All Nude Cyber (Mac, PC) - Strong Sexual Content
All Nude Glamour (Mac, PC) - Strong Sexual Content
All Nude Nikki (Mac, PC) - Strong Sexual Content
Body Language (DVD) - Strong Sexual Content
Critical Point (PC) - Strong Sexual Content, Violence
Crystal Fantasy (Mac, PC) - Strong Sexual Content
Cyber Photographer (Mac, PC) - Strong Sexual Content
Fahrenheit: Indigo Prophecy Director's Cut (PC) - Blood, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol, Violence
Grand Theft Auto: San Andreas (PC, PlayStation 2, Xbox) - Originally received an M rating; however, the rating was changed to AO (with the "Nudity" descriptor added) several months after its release due to the Hot Coffee mod. Afterward a newer version (labeled "Second Edition") was released on all three systems. These versions had the content removed and are now rated M.
The Joy of Sex (CD-i) - Strong Sexual Content
Leisure Suit Larry: Magna Cum Laude Uncut and Uncensored (PC) - Mature Humor, Nudity, Strong Language, Strong Sexual Content, Use of Alcohol
Lula 3D (PC) - Blood, Nudity, Strong Language, Strong Sexual Content, Violence
Peak Entertainment Casinos (PC) - Gambling
Playboy Screensaver: The Women Of Playboy (Mac) - Mature Sexual Themes
Playboy the Mansion: Private Party (PC) - Nudity, Strong Sexual Content
The Punisher (PC, PlayStation 2, Xbox) - This game was edited during production in order to receive a "Mature" certificate.
Riana Rouge (Mac, PC) - Realistic Blood and Gore, Strong Sexual Themes
Singles: Flirt Up Your Life (PC) - Nudity, Strong Sexual Content
Snow Drop (PC) - Strong Sexual Content
Thrill Kill (PlayStation) (Cancelled) - Animated Blood and Gore, Animated Violence
Tokimeki Check in! (PC) - Strong Sexual Content
Water Closet: The Forbidden Chamber (PC) - Strong Sexual Content
WET - The Sexy Empire (PC) - Strong Sexual Content
X-Change (PC) - Strong Sexual Content
The above is a list of all 25 titles that, according to Wikipedia, have ever recieved an AO rating from the ESRB. Now, while Strong Sexual Content/Nudity is obviously a key link here there's still some suprising entries, such as Peak Entertainment Casinos recieving an AO just for gambling.
Given that big box retailers like Wal-Mart and Target refuse to carry AO games as well as game store chains like GameCrazy and Gamestop, I find that AO as a rating is relatively worthless. Even more damning is that none of the big 3 console manufacturers will publish an AO game or allow it to release on their systems. Combined, these limiting factors are essentially a death knell for any game that recieves an AO. Technically one could still purchase AO-rated PC games online, but I feel that this strikes at a deeper issue within the game industry as a whole.
Look at films that use violence and sex to send a message or speak on a topic. Films like A Clockwork Orange and Full Metal Jacket challenge the audience's perception and even state of mind through use of extreme violence and, in some cases, equating violence to a sort of sexual drive. Now, while I don't doubt that a movie like Clockwork Orange would never see release today, it still stands as a testament to the maturation of the film industry. With limiters like AO in place, my question is does the ESRB and this M and under standard limit the growth and maturation of the video game industry?
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However, AO games sound AOK to me.
The ESRB has and is doing alot in order to keep gaming safe. Not to protect gamers from games, but to protect games from non-gamers.
I definately have more opinion in this matter, but it's going to take me some time to get them into words, I shall post more in this thread later.
Bwahahahahaha.
Oh God.
Of course if digital distribution becomes more prevelant and becomes a viable substitute for brick and mortar stores this argument could become less of an issue.
Not really, because console makers won't license a game that carries an AO rating, and the PC games market is somewhat slim.
I'm still not entirely convinced that digital distribution will become mainstream for consoles, simply because then the brick and mortars would turn around and go "fuck you" and take the consoles off the shelves.
I don't think that's ever likely to happen, but if game size keeps going up and the US stays in the fucking toilet with our development of broadband, it's never going to come to that anyway, is it? I mean, I pay for a good cable hookup, and I'd pay even more for fiber if it was available, but I'm not exactly mainstream. My GF's parents have the slowest DSL connection available. It's no dial-up, but I still can't imagine downloading a 6-gigabyte game over it in anything less than a weekend.
I have to say I agree with that; like it or not Wal-Mart should have every right in the world to decide they don't want that kind of material in their stores.
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I have a couple of problems with the rating system as it stands now.
1. I dislike that a public agency (in my case PEGI) determines what software I, as an adult responsible for all my own actions, am able to have access to. There is no way they can prevent me from seeing violent or sexual material, I am only a google search away from kiddy porn and snuff movies, and it is my responsibility (imo) to censor myself from things like this, and if I were to go on a killing spree after playing GTA it would be entirely my responsibility.
I personally feel that software should not be censored by any public agency (which is the current situation we have) but their job should be to accurately describe the nature of the content a game contains. That way consumers (be it adults purchasing software for themselves, adults purchasing software for children, or children buying software themselves.
2. I also think that discrepancies between cultures are a bit of an issue right now. Where in the USA sexual content is a massive issue compared to violence, in the UK violence is much more of an issue compared to sexual content, and Germany is very anti violence. Language is also different with different countries, especially when different translations are involved.
The problem this causes are that a developer has to make the choice of changing the nature of a game for different releases (like the german bioshock is different to the "international version) which is at extra cost to the developer (which is negative for everyone involved in the games industry) or develop games with less freedom, like removing violence which would be culturally acceptable in one country just because it is unacceptable in another.
Hell, these ideas arent fully though out, maybe I am thinking about things too much, feel free to poke holes in my ideas with the goal of furthuring debate.
You can talk about films like Clockwork Orange, but films like this are not exactly blockbusters and they're made by people who are more interested in the art than in how much money the film brings in. If anyone with this mentality wanted to make an AO rated game that could only be ordered through the mail and could only be played on a PC, they wouldn't hesitate. And honestly, it wouldn't be any harder for you to get a copy of such a game than it would be to get some artistic foriegn film that's hard to find in brick and mortar stores simply because there isn't much market for it. The only people who can't easilly get a hold of an AO game are kids and that's as it should be.
The reality is that most games are not designed to be art, they are designed to be products for mass consumption. And if you want the masses to buy from you, you need to make something they like and also avoid doing anything to piss them off. That's why you can't go into your McDonalds and order a McVeal. I don't see anyone all bent out of shape over that. It's just business. Art is a different animal than bunsiness because art doesn't care if anyone likes it or not and it's still art even if it doesn't sell a single copy. There aren't that many people in the videogame industry who think like that (there aren't that many in the film industry either), and that's why there aren't many AO games that aren't porn.
edit: Wrong list, not top grossing, but top viewed in Australia - don't know how I missed that.
The rating isn't saying that. The rating is saying that the game is only for adults. How businesses choose to react to a rating that correctly indicates that the game is not intended for children is their perogative. I just don't see the problem. Does anyone really think that a store should be forced to carry a product it doesn't want to carry? Because if a product just for adults should be labeled as such, and I think it should, and if a business can't be forced to sell a product that it feels will hurt its image, then the AO rating as it stands is as good a solution as any.
And on Clockwork Orange being a high grossing movie, I didn't know that. Alright then, barring that as an example, most really artistic films with potentially objectionable content don't make tons of money. Or if they do, it's because they develop a cult following and grow out of obscurity, just as a quality AO title released just for the PC could if it had enough merit.
Edit: Essentialy to retailers AO equates to XXX, so we need something that will equate to R so that games can be edgy without being put on the other side of the line.
MWO: Adamski
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It's not the ESRB that "bans" the game, they give it the rating and publishers and providers pretty much unanimously ban it.
I much prefer the currect rating system rather than say, government intervention.
This isn't censorship, it's the industry protecting it's own ass while it can.
M is equivalent to an R rating in the US.
However, publishers sometimes put a lot of pressure on dev teams to conform to a T rating, which is equivalent to PG-13 for films.
- The Four Horsemen of the Apocalypse (2017, colorized)
Exactly; if you're going to play the freedom card you have to understand that industry (i.e. Sony, Nintendo, Wal-Mart etc...) is just as free not to endorse something. Assuming you have the resources you can create and publish whatever you like (so long as no physical harm is done in the process); just don't assume that established businesses are under any obligation to support you. Censorship is when the Government tells you what you can and cannot publish.
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I'm not so sure on that, I mean for example, Terminator 1 had a sex seen in it on screen, and i'm sure other movies that are rated R had nipples. But with the ESRB nipples or a softcore sex scene would earn it AO when the same material viewed in a movie would be an R.
The jump from M to AO is too great it seems, or else GTA was just bandwagoned into the AO rating when it really deserved to stick with the M rating.
MWO: Adamski
Other than the oxbox and the 360 arent they all Japanese? But I would assume it mostly has to do with them trying to convince parents to purchase their games and software/hardware and trying to distance themselves as much as possible that would put off a parent/guardian. While at the sametime these corporations are trying to sell to the hardcore 25-35 geek crowd. Its an amusing dance they do on the knifes edge.
MWO: Adamski
God of War, major console release, has some boobies, rated M. Just an example.
Not in gruesome ways anyway. Its only humane. Though admittedly by the same notion, I watched South Park since it first came out in the UK and nothing in there ever particulary shocked me yet apparently a lot of is is regularly censored, stuff I don't find wrong. So i'm most likely desensitised to stuff that maybe I should find morally wrong. Or maybe I shouldn't. It doesn't affect my interactions with other people, I just don't care that much about things that others may feel strongly about.
The reason there are no good AO games is because no major retailers will sell AO games, so they're cut back in development just like Manhunt 2. If there were no sales restrictions you can bet that a lot more high profile games would be rated AO.
It has nothing to do with the children. It's strictly business. The ESRB's job is to rate the games, and they rated Manhunt 2 AO. Separate from them, stores have a policy of not selling AO games, probably because they don't want to deal with backlash from angry parents and protest groups. So the developers bring it down to an M before release because they don't want their game to flop.
The NC-17 stigma is so bad, that most distributors either cut it down to for a tamer rating or just release unrated (which still kills their business since a lot of theaters won't show unrated films, but still not as bad as a fucking NC-17). The recourse is in the home video market, where, even though big box retailers will refuse to stock an NC-17 rated film, have no problem shelving unrated/uncut versions of the film which probably could fetch that rating. At least this way, the original, intended version of the movie could be seen.
There really isn't such an outlet for video games. The only brick-and-mortar retailer I've ever seen stock AO-level games is Fry's Electronics, but those fools also stock straight, hardcore porn in their DVD aisles, so it's not really surprising. If some hypothetical dev should make a hypothetical game that is strictly adult, but not smutty and has some artistic value to it, well tough cookies. They'll have to turn it down and release it with a tamer rating, while there's no way for them to release their intended vision. (Not saying that a game has to be AO to be "mature" and "artistic" mind-you, but that avenue is strictly off-limits with the current climate, which can be good or bad depending on your perspective.)
Hell, there was a sex minigame easter egg in GoW2. It wasn't graphic, but it kept the M rating nonetheless.
I think I meant more that "A problem is that developers have difficult compromises to make regarding cultural senstitivity", not "The current system is broken"
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