Zelda 2 was actually my first Zelda. It took me so long to actually beat the original. I'd always get up to the part where you just had to go around setting bushes on fire until one of them was actually a dungeon entrance, but I could never find it.
Miyamoto really showed his stripes back then. He was a mean fucker who made hard games. I think he overdid it a little bit at first, but I wish he'd lean back that way a little.
Honestly, I think if he really cut loose with that kind of thing, I wouldn't even be able to finish it. I still haven't beaten Zelda II, mostly because of the dungeon boss who rides the horse.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
MTV: What’s the story behind the apparent reference in “Metroid Prime 3″ to “Metroid Dread,” the rumored but never-confirmed 2D game some fans hope is being made at Nintendo?
Pacini: “It’s not what you think it means… it was something that was overlooked and wasn’t in any way indicating anything about the handheld game. We know no information about the handheld games.
MTV: Are you suggesting that you got in trouble or something?
Pacini: Not at all. We actually had a fictional element of something else in the game that by a large coincidence could be read that we were giving a hint about “Metroid Dread” which was not the case. It’s a complete and utter coincidence.
MTV: OK.
Pacini: That’s all I can say on it.
MTV: That only makes me more confused. [laughing] I’ll see if I can parse what you just said to me.
Bryan Walker, Producer, Retro Studios: I think the bottom line there was [that there was] no innuendo in the reference that you’re mentioning.
Me: But you guys expected that some people would have a reaction to it. That it would be the stuff of news stories, yes?
Pacini: We didn’t think anything of it.
Walker: Purely innocuous, really.
MTV: Really? Honestly?
Walker: We’re not that clever. No conspiracy.
MTV: [pause, laughing] You’re not pulling my leg here. Definitely innocuous?
I don't see how you can 'overlook' something like that. Someone had to think to put it in. It just doesn't strike me how something like that can find its way there on accident.
Zelda 2 was actually my first Zelda. It took me so long to actually beat the original. I'd always get up to the part where you just had to go around setting bushes on fire until one of them was actually a dungeon entrance, but I could never find it.
Miyamoto really showed his stripes back then. He was a mean fucker who made hard games. I think he overdid it a little bit at first, but I wish he'd lean back that way a little.
Honestly, I think if he really cut loose with that kind of thing, I wouldn't even be able to finish it. I still haven't beaten Zelda II, mostly because of the dungeon boss who rides the horse.
The third boss is kinda hard at first. I think people are tempted to use Jump, you know, so that they won't get run the fuck over by the horse, but sometimes it might be easier not to use it, so that you can more easily time the downward thrust move and force the guy to dismount.
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The GeekOh-Two Crew, OmeganautRegistered User, ClubPAregular
edited September 2007
I never beat Zelda II. I need to go back and do that.
Like The Legend of Zelda, The Adventure of Link was based on Shigeru Miyamoto's concepts.[1] However, the game was developed by a separate team from the original, and key members from the Zelda design team, such as Takashi Tezuka and Koji Kondo, were not involved in Zelda II's production.
Zelda 2 was actually my first Zelda. It took me so long to actually beat the original. I'd always get up to the part where you just had to go around setting bushes on fire until one of them was actually a dungeon entrance, but I could never find it.
Miyamoto really showed his stripes back then. He was a mean fucker who made hard games. I think he overdid it a little bit at first, but I wish he'd lean back that way a little.
Honestly, I think if he really cut loose with that kind of thing, I wouldn't even be able to finish it. I still haven't beaten Zelda II, mostly because of the dungeon boss who rides the horse.
The third boss is kinda hard at first. I think people are tempted to use Jump, you know, so that they won't get run the fuck over by the horse, but sometimes it might be easier not to use it, so that you can more easily time the downward thrust move and force the guy to dismount.
Oh, I think he's pretty easy while he's still riding it. It's when I knock him off and he starts throwing a million sword beams at me that I get my ass kicked.
Like The Legend of Zelda, The Adventure of Link was based on Shigeru Miyamoto's concepts.[1] However, the game was developed by a separate team from the original, and key members from the Zelda design team, such as Takashi Tezuka and Koji Kondo, were not involved in Zelda II's production.
Is this a reference to what I said?
Because when I was talking about Miyamoto showing his stripes back in the 8-bit era, I was referring to the "Second Quest" in Zelda 1, not to Zelda 2. And also to stuff like the first SMB.
Zelda 2 was actually my first Zelda. It took me so long to actually beat the original. I'd always get up to the part where you just had to go around setting bushes on fire until one of them was actually a dungeon entrance, but I could never find it.
Miyamoto really showed his stripes back then. He was a mean fucker who made hard games. I think he overdid it a little bit at first, but I wish he'd lean back that way a little.
Honestly, I think if he really cut loose with that kind of thing, I wouldn't even be able to finish it. I still haven't beaten Zelda II, mostly because of the dungeon boss who rides the horse.
The third boss is kinda hard at first. I think people are tempted to use Jump, you know, so that they won't get run the fuck over by the horse, but sometimes it might be easier not to use it, so that you can more easily time the downward thrust move and force the guy to dismount.
Oh, I think he's pretty easy while he's still riding it. It's when I knock him off and he starts throwing a million sword beams at me that I get my ass kicked.
Oh OK. At that point it's basically ground-and-pound. You just gotta jump on him and fuck him up before he has enough time to kill you.
Also I think those are actual blades, because they bounce off...unlike Link's magic beams which just kind of explode or disperse. Still makes no fucking sense where they come from, though. Whatever, he had ranged attacks. Point is to stay right up in his face since he has a gross advantage at range. I forget, does he jump at all?
This may be somewhat redundant to say, but a lot of Zelda 2's difficulty comes from the controls. They aren't, bad it's just that they are very loose. The game engine was probably based on the Mario games or something.
Once you get used to them and learn how to fight in general the game isn't so bad.
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Garlic Breadi'm a bitch i'm a bitch i'm a bitch i'm aRegistered User, Disagreeableregular
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Keith show me a picture of it.
I'm curious.
i have a ton of shit that i thought was cool at the time and am now like 'what the fuck do i want this for"
like a nintendo sign
you can send it to me
just ask for the address
but you already have your penis
heh
snap
oh shit
why
it's nothing special
i mean it's neat and all
but it's just a tiny hourglass
i have to play the game to find out what it does
That's all.
but not "holy crap i want one"
please be sending me things of dubious natures.
even though it's all animu, it still looks bitchin
I am a man of hyperbole.
reading these two posts back-to-back made me chuckle
Honestly, I think if he really cut loose with that kind of thing, I wouldn't even be able to finish it. I still haven't beaten Zelda II, mostly because of the dungeon boss who rides the horse.
The angle between the stand and the console itself is a bit off, too. The wii leans back too much.
oh nooooo
I guess it was just supposed to be one of those meaningless filler scans.
Seems like a big coincidence to me, though.
and no one caught it
And that guy is a dick.
The third boss is kinda hard at first. I think people are tempted to use Jump, you know, so that they won't get run the fuck over by the horse, but sometimes it might be easier not to use it, so that you can more easily time the downward thrust move and force the guy to dismount.
Oh, I think he's pretty easy while he's still riding it. It's when I knock him off and he starts throwing a million sword beams at me that I get my ass kicked.
I have the Collectors Disc... I should get on with that.
Is this a reference to what I said?
Because when I was talking about Miyamoto showing his stripes back in the 8-bit era, I was referring to the "Second Quest" in Zelda 1, not to Zelda 2. And also to stuff like the first SMB.
Oh OK. At that point it's basically ground-and-pound. You just gotta jump on him and fuck him up before he has enough time to kill you.
Also I think those are actual blades, because they bounce off...unlike Link's magic beams which just kind of explode or disperse. Still makes no fucking sense where they come from, though. Whatever, he had ranged attacks. Point is to stay right up in his face since he has a gross advantage at range. I forget, does he jump at all?
Once you get used to them and learn how to fight in general the game isn't so bad.
http://www.tfkeith.com/soawesome.mp3
is that four non blondes?
you fucking dork.
i was messing with it at work
and all of a sudden i went "holy shit i need to play 4 non blondes on this i'm taking it home"
my ASM called me a faggot
And I take a deep breath
And I get real high
And I scream from the top of my lungs
What's goin' on