, but I work until 11PM, so it's the earliest I can manage.
The Roles
Unlike most Phallas, there will not be normal villagers and specials. Not only does everyone get a power, they get to decide what it is.
After you sign up here, send me a PM where you choose one path:
The Path of Courage
Can choose one person to protect every other night, starting on night 2.
The Path of Vigilance
Can choose one person to kill every third night, starting on night 2.
The Path of Wisdom
Can choose one person to seer every third night, starting on night 2. A seering will only reveal whether the target is good or evil.
These abilities do not have to be used immediately, and can be saved up instead. For example, someone who chose Courage could forgo using their power until night 5, and then protect someone for 4 nights in a row. No matter how many powers are saved up, only one can be used per night.
There is no rule against publicly revealing what path you have chosen. There's also no rule against lying about what path you have chosen.
After all 40 people have signed up, 6 people will be randomly chosen as the bad guys. They'll send me another PM to choose their true path:
The Path of Anger
Gets an extra monster kill every other night, beginning on night 2. Unlike village abilities, these kills can only be saved up for one night. In other words, their first extra kill can be used on either night 2 or night 3, their second extra kill can be used either night 4 or night 5, and so on.
The Path of Fear
Has two abilities that can both be used each night.
1) Chooses 1 target each night. Any abilities used by that person that night have no effect.
2) Chooses 1 other target each night. Any abilities used on that person that night have no effect. This does not protect from monster kills.
The Path of Deceit
If seered, appears to be good.
May choose 1 target each night. If seered that night, that person appears to be evil.
Miscellaneous
People will not receive any feedback from their powers. For example, if someone with Courage chooses to guard someone, they will not be told if they actually blocked an attack, or if they or their target was affected by a Fear ability.
The narration will only reveal who died that night and whether those people were good or evil, not how they were killed or what powers were used. Monster kills and vigilante kills will appear the same. At times I may put hints into the narration about stuff that happened that night, but don't count on it.
Order of events each night:
Staking -> Fear -> Deceit -> Courage -> Vigilance -> Wisdom -> Monster Kills
There is a minimum activity requirement of 2 posts each day, and anyone who violates that twice will be replaced by a backup person or just kicked out. Encouraging others to commit suicide is frowned upon.
As usual, this OP will be updated with the roster of people who've signed up, and any Q&A that occurs in the thread.
Players
People with an asterisk next to their name haven't yet sent me a PM to choose their path.
1. Variable
2. Lord Cecil Eaglelaser
3. DevoutlyApathetic
4. Plutonium
5. Oatway
6. Quid
7. Richy
8. Nerissa
9. gundam470
10. Aemilius
11. Tuxkamen
12. Hakkekage
13. Shinto
14. Last Son
15. Malkor
16. MrBallBaggins
17. Thorgot
18. Manning'sEquation
19. TehSpectre
20. Fencingsax
21. Dave the Rave
22. Raakam
23. iamtheaznman
24. KupotheAvenger
25. Zek
26. precisionK
27. Savant
28. Locus
29. Casket
30. Squashua
31. FirstComradeStalin
32. amateurhour
33. Curly_Brace
34. Koan
35. cj iwakura
36. Frosteey
37. durax
38. HylianBunny
39. PsychoCucumber
40. Zot
Bliss 101 (Reserve)
cheez (Reserve)
Niceguy Myeye (Reserve)
Ardor (Reserve)
Posts
Is it just me, or is six bad guys a bit... low for a 40 person game?
If you consider that it could easily be down to fewer than 16 people by the end of night 4...
With the massive specials and massive powers the evil guys get I don't really know what to make of it.
Whoo?
usually it's a bit less than 1/5 -- more like 15-18% in most cases.
Anyway, this one sounds really interesting, I don't think I can pass it up.
I sign up
You already have Courage and Wisdom. Change the last one to Power instead of Vigilance and you've got the whole triforce.
At least, that's what I assumed you were going for with "The Legend of Phalla"
Edit: My Zelda-fu is weak. Power, not strength.
Woo, first phalla!
It's worse with 50. <whistle>
I'll !sign up since I think I can make this end time.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
NNID: Hakkekage
Assuming we get enough people in time, the first round will end Thursday night.
In other words, I !sign up
Finally, a vote close time I can agree with.
I hope all the monsters choose this.
!sign up
Epic.
they don't it be like it is but it do
Battlenet: Judgement#1243
psn: KupoZero
!sign up
Seriously. Most confusing game ever.
Originally, they also had the ability to alter the narration to change whether a dead person was revealed as good or evil. I eventually decided that would just be too cruel.
EDIT: That was also back when all monster powers were going to be a secret from the villagers.