Hey Morskittar, when you guys finally get into beta, mind if I hang out with TSM? We have our guild accounts, but I am/will be on more than the other guys will when they get in.
Of course! The more we have, the more support we have in winning beta and taking over our realm.*
*Yes, I know"winning beta" is absurd. We're just that awesome.
Morskittar on
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INeedNoSaltwith blood on my teethRegistered Userregular
And yeah, I'm afraid everyone will jump on dark elves. Chaos, not so much, orks, definitely not unless you're a games workshop fan. I think high elves will be kind of popular (if there's a ranger class), dwarves not so much, and empire not as much either.
Never underestimate the draw of 'good humans'.
Will the general public percieve the Empire as "good", though? And will the not-so-generic look of them turn many off?
Inquiring minds want to know.
I think the answer is Yes. The general public will not understand that the Empire itself has as much random violence as chaos could bring. Hopefully when everyone flocks to make there human toons they get a good dose of Imperial history at the hands of over zealous witch hunter.
I'm with you guys. I hope empire is more populous. A target rich environment is a good thing.
It'd be awesome if one of the early Empire quests actually involved watching a group of Witch Hunters or something eradicating a village.
Gahh, is there any way to increase chances of getting into the beta? I have no games to play, so I could as well bug test a game.
1) Go to conventions where EA Mythic is present. They usually have some form of opportunity to get into beta. By get into beta, I mean, they give you a code and card and don't actually let you in that instant. To my understanding, some people who have received codes this way are still waiting.
2) Join a guild that's either applied for or already in the guild beta. Distribute pleasure as necessary to earn one of their limited spots in said beta. Alternatively, assassinate other guild members.
3) Are there any firstborn children or virgins nearby? Sacrificing them to various deities has been statistically linked to increasing the chances of beta entry. See TSM. Note: this does not include yourself (if applicable), as I believe they run Macs in the afterlife.
So when will the overhyping of a non-released game by a studio with a track record of incompetent management and balancing be over with? Do I really need to mention Shadowbane?
When Dark Age of Camelot was the big game on the block 5 years ago (aka the one Mythic made), everyone was bashing the game and hyping how great Shadowbane was going to be and that it was going to kill DAOC, etc. Now everyone is bashing WoW and the other MMOs and hyping how great Warhammer is going to be (based on vaporword alone), when it's made by Mythic whom they hated on before.
Everyone meaning way too many people ;D All I hear about WAR is how its totally awesome and going to cream WoW/whatever else, etc etc. Basically the same redundant statements made about new MMOs coming out for the last 7 years or so. Same hype was said about games like SWG, Horizons, Vanguard, etc.
Age of Conan is another game being overhyped that I fully expect to bomb based on the same mistake that EQ2, Vanguard, and others made -- making the graphics so awesome that you make the game unplayable for 80% of your potential customer-base.
Thankfully that IS one thing that WAR has gotten right -- the graphics are toned down enough that almost anyone should be able to play the game much like one of the big reasons WoW has so many subscribers. (And yes, I did play the game for awhile at the Mythic booth at Gencon this year)
I'm not saying WAR will fail. But I am saying people need to be realistic and also realize Mythic has a very bad track record with PVP from DAOC. It was awesome on paper, but the original frontiers were awful, and New Frontiers basically became like respawning in an FPS -- you could die and be back to the front line in less time than res sickness took to wear off. It trivialized much of the strategy in the game and turned it into a zerg game where Albion won by sheer numbers of course. Not to mention Mythic would spreadsheet-balance based on the largest block of whiners, which was Albion by a large margin...
That's fine, I'm just bitching about all the bandwagoners acting like it's the Second Coming or some shit like that.
I'm just saying to remember that Mythic had a great idea with DAOC, but implemented it poorly, and the After-release management and Balance-tweaking they did was even worse. They even currently have official servers WITHOUT the TOA expansion on them for example...
I got the impression you're trying to to stop people from hyping the game because Mythic apparently has an uber shitty track record with MMO's, DAoC in particular, which is a broad generalization for a game with an active userbase to this day.
Also, I think most people realize that WAR is most likely not going to 'beat' WoW. WoW has such a huge grip on the MMO community/playerbase it'll take years to become vulnerable to losing its throne. It's responsible for bringing people IN to the MMO genre from the immensely popular Star- and WarCraft, in addition to Diablo, series (leading to the larger percentage of fuckwads within the community).
Am I so hyped up about WAR that my expectations might be unreasonable? Perhaps. Has seeing footage and getting to actually play at cons alleviated fear that my hype is misplaced? Definitely. WAR has a spectacular IP to draw from and experienced (for better or worse) MMO devs behind it. I think the hype for it is justified, though expectations to topple WoW are probably recipes for disappointment.
Pseudo-rant aside, I see where you're coming from. The MMO community has been burned by overhyped games too many times to not expect some apprehension. But those with actual playtime under their belt have testified that WAR is fun, and frankly, that's all I'll care about when it launches.
Yeah I swore after DAOC I would never play another Mythic game, thats how badly they burned people on that one IMHO. But the pain has eased over time, so I'll probably pick up WAR when it comes out and I applied to beta a couple months ago as well so *shrug*
WAR will be more of a niche game IMHO, as all games that concentrate mostly on PVP tend to be.
Just remember that SWG had an all-star team of "experienced MMO staff" and look how that one turned out -_-;; Although to be fair to Raph Koster et al -- I got the distinct feeling that their hands were being tied by upper management that was dictating to them how to run the game. I can't see him willingly spawning the abomination that is NGE on their subscribers otherwise
I think a "good" MMO before WoW was like, 500,000 or less.
Even if WoW lost HALF of its subscribers, it'd merely be a super-duper success. Shit, losing 75% of its subscribers would still keep it on the throne as number 1.
I'm pumped for WAR, but expecting it to single-handedly beat WoW is just silly.
I'm pretty sure only retards and disenchanted ex-WoW players think WAR will "beat" WoW. I'd have the same reaction if I went to a Slayer show and a bunch of dudes were talking about how Christ Illusion was going to outsell the latest Britney Spears album or whatever. Fucking retarded. It's not for everyone.
I also don't think that it's much of a fluke that many of the Destruction players I was gaming with at PAX for a few hours didn't leave until kicked off. The game is outright fun, if RPG-mechanic deathmatches and tactical combat are your sort of thing.
I'm pretty sure only retards and disenchanted ex-WoW players think WAR will "beat" WoW. I'd have the same reaction if I went to a Slayer show and a bunch of dudes were talking about how Christ Illusion was going to outsell the latest Britney Spears album or whatever. Fucking retarded. It's not for everyone.
I also don't think that it's much of a fluke that many of the Destruction players I was gaming with at PAX for a few hours didn't leave until kicked off. The game is outright fun, if RPG-mechanic deathmatches and tactical combat are your sort of thing.
Thank you, kind sir, for finding the perfect words.
Seems to me though that if WAR is successful, it'll at the very least begin the decline of WoW, however marginally. Nothing lasts forever, and eventually Blizzard is going to 'jump the shark' (yeah i went there) with too many expansions and too-high level cap, which will coincide with another game offering a fresher experience. Will it be WAR? Who knows, but perhaps WAR will show the way for future MMO's to separate themselves from WoW enough to garner their own dedicated subscriber base. Since the average casual gamer can only subscribe to 1 MMO at a time, if WoW slips from someone's number 1 choice for spending their sub-monies, the decline will speed up fast.
No single thing will kill WoW. It will take many factors over some years (probably already started for all we know). But one thing IS clear, to me at least. If WAR PvP is as good as it's touted as being, most, if not all of WoW's PvP'ers will at least give WAR a try. And they might end up staying, i know i will if thats the case.
Knights of the Blazing Sun better have Spanish accents.
MetalChicken on
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kaleeditySometimes science is more art than scienceRegistered Userregular
edited September 2007
yeah, like barnett said in that one interview, they're not planning on taking down the beatles (world of warcraft).
I will play warhammer over wow, but that makes sense for me. I've quit wow for a few months now, and I want something different. My action of burning my subscription to wow has no effect on wow's absolutely ridiculous success, and idiots will think otherwise when they inevitably quit.
Warhammer will probably be successful. How successful remains to be seen, but successful doesn't mean out-doing the beatles.
I'm pretty sure only retards and disenchanted ex-WoW players think WAR will "beat" WoW. I'd have the same reaction if I went to a Slayer show and a bunch of dudes were talking about how Christ Illusion was going to outsell the latest Britney Spears album or whatever. Fucking retarded. It's not for everyone.
I also don't think that it's much of a fluke that many of the Destruction players I was gaming with at PAX for a few hours didn't leave until kicked off. The game is outright fun, if RPG-mechanic deathmatches and tactical combat are your sort of thing.
Thank you, kind sir, for finding the perfect words.
WAR doesn't have to "beat" WoW to be better. WoW, like Halo, is not the best game of it's genre. It's just damn accessible. Expecting WAR to be a better game is completely realistic. Expecting it to gain comparable popularity? Not so much.
WAR will be more of a niche game IMHO, as all games that concentrate mostly on PVP tend to be.
You mean like the world's supply of multiplayer FPS'?
I don't think anyone has illusions over whether WAR will outsell WoW(and I really should mention how WoW does NOT have 9 million subscribers because east Asian players don't pay a subscription fee) but there's certainly no doubt in my mind that WAR will trample the shit out of it in the good game stakes.
WoW became hilariously balance-conscious which led to all kinds of class homogenisation for the sake of keeping kids happy. Barnett made some very good comments about how the hand of balance shouldn't be overexercised and got a shitload of flak from whining WoW players because of it.
Yeah I swore after DAOC I would never play another Mythic game, thats how badly they burned people on that one IMHO. But the pain has eased over time, so I'll probably pick up WAR when it comes out and I applied to beta a couple months ago as well so *shrug*
WAR will be more of a niche game IMHO, as all games that concentrate mostly on PVP tend to be.
Just remember that SWG had an all-star team of "experienced MMO staff" and look how that one turned out -_-;; Although to be fair to Raph Koster et al -- I got the distinct feeling that their hands were being tied by upper management that was dictating to them how to run the game. I can't see him willingly spawning the abomination that is NGE on their subscribers otherwise
what the hell daoc did you play? cause it clearly wasnt the one I played. I played the one that was the best group/team/guild based pvp game system to date. (uo is my favorite for 1v1 pvp)
WAR doesn't have to "beat" WoW to be better. WoW, like Halo, is not the best game of it's genre. It's just damn accessible. Expecting WAR to be a better game is completely realistic. Expecting it to gain comparable popularity? Not so much.
That's a perfectly reasonable argument. PvE, as far as RPGs go, is much more appealing to the masses than PvP. While casual PvP is seen as fun, hardcore stuff tends to scare off people.
WAR can be good, but it's focus on PvP will make it more of a niche title. Whether or not it puts a ding into WoW's armor is yet to be seen, but popularity doesn't necessarily make a game good.
Also, WoW's numbers are extreme. You can be a successful (read: profitable) with even a small playerbase. EVE has what, 30,000 players and only one server? Fewer players means fewer server fees and thus the monthly costs can turn into profit. So WAR wouldn't have to come even CLOSE to WoW's numbers to be a success.
Nonetheless, I expect WAR to be second, even if it's a distant second. EA is pumping in tons of money and seems to be keeping its nose out of Mythic's business.
Just a note, WAR's gameplay feels much more like... something that's not WoW, than WoW.
Offhand, it doesn't really match up with any MMOs that I've played. More specialized than CoH, and way more dynamic than SWG and other old school MMOs.
To me, it feels more like a tabletop game than an MMO; devising ways to use your interesting abilities is the core of the gameplay. At least, my five or so total hours of playtime leads to that impression.
Posts
Of course! The more we have, the more support we have in winning beta and taking over our realm.*
*Yes, I know"winning beta" is absurd. We're just that awesome.
It'd be awesome if one of the early Empire quests actually involved watching a group of Witch Hunters or something eradicating a village.
Man, I am gonna love bein' an Empirean.
i want to be a black ork but i dont want to have to tank anything
1) Go to conventions where EA Mythic is present. They usually have some form of opportunity to get into beta. By get into beta, I mean, they give you a code and card and don't actually let you in that instant. To my understanding, some people who have received codes this way are still waiting.
2) Join a guild that's either applied for or already in the guild beta. Distribute pleasure as necessary to earn one of their limited spots in said beta. Alternatively, assassinate other guild members.
3) Are there any firstborn children or virgins nearby? Sacrificing them to various deities has been statistically linked to increasing the chances of beta entry. See TSM. Note: this does not include yourself (if applicable), as I believe they run Macs in the afterlife.
When Dark Age of Camelot was the big game on the block 5 years ago (aka the one Mythic made), everyone was bashing the game and hyping how great Shadowbane was going to be and that it was going to kill DAOC, etc. Now everyone is bashing WoW and the other MMOs and hyping how great Warhammer is going to be (based on vaporword alone), when it's made by Mythic whom they hated on before.
Age of Conan is another game being overhyped that I fully expect to bomb based on the same mistake that EQ2, Vanguard, and others made -- making the graphics so awesome that you make the game unplayable for 80% of your potential customer-base.
Thankfully that IS one thing that WAR has gotten right -- the graphics are toned down enough that almost anyone should be able to play the game much like one of the big reasons WoW has so many subscribers. (And yes, I did play the game for awhile at the Mythic booth at Gencon this year)
I'm not saying WAR will fail. But I am saying people need to be realistic and also realize Mythic has a very bad track record with PVP from DAOC. It was awesome on paper, but the original frontiers were awful, and New Frontiers basically became like respawning in an FPS -- you could die and be back to the front line in less time than res sickness took to wear off. It trivialized much of the strategy in the game and turned it into a zerg game where Albion won by sheer numbers of course. Not to mention Mythic would spreadsheet-balance based on the largest block of whiners, which was Albion by a large margin...
I'm just saying to remember that Mythic had a great idea with DAOC, but implemented it poorly, and the After-release management and Balance-tweaking they did was even worse. They even currently have official servers WITHOUT the TOA expansion on them for example...
Paul Barnett.
That is all.
Also, I think most people realize that WAR is most likely not going to 'beat' WoW. WoW has such a huge grip on the MMO community/playerbase it'll take years to become vulnerable to losing its throne. It's responsible for bringing people IN to the MMO genre from the immensely popular Star- and WarCraft, in addition to Diablo, series (leading to the larger percentage of fuckwads within the community).
Am I so hyped up about WAR that my expectations might be unreasonable? Perhaps. Has seeing footage and getting to actually play at cons alleviated fear that my hype is misplaced? Definitely. WAR has a spectacular IP to draw from and experienced (for better or worse) MMO devs behind it. I think the hype for it is justified, though expectations to topple WoW are probably recipes for disappointment.
Pseudo-rant aside, I see where you're coming from. The MMO community has been burned by overhyped games too many times to not expect some apprehension. But those with actual playtime under their belt have testified that WAR is fun, and frankly, that's all I'll care about when it launches.
WAR will be more of a niche game IMHO, as all games that concentrate mostly on PVP tend to be.
Just remember that SWG had an all-star team of "experienced MMO staff" and look how that one turned out -_-;; Although to be fair to Raph Koster et al -- I got the distinct feeling that their hands were being tied by upper management that was dictating to them how to run the game. I can't see him willingly spawning the abomination that is NGE on their subscribers otherwise
I think a "good" MMO before WoW was like, 500,000 or less.
Even if WoW lost HALF of its subscribers, it'd merely be a super-duper success. Shit, losing 75% of its subscribers would still keep it on the throne as number 1.
I'm pumped for WAR, but expecting it to single-handedly beat WoW is just silly.
I also don't think that it's much of a fluke that many of the Destruction players I was gaming with at PAX for a few hours didn't leave until kicked off. The game is outright fun, if RPG-mechanic deathmatches and tactical combat are your sort of thing.
The only thing that will kill WoW is Blizzard.
Thank you, kind sir, for finding the perfect words.
No single thing will kill WoW. It will take many factors over some years (probably already started for all we know). But one thing IS clear, to me at least. If WAR PvP is as good as it's touted as being, most, if not all of WoW's PvP'ers will at least give WAR a try. And they might end up staying, i know i will if thats the case.
I will play warhammer over wow, but that makes sense for me. I've quit wow for a few months now, and I want something different. My action of burning my subscription to wow has no effect on wow's absolutely ridiculous success, and idiots will think otherwise when they inevitably quit.
Warhammer will probably be successful. How successful remains to be seen, but successful doesn't mean out-doing the beatles.
Morskittar always finds the right words.
White FC: 0819 3350 1787
I don't think anyone has illusions over whether WAR will outsell WoW(and I really should mention how WoW does NOT have 9 million subscribers because east Asian players don't pay a subscription fee) but there's certainly no doubt in my mind that WAR will trample the shit out of it in the good game stakes.
WoW became hilariously balance-conscious which led to all kinds of class homogenisation for the sake of keeping kids happy. Barnett made some very good comments about how the hand of balance shouldn't be overexercised and got a shitload of flak from whining WoW players because of it.
what the hell daoc did you play? cause it clearly wasnt the one I played. I played the one that was the best group/team/guild based pvp game system to date. (uo is my favorite for 1v1 pvp)
WAR can be good, but it's focus on PvP will make it more of a niche title. Whether or not it puts a ding into WoW's armor is yet to be seen, but popularity doesn't necessarily make a game good.
Also, WoW's numbers are extreme. You can be a successful (read: profitable) with even a small playerbase. EVE has what, 30,000 players and only one server? Fewer players means fewer server fees and thus the monthly costs can turn into profit. So WAR wouldn't have to come even CLOSE to WoW's numbers to be a success.
Nonetheless, I expect WAR to be second, even if it's a distant second. EA is pumping in tons of money and seems to be keeping its nose out of Mythic's business.
I mean I'd be surprised if WAR topped a million, very surprised indeed. I'm thinking more along the lines of several hundred thousand maybe
The high elf vs dark elf animosity was always fun, and skaven are so delightfully insane. I really hope they have skaven.
Offhand, it doesn't really match up with any MMOs that I've played. More specialized than CoH, and way more dynamic than SWG and other old school MMOs.
To me, it feels more like a tabletop game than an MMO; devising ways to use your interesting abilities is the core of the gameplay. At least, my five or so total hours of playtime leads to that impression.
vampire counts vs. brettonia
Pokemon Pearl Friend Code : 3995 4211 1183
WRONG.
ME.