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Special Mentions:
Lon Lon Ranch at night, with a bow and arrow and six million keese.
Sniping at Keese about half a mile away across Lake Hyrule.
Infiltrating the Gerudo base.
Racing the bunny-man.
Poe huntin'. Hylian Loach!
Temple of Time music.
Song of Storms.
Skulltulas.
Cutscene with Saria, leaving Kokori.
Desert Collossus music.
Beating a peahut with nothing more than 3 hearts, a sword and badassery.
Walking up the portcullis chains (60 rupees!).
Getting around the back of the house in Kakariko.
Fire Tunic + Mirror shield = sexy.
You made me mist up a bit, there. What great memories.
I don't know about you guys, but, at Lake Hylia, I could pull up the bow, draw, and shoot down a Keese in one smooth motion. I felt like such a badass. I was such a badass.
That's one thing I really enjoyed in TP, actually. I pulled off some ridiculously fast reaction shots. We're talking like... bullet-time style. Very satisfying.
TP was great but nobody seems to like thinking it was.
I'm totally late to this discussion, but I will say that Shadow Link is a kickass boss if you man up about it. None of this pussy Biggoron Sword or Hammer shit.
Men use the sword, arrows, and bombs. Real men just use the master sword, using Z-targetting only for the kickass side-jumping and backflipping acrobatics that allow you to flank his sorry ass.
It's kind of like the End in MGS3. Yeah, you can scroll your PS2's internal clock ahead a week or snipe him at the docks...if you're a pussy. Real men not only wait to fight him fairly, but kill him using nothing but the tranq pistol and 1337 tracking/stalking abilities.
That's one thing I really enjoyed in TP, actually. I pulled off some ridiculously fast reaction shots. We're talking like... bullet-time style. Very satisfying.
TP was great but nobody seems to like thinking it was.
Worst Temple: Fire Temple. Weak as hell. Dull (Zelda standard), bad music (general), poor map (Zelda standard).
Are you nuts?
It had one of the coolest bosses in the series-- one of the few to actually have some sort of backstory. I didn't think it was dull, either, it had a really cool look to it and the Megaton Hammer is a sweet weapon.
I don't know if I disagree about it being the worst temple (they're all so awesome...), but I wouldn't call it bad.
And the music was awesome if you were playing the 1.0 (Gold Cartridge, and some of the early gray ones) version.
i never understood the TP "hate", people wanted less Celda(fuck them, WW is awesome) and wanted more OoT, and thats exactly what they got, an incredible game, so why the bitching??
"your a moron you know that wolves have packs wich they rely on nd they could ever here of lone wolves? you an idiot and your gay, wolves have packs and are smart with tactics" - Youtube Wolf Enthusiast.
i never understood the TP "hate", people wanted less Celda(fuck them, WW is awesome) and wanted more OoT, and thats exactly what they got, an incredible game, so why the bitching??
Complete and utter nonsense.
If you're not blinded by nostalgia, it's better than Ocarina.
Depends on how you look at it.
TP took everything OoT did and for the most part improved it. Thus, it is "better" than OoT.
OoT, however, took the entire series to the next step and made something innovative and new that we'd never seen before. TP failed to do this. Thus, OoT is "better" than TP.
Complete and utter nonsense.
If you're not blinded by nostalgia, it's better than Ocarina.
Depends on how you look at it.
TP took everything OoT did and for the most part improved it. Thus, it is "better" than OoT.
OoT, however, took the entire series to the next step and made something innovative and new that we'd never seen before. TP failed to do this. Thus, OoT is "better" than TP.
I guess it's a question of if you consider 3D or Waggle more innovative.
Complete and utter nonsense.
If you're not blinded by nostalgia, it's better than Ocarina.
Depends on how you look at it.
TP took everything OoT did and for the most part improved it. Thus, it is "better" than OoT.
OoT, however, took the entire series to the next step and made something innovative and new that we'd never seen before. TP failed to do this. Thus, OoT is "better" than TP.
That's what I'm focusing on. From the perspective of someone today, TP is the better game.
Complete and utter nonsense.
If you're not blinded by nostalgia, it's better than Ocarina.
Depends on how you look at it.
TP took everything OoT did and for the most part improved it. Thus, it is "better" than OoT.
OoT, however, took the entire series to the next step and made something innovative and new that we'd never seen before. TP failed to do this. Thus, OoT is "better" than TP.
That's what I'm focusing on. From the perspective of someone today, TP is the better game.
I'm going to ask those who like OOT better a question: Does it matter whether or not it was more innovative for its time if you don't enjoy it more than TP nowadays?
I mean, of course nostalgia matters, but I can safely say that I enjoy TP more than I enjoy OOT. Also, maybe you just liked OOT better. It's a matter of opinions, maybe you feel TP was just too much of what OOT did, and that is a valid argument.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I played the fuck out of OoT when I was 10-12 and I still think TP is motherfucking fantastic. It had plenty of magical moments for me. I also really appreciate that the whole thing was like the ultimate tribute to OoT, and don't think any worse of it for that.
Remember when the first trailer for TP came out? It was just some dude riding on a horse and then the camera zoomed in, and when everyone realised it was Link on Epona they flipped the hell out. When I was playing that sequence (fight Goblin dudes on bridge), I got chills.
The entire time I was tracking the yeti before the snow temple, I was getting really tense, because I didn't know
that he was a total goofmachine joke, I thought he would be this terrifying monster dude
and night fell as I was looking for him, and when I finally got to the part with the ice tree the moon was right in front of him and lit everything up. It was so awesome. There's plenty of magical awesome moments in TP.
I played the fuck out of OoT when I was 10-12 and I still think TP is motherfucking fantastic. It had plenty of magical moments for me. I also really appreciate that the whole thing was like the ultimate tribute to OoT, and don't think any worse of it for that.
Remember when the first trailer for TP came out? It was just some dude riding on a horse and then the camera zoomed in, and when everyone realised it was Link on Epona they flipped the hell out. When I was playing that sequence (fight Goblin dudes on bridge), I got chills.
The entire time I was tracking the yeti before the snow temple, I was getting really tense, because I didn't know
that he was a total goofmachine joke, I thought he would be this terrifying monster dude
and night fell as I was looking for him, and when I finally got to the part with the ice tree the moon was right in front of him and lit everything up. It was so awesome. There's plenty of magical awesome moments in TP.
Also, Din's Fire helps you beat the Water Temple without the boots. What you do is stand at the edge of a pool of water and use it. The animation automatically makes Link drop until he hits solid ground, even if it's all the way at the bottom of the Water Temple.
I remember seeing something a while back about some ridiculously difficult but possible way to beat OoT. Three hearts, no boots, no Zora Tunic, use only the Deku Stick when you're a kid and the Broken Giant's Knife when you're an adult, stuff like that.
I may be a gamer, but I don't have the fucking time to do shit like that.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I played Ocarina first, and I still prefer Twilight Princess.
I played the fuck out of OoT when I was 10-12 and I still think TP is motherfucking fantastic. It had plenty of magical moments for me. I also really appreciate that the whole thing was like the ultimate tribute to OoT, and don't think any worse of it for that.
Remember when the first trailer for TP came out? It was just some dude riding on a horse and then the camera zoomed in, and when everyone realised it was Link on Epona they flipped the hell out. When I was playing that sequence (fight Goblin dudes on bridge), I got chills.
The entire time I was tracking the yeti before the snow temple, I was getting really tense, because I didn't know
that he was a total goofmachine joke, I thought he would be this terrifying monster dude
and night fell as I was looking for him, and when I finally got to the part with the ice tree the moon was right in front of him and lit everything up. It was so awesome. There's plenty of magical awesome moments in TP.
That would have been awesome.
A lot of random enviroment/weather related stuff happened to me in that game that was so awesomely coincidental that it seems like it was scripted, but it wasn't so it was more awesome.
At the time of playing, I enjoyed OoT more then TP. I think alot of people can agree to that, the whole first 3D Zelda on top of it being an awesome game.
However looking back, TP is by far the better game and I do not enjoy OoT as much as I did back then. From a technical standpoint TP is by far the better game and does everything better then OoT. OoT just had alot more "This is totally new and fantastic" type moments that don't really survive the test of time.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I don't know about that, The Legend Of Zelda and A Link To The Past are both 2D but I'd say the latter is the more well regarded. Although you have a point. I played OoT for the first time last year and I could just feel the magic and innovation two generations later. It's not just a nostalgia thing. Games like that and Mario 64 just have something special about them, they're pioneers.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I played Ocarina first, and I still prefer Twilight Princess.
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I played Ocarina first, and I still prefer Twilight Princess.
Same here.
Same here. Though I never put OoT on a pedestal because I found the overworld to be inexcusably boring.
Nothing happened in the hub world (Hyrule Field), the areas that branched off felt like hallways with outdoor textures, and all the secret caves felt too similar (will this one be the small underground room, or the small underground room with a cow in it?).
I really liked Ocarina alot better than TP.
It just felt so much better.
TP might be technologically better.
But Ocarina has a certain charm that makes me love it.
Man you know what I always thought would be awesome when I was ten?
A Zelda game where Ganondorf found Majora's Mask.
Psh. When I was ten, I thought a fight that started off Link vs Ganondorf, and then ended Fierce Diety Link vs Ganon would be the most epic thing in the history of ever. Link should be able to use his Triforce of Courage to go all fierce diety - why should Ganondorf get all the fun?
Also, I thought it would be neat to fight a possessed Zelda/Sheik, with her using Triforce of Wisdom magics against me.
Man you know what I always thought would be awesome when I was ten?
A Zelda game where Ganondorf found Majora's Mask.
Psh. When I was ten, I thought a fight that started off Link vs Ganondorf, and then ended Fierce Diety Link vs Ganon would be the most epic thing in the history of ever. Link should be able to use his Triforce of Courage to go all fierce diety - why should Ganondorf get all the fun?
Also, I thought it would be neat to fight a possessed Zelda/Sheik, with her using Triforce of Wisdom magics against me.
Guess I wasn't the only one who had that idea.
Nowadays I just want another epic Dark Link fight.
Shit forget the fight, I just have an awesome idea for an introductory cutscene they need to use.
It'd be like, you walk into a room that's heavily lit. Link casts a long shadow on the wall as he walks slowly and suspiciously around. Suddenly his shadow draws its sword, even though he doesn't. His back is turned when suddenly his shadow leaps out of the wall and just barely misses cutting him in two. Link draws his sword. This shit is on.
I liked OoT way more than TP. Namely, because I didn't see many new things in TP. I played it on the wii and I hated the new sword waggle thing. I'd rather have a button for that. But the remote really kicked ass when using the Fairy Bow. It was fairly lovely.
The last few dungeons were pretty great though, what with a new weapons like the Chain ball and the Spinner. But as soon as you left those dungeons, those weapons more or less became forgotten about, expect for brief instances.
On the subject of Dark link, I really thought there was gonna be a battle with him somewhere in TP. This was the main reason i thought there was gonna be one.
I think like many sequels that simply add more shit, TP loses out to OOT in terms of 'elegance'.
I reckon OOT will always be a more pure and streamlined piece of design than TP. Everything about OOT's design is lean, clean, and fits perfectly into the game- the dungeons, the battle system, the ocarina, and the 'not-too-much, not-too-little' storyline.
TP, in contrast, was an explosion of additional stuff - which sometimes felt thrown together.
For example, the controls (on Wii) definately felt a bit of a mess. They added a whole bunch of extra moves into the battle system, but combat didn't feel any more crisp or satisfying than OoT as a result. With waggle, quite the opposite.
Also, the design seemed to contain loose ends... what was the point of those wolf-song sections? You never used songs during the game. And why did many of the items never find a use outside of their home dungeon?
The storlyine, too- TP contained a lot more storyline than OoT, with some very cool cinematics, but why did the plot overall seem more muddled and nonsensical than OoT?
I think these things make TP a messier and less ingeniously designed game than OoT.
As for whether OoT > TP or not, I couldn't say... I'm probably too afflicted by nostalgia to make a sound judgement on that
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
I played Ocarina first, and I still prefer Twilight Princess.
Same here.
I played OOT first when I was 10. But I've played it since and have to say I like at about on par with TP. that being said. Wind Waker is the fucking balls, and is by far my favorite of the 3d Zeldas
They added a whole bunch of extra moves into the battle system, but combat didn't feel any more crisp or satisfying than OoT as a result. With waggle, quite the opposite.
Disagree.
what was the point of those wolf-song sections? You never used songs during the game. And why did many of the items never find a use outside of their home dungeon?
The techniques learned were pretty useful, but not strictly vital, no.
The storlyine, too- TP contained a lot more storyline than OoT, with some very cool cinematics, but why did the plot overall seem more muddled and nonsensical than OoT?
No. OoT barely had a plot to follow. TP was the more detailed, though it occasionally felt slightly ad hoc.
Posts
I don't know about you guys, but, at Lake Hylia, I could pull up the bow, draw, and shoot down a Keese in one smooth motion. I felt like such a badass. I was such a badass.
* infinity
Steam BoardGameGeek Twitter
Men use the sword, arrows, and bombs. Real men just use the master sword, using Z-targetting only for the kickass side-jumping and backflipping acrobatics that allow you to flank his sorry ass.
It's kind of like the End in MGS3. Yeah, you can scroll your PS2's internal clock ahead a week or snipe him at the docks...if you're a pussy. Real men not only wait to fight him fairly, but kill him using nothing but the tranq pistol and 1337 tracking/stalking abilities.
The best bosses are only what you make of them.
It's flat-out mediocre by Zelda standards.
http://www.audioentropy.com/
It had one of the coolest bosses in the series-- one of the few to actually have some sort of backstory. I didn't think it was dull, either, it had a really cool look to it and the Megaton Hammer is a sweet weapon.
I don't know if I disagree about it being the worst temple (they're all so awesome...), but I wouldn't call it bad.
And the music was awesome if you were playing the 1.0 (Gold Cartridge, and some of the early gray ones) version.
The music of the 1.0 cart was awesome. The Master Quest one makes you sad and you yearn for the 1.0 music.
Though after learning the 1.0 Fire Temple music was a real muslim prayer, it became creepy, so I don't like either nowadays.
I loved OOT back in the day, but I find that I like TP better. TP and LA share the number one spot in my list of favorite Zeldas.
My favourite Miniboss in OOT.
http://www.youtube.com/watch?v=2zIuiVop1L4
RRAAA...??
Because they already got OoT nearly a decade ago.
http://www.audioentropy.com/
Complete and utter nonsense.
If you're not blinded by nostalgia, it's better than Ocarina.
Original Zelda. Right?
Depends on how you look at it.
TP took everything OoT did and for the most part improved it. Thus, it is "better" than OoT.
OoT, however, took the entire series to the next step and made something innovative and new that we'd never seen before. TP failed to do this. Thus, OoT is "better" than TP.
http://www.audioentropy.com/
I guess it's a question of if you consider 3D or Waggle more innovative.
That's what I'm focusing on. From the perspective of someone today, TP is the better game.
I mean, of course nostalgia matters, but I can safely say that I enjoy TP more than I enjoy OOT. Also, maybe you just liked OOT better. It's a matter of opinions, maybe you feel TP was just too much of what OOT did, and that is a valid argument.
But to someone who has already played the fuck out of OoT, TP was an unnecessary rehash.
That said, I remain hopeful that we will eventually get an unnecessary rehash of MM.
http://www.audioentropy.com/
Also, some things in OoT were magical. It's that undefinable element that transcends graphics and age. It's what makes great games great years after they were released. TP arguably had less of those moments.
However, I do think TP is the better game.
Yeah, Twilight Princess certainly made less of an impact, and is less special.
That's pretty much what I was trying to say.
http://www.audioentropy.com/
But only if you played OOT first.
The problem is that the leap from 2D to 3D is so great that no following game in the series can ever make as much impact.
You won't see a Zelda game held as high as OOT, or a Mario game as high as Mario 64, until we make the jump to virtual reality or something.
Remember when the first trailer for TP came out? It was just some dude riding on a horse and then the camera zoomed in, and when everyone realised it was Link on Epona they flipped the hell out. When I was playing that sequence (fight Goblin dudes on bridge), I got chills.
The entire time I was tracking the yeti before the snow temple, I was getting really tense, because I didn't know
That would have been awesome.
I may be a gamer, but I don't have the fucking time to do shit like that.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
However looking back, TP is by far the better game and I do not enjoy OoT as much as I did back then. From a technical standpoint TP is by far the better game and does everything better then OoT. OoT just had alot more "This is totally new and fantastic" type moments that don't really survive the test of time.
I don't know about that, The Legend Of Zelda and A Link To The Past are both 2D but I'd say the latter is the more well regarded. Although you have a point. I played OoT for the first time last year and I could just feel the magic and innovation two generations later. It's not just a nostalgia thing. Games like that and Mario 64 just have something special about them, they're pioneers.
Same here.
But the Arbiter's Ground is definetely one of the best Zelda dungeons yet.
Same here. Though I never put OoT on a pedestal because I found the overworld to be inexcusably boring.
Nothing happened in the hub world (Hyrule Field), the areas that branched off felt like hallways with outdoor textures, and all the secret caves felt too similar (will this one be the small underground room, or the small underground room with a cow in it?).
It just felt so much better.
TP might be technologically better.
But Ocarina has a certain charm that makes me love it.
A Zelda game where Ganondorf found Majora's Mask.
http://www.audioentropy.com/
Psh. When I was ten, I thought a fight that started off Link vs Ganondorf, and then ended Fierce Diety Link vs Ganon would be the most epic thing in the history of ever. Link should be able to use his Triforce of Courage to go all fierce diety - why should Ganondorf get all the fun?
Also, I thought it would be neat to fight a possessed Zelda/Sheik, with her using Triforce of Wisdom magics against me.
Nowadays I just want another epic Dark Link fight.
Shit forget the fight, I just have an awesome idea for an introductory cutscene they need to use.
It'd be like, you walk into a room that's heavily lit. Link casts a long shadow on the wall as he walks slowly and suspiciously around. Suddenly his shadow draws its sword, even though he doesn't. His back is turned when suddenly his shadow leaps out of the wall and just barely misses cutting him in two. Link draws his sword. This shit is on.
http://www.audioentropy.com/
On the subject of Dark link, I really thought there was gonna be a battle with him somewhere in TP. This was the main reason i thought there was gonna be one.
http://uk.youtube.com/watch?v=5UWfFRWRrUo
The character model was there. Why didn't they use it?
I reckon OOT will always be a more pure and streamlined piece of design than TP. Everything about OOT's design is lean, clean, and fits perfectly into the game- the dungeons, the battle system, the ocarina, and the 'not-too-much, not-too-little' storyline.
TP, in contrast, was an explosion of additional stuff - which sometimes felt thrown together.
For example, the controls (on Wii) definately felt a bit of a mess. They added a whole bunch of extra moves into the battle system, but combat didn't feel any more crisp or satisfying than OoT as a result. With waggle, quite the opposite.
Also, the design seemed to contain loose ends... what was the point of those wolf-song sections? You never used songs during the game. And why did many of the items never find a use outside of their home dungeon?
The storlyine, too- TP contained a lot more storyline than OoT, with some very cool cinematics, but why did the plot overall seem more muddled and nonsensical than OoT?
I think these things make TP a messier and less ingeniously designed game than OoT.
As for whether OoT > TP or not, I couldn't say... I'm probably too afflicted by nostalgia to make a sound judgement on that
I played OOT first when I was 10. But I've played it since and have to say I like at about on par with TP. that being said. Wind Waker is the fucking balls, and is by far my favorite of the 3d Zeldas