Posting unmarked spoilers WILL be fucking punished.PC DEMO -http://www.steampowered.com/v/index.php?area=game&AppId=7710http://chonnom0.filezaru.com/BioShockPCDemo.ziphttp://www.fulldls.com/torrent-games-35323.htmlhttp://games.softpedia.com/progDownload/BioShock-PC-Demo-Download-19377.html
Bruin, you may as well add the
usenet nzb with the rest of the downloads on the first page. Just make sure to mention it requires a usenet client (capable of reading NZB files) as well as usenet servers to download from. (I doubt everyone knows about usenet)
ALL GOOD THINGS
OF THIS EARTH
FLOW
INTO THE CITY
Bioshock has been in development since late 2004 and is the spiritual successor to PC classics System Shock and System Shock 2.
Platforms: PC and Xbox 360
Release date: 8/21 North America, 8/24 PAL
Developer: 2K Boston (formerly Irrational Games)
Publisher: 2K Games
Players: One
Rated: M for blood and gore, drug references, intense violence, sexual themes, and strong language
Box art:
Regular edition -
Limited edition -
Limited edition
At Gamestop/EB only in the US and Canada
$70 MSRP on 360, $60 on PC
Comes with a soundtrack CD, making of DVD, special case, and this -
Setting and story
It's 1960, and your plane has crashed into the ocean. You find your way to a lighthouse, go inside, walk down some stairs, and find a submarine with a corpse in the driver's seat. Having nowhere else to go, you get in and pilot it down to the bottom of the ocean, where you find a ruined uptopian society called Rapture.
Rapture was built in the 1940s by a Howard Hughes-like industrialist named Andrew Ryan. He was born in Russia, but after losing his family due to the corruption of the Soviet Union, he moved to America and became a wealthy, respected inventor and industrialist, and a patriot. The Great Depression, New Deal, and the dropping of the a-bombs, he was driven away from his beliefs and built Rapture. It was meant to be a safe haven for who he considered to be the world's best and brightest, and at its height, its population was in the thousands.
Rapture resembles the Art Deco look of many 20s and 30s American buildings.
Scientists in Rapture studying the surrounding ocean discovered a sea slug that secretes pure stem cells, which were found to be able to change one's physical or mental capabilities, cure disease, and heal injury. This was named "ADAM". This became Rapture's main currency soon enough, and eventually led to a civil war between Ryan and the scientist who discovered it, leaving the city in ruins and destroying all natural sources of it.
When you arrive, the city is in disrepair and most of its citizens are dead. The majority of the ones who are not have been driven mad.
Your goal is to reveal the mysteries of Rapture, and eventually escape.
Big Daddies and Little Sisters
Roaming Rapture are Little Sisters, little girls obsessed with harvesting ADAM, and Big Daddies, their protectors. You're told both that Little Sister aren't people, that they're just monsters, and that they're actual little girls you need to save.
Big Daddies are basically boss fights (although the game has others). They can take huge amounts of damage, and you might even have to run away from them to gather more ammo on occassion. They wont attack you on sight, in fact they'll completely ignore you unless you come too close to them or their Little Sister, then they're bring down the pain.
Little Sisters harvest ADAM from the corpses that litter Rapture. The ONLY way (the only way) you can get ADAM and enchance your character's abilities is to kill the Little Sisters and get it from them, but to do so you need to get through their Big Daddy.
Other enemies
Security Bots: Throughout the city of Rapture, they are called via alarm by various security cameras. Security bots appear to hover and fly using the same method as helicopters and are armed with machine guns. When disturbed, the security cameras' siren will sound and an unlimited supply of security bots will pour out for a limited time. The only way to take them down is to shut off the security system by using ADAM to turn it off. The security system can also be suborned by the player, either by "hacking" it or using the "Security Beacon" plasmid on an enemy.
Splicers (there are many different kinds): Deformed, genetically modified Rapture citizens who are now remnants of Ryan's army, the Aggressors cannot survive without ADAM due to their extensive biological modifications. They wear little or no armor, and normally roam the levels of Rapture, searching for other inhabitants to kill and steal ADAM from. As their name would suggest, they are aggressive and quick to attack, and will use their enhanced physical strength, group tactics and, sometimes, semi-biological weapons to kill all in their path.
Gameplay
Bioshock is a first person shooter with horror and RPG elements. You've got guns, you know, like a pistol, shotgun, machine gun, etc. You can customize your guns by modding them with objects (garbage and shit) from around Rapture to hold more bullet, shoot faster, reload faster, shoot different types of ammo, etc. You've also got plasmids, which are basically Bioshock's magic. Stuff like lighting things on fire, electrocuting things, making tornadoes, using telekinesis, etc. You can also hack shit and set traps.
What do critics think?
Garnett Lee from 1UP says it's the best game he's played since Half-Life (1998), and thinks it will be the game of the year.
PCZone UK gave it a 96/100 and said -
quote:
+
Captivating, well-told story
Movie quality voice-acting and script
Emergent combat allows for huge variation in tactics
The soundtrack, the location, the visuals
The many, many Plasmids and the brilliant final levels
-
It ends
Bioshock is an expertly crafted game in every respect, a truly worthy successor to what's considered one of the PC's greatest game, and a game that, we feel, will be a milestone in PC gaming. Never has the medium been used as a storytelling device in such a beautiful and engaging way, and never have we been drawn so deeply into a gameworld. Long live Rapture.
OXM UK gave it a 10/10 and said -
quote:
...BioShock is a novel compressed into a first-person shooter. It manages to be both a tricky, exciting action game, a fascinating creation of an enclosed world and a deep enquiry about what it means to be human - a trick most action movies and books fail to achieve. It also plays with you at every stage, confounding your expectations and your control over events repeatedly, from your control over your weapons, Plasmids, plot, self...
And this is where we have to stop ourselves - we don't want to spoilt it. What we can tell you is you'll be playing this game for months to come, exchanging story elements to build up the bigger picture, and arguing about what it all means. Come, join the argument, play the impossible game.
PC Gamer UK gave it a 95/100 and said -
quote:
These are the big challenges developers have been struggling to master for decades; narrative, emergence, a sense of place. If another game did just one of these as well as Bioshock, it would immediately qualify as a classic. When a game comes along that does all three, we can only be baffled and thankful. I spend my career, and my gaming life, waiting for a moment when a game just astonishes me, when I can't believe what I'm seeing, what I'm doing. Bioshock has five.
Video
Watch these if you haven't:
Gamestop E3 demonstration -
http://uk.gamespot.com/video/931329/6175068/bioshock-stage-demo
Ecology feature -
http://www.gametrailers.com/player/23296.html (big)
http://www.gametrailers.com/player/23297.html (small)
Bioshock page on Gametrailers has everything else -
http://www.gametrailers.com/game/2610.htmlScreenshots
There's enough in this post already, if you want more go here -
http://screenshots.teamxbox.com/gallery/1457/BioShock/p1/http://media.xbox360.ign.com/media/793/793105/imgs_1.html
Links
Official site -
http://www.2kgames.com/bioshock/
Wikipedia -
http://en.wikipedia.org/wiki/Bioshock
IGN -
http://xbox360.ign.com/objects/793/793105.html
Gamespot -
http://www.gamespot.com/pc/action/bioshock/index.html
Xbox.com -
http://www.xbox.com/en-US/games/b/bioshock/
Posts
EDIT: First Poast!
Whereas in Bioshock, I can completely lose myself in the atmosphere and not have to worry about lost progress. I'm playing on hard which helps to retain some challenge, and even though dieing is not a huge penalty, it's enough of an inconvenience in the middle and later levels to get back to where you were that it's something to be avoided -- especially with the Big Daddies since often the Little Sisters go to sleep while you're running back.
Anyone have issues with the game freezing up during screen changes? Like going to hack, checking map, or going to a vending machine?
Specs:
Vista Business 32-bit
E6600
8800 gts
2gig ram
I have not experienced this, and I have an identical setup except a GTX
Once they load though, pure awesome.
I decided to try the Oblivion fix, which is to hold down A while the game is starting to clear out the harddrive cache. I don't actually know that it did anything, but the problem went away after I did that. Mind you, I did it the next day, so it's possible that the stars aligned and my problem fixed itself. This doesn't make sense, but sometimes things just don't
So, if you're having a stuttering problem on the 360, try clearing your harddrive cache. There is also a way to clear it for the whole hard drive, just google for 360 harddrive cache clear and you'll find it.
Edit: Oh, and the game rocks my socks. I'm enjoying the hell out of it, though I'm not far since I play kinda slow.
The ability to die then still exist in the same world without the loading or quicksave loading is indeed very awesome and felt unique. its like, cause and effect. if you cause something to happen the effect stands. you cant get away from it with the loading.
frankly loading takes you out of the game in my op
it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?
That was hard to piece together in words but i felt it
great game
MineCraft: Menetherin
Steam: Vloeza_SE++
Especially in Rapture the fact that it seems like I'm the only sane person in the city really enforces it.
Spoilers for throughout the game
Port Neptune
If only, i agree sometimes i hope i could run into a little city or some placewith some sane people. sometimes all you have is that guy in the radio. yea it does get lonely. sometimes I walk around with the daddies im so fuckin lonely haha
MineCraft: Menetherin
Steam: Vloeza_SE++
pleasepaypreacher.net
Mid game splicer scare
pleasepaypreacher.net
pleasepaypreacher.net
...what?
On the 360 case it does say DLC but then again, like that means anything. Besides, good or bad ending (haven't beaten it yet), would there be a reason to go BACK after you left Rapture?
Another thing... anyone just sat and watched the characters?
Character spoilers (maybe, but if they're going to be heavily enforced, better to error on the side of caution)
A good part that had me scared was walking past a sister just after her daddy took out some guys. She looked right up at me and said "I don't like you."
You want to bash some skulls in with a wrench in a legal manner?
A few.
I've had it bluescreen me like 15 times though.
pleasepaypreacher.net
This little fish ain't worth toein' it with no Big Daddy.
Yeah I wasn't sure if I was just tired or...
Also the fact is without Billions in personnel and materials there is not a chance in hell the city is staying "above water" as it were for more than a year.
Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?
One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.
Perhaps - and this is a guess - their DNA code is so warped and twisted that it is impossible for the Vita-whatever to replicate?
Yeah, could be some hacking element. Hack it and it'll be like that scene from The Fly. :P
pleasepaypreacher.net
This here.
Real spoiler/speculation below:
Hmmm.. I wonder if the chambers work instantaneously. If not the explanation could be that the Splicers always come out of it a few minutes after you kill them... which would account for them respawning.
So I guess the game is flawless then. Oh well.