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Bioshock: Big Daddy goes AWOOOOOOOOOO

EchoEcho ski-bapba-dapModerator, Administrator admin
edited August 2007 in Games and Technology
Posting unmarked spoilers WILL be fucking punished.


PC DEMO -

http://www.steampowered.com/v/index.php?area=game&AppId=7710

http://chonnom0.filezaru.com/BioShockPCDemo.zip

http://www.fulldls.com/torrent-games-35323.html

http://games.softpedia.com/progDownload/BioShock-PC-Demo-Download-19377.html
GrimReaper wrote: »
Bruin, you may as well add the usenet nzb with the rest of the downloads on the first page. Just make sure to mention it requires a usenet client (capable of reading NZB files) as well as usenet servers to download from. (I doubt everyone knows about usenet)

ALL GOOD THINGS

OF THIS EARTH

FLOW

INTO THE CITY


bigdad3xo8.jpg

Bioshock has been in development since late 2004 and is the spiritual successor to PC classics System Shock and System Shock 2.

Platforms: PC and Xbox 360
Release date: 8/21 North America, 8/24 PAL
Developer: 2K Boston (formerly Irrational Games)
Publisher: 2K Games
Players: One
Rated: M for blood and gore, drug references, intense violence, sexual themes, and strong language
Box art:
Regular edition -
bioshock_pc_box_art.jpg

Limited edition -
bioshock-352-500.jpg


Limited edition

At Gamestop/EB only in the US and Canada
$70 MSRP on 360, $60 on PC
Comes with a soundtrack CD, making of DVD, special case, and this -
front.jpg


Setting and story

It's 1960, and your plane has crashed into the ocean. You find your way to a lighthouse, go inside, walk down some stairs, and find a submarine with a corpse in the driver's seat. Having nowhere else to go, you get in and pilot it down to the bottom of the ocean, where you find a ruined uptopian society called Rapture.

1184341899.jpg

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Rapture was built in the 1940s by a Howard Hughes-like industrialist named Andrew Ryan. He was born in Russia, but after losing his family due to the corruption of the Soviet Union, he moved to America and became a wealthy, respected inventor and industrialist, and a patriot. The Great Depression, New Deal, and the dropping of the a-bombs, he was driven away from his beliefs and built Rapture. It was meant to be a safe haven for who he considered to be the world's best and brightest, and at its height, its population was in the thousands.

Rapture resembles the Art Deco look of many 20s and 30s American buildings.

1184341900.jpg

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Scientists in Rapture studying the surrounding ocean discovered a sea slug that secretes pure stem cells, which were found to be able to change one's physical or mental capabilities, cure disease, and heal injury. This was named "ADAM". This became Rapture's main currency soon enough, and eventually led to a civil war between Ryan and the scientist who discovered it, leaving the city in ruins and destroying all natural sources of it.

When you arrive, the city is in disrepair and most of its citizens are dead. The majority of the ones who are not have been driven mad.

1181276479.jpg


Your goal is to reveal the mysteries of Rapture, and eventually escape.


Big Daddies and Little Sisters

Roaming Rapture are Little Sisters, little girls obsessed with harvesting ADAM, and Big Daddies, their protectors. You're told both that Little Sister aren't people, that they're just monsters, and that they're actual little girls you need to save.

1184341903.jpg


Big Daddies are basically boss fights (although the game has others). They can take huge amounts of damage, and you might even have to run away from them to gather more ammo on occassion. They wont attack you on sight, in fact they'll completely ignore you unless you come too close to them or their Little Sister, then they're bring down the pain.

1184342284.jpg


Little Sisters harvest ADAM from the corpses that litter Rapture. The ONLY way (the only way) you can get ADAM and enchance your character's abilities is to kill the Little Sisters and get it from them, but to do so you need to get through their Big Daddy.

1182470922.jpg


Other enemies


Security Bots: Throughout the city of Rapture, they are called via alarm by various security cameras. Security bots appear to hover and fly using the same method as helicopters and are armed with machine guns. When disturbed, the security cameras' siren will sound and an unlimited supply of security bots will pour out for a limited time. The only way to take them down is to shut off the security system by using ADAM to turn it off. The security system can also be suborned by the player, either by "hacking" it or using the "Security Beacon" plasmid on an enemy.

Splicers (there are many different kinds): Deformed, genetically modified Rapture citizens who are now remnants of Ryan's army, the Aggressors cannot survive without ADAM due to their extensive biological modifications. They wear little or no armor, and normally roam the levels of Rapture, searching for other inhabitants to kill and steal ADAM from. As their name would suggest, they are aggressive and quick to attack, and will use their enhanced physical strength, group tactics and, sometimes, semi-biological weapons to kill all in their path.

1178930830.jpg

1170200755.jpg

Gameplay
Bioshock is a first person shooter with horror and RPG elements. You've got guns, you know, like a pistol, shotgun, machine gun, etc. You can customize your guns by modding them with objects (garbage and shit) from around Rapture to hold more bullet, shoot faster, reload faster, shoot different types of ammo, etc. You've also got plasmids, which are basically Bioshock's magic. Stuff like lighting things on fire, electrocuting things, making tornadoes, using telekinesis, etc. You can also hack shit and set traps.

1159456935.jpg

1181276482.jpg


What do critics think?


Garnett Lee from 1UP says it's the best game he's played since Half-Life (1998), and thinks it will be the game of the year.

PCZone UK gave it a 96/100 and said -

quote:
+
Captivating, well-told story
Movie quality voice-acting and script
Emergent combat allows for huge variation in tactics
The soundtrack, the location, the visuals
The many, many Plasmids and the brilliant final levels

-
It ends

Bioshock is an expertly crafted game in every respect, a truly worthy successor to what's considered one of the PC's greatest game, and a game that, we feel, will be a milestone in PC gaming. Never has the medium been used as a storytelling device in such a beautiful and engaging way, and never have we been drawn so deeply into a gameworld. Long live Rapture.
OXM UK gave it a 10/10 and said -

quote:
...BioShock is a novel compressed into a first-person shooter. It manages to be both a tricky, exciting action game, a fascinating creation of an enclosed world and a deep enquiry about what it means to be human - a trick most action movies and books fail to achieve. It also plays with you at every stage, confounding your expectations and your control over events repeatedly, from your control over your weapons, Plasmids, plot, self...

And this is where we have to stop ourselves - we don't want to spoilt it. What we can tell you is you'll be playing this game for months to come, exchanging story elements to build up the bigger picture, and arguing about what it all means. Come, join the argument, play the impossible game.
PC Gamer UK gave it a 95/100 and said -

quote:
These are the big challenges developers have been struggling to master for decades; narrative, emergence, a sense of place. If another game did just one of these as well as Bioshock, it would immediately qualify as a classic. When a game comes along that does all three, we can only be baffled and thankful. I spend my career, and my gaming life, waiting for a moment when a game just astonishes me, when I can't believe what I'm seeing, what I'm doing. Bioshock has five.
Video

Watch these if you haven't:
Gamestop E3 demonstration - http://uk.gamespot.com/video/931329/6175068/bioshock-stage-demo
Ecology feature - http://www.gametrailers.com/player/23296.html (big) http://www.gametrailers.com/player/23297.html (small)

Bioshock page on Gametrailers has everything else - http://www.gametrailers.com/game/2610.html

Screenshots

There's enough in this post already, if you want more go here - http://screenshots.teamxbox.com/gallery/1457/BioShock/p1/
http://media.xbox360.ign.com/media/793/793105/imgs_1.html


Links

Official site - http://www.2kgames.com/bioshock/
Wikipedia - http://en.wikipedia.org/wiki/Bioshock
IGN - http://xbox360.ign.com/objects/793/793105.html
Gamespot - http://www.gamespot.com/pc/action/bioshock/index.html
Xbox.com - http://www.xbox.com/en-US/games/b/bioshock/

Echo on
«13456769

Posts

  • RanxRanx Registered User regular
    edited August 2007
    I love this game so much. I have no complaints.

    EDIT: First Poast!

    Ranx on
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited August 2007
    My only complaint would be that there are very few times in the game where you can just take a break from all the action in the game. Other than that its one of the greatest games I've ever played.

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • Ant000Ant000 Registered User regular
    edited August 2007
    I like the death penalty as it is to be honest. I guess a hit to your money would be fine, but I find the ability to remain in the game on death as opposed to quicksaving/quickloading does wonders for the atmosphere in general. Often when playing higher difficulties in other FPS's I become so mindful of quicksaving after every notable part of an encounter it really starts to become a detraction.

    Whereas in Bioshock, I can completely lose myself in the atmosphere and not have to worry about lost progress. I'm playing on hard which helps to retain some challenge, and even though dieing is not a huge penalty, it's enough of an inconvenience in the middle and later levels to get back to where you were that it's something to be avoided -- especially with the Big Daddies since often the Little Sisters go to sleep while you're running back.

    Ant000 on
  • GogoKodoGogoKodo Registered User regular
    edited August 2007
    Game is great, I just can't play it.
    Anyone have issues with the game freezing up during screen changes? Like going to hack, checking map, or going to a vending machine?

    Specs:
    Vista Business 32-bit
    E6600
    8800 gts
    2gig ram

    GogoKodo on
  • SushisourceSushisource Registered User regular
    edited August 2007
    This game is way more fun than I expected.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • SushisourceSushisource Registered User regular
    edited August 2007
    GogoKodo wrote: »
    Game is great, I just can't play it.
    Anyone have issues with the game freezing up during screen changes? Like going to hack, checking map, or going to a vending machine?

    Specs:
    Vista Business 32-bit
    E6600
    8800 gts
    2gig ram

    I have not experienced this, and I have an identical setup except a GTX

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited August 2007
    Only problem I really have with the game is that the levels load slow on my machine.

    Once they load though, pure awesome.

    Shorn Scrotum Man on
    steam_sig.png
  • schmadsschmads Registered User regular
    edited August 2007
    Since this might help someone, I was having a stuttering problem on my 360. About every 10 seconds or so, and definitely when I moved enough that the scene was almost completely new textures and such, it would stutter for a half of a second or something like that. More than enough to be bad and annoying.

    I decided to try the Oblivion fix, which is to hold down A while the game is starting to clear out the harddrive cache. I don't actually know that it did anything, but the problem went away after I did that. Mind you, I did it the next day, so it's possible that the stars aligned and my problem fixed itself. This doesn't make sense, but sometimes things just don't :)

    So, if you're having a stuttering problem on the 360, try clearing your harddrive cache. There is also a way to clear it for the whole hard drive, just google for 360 harddrive cache clear and you'll find it.

    Edit: Oh, and the game rocks my socks. I'm enjoying the hell out of it, though I'm not far since I play kinda slow.

    schmads on
    Battle.net/SC2: Kwisatz.868 | Steam/XBL/PSN/Gamecenter: schmads | BattleTag/D3: Schmads#1144 | Hero Academy & * With Friends: FallenKwisatz | 3DS: 4356-0128-9671
  • thedude_frombaywatchthedude_frombaywatch Registered User regular
    edited August 2007
    Ant000 wrote: »
    I like the death penalty as it is to be honest. I guess a hit to your money would be fine, but I find the ability to remain in the game on death as opposed to quicksaving/quickloading does wonders for the atmosphere in general. Often when playing higher difficulties in other FPS's I become so mindful of quicksaving after every notable part of an encounter it really starts to become a detraction.

    Whereas in Bioshock, I can completely lose myself in the atmosphere and not have to worry about lost progress. I'm playing on hard which helps to retain some challenge, and even though dieing is not a huge penalty, it's enough of an inconvenience in the middle and later levels to get back to where you were that it's something to be avoided -- especially with the Big Daddies since often the Little Sisters go to sleep while you're running back.



    The ability to die then still exist in the same world without the loading or quicksave loading is indeed very awesome and felt unique. its like, cause and effect. if you cause something to happen the effect stands. you cant get away from it with the loading.

    frankly loading takes you out of the game in my op

    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    That was hard to piece together in words but i felt it


    great game

    thedude_frombaywatch on
    xbl tag: Dynamis King
    MineCraft: Menetherin
    Steam: Vloeza_SE++

  • CorranCorran VARegistered User regular
    edited August 2007
    You know the thing that really gets to me in games like this is the loneliness.

    Especially in Rapture the fact that it seems like I'm the only sane person in the city really enforces it.

    Spoilers for throughout the game
    I think I feel the worst for 3 sets of people.

    Port Neptune
    First the parents who had their girl taken away and then transformed into a little sister then proceeded to kill themselves.
    Hephestus
    The main contractor whose name is escaping he seems like the only actually decent person in the inner circle of the city he stepped up and tried to stop Ryan man to man and got killed for it.
    Apollo Square
    There wasn't an audio log for them but in the apartment complex there was a family sitting dead on the couches with a bottle of poison on the table between them you get the feeling that the parents gave it to the girls and then took it themselves.

    Corran on
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2007
    Runs like ass on my PC, I'm waiting till I get a 360.

    DisruptorX2 on
    1208768734831.jpg
  • dispatch.odispatch.o Registered User regular
    edited August 2007
    Will they ever be releasing an SDK or level-maker? There's plenty of the city you never get to see, maybe an expansion?

    dispatch.o on
  • thedude_frombaywatchthedude_frombaywatch Registered User regular
    edited August 2007
    Corran wrote: »
    You know the thing that really gets to me in games like this is the loneliness.

    Especially in Rapture the fact that it seems like I'm the only sane person in the city really enforces it.

    Spoilers for throughout the game
    I think I feel the worst for 3 sets of people.

    Port Neptune
    First the parents who had their girl taken away and then transformed into a little sister then proceeded to kill themselves.
    Hephestus
    The main contractor whose name is escaping he seems like the only actually decent person in the inner circle of the city he stepped up and tried to stop Ryan man to man and got killed for it.
    Apollo Square
    There wasn't an audio log for them but in the apartment complex there was a family sitting dead on the couches with a bottle of poison on the table between them you get the feeling that the parents gave it to the girls and then took it themselves.



    If only, i agree sometimes i hope i could run into a little city or some placewith some sane people. sometimes all you have is that guy in the radio. yea it does get lonely. sometimes I walk around with the daddies im so fuckin lonely haha

    thedude_frombaywatch on
    xbl tag: Dynamis King
    MineCraft: Menetherin
    Steam: Vloeza_SE++

  • PreacherPreacher Registered User regular
    edited August 2007
    I like the loneliness, it makes when splicers talk more interesting just to listen.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • wunderbarwunderbar What Have I Done? Registered User regular
    edited August 2007
    I <3 bioshock.
    I've only played an hour of it so far

    wunderbar on
    XBL: thewunderbar PSN: thewunderbar NNID: thewunderbar Steam: wunderbar87 Twitter: wunderbar
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited August 2007
    I love some of the scare tatics this game tries on you.

    Mid game splicer scare
    Was in the area where there are people covered in plaster everywhere. Went down into a cellar and saw in the water a person facing the corner sitting in a chair. Didn't think anything of it but saw a safe and $.$ was in my eyes. Ran over. Got all the ammo and a free hacking tool. Turned around and there is a statue standing behind me. By the time I could think "Was that there before?" It screamed drew the ice hooks and kicked me in the face
    Oh god I love this game!

    Psychotic One on
  • CouscousCouscous Registered User regular
    edited August 2007
    Has anybody had any problems where the program fucks up and freezes?

    Couscous on
  • PreacherPreacher Registered User regular
    edited August 2007
    Weak you are a weak chopper!

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • PreacherPreacher Registered User regular
    edited August 2007
    I have had the game freeze on me twice tit, as in the graphics froze but I could hear sound, when I alt tabbed out it was fixed.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited August 2007
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2007
    dispatch.o wrote: »
    Will they ever be releasing an SDK or level-maker? There's plenty of the city you never get to see, maybe an expansion?

    On the 360 case it does say DLC but then again, like that means anything. Besides, good or bad ending (haven't beaten it yet), would there be a reason to go BACK after you left Rapture?

    Another thing... anyone just sat and watched the characters?

    Character spoilers (maybe, but if they're going to be heavily enforced, better to error on the side of caution)
    Namely Little Sisters and Big Daddies and the interaction between the two. Like if a mob of splicers show up and start causing trouble, Daddy will throw the little sister onto his back and start fucking shit up.

    A good part that had me scared was walking past a sister just after her daddy took out some guys. She looked right up at me and said "I don't like you."

    Nocren on
    newSig.jpg
  • CouscousCouscous Registered User regular
    edited August 2007
    Nocren wrote: »
    dispatch.o wrote: »
    Will they ever be releasing an SDK or level-maker? There's plenty of the city you never get to see, maybe an expansion?

    On the 360 case it does say DLC but then again, like that means anything. Besides, good or bad ending (haven't beaten it yet), would there be a reason to go BACK after you left Rapture?

    You want to bash some skulls in with a wrench in a legal manner?

    Couscous on
  • Ant000Ant000 Registered User regular
    edited August 2007
    Question about something on the artist's level... spoilered I guess, but it's really not a spoiler at all.

    There was this out of the way room with an audio tape in the level with the artist guy, that said something about not being able to "get the ears off, it's my curse! IT'S MY FUCKING CURSE!" I just finished that level and I really wish I knew what the hell that was about.

    Ant000 on
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2007
    Let's just establish this now - no fake spoilers, and label your real spoilers.

    tyrannus on
  • SushisourceSushisource Registered User regular
    edited August 2007
    titmouse wrote: »
    Has anybody had any problems where the program fucks up and freezes?

    A few.

    I've had it bluescreen me like 15 times though.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • PreacherPreacher Registered User regular
    edited August 2007
    Why wouldn't you want to go back? I already am preparing myself for a marathon session not interrupted by my stupid job.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • Grey GhostGrey Ghost Registered User regular
    edited August 2007
    Preacher wrote: »
    Weak you are a weak chopper!

    This little fish ain't worth toein' it with no Big Daddy.

    Grey Ghost on
  • Ant000Ant000 Registered User regular
    edited August 2007
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Ant000 on
  • CorranCorran VARegistered User regular
    edited August 2007
    Nocren wrote: »
    dispatch.o wrote: »
    Will they ever be releasing an SDK or level-maker? There's plenty of the city you never get to see, maybe an expansion?

    On the 360 case it does say DLC but then again, like that means anything. Besides, good or bad ending (haven't beaten it yet), would there be a reason to go BACK after you left Rapture?

    Also the fact is without Billions in personnel and materials there is not a chance in hell the city is staying "above water" as it were for more than a year.

    Corran on
  • SushisourceSushisource Registered User regular
    edited August 2007
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • Death of RatsDeath of Rats Registered User regular
    edited August 2007
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?

    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Death of Rats on
    No I don't.
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited August 2007
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?

    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Perhaps - and this is a guess - their DNA code is so warped and twisted that it is impossible for the Vita-whatever to replicate?

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited August 2007
    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Yeah, could be some hacking element. Hack it and it'll be like that scene from The Fly. :P

    Echo on
  • PreacherPreacher Registered User regular
    edited August 2007
    Well splicers are back in places that you have "cleared" Though I remember one awesome moment of AI, in the medical area.
    Fighting the good doctor, I had the bastard low and he ran for the health station, I was like YOU CHEEKY BASTARD! And zapped his ass into next week

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited August 2007
    Rentilius wrote: »
    Let's just establish this now - no fake spoilers, and label your real spoilers.

    This here.

    Echo on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2007
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?

    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Real spoiler/speculation below:
    I think there is, but I'm only starting Ryan's Office myself so i don't know. I think there's an audio log that states that Ryan was suppose to be the only one able to use the chambers. Why you can? Not sure.

    Nocren on
    newSig.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited August 2007
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?

    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Perhaps - and this is a guess - their DNA code is so warped and twisted that it is impossible for the Vita-whatever to replicate?
    Concerning the Vita chambers: (DONT READ IF YOU HAVENT FINISHED THE GAME)
    I believe that only people with Andrew Ryan's genetic code are able to a) use the batheospheres and b) use the vita chambers.

    tyrannus on
  • tofutofu Registered User regular
    edited August 2007
    Nocren wrote: »
    Ant000 wrote: »
    it was funny, did anyone feel the absent feeling of what it is to die in a video game and in bioshock still kind of have it linger there only it wasnt and you were suprised that you still existed but expected to be pulled out of that world and end up at a loading screen?

    ...what?



    :lol: Yeah I wasn't sure if I was just tired or...

    Basically you're saying that it's shocking not to be greeted with a "Game Over" screen when you die and instead be brought back at a different place?

    One thing that I don't particularly like about the dieing mechanic in the game is that the Splicers should be brought back from those machines as well, unless there's some story reason for that that I've missed.

    Real spoiler/speculation below:
    I think there is, but I'm only starting Ryan's Office myself so i don't know. I think there's an audio log that states that Ryan was suppose to be the only one able to use the chambers. Why you can? Not sure.

    :lol:

    tofu on
  • Ant000Ant000 Registered User regular
    edited August 2007
    I'm well past the first medical level but I think Dr. Steinmen's audiologs were my favorite so far. He's so damn twisted, and then how it all culminates... it's just beautiful :).

    Ant000 on
  • Death of RatsDeath of Rats Registered User regular
    edited August 2007
    Preacher wrote: »
    Well splicers are back in places that you have "cleared" Though I remember one awesome moment of AI, in the medical area.

    Hmmm.. I wonder if the chambers work instantaneously. If not the explanation could be that the Splicers always come out of it a few minutes after you kill them... which would account for them respawning.

    So I guess the game is flawless then. Oh well.

    Death of Rats on
    No I don't.
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