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I'll admit, i wasn't completely offended when i saw the art style. I thought, okay, they're trying something different, maybe it'll work. Saw some of the other things they wanted to do, and same reaction, trust the devs, see what happens. Then i read the reviews about what an abysmal, unenjoyable mess of a game it was, without even local multiplayer. In response, i shed a single tear of pity.
I'll admit, i wasn't completely offended when i saw the art style. I thought, okay, they're trying something different, maybe it'll work. Saw some of the other things they wanted to do, and same reaction, trust the devs, see what happens. Then i read the reviews about what an abysmal, unenjoyable mess of a game it was, without even local multiplayer. In response, i shed a single tear of pity.
Yeah. I'm all for reinvention in video games, even when it shits in the face of established expectations (yet I am equally opposed to it in movie series, for some reason.) but this game really just isn't good.
FPB mode (as opposed to standard mode, which is overhead) gives you a third person view of your bomberman (or bomberlady :winky:). You can pull yourself closer in behind them, or swing out a litle more above them (but not all the way overhead) and you can zoom in and out, to some degree. The camera is controlled with the right stick (zooming is the triggers)
Oh yeah, also, lifemeters.
Honestly, if I had to name one thing that breaks this game more than any other, it is that the bomb blasts linger too long, and that there is also some kind of smoke effect in addition to the fire which makes it difficult to tell when it is actually safe to walk past (by a split second, but still, in a fastpaced game, that's important.
I'm usually in favor of innovation, but this was just a case of fixing something that isn't broken. Bomberman is also a party game, and people are attached to the little round-headed bastard. You don't need to Xtreemize it for the sake of making it XtreEEM.
I'm usually in favor of innovation, but this was just a case of fixing something that isn't broken. Bomberman is also a party game, and people are attached to the little round-headed bastard. You don't need to Xtreemize it for the sake of making it XtreEEM.
you can innovate without killing something.
I mean, there are, like, ten different megaman series by this point, but the existance of "Megaman Squared: Adventures in Math" doesn't invalidate "Captain Megaman's Deep Sea Adventures", or anything.
I actually REALLY like the idea of toying with the image of a character. So many of the character that have been around since the the days of sprite graphics have developed a personality that, while key to them at this point, wasn't neccessarily in place at the begining. It's fun sometimes to look at how they might have gone another way.
the ONLY doable ones, I think, are 5 for playing as both a man and a woman, and 10 for for playing as "each character" (I'm assuming each gender in each color.)
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I can't say I was at all suprised.
ESPECIALLY on Bioshock release night.
You know, I actually broke down and decided to bite the bullet and buy a copy, only by that point it was sold out.
So, was anyone else dissappointed that "First Person Bomber" mode wasn't actually in a first person perspective?
I'll admit, i wasn't completely offended when i saw the art style. I thought, okay, they're trying something different, maybe it'll work. Saw some of the other things they wanted to do, and same reaction, trust the devs, see what happens. Then i read the reviews about what an abysmal, unenjoyable mess of a game it was, without even local multiplayer. In response, i shed a single tear of pity.
Yeah. I'm all for reinvention in video games, even when it shits in the face of established expectations (yet I am equally opposed to it in movie series, for some reason.) but this game really just isn't good.
FPB mode (as opposed to standard mode, which is overhead) gives you a third person view of your bomberman (or bomberlady :winky:). You can pull yourself closer in behind them, or swing out a litle more above them (but not all the way overhead) and you can zoom in and out, to some degree. The camera is controlled with the right stick (zooming is the triggers)
Oh yeah, also, lifemeters.
Honestly, if I had to name one thing that breaks this game more than any other, it is that the bomb blasts linger too long, and that there is also some kind of smoke effect in addition to the fire which makes it difficult to tell when it is actually safe to walk past (by a split second, but still, in a fastpaced game, that's important.
you can innovate without killing something.
I mean, there are, like, ten different megaman series by this point, but the existance of "Megaman Squared: Adventures in Math" doesn't invalidate "Captain Megaman's Deep Sea Adventures", or anything.
I actually REALLY like the idea of toying with the image of a character. So many of the character that have been around since the the days of sprite graphics have developed a personality that, while key to them at this point, wasn't neccessarily in place at the begining. It's fun sometimes to look at how they might have gone another way.
Act Zero, though, is just crap.
I'm not really sure if Bomberman:Zero copies are even worth a dung.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
the ONLY doable ones, I think, are 5 for playing as both a man and a woman, and 10 for for playing as "each character" (I'm assuming each gender in each color.)