We've got a thread on beginnings.
Let's talk about endings. In my experience, many great games fall down at the ending. Only a handful manage to be great all the way through.
For example, System Shock 2...
Pretty much everything after the Body of the Many is disappointing. You've just crawled through the body of an all-consuming hive mind to stab its brain to death, fighting off a swarm of its mutated human servitors in the process. Now you have to face the insane, tyrannical AI which has used the experimental FTL engines of the Von Braun to attain literal godlike power...and you have to go up against three assassin robots, some flying particle things, and then shoot computers. I mean the prospect of going up against a SHODAN that is actually a god should have been a bit...more.
On the other hand, Deux Ex...
Had fantastic endings. Each one has its own moral ambiguities, came directly from themes present throughout the entire game, and were appropriate to the setting. You can sell out to the Illuminati, ultimately preserving the status quo of corrupt elites and oppressed underclasses. You can plunge the Earth into a new Dark Age, hoping a better world emerges. And then you can achieve the singularity, transcending human form and becoming something close to a god.
For some reason, I always take the "become a god" route in gaming.
So, let's talk about game endings. The best and the worst! Be sure to use spoilers!
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I thought we were talking about games that had endings
So poetic, so sad, yet so perfect. I think I'm going to shed a little tear just thinking about it.
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We were.
In the same post you quoted I posted a lengthy description of it.
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Halo 2's ending was utter trash.
Chrono Cross's ending was amazing
most Castlevania endings are bad, but it doesn't matter because of how amazing the games are.
MGS1 2 and 3 all had amazing endings. yes, even 2 damnit.
Shadow of the Colossus ending was awesome.
Man, I had that game years ago. I never got around to playing it all the way through- I think I got stuck on a race of some kind, then lent the discs out to a "friend" and lost track of them. Luckily I've still got a copy of Pi I never paid for, so I guess it evens out.
I should pick up a copy. I liked it a lot.
Probably the most moving endings ever.
(The closing songs in both helped a lot.)
Chrono Cross' had a nice moment.
Also, Lunar: Eternal Blue's. I guess those examples all follow a certain theme.
On the other end of the spectrum, Bioshock:
Resolution, especially for an RPG.
After spending 40+ hours with a character it is nice to know what happens to them, good or bad.
a great ending to a fantastic game.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Worst: FF7
This really doesn't deserve a spoiler. They throw some pretty CGI shit at you that makes no sense, and give you no real ending. I literally was dumbstruck. "I played through this awesome game and they don't even tell me what happens???"
Another good one, one of Fallout's.
Freedom Force Vs. The 3rd Riech: That was awsome, even though it was short as heck.
Bioshock's "evil" ending:
I'm also surprised no one has yet mention the first Metroid. A 'surprise' ending but worked really well for me.
Male character
no condom
Lots o sex
http://www.youtube.com/watch?v=KShyQN3WtoY
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
The best part, though, is the ending. You're so badass they finally make a Mobius squadron. You're heading to the final battle, and hearing "Mobius 2 ready. Mobius Three through Seven ready" over the radio is awesome. But the absolute best part is the enemy chatter: "Which one's Mobius One? Which one has the ribbon?" "THEY ALL HAVE RIBBONS!" You can practically hear them shitting their pants.
Also, as far as RPGs go, Xenogears was really moving because not only did they actually resolve the game's plots, but as I was sitting there listening to the ending theme I started thinking back on everything that happened in the game, and I really felt a sense of accomplishment over how much the world, and the characters, changed over the course of the adventure. At the time it really blew every other RPG's ending out of the water, and is still really powerful to this day.
Another RPG that I personally loved but don't think got a whole lot of attention was Breath of Fire Dragon Quarter. It was beautiful in it's simplicity. The goal was to escape the underground world and reach the surface. And at the end, after all the crap you've been through, all the fights, you finally get to see the sun. So simple, but so worth it.
How did this game slip under my radar? I love Scorcese' films this should've been a no brainer. Have to check this out.
Shogun Streams Vidya
Also, the ending you get for 75% and above was kind of nice, I thought.
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*swipe... GRAB!*
"That's not for you." 8-)
Let 'em eat fucking pineapples!
God, yes. That was fucking rough. I didn't realize I could qualify CG characters as actors before that game, but they were some good fucking actors.
Freespace 2:
Fucking epic.
Final Fantasy VI:
I also want to second Final Fantasy X. The absolute last second
Halo:
I'm sure I'm missing like 10 games, but that's all I can remember for now.
Also, I love some of the endings in Tekken 3. Paul's ending was great, as was the Bruce Lee clone's.