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I wish to apply for work at the Harvest Markets opening in Orange. I have no managerial experience, so I doubt I would be suitable for those sorts of positions, however anything else would be fine.
Sincerely,
[your name which is clearly readable, along with your address, postal code, home and cell number]
Blank paper is best to draw on. You don't have to deal with all the stuff on the other side messing up your picture.
So I'm a retard. What I want to know is do I draw like one?
Magarnicle on
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BroloBroseidonLord of the BroceanRegistered Userregular
edited September 2007
Okay, before you start drawing, you will need a few tools. The most important one being a sketchbook. Buy a sketchbook. BUY A SKETCHBOOK. I cannot emphasize this enough. It will keep your art together on clean sheets of white paper, and let you see the progression you've made as time goes on. If you keep anything on loose-leaf paper it will eventually be destroyed, and usually just by having it out for a few days you'll notice it'll get ripped or folded or whatever, making it useless for any future work. The only other tools you'll need for now are a pencil (HB works fine) and a decent eraser (just make sure it erases white, and doesn't leave any grease or dirt on the page).
Now for your drawings - it's great that you're using references, but the problem with both of them is that you're not drawing the underlying structure of the face first, you're just focusing on the details. It tends to give the effect that the skin is there with wrinkles and hair and such, but the bones underneath are missing or malformed. The easiest way to do this is by finding a human skull and simply practicing rendering that until you can draw it from memory, but since that's probably not something you have lying around the house, I suggest starting with something like this:
All of this if from Andrew Loomis, and Grifter has kindly made his books available here. Download them, and if at all possible get the printed out and then hole-punch them and put them in a binder. I'd personally start with Figure Drawing for All It's Worth, since that has some of the best exercies for getting a grasp on anatomy and rendering. Even from the few pages of examples above you should get a pretty good understanding of how the planes of the head and face correspond to the skull underneath - you need to draw and really know how that works first, before you start adding on referenced details.
It'll be a lot to take in, but give it a go and you should see results pretty quickly. Make sure to keep posting here so we can see how you're progressing.
I had a go at drawing the underlying structure first and then drawing it properly. I realised that i was not using any construction lines at all, which is a problem. The top right sketch was just an attempt to get out of the habit of using feathery lines. The cartoon is not really the right style for caricature, more for fun after concentrating so hard on the other picture.
Posts
I wish to apply for work at the Harvest Markets opening in Orange. I have no managerial experience, so I doubt I would be suitable for those sorts of positions, however anything else would be fine.
Sincerely,
[your name which is clearly readable, along with your address, postal code, home and cell number]
Blank paper is best to draw on. You don't have to deal with all the stuff on the other side messing up your picture.
Now for your drawings - it's great that you're using references, but the problem with both of them is that you're not drawing the underlying structure of the face first, you're just focusing on the details. It tends to give the effect that the skin is there with wrinkles and hair and such, but the bones underneath are missing or malformed. The easiest way to do this is by finding a human skull and simply practicing rendering that until you can draw it from memory, but since that's probably not something you have lying around the house, I suggest starting with something like this:
All of this if from Andrew Loomis, and Grifter has kindly made his books available here. Download them, and if at all possible get the printed out and then hole-punch them and put them in a binder. I'd personally start with Figure Drawing for All It's Worth, since that has some of the best exercies for getting a grasp on anatomy and rendering. Even from the few pages of examples above you should get a pretty good understanding of how the planes of the head and face correspond to the skull underneath - you need to draw and really know how that works first, before you start adding on referenced details.
It'll be a lot to take in, but give it a go and you should see results pretty quickly. Make sure to keep posting here so we can see how you're progressing.
I cannot stress this enough.
Definitely. My previous sketchbook had the wrong kind of paper and everything smudged like mad. It was hell.
what did the bartender say to the horse?